hedgewars/HHHandlers.inc
author displacer
Tue, 26 Sep 2006 20:02:32 +0000
changeset 171 7acf6c70ea5f
parent 149 aae256899c49
child 183 57c2ef19f719
permissions -rw-r--r--
seems to be a near final version
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(*
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 * Hedgewars, a worms-like game
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 * Copyright (c) 2004, 2005, 2006 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * Distributed under the terms of the BSD-modified licence:
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a copy
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 * of this software and associated documentation files (the "Software"), to deal
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 * with the Software without restriction, including without limitation the
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 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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 * sell copies of the Software, and to permit persons to whom the Software is
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 * furnished to do so, subject to the following conditions:
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 *
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 * 1. Redistributions of source code must retain the above copyright notice,
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 *    this list of conditions and the following disclaimer.
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 * 2. Redistributions in binary form must reproduce the above copyright notice,
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 *    this list of conditions and the following disclaimer in the documentation
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 *    and/or other materials provided with the distribution.
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 * 3. The name of the author may not be used to endorse or promote products
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 *    derived from this software without specific prior written permission.
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 *
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 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
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 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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 * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 *)
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////////////////////////////////////////////////////////////////////////////////
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procedure Attack(Gear: PGear);
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var xx, yy: Double;
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begin
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with Gear^,
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     PHedgehog(Gear.Hedgehog)^ do
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     begin
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     if ((State and gstHHDriven) <> 0)and
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 //       (((State and gstAttacking) <> 0) or ((Message and gm_Attack) <> 0))and
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        ((State and (gstAttacked or gstMoving or gstHHChooseTarget)) = 0)and
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        (((State and gstFalling  ) = 0)or((Ammo[CurSlot, CurAmmo].Propz and ammoprop_AttackInFall) <> 0))and
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        (((State and gstHHJumping) = 0)or((Ammo[CurSlot, CurAmmo].Propz and ammoprop_AttackInJump) <> 0))and
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          ((TargetPoint.X <> NoPointX) or((Ammo[CurSlot, CurAmmo].Propz and ammoprop_NeedTarget) = 0)) then
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        begin
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        State:= State or gstAttacking;
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        if Power = cMaxPower then Message:= Message and not gm_Attack
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        else if (Ammo[CurSlot, CurAmmo].Propz and ammoprop_Power) = 0 then Message:= Message and not gm_Attack
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        else begin
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             if Power = 0 then
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                begin
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                AttackBar:= CurrentTeam.AttackBar;
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                PlaySound(sndThrowPowerUp)
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                end;
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             inc(Power)
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             end;
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        if ((Message and gm_Attack) <> 0) then exit;
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        if (Ammo[CurSlot, CurAmmo].Propz and ammoprop_Power) <> 0 then
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           begin
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           StopTPUSound;
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           PlaySound(sndThrowRelease);
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           end;
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        xx:= hwSign(dX)*Sin(Angle*pi/cMaxAngle);
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        yy:= -Cos(Angle*pi/cMaxAngle);
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             case Ammo[CurSlot, CurAmmo].AmmoType of
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                      amGrenade: FollowGear:= AddGear(round(X), round(Y), gtAmmo_Bomb,    0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, Ammo[CurSlot, CurAmmo].Timer);
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                  amClusterBomb: FollowGear:= AddGear(round(X), round(Y), gtClusterBomb,  0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, Ammo[CurSlot, CurAmmo].Timer);
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                      amBazooka: FollowGear:= AddGear(round(X), round(Y), gtAmmo_Grenade, 0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor);
