author | unc0rr |
Mon, 26 May 2008 18:10:51 +0000 | |
changeset 952 | 9dd48265e0b9 |
parent 941 | b5222ddafe1f |
child 958 | 92bb9fa046f9 |
permissions | -rw-r--r-- |
4 | 1 |
(* |
2 |
* Hedgewars, a worms-like game |
|
883 | 3 |
* Copyright (c) 2004-2008 Andrey Korotaev <unC0Rr@gmail.com> |
4 | 4 |
* |
183 | 5 |
* This program is free software; you can redistribute it and/or modify |
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
4 | 8 |
* |
183 | 9 |
* This program is distributed in the hope that it will be useful, |
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
4 | 13 |
* |
183 | 14 |
* You should have received a copy of the GNU General Public License |
15 |
* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
|
4 | 17 |
*) |
18 |
||
37 | 19 |
//////////////////////////////////////////////////////////////////////////////// |
783 | 20 |
procedure ChangeAmmo(Gear: PGear); |
941
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|
21 |
var slot, i: Longword; |
783 | 22 |
begin |
23 |
slot:= Gear^.MsgParam; |
|
24 |
||
25 |
with PHedgehog(Gear^.Hedgehog)^ do |
|
927
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|
26 |
begin |
928
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Some preparation work for attacking from rope, parachute and etc.
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|
27 |
if ((Gear^.State and (gstAttacking or gstAttacked)) <> 0) |
b9064b48b001
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28 |
or (AttacksNum > 0) |
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|
29 |
or ((Gear^.State and gstHHDriven) = 0) then exit; |
783 | 30 |
|
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|
31 |
Gear^.Message:= Gear^.Message and not (gm_LJump or gm_HJump or gm_Slot); |
783 | 32 |
|
927
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33 |
if CurSlot = slot then |
2c1675344a6f
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|
34 |
begin |
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- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
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|
35 |
i:= 0; |
b5222ddafe1f
- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
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parents:
931
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|
36 |
repeat |
927
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|
37 |
inc(CurAmmo); |
941
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- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
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38 |
if (CurAmmo > cMaxSlotAmmoIndex) then |
b5222ddafe1f
- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
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|
39 |
begin |
b5222ddafe1f
- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
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|
40 |
CurAmmo:= 0; |
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- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
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|
41 |
inc(i); |
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|
42 |
TryDo(i < 2, 'Engine bug: no ammo in current slot', true) |
b5222ddafe1f
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|
43 |
end; |
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|
44 |
until (Ammo^[slot, CurAmmo].Count > 0) and (Team^.Clan^.TurnNumber > Ammoz[Ammo^[slot, CurAmmo].AmmoType].SkipTurns) |
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45 |
end else |
2c1675344a6f
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|
46 |
begin |
941
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|
47 |
i:= 0; |
b5222ddafe1f
- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
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|
48 |
// check whether there's ammo in slot |
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|
49 |
while (i <= cMaxSlotAmmoIndex) |
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50 |
and ((Ammo^[slot, i].Count = 0) |
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|
51 |
or (Team^.Clan^.TurnNumber <= Ammoz[Ammo^[slot, i].AmmoType].SkipTurns)) do inc(i); |
b5222ddafe1f
- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
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|
52 |
|
b5222ddafe1f
- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
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|
53 |
if i <= cMaxSlotAmmoIndex then |
b5222ddafe1f
- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
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|
