author | mikade+nemo |
Fri, 24 Dec 2010 00:53:50 -0500 | |
changeset 4662 | 63aafc9c2a81 |
child 4674 | 6c9d96d06800 |
permissions | -rw-r--r-- |
4662
63aafc9c2a81
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mikade+nemo
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1 |
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2 |
loadfile(GetDataPath() .. "Scripts/Locale.lua")() |
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3 |
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4 |
--------------------------------------------------------------- |
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5 |
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6 |
local player = nil -- This variable will point to the hog's gear |
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7 |
local instructor = nil |
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8 |
local enemy = nil |
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9 |
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10 |
local GameOver = false |
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11 |
local birdSpeech = false |
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12 |
local birdSqualk = false |
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13 |
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14 |
local GirderCrate = nil |
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15 |
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16 |
function onGameInit() |
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17 |
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18 |
-- Things we don't modify here will use their default values. |
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19 |
Seed = 0 -- The base number for the random number generator |
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20 |
GameFlags = gfInfAttack +gfDisableWind-- Game settings and rules |
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21 |
TurnTime = 90000 -- The time the player has to move each round (in ms) |
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22 |
CaseFreq = 0 -- The frequency of crate drops |
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23 |
MinesNum = 0 -- The number of mines being placed |
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24 |
MinesTime = 1 |
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25 |
Explosives = 0 -- The number of explosives being placed |
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26 |
Delay = 10 -- The delay between each round |
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27 |
Map = "Tree" -- The map to be played |
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28 |
Theme = "Halloween" -- The theme to be used |
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29 |
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30 |
AddTeam(loc("Bloody Rookies"), 14483456, "Simple", "Island", "Default") |
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31 |
player = AddHog(loc("Hunter"), 0, 1, "NoHat") |
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32 |
--852718 |
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33 |
AddTeam(loc("Toxic Team"), 1175851, "Simple", "Island", "Default") |
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34 |
enemy = AddHog(loc("Poison"), 1, 10, "Skull") |
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35 |
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36 |
SetGearPosition(player, 1994, 1047) |
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37 |
SetGearPosition(enemy, 1522, 1830) |
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38 |
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39 |
end |
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40 |
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41 |
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42 |
function onGameStart() |
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43 |
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44 |
--right side mines |
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45 |
AddGear(2705, 1383, gtMine, 0, 0, 0, 0) |
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46 |
AddGear(2742, 1542, gtMine, 0, 0, 0, 0) |
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47 |
AddGear(2672, 1551, gtMine, 0, 0, 0, 0) |
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48 |
AddGear(2608, 1546, gtMine, 0, 0, 0, 0) |
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49 |
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50 |
--tunnel mines |
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51 |
AddGear(1325, 1593, gtSMine, 0, 0, 0, 0) |
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52 |
AddGear(1396, 1632, gtSMine, 0, 0, 0, 0) |
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53 |
AddGear(1477, 1652, gtSMine, 0, 0, 0, 0) |
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54 |
AddGear(1548, 1635, gtSMine, 0, 0, 0, 0) |
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55 |
AddGear(1637, 1635, gtSMine, 0, 0, 0, 0) |
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56 |
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57 |
AddGear(1332, 1510, gtSMine, 0, 0, 0, 0) |
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58 |
AddGear(1396, 1502, gtSMine, 0, 0, 0, 0) |
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59 |
AddGear(1477, 1490, gtSMine, 0, 0, 0, 0) |
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60 |
AddGear(1548, 1495, gtSMine, 0, 0, 0, 0) |
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61 |
AddGear(1637, 1490, gtSMine, 0, 0, 0, 0) |
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62 |
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63 |
--above the tunnel mines |
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64 |
AddGear(1355, 1457, gtMine, 0, 0, 0, 0) |
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65 |
AddGear(1428, 1444, gtMine, 0, 0, 0, 0) |
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66 |
AddGear(1508, 1448, gtMine, 0, 0, 0, 0) |
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67 |
AddGear(1586, 1441, gtMine, 0, 0, 0, 0) |
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68 |
AddGear(1664, 1436, gtMine, 0, 0, 0, 0) |
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69 |
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70 |
-- crates crates and more crates |
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71 |
SpawnAmmoCrate(2232,1600,amBlowTorch) |
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72 |
SpawnAmmoCrate(2491,1400,amPickHammer) |
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73 |
