hedgewars/uAIAmmoTests.pas
author Wuzzy <Wuzzy2@mail.ru>
Sun, 19 Jul 2020 11:32:30 +0200
changeset 15751 34138bf36c5c
parent 15750 cc8882e46784
child 15752 680dc787408c
permissions -rw-r--r--
AI: Don't end ammo tests too early for knife and drill rocket
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uAIAmmoTests;
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interface
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uses uConsts, uFloat, uTypes, uAIMisc;
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const
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    amtest_Rare            = $00000001; // check only several positions
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    amtest_NoTarget        = $00000002; // each pos, but no targetting
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    amtest_MultipleAttacks = $00000004; // test could result in multiple attacks, set AttacksNum
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    amtest_NoTrackFall     = $00000008; // skip fall tracing.  
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    amtest_LaserSight      = $00000010; // supports laser sighting
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    amtest_NoVampiric      = $00000020; // don't use vampirism with this ammo
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    amtest_NoInvulnerable  = $00000040; // don't use invulnerable with this with ammo
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    amtest_NoLowGravity    = $00000080; // don't use low gravity with this with ammo
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var aiWindSpeed: real;
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    aiGravity: hwFloat;
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    aiGravityf: real;
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    aiLaserSighting: boolean;
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type TAttackParams = record
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        Time, Bounce, AttacksNum: Longword;
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        Angle, Power: LongInt;
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        ExplX, ExplY, ExplR: LongInt;
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        AttackPutX, AttackPutY: LongInt;
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        end;
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function TestBazooka(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestBee(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestSnowball(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestGrenade(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestMolotov(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestClusterBomb(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestWatermelon(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestDrillRocket(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestRCPlane(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestMortar(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestShotgun(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestDesertEagle(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestSniperRifle(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestBaseballBat(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestFirePunch(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestWhip(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestKamikaze(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestAirAttack(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestDrillStrike(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestMineStrike(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestSMine(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestPiano(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestTeleport(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestHammer(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestResurrector(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestCake(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestSeduction(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestDynamite(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestMine(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestKnife(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestAirMine(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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function TestMinigun(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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type TAmmoTestProc = function (Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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    TAmmoTest = record
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            proc: TAmmoTestProc;
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            flags: Longword;
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            end;
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const AmmoTests: array[TAmmoType] of TAmmoTest =
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            (
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            (proc: nil;              flags: 0), // amNothing
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            (proc: @TestGrenade;     flags: 0), // amGrenade
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            (proc: @TestClusterBomb; flags: 0), // amClusterBomb
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            (proc: @TestBazooka;     flags: 0), // amBazooka
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            (proc: @TestBee;         flags: amtest_Rare), // amBee
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            (proc: @TestShotgun;     flags: amtest_LaserSight), // amShotgun
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            (proc: nil;              flags: 0), // amPickHammer
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            (proc: nil;              flags: 0), // amSkip
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            (proc: nil;              flags: 0), // amRope
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            (proc: @TestMine;        flags: amtest_NoTarget), // amMine
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            (proc: @TestDesertEagle; flags: amtest_MultipleAttacks or amtest_LaserSight), // amDEagle
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            (proc: @TestDynamite;    flags: amtest_NoTarget), // amDynamite
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            (proc: @TestFirePunch;   flags: amtest_NoTarget), // amFirePunch
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            (proc: @TestWhip;        flags: amtest_NoTarget or amtest_NoInvulnerable), // amWhip
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            (proc: @TestBaseballBat; flags: amtest_NoTarget or amtest_NoInvulnerable), // amBaseballBat
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            (proc: nil;              flags: 0), // amParachute
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            (proc: @TestAirAttack;   flags: amtest_Rare), // amAirAttack