54 |
begin |
b5222ddafe1f
- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
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|
55 |
CurSlot:= slot; |
b5222ddafe1f
- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
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|
56 |
CurAmmo:= i |
b5222ddafe1f
- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
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|
57 |
end |
b5222ddafe1f
- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
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|
58 |
end |
927
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|
59 |
end; |
2c1675344a6f
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unc0rr
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|
60 |
|
783 | 61 |
ApplyAmmoChanges(PHedgehog(Gear^.Hedgehog)^) |
62 |
end; |
|
63 |
||
64 |
procedure HHSetWeapon(Gear: PGear); |
|
65 |
var t: LongInt; |
|
66 |
weap: TAmmoType; |
|
67 |
begin |
|
68 |
weap:= TAmmoType(Gear^.MsgParam); |
|
941
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- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
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|
69 |
|
b5222ddafe1f
- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
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|
70 |
if PHedgehog(Gear^.Hedgehog)^.Team^.Clan^.TurnNumber <= Ammoz[weap].SkipTurns then exit; // weapon isn't activated yet |
b5222ddafe1f
- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
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71 |
|
783 | 72 |
Gear^.MsgParam:= Ammoz[weap].Slot; |
73 |
||
74 |
t:= cMaxSlotAmmoIndex; |
|
75 |
||
76 |
Gear^.Message:= Gear^.Message and not gm_Weapon; |
|
77 |
||
78 |
with PHedgehog(Gear^.Hedgehog)^ do |
|
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79 |
while (Ammo^[CurSlot, CurAmmo].AmmoType <> weap) and (t >= 0) do |
d231e007452a
Timer as hedgehog message (avoid possible desync in very rare cases)
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|
80 |
begin |
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Timer as hedgehog message (avoid possible desync in very rare cases)
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|
81 |
ChangeAmmo(Gear); |
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82 |
dec(t) |
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|
83 |
end |
783 | 84 |
end; |
85 |
||
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|
86 |
procedure HHSetTimer(Gear: PGear); |
d231e007452a
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|
87 |
begin |
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|
88 |
Gear^.Message:= Gear^.Message and not gm_Timer; |
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|
89 |
with PHedgehog(Gear^.Hedgehog)^ do |
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|
90 |
if (Ammo^[CurSlot, CurAmmo].Propz and ammoprop_Timerable) <> 0 then |
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|
91 |
begin |
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92 |
Ammo^[CurSlot, CurAmmo].Timer:= 1000 * Gear^.MsgParam; |
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93 |
with CurrentTeam^ do |
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94 |
ApplyAmmoChanges(Hedgehogs[CurrHedgehog]); |
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|
95 |
end; |
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|
96 |
end; |
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Timer as hedgehog message (avoid possible desync in very rare cases)
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|
97 |
|
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Timer as hedgehog message (avoid possible desync in very rare cases)
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|
98 |
|
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|
99 |
procedure Attack(Gear: PGear); |
351 | 100 |
var xx, yy: hwFloat; |
32
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|
101 |
begin |
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|
102 |
with Gear^, |
351 | 103 |
PHedgehog(Gear^.Hedgehog)^ do |
32
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diff
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|
104 |
begin |
95 | 105 |
if ((State and gstHHDriven) <> 0)and |
542 | 106 |
((State and (gstAttacked or gstHHChooseTarget)) = 0)and |
836 | 107 |
(((State and gstMoving) = 0) or ((Ammo^[CurSlot, CurAmmo].Propz and ammoprop_AttackInMove) <> 0))and |
108 |
((TargetPoint.X <> NoPointX) or ((Ammo^[CurSlot, CurAmmo].Propz and ammoprop_NeedTarget) = 0)) then |