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                          amUFO: FollowGear:= AddGear(round(X), round(Y), gtUFO,          0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor);
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                      amShotgun: begin
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                                 PlaySound(sndShotgunReload);
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                                 CurAmmoGear:= AddGear(round(X), round(Y), gtShotgunShot,  0, xx * 0.5, yy * 0.5);
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                                 end;
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                   amPickHammer: CurAmmoGear:= AddGear(round(Gear.X), round(Gear.Y) + cHHRadius, gtPickHammer, 0);
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                         amSkip: TurnTimeLeft:= 0;
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                         amRope: CurAmmoGear:= AddGear(round(Gear.X), round(Gear.Y), gtRope, 0, xx, yy);
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                         amMine: AddGear(round(X) + hwSign(dX) * 7, round(Y), gtMine, 0, hwSign(dX) * 0.02, 0, 3000);
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                       amDEagle: AddGear(round(X), round(Y), gtDEagleShot, 0, xx * 0.5, yy * 0.5);
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                     amDynamite: AddGear(round(X) + hwSign(dX) * 7, round(Y), gtDynamite, 0, hwSign(dX) * 0.035, 0, 5000);
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                  amBaseballBat: AddGear(round(X) + hwSign(dX) * 10, round(Y), gtShover, 0, xx * 0.5, yy * 0.5).Radius:= 20;
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                    amFirePunch: CurAmmoGear:= AddGear(round(X) + hwSign(dX) * 10, round(Y), gtFirePunch, 0);
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                  end;
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        Power:= 0;
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        if CurAmmoGear <> nil then
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           begin
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           Message:= Message or gm_Attack;
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           CurAmmoGear.Message:= Message
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           end else begin
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           if not CurrentTeam.ExtDriven and
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             ((Ammo[CurSlot, CurAmmo].Propz and ammoprop_Power) <> 0) then SendIPC('a');
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           AfterAttack
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           end
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        end else Message:= Message and not gm_Attack
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     end
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end;
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procedure AfterAttack;
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begin
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with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog].Gear^,
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     CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog] do
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     begin
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        Inc(AttacksNum);
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        State:= State and not gstAttacking;
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        if Ammo[CurSlot, CurAmmo].NumPerTurn >= AttacksNum then isInMultiShoot:= true
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           else begin
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           TurnTimeLeft:= Ammoz[Ammo[CurSlot, CurAmmo].AmmoType].TimeAfterTurn;
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           State:= State or gstAttacked;
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           OnUsedAmmo(Ammo)
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           end;
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     AttackBar:= 0;
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     end
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure PickUp(HH, Gear: PGear);
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begin
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Gear.Message:= gm_Destroy;
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case Gear.Pos of
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     posCaseHealth: begin
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                    inc(HH.Health, Gear.Health);
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                    RenderHealth(PHedgehog(HH.Hedgehog)^);
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                    RecountTeamHealth(PHedgehog(HH.Hedgehog)^.Team)
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                    end;
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     end;
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end;
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procedure doStepHedgehog(Gear: PGear); forward;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepHedgehogDriven(Gear: PGear);
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const StepTicks: LongWord = 0;
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var t: PGear;
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    PrevdX: integer;
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begin
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if isInMultiShoot and (Gear.Damage = 0) then
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   begin
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   exit
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   end;
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AllInactive:= false;
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DeleteCI(Gear);
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if (TurnTimeLeft = 0) or (Gear.Damage > 0) then
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   begin