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            (proc: @TestMineStrike;  flags: amtest_Rare), // amMineStrike
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            (proc: nil;              flags: 0), // amBlowTorch
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            (proc: nil;              flags: 0), // amGirder
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            (proc: nil;              flags: 0), // amTeleport
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            //(proc: @TestTeleport;    flags: amtest_OnTurn), // amTeleport
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            (proc: nil;              flags: 0), // amSwitch
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            (proc: @TestMortar;      flags: 0), // amMortar
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            (proc: @TestKamikaze;    flags: amtest_LaserSight or amtest_NoInvulnerable or amtest_NoVampiric), // amKamikaze
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            (proc: @TestCake;        flags: amtest_Rare or amtest_NoTarget), // amCake
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            (proc: @TestSeduction;   flags: amtest_NoTarget), // amSeduction
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            (proc: @TestWatermelon;  flags: 0), // amWatermelon
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            (proc: nil;              flags: 0), // amHellishBomb
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            (proc: nil;              flags: 0), // amNapalm
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            (proc: @TestDrillRocket; flags: 0), // amDrill
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            (proc: nil;              flags: 0), // amBallgun
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parents: 15656
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   119
            (proc: @TestRCPlane;     flags: amtest_LaserSight), // amRCPlane
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   120
            (proc: nil;              flags: 0), // amLowGravity
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   121
            (proc: nil;              flags: 0), // amExtraDamage
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   122
            (proc: nil;              flags: 0), // amInvulnerable
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   123
            (proc: nil;              flags: 0), // amExtraTime
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unc0rr
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   124
            (proc: nil;              flags: 0), // amLaserSight
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   125
            (proc: nil;              flags: 0), // amVampiric
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
   126
            (proc: @TestSniperRifle; flags: 0), // amSniperRifle
3342
b4f01613dcd7 Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
nemo
parents: 3236
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   127
            (proc: nil;              flags: 0), // amJetpack
3066
5c0efa437728 Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
nemo
parents: 3022
diff changeset
   128
            (proc: @TestMolotov;     flags: 0), // amMolotov
3350
5cd02aafc612 Engine:
smxx
parents: 3342
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   129
            (proc: nil;              flags: 0), // amBirdy
5cd02aafc612 Engine:
smxx
parents: 3342
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   130
            (proc: nil;              flags: 0), // amPortalGun
15659
fd1a580a35d6 AI: Don't use vamp/invuln for kamikaze, piano and other weapons
Wuzzy <Wuzzy2@mail.ru>
parents: 15658
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   131
            (proc: @TestPiano;       flags: amtest_Rare or amtest_NoInvulnerable or amtest_NoVampiric), // amPiano
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fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
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   132
            (proc: @TestGrenade;     flags: amtest_NoTrackFall), // amGasBomb
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3439
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   133
            (proc: @TestShotgun;     flags: 0), // amSineGun
3710
411f5c2b5292 Engine:
smaxx
parents: 3697
diff changeset
   134
            (proc: nil;              flags: 0), // amFlamethrower
15641
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
   135
            (proc: @TestSMine;       flags: 0), // amSMine
15659
fd1a580a35d6 AI: Don't use vamp/invuln for kamikaze, piano and other weapons
Wuzzy <Wuzzy2@mail.ru>
parents: 15658
diff changeset
   136
            (proc: @TestHammer;      flags: amtest_NoTarget or amtest_NoInvulnerable), // amHammer
15713
c6675acd3c82 AI: Teach AI to use low gravity
Wuzzy <Wuzzy2@mail.ru>
parents: 15712
diff changeset
   137
            (proc: @TestResurrector; flags: amtest_NoTarget or amtest_NoInvulnerable or amtest_NoVampiric or amtest_NoLowGravity), // amResurrector
15626
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
   138
            (proc: @TestDrillStrike; flags: amtest_Rare), // amDrillStrike
15723
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15713
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   139
            (proc: @TestSnowball;    flags: amtest_NoInvulnerable or amtest_NoVampiric), // amSnowball
4883
7cddc9201a1d added dummy for tardis and ugly icons for tardis and structure
Henek
parents: 4881
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   140
            (proc: nil;              flags: 0), // amTardis
7007
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 6992
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   141
            (proc: nil;              flags: 0), // amLandGun
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7721
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   142
            (proc: nil;              flags: 0), // amIceGun
15639
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
   143
            (proc: @TestKnife;       flags: 0), // amKnife
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10637
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   144
            (proc: nil;              flags: 0), // amRubber
15658
34c32a11203e Teach AI to use laser sight
Wuzzy <Wuzzy2@mail.ru>
parents: 15656
diff changeset
   145
            (proc: @TestAirMine;     flags: amtest_LaserSight), // amAirMine
13872
f01798038c2e Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
Wuzzy <Wuzzy2@mail.ru>
parents: 13671
diff changeset
   146
            (proc: nil;              flags: 0), // amCreeper
15661
afeffdb4a712 add sentry 🤖 stub
alfadur
parents: 15659
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   147
            (proc: @TestMinigun;     flags: amtest_LaserSight),  // amMinigun
afeffdb4a712 add sentry 🤖 stub
alfadur
parents: 15659
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   148
            (proc: nil;              flags: 0)  // amSentry
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   149
            );
4
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implementation
8959
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uses uVariables, uUtils, uGearsHandlers;