|
32
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|
109 |
begin |
95 | 110 |
State:= State or gstAttacking; |
111 |
if Power = cMaxPower then Message:= Message and not gm_Attack |
|
351 | 112 |
else if (Ammo^[CurSlot, CurAmmo].Propz and ammoprop_Power) = 0 then Message:= Message and not gm_Attack |
95 | 113 |
else begin |
114 |
if Power = 0 then |
|
115 |
begin |
|
351 | 116 |
AttackBar:= CurrentTeam^.AttackBar; |
117 |
PlaySound(sndThrowPowerUp, false) |
|
95 | 118 |
end; |
119 |
inc(Power) |
|
120 |
end; |
|
121 |
if ((Message and gm_Attack) <> 0) then exit; |
|
351 | 122 |
|
123 |
if (Ammo^[CurSlot, CurAmmo].Propz and ammoprop_Power) <> 0 then |
|
32
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|
124 |
begin |
282 | 125 |
StopSound(sndThrowPowerUp); |
351 | 126 |
PlaySound(sndThrowRelease, false); |
32
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|
127 |
end; |
519 | 128 |
xx:= SignAs(AngleSin(Angle), dX); |
900 | 129 |
yy:= -AngleCos(Angle); |
130 |
||
131 |
if ((Gear^.State and gstHHHJump) <> 0) then xx:= - xx; |
|
351 | 132 |
case Ammo^[CurSlot, CurAmmo].AmmoType of |
133 |
amGrenade: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtAmmo_Bomb, 0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, Ammo^[CurSlot, CurAmmo].Timer); |
|
134 |
amClusterBomb: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtClusterBomb, 0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, Ammo^[CurSlot, CurAmmo].Timer); |
|
135 |
amBazooka: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtAmmo_Grenade, 0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0); |
|
136 |
amUFO: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtUFO, 0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0); |
|
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diff
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|
137 |
amShotgun: begin |
351 | 138 |
PlaySound(sndShotgunReload, false); |
139 |
CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtShotgunShot, 0, xx * _0_5, yy * _0_5, 0); |
|
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|
140 |
end; |
498 | 141 |
amPickHammer: CurAmmoGear:= AddGear(hwRound(Gear^.X), hwRound(Gear^.Y) + cHHRadius, gtPickHammer, 0, _0, _0, 0); |
866 | 142 |
amSkip: ParseCommand('/skip', true); |
351 | 143 |
amRope: CurAmmoGear:= AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtRope, 0, xx, yy, 0); |
800 | 144 |
amMine: begin |
145 |
AddGear(hwRound(X) + hwSign(dX) * 7, hwRound(Y), gtMine, 0, SignAs(_0_02, dX), _0, 3000); |
|
146 |
PlaySound(sndLaugh, false) |
|
147 |
end; |
|
876 | 148 |
amDEagle: CurAmmoGear:= AddGear(hwRound(X + xx * cHHRadius), hwRound(Y + yy * cHHRadius), gtDEagleShot, 0, xx * _0_5, yy * _0_5, 0); |
498 | 149 |
amDynamite: AddGear(hwRound(X) + hwSign(dX) * 7, hwRound(Y), gtDynamite, 0, SignAs(_0_03, dX), _0, 5000); |
925 | 150 |
amFirePunch: CurAmmoGear:= AddGear(hwRound(X) + hwSign(dX) * 10, hwRound(Y), gtFirePunch, 0, _0, _0, 0); |
151 |
amWhip: CurAmmoGear:= AddGear(hwRound(X) + hwSign(dX) * 10, hwRound(Y), gtWhip, 0, SignAs(_1, dX), - _0_8, 0); |
|
854 | 152 |
amBaseballBat: CurAmmoGear:= AddGear(hwRound(X) + hwSign(dX) * 10, hwRound(Y), gtShover, 0, xx * _0_5, yy * _0_5, 0); |
498 | 153 |
amParachute: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtParachute, 0, _0, _0, 0); |
154 |
amAirAttack: AddGear(Ammo^[CurSlot, CurAmmo].Pos, 0, gtAirAttack, 0, _0, _0, 0); |
|
155 |
amMineStrike: AddGear(Ammo^[CurSlot, CurAmmo].Pos, 0, gtAirAttack, 1, _0, _0, 0); |
|
156 |
amBlowTorch: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtBlowTorch, 0, SignAs(_0_5, dX), _0, 0); |
|
157 |
amGirder: CurAmmoGear:= AddGear(0, 0, gtGirder, Ammo^[CurSlot, CurAmmo].Pos, _0, _0, 0); |
|
520 | 158 |
amTeleport: CurAmmoGear:= AddGear(0, 0, gtTeleport, 0, _0, _0, 0); |
534 | 159 |
amSwitch: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtSwitcher, 0, _0, _0, 0); |
924 | 160 |
amMortar: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtMortar, 0, xx*cMaxPower/cPowerDivisor, yy*cMaxPower/cPowerDivisor, 0); |
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|
161 |
end; |
829 | 162 |
|
163 |
uStats.AmmoUsed(Ammo^[CurSlot, CurAmmo].AmmoType); |
|
164 |
||
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|
165 |
Power:= 0; |
930 | 166 |
if (CurAmmoGear <> nil) |
167 |
and (((Ammo^[CurSlot, CurAmmo].Propz) and ammoprop_AltUse) = 0){check for dropping ammo from rope} then |
|
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|
168 |
begin |
930 | 169 |
CurAmmoGear^.Ammo:= @(Ammo^[CurSlot, CurAmmo]); |
