author | koda |
Sun, 12 Feb 2012 11:05:26 +0100 | |
changeset 6672 | 4f728ccdd06b |
parent 6658 | 2cccf6b2b89d |
child 6678 | beab48f963d5 |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars-iOS, a Hedgewars port for iOS devices |
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* Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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* |
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* File created on 27/03/2010. |
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*/ |
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#import "SettingsContainerViewController.h" |
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#import "SettingsBaseViewController.h" |
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#import "MGSplitViewController.h" |
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headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
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@implementation SettingsContainerViewController |
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@synthesize baseController, splitViewRootController; |
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { |
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return rotationManager(interfaceOrientation); |
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} |
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-(void) viewDidLoad { |
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CGRect screenRect = [[UIScreen mainScreen] safeBounds]; |
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self.view.frame = screenRect; |
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if (IS_IPAD()) { |
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// the contents on the right of the splitview, setting targetController to nil to avoid creating the table |
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SettingsBaseViewController *rightController = [[SettingsBaseViewController alloc] init]; |
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rightController.targetController = nil; |
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UINavigationController *rightNavController = [[UINavigationController alloc] initWithRootViewController:rightController]; |
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[rightController release]; |
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047eaed35cbb
ios major refactoring for ios settings, now they are presented differently on iphone/ipad, code is simplified and optimized, and ui is a little refreshed (eg. no more stuck selected fields)
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// the contens on the left of the splitview, setting targetController that will receive push/pop actions |
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SettingsBaseViewController *leftController = [[SettingsBaseViewController alloc] init]; |
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leftController.targetController = rightNavController.topViewController; |
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UINavigationController *leftNavController = [[UINavigationController alloc] initWithRootViewController:leftController]; |
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[leftController release]; |
047eaed35cbb
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self.splitViewRootController = [[MGSplitViewController alloc] init]; |
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047eaed35cbb
ios major refactoring for ios settings, now they are presented differently on iphone/ipad, code is simplified and optimized, and ui is a little refreshed (eg. no more stuck selected fields)
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self.splitViewRootController.delegate = nil; |
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2cccf6b2b89d
added MGSplitViewController, popular replacement for uisplitviewcontrollers: this brings rotation support to our settings pages! weapons and schemes are the only controllers displaying minor glitches
koda
parents:
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self.splitViewRootController.view.frame = screenRect; |
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047eaed35cbb
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self.splitViewRootController.viewControllers = [NSArray arrayWithObjects: leftNavController, rightNavController, nil]; |
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self.splitViewRootController.showsMasterInPortrait = YES; |
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ios major refactoring for ios settings, now they are presented differently on iphone/ipad, code is simplified and optimized, and ui is a little refreshed (eg. no more stuck selected fields)
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[leftNavController release]; |
047eaed35cbb
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[rightNavController release]; |
047eaed35cbb
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koda
parents:
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// add view to main controller |
047eaed35cbb
ios major refactoring for ios settings, now they are presented differently on iphone/ipad, code is simplified and optimized, and ui is a little refreshed (eg. no more stuck selected fields)
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[self.view addSubview:self.splitViewRootController.view]; |
047eaed35cbb
ios major refactoring for ios settings, now they are presented differently on iphone/ipad, code is simplified and optimized, and ui is a little refreshed (eg. no more stuck selected fields)
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} else { |
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if (nil == self.baseController) { |
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SettingsBaseViewController *sbvc = [[SettingsBaseViewController alloc] init]; |
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self.baseController = sbvc; |
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[sbvc release]; |
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} |
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self.baseController.targetController = nil; |
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added MGSplitViewController, popular replacement for uisplitviewcontrollers: this brings rotation support to our settings pages! weapons and schemes are the only controllers displaying minor glitches
koda
parents:
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self.baseController.view.frame = CGRectMake(0, 0, screenRect.size.height, screenRect.size.width); |
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[self.view addSubview:self.baseController.view]; |
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ios major refactoring for ios settings, now they are presented differently on iphone/ipad, code is simplified and optimized, and ui is a little refreshed (eg. no more stuck selected fields)
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} |
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[super viewDidLoad]; |
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} |
047eaed35cbb
ios major refactoring for ios settings, now they are presented differently on iphone/ipad, code is simplified and optimized, and ui is a little refreshed (eg. no more stuck selected fields)
koda
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ios major refactoring for ios settings, now they are presented differently on iphone/ipad, code is simplified and optimized, and ui is a little refreshed (eg. no more stuck selected fields)