SpawnUtilityCrate(1397,1189,amGirder) |
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74 |
SpawnUtilityCrate(1728,1647,amJetpack) |
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75 |
SpawnUtilityCrate(2670,1773,amLaserSight) |
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76 |
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77 |
SpawnAmmoCrate(1769,1442,amShotgun) --shotgun1 |
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78 |
SpawnAmmoCrate(1857,1456,amFirePunch) --fire punch |
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79 |
GirderCrate = SpawnAmmoCrate(2813,1538,amShotgun) -- final shotgun |
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80 |
SpawnAmmoCrate(2205,1443,amBee) |
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81 |
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82 |
ShowMission(loc("Spooky Tree"), loc("by mikade"), loc("Eliminate all enemies"), -amBee, 0); |
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83 |
|
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84 |
SetWind(-75) |
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85 |
|
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86 |
end |
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87 |
|
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88 |
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89 |
function onGameTick() |
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90 |
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91 |
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92 |
if CurrentHedgehog ~= nil then |
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93 |
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94 |
if (birdSqualk == false) and (GetX(CurrentHedgehog) == 2126) and (GetY(CurrentHedgehog) == 1157) then |
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95 |
birdSqualk = true |
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96 |
PlaySound(sndBirdyLay) |
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97 |
end |
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98 |
|
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99 |
if (birdSpeech == false) and (GetX(CurrentHedgehog) == 2092) and (GetY(CurrentHedgehog) == 1186) then |
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100 |
birdSpeech = true |
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101 |
HogSay(player,loc("Good birdy......"),SAY_THINK) |
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102 |
end |
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103 |
end |
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104 |
|
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105 |
if CurrentHedgehog ~= nil then |
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106 |
--AddCaption(GetX(CurrentHedgehog) .. ";" .. GetY(CurrentHedgehog)) |
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107 |
end |
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108 |
|
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109 |
if (TotalRounds == 2) and (GameOver == false) then -- just in case |
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110 |
SetHealth(player, 0) |
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111 |
GameOver = true |
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112 |
end |
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113 |
|
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114 |
if TurnTimeLeft == 1 then |
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115 |
--ShowMission(loc(caption), loc(subcaption), loc(timeout), -amSkip, 0); |
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116 |
SetHealth(player, 0) |
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117 |
GameOver = true |
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118 |
end |
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119 |
|
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120 |
end |
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121 |
|
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122 |
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123 |
function onAmmoStoreInit() |
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124 |
SetAmmo(amShotgun, 0, 0, 0, 1) |
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125 |
SetAmmo(amFirePunch, 0, 0, 0, 1) |
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126 |
SetAmmo(amBee, 0, 0, 0, 1) |
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127 |
SetAmmo(amBlowTorch, 0, 0, 0, 1) |
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128 |
SetAmmo(amGirder, 0, 0, 0, 1) |
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129 |
SetAmmo(amParachute, 1, 0, 0, 1) |
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130 |
SetAmmo(amPickHammer, 0, 0, 0, 1) |
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131 |
SetAmmo(amJetpack, 0, 0, 0, 1) |
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132 |
SetAmmo(amLaserSight, 0, 0, 0, 1) |
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133 |
end |
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134 |
|
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135 |
function onGearDelete(gear) |
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136 |
|
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137 |
if gear == GirderCrate then |
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138 |
TurnTimeLeft = TurnTimeLeft + 30000 |
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139 |
end |
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140 |
|
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141 |
if GetGearType(gear) == gtCase then |
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142 |
TurnTimeLeft = TurnTimeLeft + 5000 |
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143 |
end |
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144 |
|
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145 |
if (gear == enemy) and (GameOver == false) then |
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146 |
ShowMission(loc("Spooky Tree"), loc("MISSION SUCCESSFUL"), loc("Congratulations!"), 0, 0); |
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147 |
elseif gear == player then |
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148 |
ShowMission(loc("Spooky Tree"), loc("MISSION FAILED"), loc("Oh no! Just try again!"), -amSkip, 0) |
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149 |
GameOver = true |
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150 |
end |
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151 |
|
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152 |
end |