author | Medo <smaxein@googlemail.com> |
Wed, 15 Aug 2012 23:40:10 +0200 | |
changeset 7497 | 7e1d72fc03c7 |
parent 7482 | d70a5b0d1190 |
child 10017 | de822cd3df3a |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com> |
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* |
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* This program is free software; you can redistribute it and/or |
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* modify it under the terms of the GNU General Public License |
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* as published by the Free Software Foundation; either version 2 |
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* of the License, or (at your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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*/ |
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#include "scheme.h" |
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#include "../util/inihelper.h" |
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#include "../util/logging.h" |
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#include "../util/util.h" |
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#include <stdio.h> |
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#include <stdlib.h> |
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#include <limits.h> |
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#include <string.h> |
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flib_scheme *flib_scheme_create(const char *schemeName) { |
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flib_scheme *result = flib_calloc(1, sizeof(flib_scheme)); |
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if(log_badargs_if(schemeName==NULL) || result==NULL) { |
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return NULL; |
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} |
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result->name = flib_strdupnull(schemeName); |
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result->mods = flib_calloc(flib_meta.modCount, sizeof(*result->mods)); |
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result->settings = flib_calloc(flib_meta.settingCount, sizeof(*result->settings)); |
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frontlib: Intermittent commit. Things are still in flux but we're getting there :)
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if(!result->mods || !result->settings || !result->name) { |
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flib_scheme_destroy(result); |
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return NULL; |
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} |
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for(int i=0; i<flib_meta.settingCount; i++) { |
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result->settings[i] = flib_meta.settings[i].def; |
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} |
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return result; |
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} |
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flib_scheme *flib_scheme_copy(const flib_scheme *scheme) { |
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flib_scheme *result = NULL; |
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if(scheme) { |
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result = flib_scheme_create(scheme->name); |
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if(result) { |
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memcpy(result->mods, scheme->mods, flib_meta.modCount * sizeof(*scheme->mods)); |
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memcpy(result->settings, scheme->settings, flib_meta.settingCount * sizeof(*scheme->settings)); |
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} |
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} |
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return result; |
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} |
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void flib_scheme_destroy(flib_scheme* scheme) { |
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if(scheme) { |
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free(scheme->mods); |
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free(scheme->settings); |
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free(scheme->name); |
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free(scheme); |
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} |
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} |
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bool flib_scheme_get_mod(const flib_scheme *scheme, const char *name) { |
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if(!log_badargs_if2(scheme==NULL, name==NULL)) { |
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for(int i=0; i<flib_meta.modCount; i++) { |
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if(!strcmp(flib_meta.mods[i].name, name)) { |
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return scheme->mods[i]; |
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} |
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} |
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flib_log_e("Unable to find game mod %s", name); |
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} |
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return false; |
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} |
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int flib_scheme_get_setting(const flib_scheme *scheme, const char *name, int def) { |
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if(!log_badargs_if2(scheme==NULL, name==NULL)) { |
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for(int i=0; i<flib_meta.settingCount; i++) { |
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if(!strcmp(flib_meta.settings[i].name, name)) { |
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return scheme->settings[i]; |
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} |
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} |
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flib_log_e("Unable to find game setting %s", name); |
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} |
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return def; |
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} |