7481
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loadfile(GetDataPath() .. "Scripts/Locale.lua")()
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loadfile(GetDataPath() .. "Scripts/Animate.lua")()
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-----------------------------Constants---------------------------------
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leaksNum = 1
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denseNum = 2
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waterNum = 3
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buffaloNum = 4
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chiefNum = 5
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girlNum = 6
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wiseNum = 7
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ramonNum = 8
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spikyNum = 9
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princessNum = 10
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denseScene = 1
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princessScene = 2
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waterScene = 3
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cyborgScene = 4
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nativeNames = {loc("Leaks A Lot"), loc("Dense Cloud"), loc("Fiery Water"),
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loc("Raging Buffalo"), loc("Righteous Beard"), loc("Fell From Grace"),
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loc("Wise Oak"), loc("Ramon"), loc("Spiky Cheese"),
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loc("Fell From Heaven")
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}
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nativeHats = {"Rambo", "RobinHood", "pirate_jack", "zoo_Bunny", "IndianChief",
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"tiara", "AkuAku", "rasta", "hair_yellow", "tiara"}
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nativePosCyborg = {{1900, 508}, {480, 1321}, {2927, 873},
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{1325, 905}, {3190, 1424}, {1442, 857},
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{1134, 1278}, {2881, 853}, {2974, 897},
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{2033, 511}}
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nativeDirCyborg = {"Right", "Right", "Left", "Right", "Right", "Left", "Right", "Right", "Left", "Left"}
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nativePosPrincess = {{1930, 508}, {480, 1321}, {2927, 873},
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{1325, 905}, {3190, 1424}, {2033, 511},
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{1134, 1278}, {2881, 853}, {2974, 897},
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{1900, 508}}
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nativeDirPrincess = {"Right", "Right", "Left", "Right", "Right", "Left", "Right", "Right", "Left", "Right"}
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nativePosDense = {{1930, 508}, {2285, 772}, {2927, 873},
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{1325, 905}, {3190, 1424}, {1442, 857},
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{1134, 1278}, {480, 1321}, {2974, 897},
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{2033, 511}}
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nativeDirDense = {"Right", "Left", "Left", "Right", "Right", "Left", "Right", "Right", "Left", "Left"}
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nativePosWater = {{1900, 508}, {2033, 511}, {2285, 772},
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{1325, 905}, {3190, 1424}, {1442, 857},
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{1134, 1278}, {480, 1321}, {2974, 897},
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{1980, 511}}
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nativeDirWater = {"Right", "Left", "Left", "Right", "Right", "Left", "Right", "Right", "Left", "Left"}
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prisonPos = {2285, 772}
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brainNum = 1
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corpseNum = 2
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brutalNum = 3
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earNum = 4
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hanniNum = 5
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cannibalNames = {loc("Brainiac"), loc("Corpse Thrower"), loc("Brutal Lily"), loc("Ear Sniffer"), loc("Hannibal")}
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cannibalHats = {"Zombi", "AkuAku", "Zombi", "Zombi", "IndianChief"}