370
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unc0rr
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   153
5150
63ad8a648afd Allow head of rope to attach to hogs/barrels/crates again. Rope still does not, to avoid the bug.
nemo
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   154
function Metric(x1, y1, x2, y2: LongInt): LongInt; inline;
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begin
370
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Metric:= abs(x1 - x2) + abs(y1 - y2)
4
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   157
end;
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   158
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fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
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   159
function TestBazooka(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
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   160
const cExtraTime = 300;
5151
cbadb9fa52fc An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
nemo
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   161
var Vx, Vy, r, mX, mY: real;
498
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    rTime: LongInt;
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   163
    EX, EY: LongInt;
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    valueResult: LongInt;
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    targXWrap, x, y, dX, dY: real;
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    t: LongInt;
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    value: LongInt;
4
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begin
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nemo
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Flags:= Flags; // avoid compiler hint
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nemo
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mX:= hwFloat2Float(Me^.X);
cbadb9fa52fc An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
nemo
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mY:= hwFloat2Float(Me^.Y);
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
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   172
ap.Time:= 0;
375
18012da67681 AI works properly
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   173
rTime:= 350;
543
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   174
ap.ExplR:= 0;
13669
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if (WorldEdge = weWrap) then
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   176
    if (Targ.Point.X < mX) then
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         targXWrap:= Targ.Point.X + (RightX-LeftX)
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    else targXWrap:= Targ.Point.X - (RightX-LeftX);
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valueResult:= BadTurn;
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repeat
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lovelacer
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    rTime:= rTime + 300 + Level * 50 + random(300);
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   182
    if (WorldEdge = weWrap) and (random(2)=0) then
15711
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15709
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   183
         Vx:= - aiWindSpeed * rTime * 0.5 + (targXWrap + AIrndSign(2) + AIrndOffset(Targ, Level) - mX) / rTime
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parents: 15709
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   184
    else Vx:= - aiWindSpeed * rTime * 0.5 + (Targ.Point.X + AIrndSign(2) + AIrndOffset(Targ, Level) - mX) / rTime;
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c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
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parents: 15711
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   185
    Vy:= aiGravityf * rTime * 0.5 - (Targ.Point.Y + 1 - mY) / rTime;
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   186
    r:= sqr(Vx) + sqr(Vy);
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lovelacer
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   187
    if not (r > 1) then
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lovelacer
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   188
        begin
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        x:= mX;
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        y:= mY;
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   191
        dX:= Vx;
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        dY:= -Vy;
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        t:= rTime;
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        repeat
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   195
            x:= CheckWrap(x);
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lovelacer
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   196
            x:= x + dX;
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   197
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lovelacer
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            y:= y + dY;
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   199
            dX:= dX + aiWindSpeed;
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            //dX:= CheckBounce(x,dX);
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parents: 15711
diff changeset
   201
            dY:= dY + aiGravityf;
6580
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lovelacer
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   202
            dec(t)
8924
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koda
parents: 8903
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   203
        until (((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 5)) or
14247
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unc0rr
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   204
               ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 5))) or (t < -cExtraTime);
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parents: 8903
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   205
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        EX:= trunc(x);
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   207
        EY:= trunc(y);
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   208
        if t >= -cExtraTime then
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   209
            begin
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   210
                if Level = 1 then
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   211
                    value:= RateExplosion(Me, EX, EY, 101, afTrackFall or afErasesLand)
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   212
                else
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   213
                    value:= RateExplosion(Me, EX, EY, 101);
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   214
            end else
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   215
                value:= BadTurn;
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   216
8998
d38fb4158342 trying to prevent the AI from attacking barrels. feedback on this welcome.