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   TurnTimeLeft:= 0;
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   if ((Gear.State and (gstMoving or gstFalling)) = 0)
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      and (CurAmmoGear = nil) then Gear.dX:= 0.0000001 * hwSign(Gear.dX);
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   Gear.State:= Gear.State and not gstHHDriven;
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   149
   if Gear.Damage > 0 then
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      Gear.State:= Gear.State and not gstHHJumping;
4
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   exit
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   152
   end;
70
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   153
if ((Gear.State and gstFalling) <> 0) or (StepTicks = cHHStepTicks)
42
72ffe21f027c - Fixed console behavior
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   154
   or (CurAmmoGear <> nil) then // we're moving
15
6200cca92480 - Minor code simplifying
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   155
   begin
42
72ffe21f027c - Fixed console behavior
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   156
   // check for case with ammo
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   157
   t:= CheckGearNear(Gear, gtCase, 36, 36);
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   158
   if t <> nil then
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   159
      PickUp(Gear, t)
15
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diff changeset
   160
   end;
4
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   161
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   162
if CurAmmoGear <> nil then
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   163
   begin
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   164
   CurAmmoGear.Message:= Gear.Message;
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   exit
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   166
   end;
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diff changeset
   167
95
1ef5e2c41115 - Fixed compilation
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   168
if ((Gear.Message and gm_Attack) <> 0) or
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   169
   ((Gear.State and gstAttacking) <> 0)then Attack(Gear);
4
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   170
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   171
if (Gear.State and gstFalling) <> 0 then
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   172
   begin
7
b472e4b1a106 Fixed problem with hedgehog physics when turn is over and hedgehog is jumping
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   173
   // it could be the source to trick: double-backspace jump -> vertical wall
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   174
   // collision - > (abs(Gear.dX) < 0.0000002) -> backspace -> even more high jump
4
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   175
   if ((Gear.Message and gm_HJump) <> 0) and ((Gear.State and gstHHJumping) <> 0) then
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   176
      if (abs(Gear.dX) < 0.0000002) and (Gear.dY < -0.02) then
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   177
         begin
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         Gear.dY:= -0.25;
108
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   179
         Gear.dX:= hwSign(Gear.dX) * 0.02
4
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   180
         end;
7
b472e4b1a106 Fixed problem with hedgehog physics when turn is over and hedgehog is jumping
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   181
   Gear.Message:= Gear.Message and not (gm_LJump or gm_HJump);     
108
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   182
   if TestCollisionXwithGear(Gear, hwSign(Gear.dX)) then Gear.dX:= 0.0000001 * hwSign(Gear.dX);
4
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   183
   Gear.X:= Gear.X + Gear.dX;
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   184
   Gear.dY:= Gear.dY + cGravity;
82
2f4f3236cccc - New fort
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   185
   if (Gear.dY < 0)and TestCollisionYwithGear(Gear, -1) then Gear.dY:= 0;
4
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   186
   Gear.Y:= Gear.Y + Gear.dY;
68
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   187
   if (Gear.dY >= 0)and TestCollisionYwithGear(Gear, 1) then
4
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   188
      begin
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   189
      CheckHHDamage(Gear);
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   190
      if ((abs(Gear.dX) + abs(Gear.dY)) < 0.55)
108
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   191
         and ((Gear.State and gstHHJumping) <> 0) then Gear.dX:= 0.0000001 * hwSign(Gear.dX);
4
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   192
      Gear.State:= Gear.State and not (gstFalling or gstHHJumping);
39
b78e7185ed13 - Increased FPS
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   193
      StepTicks:= 300; 
4
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   194
      Gear.dY:= 0
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   195
      end;
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   196
   CheckGearDrowning(Gear);
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   197
   exit
53
0e27949850e3 - Fixed bubble theme object
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   198
   end ;//else if Gear.CollIndex = High(Longword) then AddIntersectorsCR(Gear);
4
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diff changeset
   199
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   200
if StepTicks > 0 then dec(StepTicks);
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   201
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   202
if ((Gear.State and (gstMoving or gstFalling)) = 0) then
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   203
   if (Gear.Message and gm_Up    )<>0 then if Gear.Angle > 0         then dec(Gear.Angle)
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   204
      else else
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   205
   if (Gear.Message and gm_Down  )<>0 then if Gear.Angle < cMaxAngle then inc(Gear.Angle);