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cannibalPos = {{533, 1304}, {1184, 1282}, {1386, 883}, {2854, 834}, {3243, 1415}}
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cannibalDir = {"Left", "Left", "Left", "Right", "Left"}
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-----------------------------Variables---------------------------------
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natives = {}
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cannibals = {}
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traitor = nil
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crate = nil
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startAnim = {}
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gearDead = {}
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--------------------------Anim skip functions--------------------------
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function SkipStartAnim()
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SetGearMessage(CurrentHedgehog, 0)
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AnimSwitchHog(natives[1])
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end
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function AfterStartAnim()
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crate = SpawnHealthCrate(0, 0)
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SetGearMessage(CurrentHedgehog, 0)
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AddNewEvent(CheckCrateTaken, {}, DoCrateTaken, {}, 1)
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TurnTimeLeft = 0
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ShowMission("Epilogue", "That's all folks!", "You have successfully finished the campaign!|If you wish to replay, there are other possible endings, too!|You can practice moving around and using utilities in this mission.|However, it will never end!", 1, 0)
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end
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---------------------------Events-------------------------------------
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function CheckCrateTaken()
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return gearDead[crate]
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end
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function DoCrateTaken()
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crate = SpawnHealthCrate(0, 0)
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end
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-----------------------------Animations--------------------------------
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function AnimationSetup()
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if m8Scene == cyborgScene then
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SetupAnimCyborg()
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elseif m8Scene == princessScene then
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SetupAnimPrincess()
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elseif m8Scene == waterScene then
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SetupAnimWater()
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else
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SetupAnimDense()
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end
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AddSkipFunction(startAnim, SkipStartAnim, {})
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end
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function SetupAnimWater()
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startAnim = {
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{func = AnimWait, args = {natives[1], 3000}},
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{func = AnimCaption, args = {natives[ramonNum], "Back in the village, the two tribes finally started to live in harmony.", 5000}},
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{func = AnimSay, args = {natives[ramonNum], "You got a killer mask there, amigo!", SAY_SAY, 5500}},
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{func = AnimSay, args = {cannibals[brainNum], "Thanks, man! It really means a lot to me.", SAY_SAY, 6000}},
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{func = AnimSay, args = {natives[wiseNum], "So, uhmm, how did you manage to teleport them so far?", SAY_SAY, 8000}},
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{func = AnimSay, args = {cannibals[corpseNum], "It's all about the right carrots, you know.", SAY_SAY, 7000}},
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{func = AnimSay, args = {natives[wiseNum], "Of course! It's all obvious now!", SAY_SAY, 4500}},