82 | 170 |
Message:= Message or gm_Attack; |
351 | 171 |
CurAmmoGear^.Message:= Message |
82 | 172 |
end else begin |
351 | 173 |
if not CurrentTeam^.ExtDriven and |
174 |
((Ammo^[CurSlot, CurAmmo].Propz and ammoprop_Power) <> 0) then SendIPC('a'); |
|
82 | 175 |
AfterAttack |
176 |
end |
|
95 | 177 |
end else Message:= Message and not gm_Attack |
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|
178 |
end |
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|
179 |
end; |
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|
180 |
|
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|
181 |
procedure AfterAttack; |
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diff
changeset
|
182 |
begin |
602 | 183 |
with CurrentHedgehog^.Gear^, |
184 |
CurrentHedgehog^ do |
|
32
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|
185 |
begin |
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|
186 |
Inc(AttacksNum); |
78bff13b11c0
With this patch the game doesn't crash when gaming by net
unc0rr
parents:
16
diff
changeset
|
187 |
State:= State and not gstAttacking; |
614 | 188 |
if (Ammo^[CurSlot, CurAmmo].NumPerTurn >= AttacksNum) or |
189 |
((GameFlags and gfMultiWeapon) <> 0) then isInMultiShoot:= true |
|
32
78bff13b11c0
With this patch the game doesn't crash when gaming by net
unc0rr
parents:
16
diff
changeset
|
190 |
else begin |
351 | 191 |
TurnTimeLeft:= Ammoz[Ammo^[CurSlot, CurAmmo].AmmoType].TimeAfterTurn; |
32
78bff13b11c0
With this patch the game doesn't crash when gaming by net
unc0rr
parents:
16
diff
changeset
|
192 |
State:= State or gstAttacked; |
602 | 193 |
OnUsedAmmo(CurrentHedgehog^) |
32
78bff13b11c0
With this patch the game doesn't crash when gaming by net
unc0rr
parents:
16
diff
changeset
|
194 |
end; |
95 | 195 |
AttackBar:= 0; |
32
78bff13b11c0
With this patch the game doesn't crash when gaming by net
unc0rr
parents:
16
diff
changeset
|
196 |
end |
78bff13b11c0
With this patch the game doesn't crash when gaming by net
unc0rr
parents:
16
diff
changeset
|
197 |
end; |
78bff13b11c0
With this patch the game doesn't crash when gaming by net
unc0rr
parents:
16
diff
changeset
|
198 |
|
42 | 199 |
//////////////////////////////////////////////////////////////////////////////// |
863 | 200 |
procedure doStepHedgehogDead(Gear: PGear); |
868 | 201 |
const frametime = 200; |
202 |
timertime = frametime * 6; |
|
863 | 203 |
begin |
204 |
if Gear^.Timer > 1 then |
|
205 |
begin |
|
206 |
AllInactive:= false; |
|
868 | 207 |
dec(Gear^.Timer); |
208 |
if (Gear^.Timer mod frametime) = 0 then inc(Gear^.Pos) |
|
863 | 209 |
end else |
210 |
if Gear^.Timer = 1 then |
|
211 |
begin |
|
212 |
Gear^.State:= Gear^.State or gstNoDamage; |
|
213 |
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 30, EXPLAutoSound); |
|
214 |
AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtGrave, 0, _0, _0, 0)^.Hedgehog:= Gear^.Hedgehog; |
|
215 |
DeleteGear(Gear); |
|
216 |
SetAllToActive |
|
217 |
end else // Gear^.Timer = 0 |
|
218 |
begin |
|
219 |
AllInactive:= false; |
|
868 | 220 |
Gear^.Z:= cCurrHHZ; |
221 |
RemoveGearFromList(Gear); |
|
222 |
InsertGearToList(Gear); |
|
863 | 223 |
PlaySound(sndByeBye, false); |
868 | 224 |
Gear^.Pos:= 0; |
225 |
Gear^.Timer:= timertime |
|
863 | 226 |
end |
227 |
end; |
|
228 |
||
229 |
//////////////////////////////////////////////////////////////////////////////// |
|
42 | 230 |
procedure PickUp(HH, Gear: PGear); |
295 | 231 |
var s: shortstring; |
232 |
a: TAmmoType; |
|
42 | 233 |
begin |
351 | 234 |
Gear^.Message:= gm_Destroy; |
235 |
case Gear^.Pos of |
|
295 | 236 |
posCaseAmmo: begin |
351 | 237 |
a:= TAmmoType(Gear^.State); |
553
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents:
549
diff
changeset
|
238 |
AddAmmo(PHedgehog(HH^.Hedgehog)^, a); |
836 | 239 |
if not (PHedgehog(HH^.Hedgehog)^.Team^.ExtDriven |
240 |
or (PHedgehog(HH^.Hedgehog)^.BotLevel > 0)) then |
|
241 |
begin |
|
242 |
s:= trammo[Ammoz[a].NameId] + '(+' + IntToStr(Ammoz[a].NumberInCase) + ')'; |
|
243 |
AddCaption(s, PHedgehog(HH^.Hedgehog)^.Team^.Clan^.Color, capgrpAmmoinfo); |
|
244 |
end |
|
295 | 245 |
end; |
42 | 246 |
posCaseHealth: begin |
351 | 247 |
inc(HH^.Health, Gear^.Health); |
248 |
str(Gear^.Health, s); |
|
295 | 249 |
s:= '+' + s; |
549 | 250 |
AddCaption(s, PHedgehog(HH^.Hedgehog)^.Team^.Clan^.Color, capgrpAmmoinfo); |
351 | 251 |
RenderHealth(PHedgehog(HH^.Hedgehog)^); |
252 |
RecountTeamHealth(PHedgehog(HH^.Hedgehog)^.Team) |
|
42 | 253 |
end; |
435 | 254 |
end |
42 | 255 |
end; |
32
78bff13b11c0
With this patch the game doesn't crash when gaming by net