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diff changeset
   206
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   207
if ((Gear.State and (gstAttacking or gstMoving or gstFalling)) = 0)and(StepTicks = 0) then
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diff changeset
   208
   begin
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
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   209
   if ((Gear.Message and gm_LJump ) <> 0) then
4
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   210
      begin
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   211
      Gear.Message:= 0;
68
cbb93eb90304 Collision-related stuff
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   212
      if not TestCollisionYwithGear(Gear, -1) then
108
08f1fe6f21f8 Small fixes for better FPC compatibility
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   213
         if not TestCollisionXwithXYShift(Gear, 0, -2, hwSign(Gear.dX)) then Gear.Y:= Gear.Y - 2 else
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   214
         if not TestCollisionXwithXYShift(Gear, 0, -1, hwSign(Gear.dX)) then Gear.Y:= Gear.Y - 1;
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diff changeset
   215
      if not (TestCollisionXwithGear(Gear, hwSign(Gear.dX))
68
cbb93eb90304 Collision-related stuff
unc0rr
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diff changeset
   216
         or   TestCollisionYwithGear(Gear, -1)) then
4
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   217
         begin
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   218
         Gear.dY:= -0.15;
108
08f1fe6f21f8 Small fixes for better FPC compatibility
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   219
         Gear.dX:= hwSign(Gear.dX) * 0.15;
4
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   220
         Gear.State:= Gear.State or gstFalling or gstHHJumping;
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   221
         exit
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   222
         end;
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diff changeset
   223
      end;
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
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diff changeset
   224
   if ((Gear.Message and gm_HJump ) <> 0) then
4
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   225
      begin
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   226
      Gear.Message:= 0;
68
cbb93eb90304 Collision-related stuff
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diff changeset
   227
      if not TestCollisionYwithGear(Gear, -1) then
4
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   228
         begin
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   229
         Gear.dY:= -0.20;
108
08f1fe6f21f8 Small fixes for better FPC compatibility
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diff changeset
   230
         Gear.dX:= 0.0000001 * hwSign(Gear.dX);
08f1fe6f21f8 Small fixes for better FPC compatibility
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   231
         Gear.X:= Gear.X - hwSign(Gear.dX)*0.00008; // shift compensation
4
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   232
         Gear.State:= Gear.State or gstFalling or gstHHJumping;
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   233
         exit
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   234
         end;
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diff changeset
   235
      end;
108
08f1fe6f21f8 Small fixes for better FPC compatibility
unc0rr
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diff changeset
   236
   PrevdX:= hwSign(Gear.dX);
4
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   237
   if (Gear.Message and gm_Left  )<>0 then Gear.dX:= -1.0 else
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diff changeset
   238
   if (Gear.Message and gm_Right )<>0 then Gear.dX:=  1.0 else exit;
74
42257fee61ae - Unicode support for team and hedgehogs names
unc0rr
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diff changeset
   239
   StepTicks:= cHHStepTicks;
108
08f1fe6f21f8 Small fixes for better FPC compatibility
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diff changeset
   240
   if PrevdX <> hwSign(Gear.dX) then exit;
4
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diff changeset
   241
   PHedgehog(Gear.Hedgehog).visStepPos:= (PHedgehog(Gear.Hedgehog).visStepPos + 1) and 7;
108
08f1fe6f21f8 Small fixes for better FPC compatibility
unc0rr
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diff changeset
   242
   if TestCollisionXwithGear(Gear, hwSign(Gear.dX)) then
4
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diff changeset
   243
      begin
108
08f1fe6f21f8 Small fixes for better FPC compatibility
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diff changeset
   244
      if not (TestCollisionXwithXYShift(Gear, 0, -6, hwSign(Gear.dX))
68
cbb93eb90304 Collision-related stuff
unc0rr
parents: 62
diff changeset
   245
         or TestCollisionYwithGear(Gear, -1)) then Gear.Y:= Gear.Y - 1;
108
08f1fe6f21f8 Small fixes for better FPC compatibility
unc0rr
parents: 107
diff changeset
   246
      if not (TestCollisionXwithXYShift(Gear, 0, -5, hwSign(Gear.dX))
68
cbb93eb90304 Collision-related stuff
unc0rr
parents: 62
diff changeset
   247
         or TestCollisionYwithGear(Gear, -1)) then Gear.Y:= Gear.Y - 1;
108
08f1fe6f21f8 Small fixes for better FPC compatibility
unc0rr
parents: 107
diff changeset
   248
      if not (TestCollisionXwithXYShift(Gear, 0, -4, hwSign(Gear.dX))
68
cbb93eb90304 Collision-related stuff
unc0rr
parents: 62
diff changeset
   249
         or TestCollisionYwithGear(Gear, -1)) then Gear.Y:= Gear.Y - 1;
108
08f1fe6f21f8 Small fixes for better FPC compatibility
unc0rr
parents: 107
diff changeset
   250
      if not (TestCollisionXwithXYShift(Gear, 0, -3, hwSign(Gear.dX))
68
cbb93eb90304 Collision-related stuff
unc0rr
parents: 62
diff changeset
   251
         or TestCollisionYwithGear(Gear, -1)) then Gear.Y:= Gear.Y - 1;
108
08f1fe6f21f8 Small fixes for better FPC compatibility
unc0rr
parents: 107
diff changeset
   252
      if not (TestCollisionXwithXYShift(Gear, 0, -2, hwSign(Gear.dX))
68
cbb93eb90304 Collision-related stuff
unc0rr
parents: 62
diff changeset
   253
         or TestCollisionYwithGear(Gear, -1)) then Gear.Y:= Gear.Y - 1;
108
08f1fe6f21f8 Small fixes for better FPC compatibility