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{func = AnimSay, args = {natives[chiefNum], "I can't believe how blind we were...", SAY_SAY, 4500}},
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{func = AnimSay, args = {natives[chiefNum], "Fighting instead of cultivating a beautiful friendship.", SAY_SAY, 8500}},
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{func = AnimSay, args = {cannibals[hanniNum], "One shall not judge one by one's appearance!", SAY_SAY, 7000}},
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{func = AnimSay, args = {natives[chiefNum], "You speak great truth, Hannibal. Here, take a sip!", SAY_SAY, 7500}},
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{func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}},
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{func = AnimWait, args = {natives[1], 1000}},
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{func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}},
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{func = AnimWait, args = {natives[1], 1000}},
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{func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}},
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{func = AnimWait, args = {natives[1], 1000}},
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{func = AnimSay, args = {natives[leaksNum], "It's amazing how quickly our lives can change...", SAY_SAY, 7000}},
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{func = AnimSay, args = {natives[waterNum], "Aye! Fellow! Let me exit this chamber of doom!", SAY_SAY, 7000}},
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{func = AnimTurn, args = {natives[princessNum], "Right"}},
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{func = AnimSay, args = {natives[princessNum], "It's your fault you're there!", SAY_SAY, 5000}},
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{func = AnimTurn, args = {natives[princessNum], "Left"}},
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{func = AnimSay, args = {natives[leaksNum], "I always suspected him!", SAY_SAY, 3000}},
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{func = AnimSay, args = {natives[leaksNum], "Nobody takes walks every day!", SAY_SAY, 4000}},
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{func = AnimSay, args = {natives[princessNum], "I don't know who I can trust anymore.", SAY_SAY, 6000}},
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{func = AnimSay, args = {natives[princessNum], "Everywhere I look, I see hogs walking around...", SAY_SAY, 7000}},
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{func = AnimSay, args = {natives[princessNum], "...and I think they are up to something. Something bad!", SAY_SAY, 8000}},
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{func = AnimMove, args = {natives[leaksNum], "Right", nativePosWater[princessNum][1] - 30, nativePosWater[princessNum][2]}},
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{func = AnimSay, args = {natives[leaksNum], "You can always trust me! I love you!", SAY_SAY, 6000}},
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{func = AnimSay, args = {natives[princessNum], "I know and I'm terribly sorry!", SAY_SAY, 5000}},
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{func = AnimSay, args = {natives[princessNum], "I love Dense Cloud now!", SAY_SAY, 4000}},
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{func = AnimTurn, args = {natives[princessNum], "Right"}},
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{func = AnimMove, args = {natives[denseNum], "Left", nativePosWater[princessNum][1] + 20, nativePosWater[princessNum][2]}},
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{func = AnimSay, args = {natives[denseNum], "Problems, dude? Chillax!", SAY_SAY, 4000}},
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{func = AnimTurn, args = {natives[leaksNum], "Left"}},
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{func = AnimSay, args = {natives[leaksNum], "(T_T)", SAY_SAY, 6000}},
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{func = AnimSwitchHog, args = {natives[leaksNum]}},
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}
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end
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function SetupAnimDense()
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startAnim = {
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{func = AnimWait, args = {natives[1], 3000}},
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{func = AnimCaption, args = {natives[ramonNum], "Back in the village, the two tribes finally started to live in harmony.", 5000}},