unc0rr
parents:
16
diff
changeset
|
256 |
|
4 | 257 |
const StepTicks: LongWord = 0; |
258 |
||
302 | 259 |
procedure HedgehogStep(Gear: PGear); |
371 | 260 |
var PrevdX: LongInt; |
302 | 261 |
begin |
542 | 262 |
if ((Gear^.State and (gstAttacking or gstMoving)) = 0) then |
4 | 263 |
begin |
408 | 264 |
if isCursorVisible then |
265 |
with PHedgehog(Gear^.Hedgehog)^ do |
|
266 |
with Ammo^[CurSlot, CurAmmo] do |
|
267 |
begin |
|
542 | 268 |
if (Gear^.Message and gm_Left ) <> 0 then |
408 | 269 |
Pos:= (Pos + Ammoz[AmmoType].PosCount - 1) mod Ammoz[AmmoType].PosCount |
270 |
else |
|
542 | 271 |
if (Gear^.Message and gm_Right ) <> 0 then |
408 | 272 |
Pos:= (Pos + 1) mod Ammoz[AmmoType].PosCount |
273 |
else exit; |
|
423 | 274 |
StepTicks:= 200; |
408 | 275 |
exit |
276 |
end; |
|
505
fcba7d7aea0d
Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents:
498
diff
changeset
|
277 |
|
351 | 278 |
if ((Gear^.Message and gm_LJump ) <> 0) then |
4 | 279 |
begin |
542 | 280 |
Gear^.Message:= Gear^.Message and not gm_LJump; |
505
fcba7d7aea0d
Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents:
498
diff
changeset
|
281 |
DeleteCI(Gear); |
68 | 282 |
if not TestCollisionYwithGear(Gear, -1) then |
498 | 283 |
if not TestCollisionXwithXYShift(Gear, _0, -2, hwSign(Gear^.dX)) then Gear^.Y:= Gear^.Y - _2 else |
284 |
if not TestCollisionXwithXYShift(Gear, _0, -1, hwSign(Gear^.dX)) then Gear^.Y:= Gear^.Y - _1; |
|
351 | 285 |
if not (TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) |
68 | 286 |
or TestCollisionYwithGear(Gear, -1)) then |
4 | 287 |
begin |
351 | 288 |
Gear^.dY:= -_0_15; |
498 | 289 |
Gear^.dX:= SignAs(_0_15, Gear^.dX); |
542 | 290 |
Gear^.State:= Gear^.State or gstMoving or gstHHJumping; |
799 | 291 |
PlaySound(sndJump1, false); |
4 | 292 |
exit |
293 |
end; |
|
294 |
end; |
|
505
fcba7d7aea0d
Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents:
498
diff
changeset
|
295 |
|
351 | 296 |
if ((Gear^.Message and gm_HJump ) <> 0) then |
4 | 297 |
begin |
505
fcba7d7aea0d
Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents:
498
diff
changeset
|
298 |
DeleteCI(Gear); |
542 | 299 |
Gear^.Message:= Gear^.Message and not gm_HJump; |
855
8842c71d16bf
- Fix too long delay between shotgun and deagle shots
unc0rr
parents:
854
diff
changeset
|
300 |
|
8842c71d16bf
- Fix too long delay between shotgun and deagle shots
unc0rr
parents:
854
diff
changeset
|
301 |
Gear^.dY:= -_0_2; |
8842c71d16bf
- Fix too long delay between shotgun and deagle shots
unc0rr
parents:
854
diff
changeset
|
302 |
SetLittle(Gear^.dX); |
8842c71d16bf
- Fix too long delay between shotgun and deagle shots
unc0rr
parents:
854
diff
changeset
|
303 |
Gear^.State:= Gear^.State or gstMoving or gstHHJumping; |
8842c71d16bf
- Fix too long delay between shotgun and deagle shots
unc0rr
parents:
854
diff
changeset
|
304 |
PlaySound(sndJump3, false); |
8842c71d16bf
- Fix too long delay between shotgun and deagle shots
unc0rr
parents:
854
diff
changeset
|
305 |
exit |
4 | 306 |
end; |
505
fcba7d7aea0d
Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents:
498
diff
changeset
|
307 |
|
351 | 308 |
PrevdX:= hwSign(Gear^.dX); |
309 |
if (Gear^.Message and gm_Left )<>0 then Gear^.dX:= -cLittle else |
|
310 |
if (Gear^.Message and gm_Right )<>0 then Gear^.dX:= cLittle else exit; |
|
505
fcba7d7aea0d
Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents:
498
diff
changeset
|
311 |
|
74 | 312 |
StepTicks:= cHHStepTicks; |
610 | 313 |
if PrevdX <> hwSign(Gear^.dX) then |
314 |
begin |
|
315 |
FollowGear:= Gear; |
|
316 |
exit |
|
317 |
end; |
|
318 |
DeleteCI(Gear); // must be after exit!! (see previous line) |
|
838 | 319 |
|
351 | 320 |
PHedgehog(Gear^.Hedgehog)^.visStepPos:= (PHedgehog(Gear^.Hedgehog)^.visStepPos + 1) and 7; |
321 |
if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then |
|
4 | 322 |
begin |
498 | 323 |
if not (TestCollisionXwithXYShift(Gear, _0, -6, hwSign(Gear^.dX)) |
324 |
or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - _1; |
|
325 |
if not (TestCollisionXwithXYShift(Gear, _0, -5, hwSign(Gear^.dX)) |
|
326 |
or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - _1; |
|
327 |
if not (TestCollisionXwithXYShift(Gear, _0, -4, hwSign(Gear^.dX)) |
|
328 |
or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - _1; |
|
329 |
if not (TestCollisionXwithXYShift(Gear, _0, -3, hwSign(Gear^.dX)) |
|
330 |
or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - _1; |
|
331 |
if not (TestCollisionXwithXYShift(Gear, _0, -2, hwSign(Gear^.dX)) |
|
332 |