unc0rr
parents: 107
diff changeset
   254
      if not (TestCollisionXwithXYShift(Gear, 0, -1, hwSign(Gear.dX))
68
cbb93eb90304 Collision-related stuff
unc0rr
parents: 62
diff changeset
   255
         or TestCollisionYwithGear(Gear, -1)) then Gear.Y:= Gear.Y - 1;
4
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diff changeset
   256
      end;
108
08f1fe6f21f8 Small fixes for better FPC compatibility
unc0rr
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diff changeset
   257
   if not TestCollisionXwithGear(Gear, hwSign(Gear.dX)) then Gear.X:= Gear.X + Gear.dX;
08f1fe6f21f8 Small fixes for better FPC compatibility
unc0rr
parents: 107
diff changeset
   258
   Gear.dX:= 0.0000001 * hwSign(Gear.dX);
62
c3eda0c68cd6 No more hedgehogs hung in air
unc0rr
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diff changeset
   259
   SetAllHHToActive;
37
2b7f2a43b999 - Properly get seed in net game
unc0rr
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diff changeset
   260
68
cbb93eb90304 Collision-related stuff
unc0rr
parents: 62
diff changeset
   261
   if not TestCollisionYwithGear(Gear, 1) then
4
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diff changeset
   262
   begin
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diff changeset
   263
   Gear.Y:= Gear.Y + 1;
68
cbb93eb90304 Collision-related stuff
unc0rr
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diff changeset
   264
   if not TestCollisionYwithGear(Gear, 1) then
4
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diff changeset
   265
   begin
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diff changeset
   266
   Gear.Y:= Gear.Y + 1;
68
cbb93eb90304 Collision-related stuff
unc0rr
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diff changeset
   267
   if not TestCollisionYwithGear(Gear, 1) then
4
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diff changeset
   268
   begin
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   269
   Gear.Y:= Gear.Y + 1;
68
cbb93eb90304 Collision-related stuff
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diff changeset
   270
   if not TestCollisionYwithGear(Gear, 1) then
4
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diff changeset
   271
   begin
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   272
   Gear.Y:= Gear.Y + 1;
68
cbb93eb90304 Collision-related stuff
unc0rr
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diff changeset
   273
   if not TestCollisionYwithGear(Gear, 1) then
4
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diff changeset
   274
   begin
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   275
   Gear.Y:= Gear.Y + 1;
68
cbb93eb90304 Collision-related stuff
unc0rr
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diff changeset
   276
   if not TestCollisionYwithGear(Gear, 1) then
4
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diff changeset
   277
   begin
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diff changeset
   278
   Gear.Y:= Gear.Y + 1;
68
cbb93eb90304 Collision-related stuff
unc0rr
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diff changeset
   279
   if not TestCollisionYwithGear(Gear, 1) then
4
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diff changeset
   280
      begin
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   281
      Gear.Y:= Gear.Y - 6;
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diff changeset
   282
      Gear.dY:= 0;
108
08f1fe6f21f8 Small fixes for better FPC compatibility
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diff changeset
   283
      Gear.dX:= 0.0000001 * hwSign(Gear.dX);
4
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diff changeset
   284
      Gear.State:= Gear.State or gstFalling
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diff changeset
   285
      end;
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diff changeset
   286
   end
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diff changeset
   287
   end
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diff changeset
   288
   end
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diff changeset
   289
   end
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diff changeset
   290
   end
62
c3eda0c68cd6 No more hedgehogs hung in air
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diff changeset
   291
   end
4
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unc0rr
parents: 1
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   end
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepHedgehogFree(Gear: PGear);
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begin
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//DeleteCI(Gear);
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if not TestCollisionYwithGear(Gear, 1) then
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   begin
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   if (Gear.dY < 0) and TestCollisionYwithGear(Gear, -1) then Gear.dY:= 0;
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   Gear.State:= Gear.State or gstFalling or gstMoving;
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   Gear.dY:= Gear.dY + cGravity
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   end else begin
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   CheckHHDamage(Gear);
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   if ((abs(Gear.dX) + abs(Gear.dY)) < 0.55)
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      and ((Gear.State and gstHHJumping) <> 0) then Gear.dX:= 0.0000001 * hwSign(Gear.dX);
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   Gear.State:= Gear.State and not (gstFalling or gstHHJumping);
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   if Gear.dY > 0 then Gear.dY:= 0;
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   if ((Gear.State and gstMoving) <> 0) then Gear.dX:= Gear.dX * Gear.Friction
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   end;
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if (Gear.State <> 0) then DeleteCI(Gear);
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if (Gear.State and gstMoving) <> 0 then
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   if TestCollisionXwithGear(Gear, hwSign(Gear.dX)) then
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      if ((Gear.State and gstFalling) = 0) then
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         if abs(Gear.dX) > 0.01 then