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#pragma mark - |
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#pragma mark Memory management |
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-(void) didReceiveMemoryWarning { |
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if (self.baseController.view.superview == nil) |
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self.baseController = nil; |
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koda
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if (self.splitViewRootController.view.superview == nil) |
047eaed35cbb
ios major refactoring for ios settings, now they are presented differently on iphone/ipad, code is simplified and optimized, and ui is a little refreshed (eg. no more stuck selected fields)
koda
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self.splitViewRootController = nil; |
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MSG_MEMCLEAN(); |
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[super didReceiveMemoryWarning]; |
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} |
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-(void) viewDidUnload { |
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self.baseController = nil; |
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self.splitViewRootController = nil; |
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polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
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MSG_DIDUNLOAD(); |
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[super viewDidUnload]; |
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} |
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-(void) dealloc { |
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releaseAndNil(baseController); |
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releaseAndNil(splitViewRootController); |
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[super dealloc]; |
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} |
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||
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ios major refactoring for ios settings, now they are presented differently on iphone/ipad, code is simplified and optimized, and ui is a little refreshed (eg. no more stuck selected fields)
koda
parents:
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#pragma mark - |
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#pragma mark view event management propagation |
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// every time we add a uiviewcontroller programmatically we need to take care of propgating such messages |
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// see http://davidebenini.it/2009/01/03/viewwillappear-not-being-called-inside-a-uinavigationcontroller/ |
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-(void) viewWillAppear:(BOOL)animated { |
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added MGSplitViewController, popular replacement for uisplitviewcontrollers: this brings rotation support to our settings pages! weapons and schemes are the only controllers displaying minor glitches
koda
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[self.splitViewRootController.detailViewController viewWillAppear:animated]; |
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[self.baseController viewWillAppear:animated]; |
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[super viewWillAppear:animated]; |
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} |
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-(void) viewWillDisappear:(BOOL)animated { |
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koda
parents:
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[self.splitViewRootController.detailViewController viewWillDisappear:animated]; |
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[self.baseController viewWillDisappear:animated]; |
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[super viewWillDisappear:animated]; |
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} |
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-(void) viewDidAppear:(BOOL)animated { |
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koda
parents:
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[self.splitViewRootController.detailViewController viewDidAppear:animated]; |
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[self.baseController viewDidAppear:animated]; |
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[super viewDidAppear:animated]; |
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} |
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-(void) viewDidDisappear:(BOOL)animated { |
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added MGSplitViewController, popular replacement for uisplitviewcontrollers: this brings rotation support to our settings pages! weapons and schemes are the only controllers displaying minor glitches
koda
parents:
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changeset
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[self.splitViewRootController.detailViewController viewDidDisappear:animated]; |
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[self.baseController viewDidDisappear:animated]; |
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[super viewDidDisappear:animated]; |
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} |
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-(void) willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration { |
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[self.splitViewRootController willRotateToInterfaceOrientation:toInterfaceOrientation duration:duration]; |
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[self.baseController willRotateToInterfaceOrientation:toInterfaceOrientation duration:duration]; |
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} |
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parents:
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-(void) willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration { |
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[self.splitViewRootController willAnimateRotationToInterfaceOrientation:toInterfaceOrientation duration:duration]; |
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[self.baseController willAnimateRotationToInterfaceOrientation:toInterfaceOrientation duration:duration]; |
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} |
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koda
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-(void) didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation { |
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[self.splitViewRootController didRotateFromInterfaceOrientation:fromInterfaceOrientation]; |
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[self.baseController didRotateFromInterfaceOrientation:fromInterfaceOrientation]; |
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added MGSplitViewController, popular replacement for uisplitviewcontrollers: this brings rotation support to our settings pages! weapons and schemes are the only controllers displaying minor glitches
koda
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} |
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@end |