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{func = AnimSay, args = {natives[ramonNum], "You got a killer mask there, amigo!", SAY_SAY, 5500}},
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{func = AnimSay, args = {cannibals[brainNum], "Thanks, man! It really means a lot to me.", SAY_SAY, 6000}},
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{func = AnimSay, args = {natives[wiseNum], "So, uhmm, how did you manage to teleport them so far?", SAY_SAY, 8000}},
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{func = AnimSay, args = {cannibals[corpseNum], "It's all about the right carrots, you know.", SAY_SAY, 7000}},
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{func = AnimSay, args = {natives[wiseNum], "Of course! It's all obvious now!", SAY_SAY, 4500}},
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{func = AnimSay, args = {natives[chiefNum], "I can't believe how blind we were...", SAY_SAY, 4500}},
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{func = AnimSay, args = {natives[chiefNum], "Fighting instead of cultivating a beautiful friendship.", SAY_SAY, 8500}},
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{func = AnimSay, args = {cannibals[hanniNum], "One shall not judge one by one's appearance!", SAY_SAY, 7000}},
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{func = AnimSay, args = {natives[chiefNum], "You speak great truth, Hannibal. Here, take a sip!", SAY_SAY, 7500}},
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{func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}},
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{func = AnimWait, args = {natives[1], 1000}},
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{func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}},
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{func = AnimWait, args = {natives[1], 1000}},
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{func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}},
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{func = AnimWait, args = {natives[1], 1000}},
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{func = AnimSay, args = {natives[waterNum], "...And then I took a stroll...", SAY_SAY, 4000}},
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{func = AnimSay, args = {natives[leaksNum], "It's amazing how quickly our lives can change...", SAY_SAY, 7000}},
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{func = AnimSay, args = {natives[denseNum], "Dude, let me out!", SAY_SAY, 3000}},
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{func = AnimSay, args = {natives[denseNum], "I already said I'm sorry!", SAY_SAY, 4000}},
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{func = AnimTurn, args = {natives[princessNum], "Right"}},
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{func = AnimSay, args = {natives[princessNum], "Traitors don't get to shout around here!", SAY_SAY, 7000}},
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{func = AnimTurn, args = {natives[princessNum], "Left"}},
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{func = AnimSay, args = {natives[leaksNum], "I still can't believe he sold us out like that.", SAY_SAY, 8000}},
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{func = AnimSay, args = {natives[princessNum], "I don't know who I can trust anymore.", SAY_SAY, 6000}},
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{func = AnimMove, args = {natives[leaksNum], "Right", nativePosDense[princessNum][1] - 30, nativePosDense[princessNum][2]}},
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{func = AnimSay, args = {natives[leaksNum], "You can always trust me!", SAY_SAY, 4000}},
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{func = AnimSay, args = {natives[princessNum], "I know, my hero!", SAY_SAY, 3000}},
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{func = AnimSay, args = {natives[princessNum], "...xoxo...", SAY_SAY, 2000}},
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{func = AnimSwitchHog, args = {natives[leaksNum]}},
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}
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end
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function SetupAnimCyborg()
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startAnim = {
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{func = AnimWait, args = {natives[1], 3000}},
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{func = AnimCaption, args = {natives[denseNum], "Back in the village, the two tribes finally started to live in harmony.", 5000}},
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{func = AnimSay, args = {natives[denseNum], "Dude, that outfit is so kool!", SAY_SAY, 4500}},