or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - _1; |
|
333 |
if not (TestCollisionXwithXYShift(Gear, _0, -1, hwSign(Gear^.dX)) |
|
334 |
or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - _1; |
|
4 | 335 |
end; |
498 | 336 |
if not TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then Gear^.X:= Gear^.X + SignAs(_1, Gear^.dX); |
300 | 337 |
|
62 | 338 |
SetAllHHToActive; |
37 | 339 |
|
68 | 340 |
if not TestCollisionYwithGear(Gear, 1) then |
4 | 341 |
begin |
498 | 342 |
Gear^.Y:= Gear^.Y + _1; |
68 | 343 |
if not TestCollisionYwithGear(Gear, 1) then |
4 | 344 |
begin |
498 | 345 |
Gear^.Y:= Gear^.Y + _1; |
68 | 346 |
if not TestCollisionYwithGear(Gear, 1) then |
4 | 347 |
begin |
498 | 348 |
Gear^.Y:= Gear^.Y + _1; |
68 | 349 |
if not TestCollisionYwithGear(Gear, 1) then |
4 | 350 |
begin |
498 | 351 |
Gear^.Y:= Gear^.Y + _1; |
68 | 352 |
if not TestCollisionYwithGear(Gear, 1) then |
4 | 353 |
begin |
498 | 354 |
Gear^.Y:= Gear^.Y + _1; |
68 | 355 |
if not TestCollisionYwithGear(Gear, 1) then |
4 | 356 |
begin |
498 | 357 |
Gear^.Y:= Gear^.Y + _1; |
68 | 358 |
if not TestCollisionYwithGear(Gear, 1) then |
4 | 359 |
begin |
498 | 360 |
Gear^.Y:= Gear^.Y - _6; |
361 |
Gear^.dY:= _0; |
|
542 | 362 |
Gear^.State:= Gear^.State or gstMoving; |
505
fcba7d7aea0d
Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents:
498
diff
changeset
|
363 |
exit |
4 | 364 |
end; |
365 |
end |
|
366 |
end |
|
367 |
end |
|
368 |
end |
|
369 |
end |
|
505
fcba7d7aea0d
Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents:
498
diff
changeset
|
370 |
end; |
fcba7d7aea0d
Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents:
498
diff
changeset
|
371 |
AddGearCI(Gear) |
4 | 372 |
end |
373 |
end; |
|
374 |
||
303
1659c4aad5ab
Now blow torch angle can be changed during blowing :)
unc0rr
parents:
302
diff
changeset
|
375 |
procedure HedgehogChAngle(Gear: PGear); |
1659c4aad5ab
Now blow torch angle can be changed during blowing :)
unc0rr
parents:
302
diff
changeset
|
376 |
begin |
952 | 377 |
if ((Gear^.Message and gm_Up) <> 0) and (Gear^.Angle > CurMinAngle) then dec(Gear^.Angle) |
378 |
else |
|
379 |
if ((Gear^.Message and gm_Down) <> 0) and (Gear^.Angle < CurMaxAngle) then inc(Gear^.Angle); |
|
303
1659c4aad5ab
Now blow torch angle can be changed during blowing :)
unc0rr
parents:
302
diff
changeset
|
380 |
end; |
1659c4aad5ab
Now blow torch angle can be changed during blowing :)
unc0rr
parents:
302
diff
changeset
|
381 |
|
302 | 382 |
procedure doStepHedgehog(Gear: PGear); forward; |
383 |
//////////////////////////////////////////////////////////////////////////////// |
|
538 | 384 |
procedure doStepHedgehogMoving(Gear: PGear); |
545 | 385 |
var isFalling: boolean; |
538 | 386 |
begin |
855
8842c71d16bf
- Fix too long delay between shotgun and deagle shots
unc0rr
parents:
854
diff
changeset
|
387 |
isFalling:= (Gear^.dY.isNegative) or not TestCollisionYKick(Gear, 1); |
542 | 388 |
if isFalling then |
538 | 389 |
begin |
390 |
if (Gear^.dY.isNegative) and TestCollisionYKick(Gear, -1) then Gear^.dY:= _0; |
|
542 | 391 |
Gear^.State:= Gear^.State or gstMoving; |
538 | 392 |
Gear^.dY:= Gear^.dY + cGravity |
393 |
end else |
|
394 |
begin |
|
395 |
if ((hwAbs(Gear^.dX) + hwAbs(Gear^.dY)) < _0_55) |
|
396 |
and ((Gear^.State and gstHHJumping) <> 0) then SetLittle(Gear^.dX); |
|
397 |
||
540 | 398 |
if not Gear^.dY.isNegative then |
399 |
begin |
|
400 |
CheckHHDamage(Gear); |
|
790
a6f442173822
Make high jump behaviour like in worms (back somersault)
unc0rr
parents:
783
diff
changeset
|
401 |
|
a6f442173822
Make high jump behaviour like in worms (back somersault)
unc0rr
parents:
783
diff
changeset
|
402 |
if ((Gear^.State and gstHHHJump) <> 0) and |
a6f442173822
Make high jump behaviour like in worms (back somersault)
unc0rr
parents:
783
diff
changeset
|
403 |
(Gear^.dX.QWordValue < _0_02.QWordValue) then Gear^.dX.isNegative:= not Gear^.dX.isNegative; // landing after high jump |
a6f442173822
Make high jump behaviour like in worms (back somersault)
unc0rr
parents:
783
diff
changeset
|
404 |
|
542 | 405 |
Gear^.State:= Gear^.State and not (gstHHJumping or gstHHHJump); |
540 | 406 |
Gear^.dY:= _0; |
407 |
end else Gear^.dY:= Gear^.dY + cGravity; |
|
538 | 408 |
|
409 |
if ((Gear^.State and gstMoving) <> 0) then Gear^.dX:= Gear^.dX * Gear^.Friction |
|
410 |
end; |
|
411 |
||
412 |
if (Gear^.State <> 0) then DeleteCI(Gear); |
|
783 | 413 |
|
538 | 414 |
if (Gear^.State and gstMoving) <> 0 then |
415 |
if TestCollisionXKick(Gear, hwSign(Gear^.dX)) then |
|
542 | 416 |
if not isFalling then |
538 | 417 |