nemo
parents: 8974
diff changeset
   217
        if (value = 0) and (Targ.Kind = gtHedgehog) and (Targ.Score > 0) then
11476
c4e1d39acc56 Disable digging on solid land
nemo
parents: 11475
diff changeset
   218
            if GameFlags and gfSolidLand = 0 then
c4e1d39acc56 Disable digging on solid land
nemo
parents: 11475
diff changeset
   219
                 value := 1024 - Metric(Targ.Point.X, Targ.Point.Y, EX, EY) div 64
c4e1d39acc56 Disable digging on solid land
nemo
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diff changeset
   220
            else value := BadTurn;
14247
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unc0rr
parents: 14241
diff changeset
   221
14248
1d678dee55d1 fpc likes brackets
nemo
parents: 14247
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   222
        if (valueResult < value) or ((valueResult = value) and (Level < 3)) then
6775
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nemo
parents: 6774
diff changeset
   223
            begin
6894
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unc0rr
parents: 6888
diff changeset
   224
            ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random((Level - 1) * 9));
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diff changeset
   225
            ap.Power:= trunc(sqrt(r) * cMaxPower) - random((Level - 1) * 17 + 1);
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parents: 6774
diff changeset
   226
            ap.ExplR:= 100;
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   227
            ap.ExplX:= EX;
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   228
            ap.ExplY:= EY;
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   229
            valueResult:= value
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   230
            end;
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   231
        end
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   232
until rTime > 5050 - Level * 800;
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   233
TestBazooka:= valueResult
39
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diff changeset
   234
end;
374
95169697cc38 - UFO smokes
unc0rr
parents: 371
diff changeset
   235
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unC0Rr
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   236
function calcBeeFlight(Me: PGear; x, y, dx, dy, tX, tY: real; var eX, eY: LongInt): LongInt;
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   237
var t: Longword;
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   238
    f: boolean;
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   239
    speed, d: real;
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   240
begin
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   241
    // parabola flight before activation
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   242
    t:= 500;
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unC0Rr
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   243
    repeat
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   244
        x:= x + dx;
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diff changeset
   245
        y:= y + dy;
15712
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
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parents: 15711
diff changeset
   246
        dy:= dy + aiGravityf;
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unC0Rr
parents: 11046
diff changeset
   247
        f:= ((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 5)) or
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   248
           ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 5));
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unC0Rr
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diff changeset
   249
        dec(t)
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unC0Rr
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diff changeset
   250
    until (t = 0) or (y >= cWaterLine) or f;
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unC0Rr
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diff changeset
   251
67ae276ba229 Some WIP for bee
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diff changeset
   252
    if f then
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diff changeset
   253
    begin
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   254
        eX:= trunc(x);
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unC0Rr
parents: 11046
diff changeset
   255
        eY:= trunc(y);
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unC0Rr
parents: 11046
diff changeset
   256
        exit(RateExplosion(Me, eX, eY, 101, afTrackFall or afErasesLand));
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unC0Rr
parents: 11046
diff changeset
   257
    end;
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1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
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diff changeset
   258
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   259
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unC0Rr
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   260
    // activated
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   261
    t:= 5000;
11475
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   262
    speed:= sqrt(sqr(dx) + sqr(dy));
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parents: 11474
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   263
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   264
    repeat
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   265
        if (t and $F) = 0 then
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   266
        begin
11475
1d478892cf1c AI is pretty good at using Bee weapon
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   267
            dx:= dx + 0.000064 * (tX - x);
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   268
            dy:= dy + 0.000064 * (tY - y);
11474
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   269
            d := speed / sqrt(sqr(dx) + sqr(dy));
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parents: 11046
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   270
            dx:= dx * d;
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parents: 11046
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   271
            dy:= dy * d;
11475
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parents: 11474
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   272
        end;
11474
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   273
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   274
        x:= x + dx;
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   275
        y:= y + dy;
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parents: 11046