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{func = AnimSay, args = {cannibals[brainNum], "Thanks, dude! It really means a lot to me.", SAY_SAY, 6000}},
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{func = AnimSay, args = {natives[wiseNum], "So, uhmm, how did you manage to teleport them so far?", SAY_SAY, 8000}},
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{func = AnimSay, args = {cannibals[corpseNum], "It's all about the right carrots, you know.", SAY_SAY, 7000}},
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{func = AnimSay, args = {natives[wiseNum], "Of course! It's all obvious now!", SAY_SAY, 4500}},
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{func = AnimSay, args = {natives[chiefNum], "I can't believe how blind we were...", SAY_SAY, 4500}},
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{func = AnimSay, args = {natives[chiefNum], "Fighting instead of cultivating a beautiful friendship.", SAY_SAY, 8500}},
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{func = AnimSay, args = {cannibals[hanniNum], "One shall not judge one by one's appearance!", SAY_SAY, 7000}},
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{func = AnimSay, args = {natives[chiefNum], "You speak great truth, Hannibal. Here, take a sip!", SAY_SAY, 7500}},
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{func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}},
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{func = AnimWait, args = {natives[1], 1000}},
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{func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}},
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{func = AnimWait, args = {natives[1], 1000}},
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{func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}},
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{func = AnimWait, args = {natives[1], 1000}},
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{func = AnimSay, args = {natives[waterNum], "...And then I took a stroll...", SAY_SAY, 4000}},
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{func = AnimSay, args = {natives[leaksNum], "I'm glad this is over!", SAY_SAY, 4000}},
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{func = AnimMove, args = {natives[princessNum], "Right", nativePosCyborg[princessNum][1] + 30, nativePosCyborg[princessNum][2]}},
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{func = AnimSay, args = {natives[princessNum], "I was so scared.", SAY_SAY, 2500}},
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{func = AnimMove, args = {natives[leaksNum], "Right", nativePosCyborg[princessNum][1], nativePosCyborg[princessNum][2]}},
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{func = AnimSay, args = {natives[leaksNum], "You have nothing to be afraid of now.", SAY_SAY, 6000}},
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{func = AnimSay, args = {natives[leaksNum], "I'll protect you!", SAY_SAY, 3000}},
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{func = AnimTurn, args = {natives[princessNum], "Left"}},
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{func = AnimSay, args = {natives[princessNum], "You're so brave...I feel safe with you.", SAY_SAY, 6500}},
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{func = AnimSay, args = {natives[princessNum], "I think I love you!", SAY_SAY, 3500}},
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{func = AnimSay, args = {natives[leaksNum], "I...like being with you too.", SAY_SAY, 4500}},
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}
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end
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function SetupAnimPrincess()
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startAnim = {
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{func = AnimWait, args = {natives[1], 3000}},
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{func = AnimCaption, args = {natives[denseNum], "Back in the village, the two tribes finally started to live in harmony.", 5000}},
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{func = AnimSay, args = {natives[denseNum], "Dude, that outfit is so kool!", SAY_SAY, 4500}},
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{func = AnimSay, args = {cannibals[brainNum], "Thanks, dude! It really means a lot to me.", SAY_SAY, 6000}},
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{func = AnimSay, args = {natives[wiseNum], "So, uhmm, how did you manage to teleport them so far?", SAY_SAY, 8000}},
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{func = AnimSay, args = {cannibals[corpseNum], "It's all about the right carrots, you know.", SAY_SAY, 7000}},
