author | mikade+nemo |
Fri, 24 Dec 2010 00:53:50 -0500 | |
changeset 4662 | 63aafc9c2a81 |
child 4664 | debfdc340e68 |
permissions | -rw-r--r-- |
4662
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1 |
loadfile(GetDataPath() .. "Scripts/Locale.lua")() |
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2 |
|
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3 |
local player = nil -- This variable will point to the hog's gear |
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4 |
local p2 = nil |
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5 |
local enemy = nil |
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6 |
local bCrate = nil |
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7 |
|
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8 |
local GameOver = false |
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9 |
|
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10 |
function onGameInit() |
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11 |
|
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12 |
-- Things we don't modify here will use their default values. |
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13 |
Seed = 0 -- The base number for the random number generator |
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14 |
GameFlags = gfDisableWind-- Game settings and rules |
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15 |
SuddenDeathTurns = 9999 |
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16 |
TurnTime = 30000 -- The time the player has to move each round (in ms) |
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17 |
CaseFreq = 0 -- The frequency of crate drops |
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18 |
MinesNum = 0 -- The number of mines being placed |
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19 |
MinesTime = 1 |
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20 |
Explosives = 0 -- The number of explosives being placed |
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21 |
Delay = 10 -- The delay between each round |
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22 |
Map = "Mushrooms" -- The map to be played |
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23 |
Theme = "Nature" -- The theme to be used |
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24 |
|
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25 |
AddTeam(loc("Feeble Resistance"), 14483456, "Simple", "Island", "Default") |
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26 |
player = AddHog(loc("Pathetic Hog #1"), 0, 50, "NoHat") |
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27 |
p2 = AddHog(loc("Pathetic Hog #2"), 0, 20, "NoHat") |
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28 |
|
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29 |
--AddTeam("Toxic Team", 1175851, "Simple", "Island", "Robot","cm_binary") |
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30 |
AddTeam(loc("Cybernetic Empire"), 1175851, "Simple", "Island", "Robot", "cm_binary") |
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31 |
enemy = AddHog(loc("Unit 3378"), 5, 30, "cyborg") |
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32 |
|
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33 |
SetGearPosition(player, 2427, 1259) |
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34 |
SetGearPosition(p2, 2293, 1263) |
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35 |
SetGearPosition(enemy, 1516, 1519) |
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36 |
|
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37 |
end |
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38 |
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39 |
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40 |
function onGameStart() |
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41 |
|
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42 |
--mines |
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43 |
AddGear(1300, 1100, gtMine, 0, 0, 0, 0) |
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44 |
AddGear(1325, 1100, gtMine, 0, 0, 0, 0) |
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45 |
AddGear(1350, 1100, gtMine, 0, 0, 0, 0) |
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46 |
AddGear(1375, 1100, gtMine, 0, 0, 0, 0) |
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47 |
AddGear(1400, 1100, gtMine, 0, 0, 0, 0) |
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48 |
AddGear(1425, 1100, gtMine, 0, 0, 0, 0) |
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49 |
AddGear(1450, 1100, gtMine, 0, 0, 0, 0) |
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50 |
AddGear(1475, 1100, gtMine, 0, 0, 0, 0) |
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51 |
AddGear(1500, 1100, gtMine, 0, 0, 0, 0) |
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52 |
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53 |
AddGear(1910, 1380, gtMine, 0, 0, 0, 0) |
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54 |
AddGear(1925, 1380, gtMine, 0, 0, 0, 0) |
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55 |
AddGear(1950, 1380, gtMine, 0, 0, 0, 0) |
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56 |
AddGear(1975, 1380, gtMine, 0, 0, 0, 0) |
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57 |
AddGear(2000, 1380, gtMine, 0, 0, 0, 0) |
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58 |
AddGear(2025, 1380, gtMine, 0, 0, 0, 0) |
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59 |
|
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60 |
-- crates crates and more crates |
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61 |
bCrate = SpawnAmmoCrate(2712,1500,amBaseballBat) |
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62 |
SpawnUtilityCrate(1596,1167,amGirder) |
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63 |
SpawnAmmoCrate(2728,1978,amPickHammer) |
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64 |
SpawnAmmoCrate(1728,1647,amBlowTorch) |
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65 |
SpawnUtilityCrate(2567,1768,amJetpack) |
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66 |
SpawnAmmoCrate(1251,1466,amDrill) |
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67 |
|
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68 |
ShowMission(loc("Codename: Teamwork"), loc("by mikade"), loc("- Eliminate Unit 3378 |- Feeble Resistance must survive"), 0, 0) |
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69 |
|
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70 |
end |
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71 |
|
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72 |
|
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73 |
function onGameTick() |
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74 |
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75 |
--if CurrentHedgehog ~= nil then |
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76 |
-- AddCaption(GetX(CurrentHedgehog) .. ";" .. GetY(CurrentHedgehog)) |
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77 |
--end |
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78 |
|
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79 |
end |
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80 |
|
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81 |
|
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82 |
function onAmmoStoreInit() |
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83 |
SetAmmo(amBlowTorch, 0, 0, 0, 1) |
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84 |
SetAmmo(amGirder, 0, 0, 0, 1) |
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85 |
SetAmmo(amPickHammer, 0, 0, 0, 2) |
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86 |
SetAmmo(amJetpack, 0, 0, 0, 1) |
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87 |
SetAmmo(amDrill, 0, 0, 0, 2) |
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88 |
SetAmmo(amBaseballBat, 0, 0, 0, 1) |
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89 |
SetAmmo(amSwitch, 9, 0, 0, 0) |
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90 |
SetAmmo(amSkip, 9, 0, 0, 0) |
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91 |
end |
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92 |
|
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93 |
function onGearDamage(gear, damage) |
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94 |
if (gear == player) and (damage == 30) then |
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95 |
HogSay(player,loc("T_T"),SAY_SHOUT) |
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96 |
end |
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97 |
end |
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98 |
|
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99 |
function onGearDelete(gear) |
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100 |
|
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101 |
if gear == bCrate then |
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102 |
HogSay(CurrentHedgehog, loc("Hmmm..."), SAY_THINK) |
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103 |
end |
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104 |
|
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105 |
if GetGearType(gear) == gtCase then |
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106 |
TurnTimeLeft = TurnTimeLeft + 5000 |
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107 |
end |
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108 |
|
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109 |
if (gear == enemy) and (GameOver == false) then |
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110 |
ShowMission(loc("Codename: Teamwork"), loc("MISSION SUCCESSFUL"), loc("Congratulations!"), 0, 0); |
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111 |
elseif (gear == player) or (gear == p2) then |
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112 |
ShowMission(loc("Codename: Teamwork"), loc("MISSION FAILED"), loc("Oh no! Just try again!"), -amSkip, 0) |
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113 |
GameOver = true |
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114 |
SetHealth(p2,0) |
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115 |
SetHealth(player,0) |
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116 |
|
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117 |
end |
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118 |
|
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119 |
end |