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            if not TestCollisionXwithXYShift(Gear, hwSign(Gear.dX) - Gear.dX, -1, hwSign(Gear.dX)) then begin Gear.X:= Gear.X + Gear.dX; Gear.dX:= Gear.dX * 0.96; Gear.Y:= Gear.Y - 1 end else
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            if not TestCollisionXwithXYShift(Gear, hwSign(Gear.dX) - Gear.dX, -2, hwSign(Gear.dX)) then begin Gear.X:= Gear.X + Gear.dX; Gear.dX:= Gear.dX * 0.93; Gear.Y:= Gear.Y - 2 end else
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            if not TestCollisionXwithXYShift(Gear, hwSign(Gear.dX) - Gear.dX, -3, hwSign(Gear.dX)) then begin Gear.X:= Gear.X + Gear.dX; Gear.dX:= Gear.dX * 0.90; Gear.Y:= Gear.Y - 3 end else
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            if not TestCollisionXwithXYShift(Gear, hwSign(Gear.dX) - Gear.dX, -4, hwSign(Gear.dX)) then begin Gear.X:= Gear.X + Gear.dX; Gear.dX:= Gear.dX * 0.87; Gear.Y:= Gear.Y - 4 end else
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            if not TestCollisionXwithXYShift(Gear, hwSign(Gear.dX) - Gear.dX, -5, hwSign(Gear.dX)) then begin Gear.X:= Gear.X + Gear.dX; Gear.dX:= Gear.dX * 0.84; Gear.Y:= Gear.Y - 5 end else
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            if abs(Gear.dX) > 0.02 then Gear.dX:= -Gear.Elasticity * Gear.dX
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                                   else begin
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                                        Gear.State:= Gear.State and not gstMoving;
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                                        Gear.dX:= 0.0000001 * hwSign(Gear.dX)
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                                        end
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            else begin
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                 Gear.State:= Gear.State and not gstMoving;
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                 Gear.dX:= 0.0000001 * hwSign(Gear.dX)
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                 end
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         else Gear.dX:= -Gear.Elasticity * Gear.dX;
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if ((Gear.State and gstFalling) = 0)and
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   (sqr(Gear.dX) + sqr(Gear.dY) < 0.0008) then
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   begin
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   Gear.State:= Gear.State and not gstMoving;
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   Gear.dX:= 0.0000001 * hwSign(Gear.dX);
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   Gear.dY:= 0
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   end else Gear.State:= Gear.State or gstMoving;
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if (Gear.State and gstMoving) <> 0 then
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   begin
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   Gear.X:= Gear.X + Gear.dX;
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   Gear.Y:= Gear.Y + Gear.dY;
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   if (Gear.dY > 0) and not TestCollisionYwithGear(Gear, 1) and TestCollisionYwithXYShift(Gear, 0, 1, 1) then
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      begin
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      CheckHHDamage(Gear);
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      Gear.dY:= 0;
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      Gear.Y:= Gear.Y + 1
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      end;
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   end else
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   if Gear.Health = 0 then
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      begin
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      if AllInactive then
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         begin
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         doMakeExplosion(round(Gear.X), round(Gear.Y), 30, EXPLAutoSound);
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         AddGear(round(Gear.X), round(Gear.Y), gtGrave, 0).Hedgehog:= Gear.Hedgehog;
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         DeleteGear(Gear);
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         SetAllToActive
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         end;
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b472e4b1a106 Fixed problem with hedgehog physics when turn is over and hedgehog is jumping
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      AllInactive:= false;  
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      exit
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      end;
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AllInactive:= false;
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if (not CheckGearDrowning(Gear)) and
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   ((Gear.State and gstMoving) = 0) then
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      begin
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      Gear.State:= 0;
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      Gear.Active:= false;
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      AddGearCI(Gear);
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      exit
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      end
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepHedgehog(Gear: PGear);
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begin
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if (Gear.Message and gm_Destroy) <> 0 then
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   begin
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   DeleteGear(Gear);
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   exit
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   end;
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if (Gear.State and gstHHDriven) = 0 then doStepHedgehogFree(Gear)
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                                    else doStepHedgehogDriven(Gear)
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end;