if hwAbs(Gear^.dX) > _0_01 then |
418 |
if not TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -1, hwSign(Gear^.dX)) then begin Gear^.X:= Gear^.X + Gear^.dX; Gear^.dX:= Gear^.dX * _0_96; Gear^.Y:= Gear^.Y - _1 end else |
|
419 |
if not TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -2, hwSign(Gear^.dX)) then begin Gear^.X:= Gear^.X + Gear^.dX; Gear^.dX:= Gear^.dX * _0_93; Gear^.Y:= Gear^.Y - _2 end else |
|
420 |
if not TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -3, hwSign(Gear^.dX)) then begin Gear^.X:= Gear^.X + Gear^.dX; Gear^.dX:= Gear^.dX * _0_9 ; Gear^.Y:= Gear^.Y - _3 end else |
|
421 |
if not TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -4, hwSign(Gear^.dX)) then begin Gear^.X:= Gear^.X + Gear^.dX; Gear^.dX:= Gear^.dX * _0_87; Gear^.Y:= Gear^.Y - _4 end else |
|
422 |
if not TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -5, hwSign(Gear^.dX)) then begin Gear^.X:= Gear^.X + Gear^.dX; Gear^.dX:= Gear^.dX * _0_84; Gear^.Y:= Gear^.Y - _5 end else |
|
423 |
if hwAbs(Gear^.dX) > _0_02 then Gear^.dX:= -Gear^.Elasticity * Gear^.dX |
|
424 |
else begin |
|
425 |
Gear^.State:= Gear^.State and not gstMoving; |
|
426 |
SetLittle(Gear^.dX) |
|
427 |
end |
|
428 |
else begin |
|
429 |
Gear^.State:= Gear^.State and not gstMoving; |
|
430 |
SetLittle(Gear^.dX) |
|
431 |
end |
|
432 |
else if hwAbs(Gear^.dX) > cLittle then Gear^.dX:= -Gear^.Elasticity * Gear^.dX |
|
433 |
else SetLittle(Gear^.dX); |
|
434 |
||
542 | 435 |
if (not isFalling) and |
538 | 436 |
(hwAbs(Gear^.dX) + hwAbs(Gear^.dY) < _0_03) then |
437 |
begin |
|
438 |
Gear^.State:= Gear^.State and not gstMoving; |
|
439 |
SetLittle(Gear^.dX); |
|
440 |
Gear^.dY:= _0 |
|
441 |
end else Gear^.State:= Gear^.State or gstMoving; |
|
442 |
||
443 |
if (Gear^.State and gstMoving) <> 0 then |
|
444 |
begin |
|
445 |
Gear^.State:= Gear^.State and not gstAnimation; |
|
446 |
Gear^.X:= Gear^.X + Gear^.dX; |
|
447 |
Gear^.Y:= Gear^.Y + Gear^.dY; |
|
448 |
if (not Gear^.dY.isNegative) and |
|
449 |
(not TestCollisionYKick(Gear, 1)) and |
|
450 |
TestCollisionYwithXYShift(Gear, 0, 1, 1) then |
|
451 |
begin |
|
452 |
CheckHHDamage(Gear); |
|
453 |
Gear^.dY:= _0; |
|
454 |
Gear^.Y:= Gear^.Y + _1 |
|
455 |
end; |
|
456 |
CheckGearDrowning(Gear) |
|
457 |
end |
|
458 |
end; |
|
459 |
||
302 | 460 |
procedure doStepHedgehogDriven(Gear: PGear); |
461 |
var t: PGear; |
|
462 |
begin |
|
558
b2b840eeb10a
Fix bug when hedgehog moves not right after it is kicked
unc0rr
parents:
553
diff
changeset
|
463 |
if not isInMultiShoot then |
b2b840eeb10a
Fix bug when hedgehog moves not right after it is kicked
unc0rr
parents:
553
diff
changeset
|
464 |
AllInactive:= false |
b2b840eeb10a
Fix bug when hedgehog moves not right after it is kicked
unc0rr
parents:
553
diff
changeset
|
465 |
else |
b2b840eeb10a
Fix bug when hedgehog moves not right after it is kicked
unc0rr
parents:
553
diff
changeset
|
466 |
Gear^.Message:= 0; |
505
fcba7d7aea0d
Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents:
498
diff
changeset
|
467 |
|
351 | 468 |
if (TurnTimeLeft = 0) or (Gear^.Damage > 0) then |
302 | 469 |
begin |
470 |
TurnTimeLeft:= 0; |
|
351 | 471 |
Gear^.State:= Gear^.State and not gstHHDriven; |
472 |
if Gear^.Damage > 0 then |
|
424 | 473 |
Gear^.State:= Gear^.State and not (gstHHJumping or gstHHHJump); |
302 | 474 |
exit |
475 |
end; |
|
542 | 476 |
|
836 | 477 |
if ((Gear^.State and gstMoving) <> 0) |
478 |
or (StepTicks = cHHStepTicks) |
|
835
6f567934cc44
Automatically use parachute when vertical speed is high enough
unc0rr
parents:
829
diff
changeset
|
479 |
or (CurAmmoGear <> nil) then // we're moving |
836 | 480 |
begin |
839 | 481 |
with PHedgehog(Gear^.Hedgehog)^ do |
482 |
if (CurAmmoGear = nil) |
|
483 |
and (Gear^.dY > _0_39) |
|
484 |
and (Ammo^[CurSlot, CurAmmo].AmmoType = amParachute) then Gear^.Message:= Gear^.Message or gm_Attack; |
|
836 | 485 |
// check for case with ammo |
486 |
t:= CheckGearNear(Gear, gtCase, 36, 36); |
|
487 |
if t <> nil then |
|
488 |
PickUp(Gear, t) |
|
855
8842c71d16bf
- Fix too long delay between shotgun and deagle shots
unc0rr
parents:
854
diff
changeset
|
489 |
end; |
302 | 490 |
|
930 | 491 |
if (CurAmmoGear = nil) then |
492 |
if (((Gear^.Message and gm_Attack) <> 0) |
|
493 |
or ((Gear^.State and gstAttacking) <> 0)) then |
|
494 |
Attack(Gear) // should be before others to avoid desync with '/put' msg and changing weapon msgs |
|
495 |
else |
|
496 |
else with PHedgehog(Gear^.Hedgehog)^ do |
|
931 | 497 |
if ((CurAmmoGear^.Ammo^.Propz and ammoprop_AltAttack) <> 0) |
930 | 498 |