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{func = AnimSay, args = {natives[wiseNum], "Of course! It's all obvious now!", SAY_SAY, 4500}},
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230 |
{func = AnimSay, args = {natives[chiefNum], "I can't believe how blind we were...", SAY_SAY, 4500}},
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{func = AnimSay, args = {natives[chiefNum], "Fighting instead of cultivating a beautiful friendship.", SAY_SAY, 8500}},
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{func = AnimSay, args = {cannibals[hanniNum], "One shall not judge one by one's appearance!", SAY_SAY, 7000}},
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{func = AnimSay, args = {natives[chiefNum], "You speak great truth, Hannibal. Here, take a sip!", SAY_SAY, 7500}},
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{func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}},
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{func = AnimWait, args = {natives[1], 1000}},
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{func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}},
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237 |
{func = AnimWait, args = {natives[1], 1000}},
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{func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}},
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239 |
{func = AnimWait, args = {natives[1], 1000}},
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{func = AnimSay, args = {natives[buffaloNum], "So I shook my fist in the air!", SAY_SAY, 5000}},
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{func = AnimSay, args = {cannibals[brutalNum], "Well that was an unnecessary act of violence.", SAY_SAY, 7000}},
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{func = AnimSay, args = {natives[waterNum], "...And then I took a stroll...", SAY_SAY, 4000}},
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{func = AnimSay, args = {natives[leaksNum], "I'm glad this is over!", SAY_SAY, 4000}},
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{func = AnimSay, args = {natives[girlNum], "I still can't believe you forgave her!", SAY_SAY, 6000}},
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{func = AnimSay, args = {natives[girlNum], "She endangered the whole tribe!", SAY_SAY, 5000}},
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246 |
{func = AnimSay, args = {natives[leaksNum], "It wasn't her fault!", SAY_SAY, 4000}},
|
|
247 |
{func = AnimSay, args = {natives[leaksNum], "We oppressed her, the only woman in the tribe!", SAY_SAY, 7000}},
|
|
248 |
{func = AnimSay, args = {natives[girlNum], "The only woman, huh?", SAY_SAY, 4000}},
|
|
249 |
{func = AnimSay, args = {natives[girlNum], "Then what am I?", SAY_SAY, 4000}},
|
|
250 |
{func = AnimSay, args = {natives[leaksNum], "Of course, but you're...special.", SAY_SAY, 5000}},
|
|
251 |
{func = AnimSay, args = {natives[girlNum], "Sure!", SAY_SAY, 2000}},
|
|
252 |
{func = AnimTurn, args = {natives[leaksNum], "Left"}},
|
|
253 |
{func = AnimSay, args = {natives[leaksNum], "We're terribly sorry!", SAY_SAY, 4000}},
|
|
254 |
{func = AnimSay, args = {natives[princessNum], "I don't know if I can forget what you've done!", SAY_SAY, 7000}},
|
|
255 |
{func = AnimTurn, args = {natives[princessNum], "Left"}},
|
|
256 |
{func = AnimMove, args = {natives[princessNum], "Left", nativePosPrincess[princessNum][1] - 10, nativePosPrincess[princessNum][2]}},
|
|
257 |
{func = AnimSwitchHog, args = {natives[leaksNum]}}
|
|
258 |
}
|
|
259 |
end
|
|
260 |
-----------------------------Misc--------------------------------------
|
|
261 |
function GetVariables()
|
|
262 |
m8Scene = tonumber(GetCampaignVar("M8Scene"))
|
|
263 |
end
|
|
264 |
|
|
265 |
function AddHogs()
|
|
266 |
AddTeam(loc("Natives"), 29439, "Bone", "Island", "HillBilly", "cm_birdy")
|
|
267 |
for i = 1, 5 do
|
|
268 |
natives[i] = AddHog(nativeNames[i], 0, 100, nativeHats[i])
|
|
269 |
end
|
|
270 |
|
|
271 |
AddTeam(loc("More Natives"), 29439, "Bone", "Island", "HillBilly", "cm_birdy")
|
|
272 |
for i = 6, 10 do
|
|
273 |
natives[i] = AddHog(nativeNames[i], 0, 100, nativeHats[i])
|
|
274 |
end
|
|
275 |
|
|
276 |
AddTeam(loc("Cannibals"), 29439, "Bone", "Island", "HillBilly", "cm_birdy")
|
|
277 |
for i = 1, 5 do
|
|
278 |
cannibals[i] = AddHog(cannibalNames[i], 0, 100, cannibalHats[i])
|
|
279 |
end
|
|
280 |
|
|
281 |
if m8Scene == denseScene or m8Scene == waterScene then
|
|
282 |
AddTeam(loc("Traitors"), 29439, "Bone", "Island", "HillBilly", "cm_birdy")
|
|
283 |
if m8Scene == denseScene then
|
|
284 |
DeleteGear(natives[2])
|
|
285 |
natives[2] = AddHog(nativeNames[2], 0, 100, nativeHats[2])
|
|
286 |
else
|
|
287 |
DeleteGear(natives[3])
|
|
288 |