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   276
        f:= ((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 5)) or
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unC0Rr
parents: 11046
diff changeset
   277
           ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 5));
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   278
        dec(t)
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   279
    until (t = 0) or f;
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   280
67ae276ba229 Some WIP for bee
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parents: 11046
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   281
    if f then
67ae276ba229 Some WIP for bee
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parents: 11046
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   282
    begin
67ae276ba229 Some WIP for bee
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parents: 11046
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   283
        eX:= trunc(x);
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   284
        eY:= trunc(y);
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   285
        exit(RateExplosion(Me, eX, eY, 101, afTrackFall or afErasesLand));
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   286
    end
67ae276ba229 Some WIP for bee
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parents: 11046
diff changeset
   287
    else
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parents: 11046
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   288
        calcBeeFlight:= BadTurn
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   289
end;
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   290
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
   291
function TestBee(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
11474
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parents: 11046
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   292
var i, j: LongInt;
11475
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unc0rr
parents: 11474
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   293
    valueResult, v, a, p: LongInt;
12621
d972b31f8881 fix some fpc hints
sheepluva
parents: 12193
diff changeset
   294
    mX, mY: real;
11474
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parents: 11046
diff changeset
   295
    eX, eY: LongInt;
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   296
begin
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
   297
Flags:= Flags; // avoid compiler hint
11475
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   298
    if Level > 1 then
11474
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unC0Rr
parents: 11046
diff changeset
   299
        exit(BadTurn);
11475
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   300
11474
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parents: 11046
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   301
    eX:= 0;
67ae276ba229 Some WIP for bee
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parents: 11046
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   302
    eY:= 0;
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
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   303
    mX:= hwFloat2Float(Me^.X);
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
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   304
    mY:= hwFloat2Float(Me^.Y);
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
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   305
    valueResult:= BadTurn;
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   306
    for i:= 0 to 8 do
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   307
        for j:= 0 to 1 do
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   308
            begin
11475
1d478892cf1c AI is pretty good at using Bee weapon
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parents: 11474
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   309
            a:= i * 120;
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
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   310
            p:= random(cMaxPower - 200) + 180;
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   311
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   312
            if j = 0 then
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   313
                a:= -a;
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   314
11474
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   315
            v:= calcBeeFlight(Me
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   316
                    , mX
67ae276ba229 Some WIP for bee
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parents: 11046
diff changeset
   317
                    , mY
11475
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   318
                    , sin(a * pi / 2048) * p / cPowerDivisor
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   319
                    , -cos(a * pi / 2048) * p / cPowerDivisor
11474
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   320
                    , Targ.Point.X
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   321
                    , Targ.Point.Y
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   322
                    , eX
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   323
                    , eY);
11475
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   324
11474
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   325
            if v > valueResult then
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   326
                begin
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   327
                ap.ExplR:= 100;
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   328
                ap.ExplX:= eX;
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   329
                ap.ExplY:= eY;
11475
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   330
                ap.Angle:= a;
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   331
                ap.Power:= p;
11474
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   332
                valueResult:= v
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   333
                end
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   334
            end;
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   335
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   336
    ap.AttackPutX:= Targ.Point.X;
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   337
    ap.AttackPutY:= Targ.Point.Y;
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   338
11475
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   339
    if valueResult > 0 then