and ((Gear^.Message and gm_LJump) <> 0) |
931 | 499 |
and (((Ammo^[CurSlot, CurAmmo].Propz) and ammoprop_AltUse) <> 0) then |
500 |
begin |
|
501 |
Gear^.Message:= Gear^.Message and not gm_LJump; |
|
502 |
Attack(Gear) |
|
503 |
end; |
|
930 | 504 |
|
505 |
if (CurAmmoGear = nil) |
|
506 |
or ((CurAmmoGear^.Ammo^.Propz and ammoprop_AltAttack) <> 0) then |
|
507 |
begin |
|
508 |
if ((Gear^.Message and gm_Slot) <> 0) then ChangeAmmo(Gear); |
|
509 |
||
510 |
if ((Gear^.Message and gm_Weapon) <> 0) then HHSetWeapon(Gear); |
|
511 |
||
512 |
if ((Gear^.Message and gm_Timer) <> 0) then HHSetTimer(Gear); |
|
513 |
end; |
|
514 |
||
302 | 515 |
if CurAmmoGear <> nil then |
516 |
begin |
|
351 | 517 |
CurAmmoGear^.Message:= Gear^.Message; |
302 | 518 |
exit |
519 |
end; |
|
520 |
||
952 | 521 |
if not isInMultiShoot then |
522 |
HedgehogChAngle(Gear); |
|
926
d231e007452a
Timer as hedgehog message (avoid possible desync in very rare cases)
unc0rr
parents:
925
diff
changeset
|
523 |
|
542 | 524 |
if (Gear^.State and gstMoving) <> 0 then |
302 | 525 |
begin |
424 | 526 |
if ((Gear^.Message and gm_HJump) <> 0) and |
527 |
((Gear^.State and gstHHJumping) <> 0) and |
|
528 |
((Gear^.State and gstHHHJump) = 0) then |
|
529 |
if (not (hwAbs(Gear^.dX) > cLittle)) and (Gear^.dY < -_0_02) then |
|
302 | 530 |
begin |
542 | 531 |
Gear^.State:= Gear^.State or gstHHHJump or gstMoving; |
351 | 532 |
Gear^.dY:= -_0_25; |
799 | 533 |
Gear^.dX:= -SignAs(_0_02, Gear^.dX); |
534 |
PlaySound(sndJump2, false) |
|
302 | 535 |
end; |
351 | 536 |
Gear^.Message:= Gear^.Message and not (gm_LJump or gm_HJump); |
538 | 537 |
|
538 |
if ((Gear^.State and gstHHJumping) <> 0) and |
|
539 |
TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then SetLittle(Gear^.dX); |
|
540 |
||
541 |
doStepHedgehogMoving(Gear); |
|
542 | 542 |
|
543 |
if (Gear^.State and gstMoving) = 0 then |
|
302 | 544 |
begin |
505
fcba7d7aea0d
Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents:
498
diff
changeset
|
545 |
AddGearCI(Gear); |
542 | 546 |
StepTicks:= 350 |
302 | 547 |
end; |
548 |
exit |
|
538 | 549 |
end; |
302 | 550 |
|
558
b2b840eeb10a
Fix bug when hedgehog moves not right after it is kicked
unc0rr
parents:
553
diff
changeset
|
551 |
if not isInMultiShoot then |
b2b840eeb10a
Fix bug when hedgehog moves not right after it is kicked
unc0rr
parents:
553
diff
changeset
|
552 |
begin |
b2b840eeb10a
Fix bug when hedgehog moves not right after it is kicked
unc0rr
parents:
553
diff
changeset
|
553 |
if StepTicks > 0 then dec(StepTicks); |
b2b840eeb10a
Fix bug when hedgehog moves not right after it is kicked
unc0rr
parents:
553
diff
changeset
|
554 |
if (StepTicks = 0) then HedgehogStep(Gear) |
b2b840eeb10a
Fix bug when hedgehog moves not right after it is kicked
unc0rr
parents:
553
diff
changeset
|
555 |
end |
302 | 556 |
end; |
557 |
||
4 | 558 |
//////////////////////////////////////////////////////////////////////////////// |
559 |
procedure doStepHedgehogFree(Gear: PGear); |
|
511 | 560 |
var prevState: Longword; |
4 | 561 |
begin |
511 | 562 |
prevState:= Gear^.State; |
4 | 563 |
|
538 | 564 |
doStepHedgehogMoving(Gear); |
4 | 565 |
|
865 | 566 |
if (Gear^.State and gstMoving) <> 0 then |
567 |
begin |
|
568 |
AllInactive:= false; |
|
569 |
exit |
|
570 |
end; |
|
4 | 571 |
|
863 | 572 |
if (Gear^.Health = 0) then |
573 |
begin |
|
868 | 574 |
if PrvInactive then |
864 | 575 |
begin |
576 |
Gear^.Timer:= 0; |
|
868 | 577 |
Gear^.State:= Gear^.State or gstHHDeath; |
578 |
Gear^.doStep:= @doStepHedgehogDead; |
|
579 |
PrvInactive:= false; |
|
580 |
AllInactive:= false |
|
864 | 581 |
end; |
863 | 582 |
exit |
583 |
end; |
|
4 | 584 |
|
863 | 585 |
if ((Gear^.State and gstAnimation) = 0) and |
586 |
(prevState <> Gear^.State) then |
|
587 |
begin |
|
588 |
Gear^.State:= gstAnimation; |
|
589 |
Gear^.Timer:= 150 |
|
590 |
end else |
|
591 |
begin |
|
592 |
if Gear^.Timer = 0 then |
|
593 |
begin |
|
594 |
Gear^.State:= 0; |
|
595 |
Gear^.Active:= false; |
|
596 |
AddGearCI(Gear); |
|
597 |
exit |
|
598 |
end else dec(Gear^.Timer) |
|
599 |
end; |
|
600 |
||
601 |
AllInactive:= false |
|
4 | 602 |
end; |
603 |
||
604 |
//////////////////////////////////////////////////////////////////////////////// |
|
605 |
procedure doStepHedgehog(Gear: PGear); |
|
606 |
begin |
|
351 | 607 |
if (Gear^.Message and gm_Destroy) <> 0 then |
4 | 608 |
begin |
609 |
DeleteGear(Gear); |
|
610 |
exit |
|
611 |
end; |
|
351 | 612 |
if (Gear^.State and gstHHDriven) = 0 then doStepHedgehogFree(Gear) |
511 | 613 |
else doStepHedgehogDriven(Gear) |
4 | 614 |
end; |