natives[3] = AddHog(nativeNames[3], 0, 100, nativeHats[3])
|
|
289 |
end
|
|
290 |
end
|
|
291 |
|
|
292 |
SetGearPositions()
|
|
293 |
end
|
|
294 |
|
|
295 |
function SetGearPositions()
|
|
296 |
if m8Scene == cyborgScene then
|
|
297 |
for i = 1, 10 do
|
|
298 |
AnimSetGearPosition(natives[i], unpack(nativePosCyborg[i]))
|
|
299 |
AnimTurn(natives[i], nativeDirCyborg[i])
|
|
300 |
end
|
|
301 |
elseif m8Scene == waterScene then
|
|
302 |
for i = 1, 10 do
|
|
303 |
AnimSetGearPosition(natives[i], unpack(nativePosWater[i]))
|
|
304 |
AnimTurn(natives[i], nativeDirWater[i])
|
|
305 |
end
|
|
306 |
elseif m8Scene == denseScene then
|
|
307 |
for i = 1, 10 do
|
|
308 |
AnimSetGearPosition(natives[i], unpack(nativePosDense[i]))
|
|
309 |
AnimTurn(natives[i], nativeDirDense[i])
|
|
310 |
end
|
|
311 |
else
|
|
312 |
for i = 1, 10 do
|
|
313 |
AnimSetGearPosition(natives[i], unpack(nativePosPrincess[i]))
|
|
314 |
AnimTurn(natives[i], nativeDirPrincess[i])
|
|
315 |
end
|
|
316 |
end
|
|
317 |
|
|
318 |
for i = 1, 5 do
|
|
319 |
AnimSetGearPosition(cannibals[i], unpack(cannibalPos[i]))
|
|
320 |
AnimTurn(cannibals[i], cannibalDir[i])
|
|
321 |
end
|
|
322 |
end
|
|
323 |
|
|
324 |
function SetupPlace()
|
|
325 |
if m8Scene == denseScene or m8Scene == waterScene then
|
|
326 |
PlaceGirder(2296, 798, 4)
|
|
327 |
PlaceGirder(2296, 700, 4)
|
|
328 |
PlaceGirder(2225, 750, 2)
|
|
329 |
PlaceGirder(2245, 750, 2)
|
|
330 |
PlaceGirder(2265, 750, 2)
|
|
331 |
PlaceGirder(2305, 750, 2)
|
|
332 |
PlaceGirder(2345, 750, 2)
|
|
333 |
PlaceGirder(2365, 750, 2)
|
|
334 |
end
|
|
335 |
if m8Scene == denseScene then
|
|
336 |
traitor = natives[denseNum]
|
|
337 |
elseif m8Scene == waterScene then
|
|
338 |
traitor = natives[waterNum]
|
|
339 |
end
|
|
340 |
end
|
|
341 |
-----------------------------Main Functions----------------------------
|
|
342 |
function onGameInit()
|
|
343 |
Seed = 1
|
|
344 |
GameFlags = gfOneClanMode
|
|
345 |
TurnTime = 60000
|
|
346 |
CaseFreq = 0
|
|
347 |
MinesNum = 0
|
|
348 |
MinesTime = 3000
|
|
349 |
Explosives = 0
|
|
350 |
Delay = 10
|
|
351 |
Map = "Hogville"
|
|
352 |
Theme = "Nature"
|
|
353 |
SuddenDeathTurns = 3000
|
|
354 |
|
|
355 |
GetVariables()
|
|
356 |
AddHogs()
|
|
357 |
AnimInit()
|
|
358 |
end
|
|
359 |
|
|
360 |
function onGameStart()
|
|
361 |
SetupPlace()
|
|
362 |
AnimationSetup()
|
|
363 |
AddAnim(startAnim)
|
|
364 |
AddFunction({func = AfterStartAnim, args = {}})
|
|
365 |
end
|
|
366 |
|
|
367 |
function onGameTick()
|
|
368 |
AnimUnWait()
|
|
369 |
if ShowAnimation() == false then
|
|
370 |
return
|
|
371 |
end
|
|
372 |
ExecuteAfterAnimations()
|
|
373 |
CheckEvents()
|
|
374 |
end
|
|
375 |
|
|
376 |
function onGearDelete(gear)
|
|
377 |
gearDead[gear] = true
|
|
378 |
end
|
|
379 |
|
|
380 |
function onGearAdd(gear)
|
|
381 |
end
|
|
382 |
|
|
383 |
function onAmmoStoreInit()
|
|
384 |
SetAmmo(amAirStrike, 9, 0, 0, 0)
|
|
385 |
SetAmmo(amBaseballBat, 9, 0, 0, 0)
|
|
386 |
SetAmmo(amBazooka, 9, 0, 0, 0)
|
|
387 |
SetAmmo(amBlowTorch, 9, 0, 0, 0)
|
|
388 |
SetAmmo(amClusterBomb,9, 0, 0, 0)
|
|
389 |
SetAmmo(amDEagle, 9, 0, 0, 0)
|
|
390 |
SetAmmo(amDrill, 9, 0, 0, 4)
|
|
391 |
SetAmmo(amDynamite, 9, 0, 0, 3)
|
|
392 |
SetAmmo(amFirePunch, 9, 0, 0, 0)
|
|
393 |
SetAmmo(amFlamethrower, 9, 0, 0, 3)
|
|
394 |
SetAmmo(amGirder, 9, 0, 0, 0)
|
|
395 |
SetAmmo(amGrenade, 9, 0, 0, 0)
|
|
396 |
SetAmmo(amHammer, 9, 0, 0, 0)
|
|
397 |
SetAmmo(amJetpack, 9, 0, 0, 0)
|
|
398 |
SetAmmo(amLandGun, 9, 0, 0, 0)
|
|
399 |
SetAmmo(amLowGravity, 9, 0, 0, 2)
|
|
400 |
SetAmmo(amMine, 9, 0, 0, 2)
|
|
401 |
SetAmmo(amMolotov, 9, 0, 0, 3)
|
|
402 |
SetAmmo(amMortar, 9, 0, 0, 4)
|
|
403 |
SetAmmo(amNapalm, 9, 0, 0, 4)
|
|
404 |
SetAmmo(amParachute, 9, 0, 0, 0)
|
|
405 |
SetAmmo(amPickHammer, 9, 0, 0, 0)
|
|
406 |
SetAmmo(amPortalGun, 9, 0, 0, 0)
|
|
407 |
SetAmmo(amRope, 9, 0, 0, 0)
|
|
408 |
SetAmmo(amRCPlane, 9, 0, 0, 0)
|
|
409 |
SetAmmo(amSkip, 9, 0, 0, 0)
|
|
410 |
SetAmmo(amShotgun, 9, 0, 0, 0)
|
|
411 |
SetAmmo(amSMine, 9, 0, 0, 2)
|
|
412 |
SetAmmo(amSniperRifle, 9, 0, 0, 0)
|
|
413 |
SetAmmo(amSnowball, 9, 0, 0, 0)
|
|
414 |
SetAmmo(amSwitch, 9, 0, 0, 0)
|
|
415 |
SetAmmo(amTeleport, 9, 0, 0, 0)
|
|
416 |
SetAmmo(amWatermelon, 9, 0, 0, 0)
|
|
417 |
SetAmmo(amWhip, 9, 0, 0, 0)
|
|
418 |
end
|
|
419 |
|
|
420 |
function onNewTurn()
|
|
421 |
if AnimInProgress() then
|
|
422 |
TurnTimeLeft = -1
|
|
423 |
return
|
|
424 |
end
|
|
425 |
if CurrentHedgehog == traitor then
|
|
426 |
TurnTimeLeft = 0
|
|
427 |
else
|
|
428 |
TurnTimeLeft = -1
|
|
429 |
end
|
|
430 |
end
|
|
431 |
|
|
432 |
function onGearDamage(gear, damage)
|
|
433 |
end
|
|
434 |
|
|
435 |
function onPrecise()
|
|
436 |
if GameTime > 2500 then
|
|
437 |
SetAnimSkip(true)
|
|
438 |
end
|
|
439 |
end
|