gameServer/HWProtoCore.hs
author koda
Sat, 05 Feb 2011 22:22:16 +0100
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{-# LANGUAGE OverloadedStrings #-}
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module HWProtoCore where
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import Control.Monad.Reader
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import Data.Maybe
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import qualified Data.ByteString.Char8 as B
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--------------------------------------
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import CoreTypes
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import Actions
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import HWProtoNEState
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import HWProtoLobbyState
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import HWProtoInRoomState
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import HandlerUtils
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import RoomsAndClients
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import Utils
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handleCmd, handleCmd_loggedin :: CmdHandler
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handleCmd ["PING"] = answerClient ["PONG"]
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handleCmd ("QUIT" : xs) = return [ByeClient msg]
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    where
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        msg = if not $ null xs then head xs else "bye"
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handleCmd ["PONG"] = do
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    cl <- thisClient
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    if pingsQueue cl == 0 then
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        return [ProtocolError "Protocol violation"]
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        else
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        return [ModifyClient (\c -> c{pingsQueue = pingsQueue c - 1})]
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handleCmd cmd = do
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    (ci, irnc) <- ask
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    if logonPassed (irnc `client` ci) then
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        handleCmd_loggedin cmd
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        else
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        handleCmd_NotEntered cmd
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handleCmd_loggedin ["INFO", asknick] = do
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    (_, rnc) <- ask
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    maybeClientId <- clientByNick asknick
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    let noSuchClient = isNothing maybeClientId
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    let clientId = fromJust maybeClientId
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    let cl = rnc `client` fromJust maybeClientId
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    let roomId = clientRoom rnc clientId
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    let clRoom = room rnc roomId
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    let roomMasterSign = if isMaster cl then "@" else ""
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    let adminSign = if isAdministrator cl then "@" else ""
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    let roomInfo = if roomId /= lobbyId then roomMasterSign `B.append` "room " `B.append` (name clRoom) else adminSign `B.append` "lobby"
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    let roomStatus = if gameinprogress clRoom then
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            if teamsInGame cl > 0 then "(playing)" else "(spectating)"
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            else
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            ""
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    if noSuchClient then
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        return []
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        else
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        answerClient [
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            "INFO",
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            nick cl,
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            "[" `B.append` host cl `B.append` "]",
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            protoNumber2ver $ clientProto cl,
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            "[" `B.append` roomInfo `B.append` "]" `B.append` roomStatus
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            ]
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handleCmd_loggedin cmd = do
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    (ci, rnc) <- ask
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    if clientRoom rnc ci == lobbyId then
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        handleCmd_lobby cmd
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        else
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        handleCmd_inRoom cmd