share/hedgewars/Data/Shaders/default.vs
author koda
Wed, 10 Jan 2018 15:27:47 +0100
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#ifdef GL_ES
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precision mediump float;
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#endif
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attribute vec2 vertex;
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attribute vec2 texcoord;
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attribute vec4 colors;
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varying vec2 tex;
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uniform mat4 mvp;
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void main()
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{
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    vec4 p = mvp * vec4(vertex, 0.0, 1.0);
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    gl_Position = p;
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    tex = texcoord;
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}