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   340
        TestBee:= valueResult - 5000
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   341
    else
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
   342
        TestBee:= BadTurn // no digging
11474
67ae276ba229 Some WIP for bee
unC0Rr
parents: 11046
diff changeset
   343
end;
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   344
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
   345
function TestDrillRocket(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   346
var Vx, Vy, r, mX, mY: real;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   347
    rTime: LongInt;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   348
    EX, EY: LongInt;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   349
    valueResult: LongInt;
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   350
    targXWrap, x, y, dX, dY: real;
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   351
    t: LongInt;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   352
    value: LongInt;
8777
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   353
    t2: real;
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   354
    timer: Longint;
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   355
begin
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
   356
Flags:= Flags; // avoid compiler hint
8822
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8777
diff changeset
   357
    if (Level > 3) then exit(BadTurn);
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8777
diff changeset
   358
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   359
    mX:= hwFloat2Float(Me^.X);
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   360
    mY:= hwFloat2Float(Me^.Y);
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   361
    ap.Time:= 0;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   362
    rTime:= 350;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   363
    ap.ExplR:= 0;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   364
    valueResult:= BadTurn;
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   365
    if (WorldEdge = weWrap) then
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   366
        if (Targ.Point.X < mX) then
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   367
             targXWrap:= Targ.Point.X + (RightX-LeftX)
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   368
        else targXWrap:= Targ.Point.X - (RightX-LeftX);
10637
13a5dd92ebf9 init timer to 0
nemo
parents: 10108
diff changeset
   369
    timer:= 0;
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   370
    repeat
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   371
        rTime:= rTime + 300 + Level * 50 + random(300);
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   372
        if (WorldEdge = weWrap) and (random(2)=0) then
15711
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15709
diff changeset
   373
             Vx:= - aiWindSpeed * rTime * 0.5 + (targXWrap + AIrndSign(2) - mX) / rTime
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15709
diff changeset
   374
        else Vx:= - aiWindSpeed * rTime * 0.5 + (Targ.Point.X + AIrndSign(2) - mX) / rTime;
15712
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15711
diff changeset
   375
        Vy:= aiGravityf * rTime * 0.5 - (Targ.Point.Y - 35 - mY) / rTime;
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   376
        r:= sqr(Vx) + sqr(Vy);
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   377
        if not (r > 1) then
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   378
            begin
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   379
            x:= mX;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   380
            y:= mY;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   381
            dX:= Vx;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   382
            dY:= -Vy;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   383
            t:= rTime;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   384
            repeat
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   385
                x:= CheckWrap(x);
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   386
                x:= x + dX;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   387
                y:= y + dY;
15711
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15709
diff changeset
   388
                dX:= dX + aiWindSpeed;
15712
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15711
diff changeset
   389
                dY:= dY + aiGravityf;
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   390
                dec(t)
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   391
            until (((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 5)) or
8895
95177c18e38c Change collision detection with current hedgehog
jaree
parents: 8862
diff changeset
   392
                   ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 5))) or (y > cWaterLine);
8777
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   393
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   394
            if TestCollExcludingObjects(trunc(x), trunc(y), 5) and (Abs(Targ.Point.X - trunc(x)) + Abs(Targ.Point.Y - trunc(y)) > 21) then
8777
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   395
                begin
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   396
                timer := 500;
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   397
                t2 := 0.5 / sqrt(sqr(dX) + sqr(dY));
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   398
                dX := dX * t2;
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   399
                dY := dY * t2;
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   400
                repeat
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   401
                    x:= x + dX;
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   402
                    y:= y + dY;
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   403
                    dec(timer);
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   404
                until (Abs(Targ.Point.X - trunc(x)) + Abs(Targ.Point.Y - trunc(y)) < 22)
8777
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   405
                    or (x < 0)
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   406
                    or (y < 0)
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   407
                    or (trunc(x) > LAND_WIDTH)
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   408
                    or (trunc(y) > LAND_HEIGHT)
9136
78f087fd3e5b parsing ok, stops at uGears
koda
parents: 9127
diff changeset
   409
                    or (not TestCollExcludingObjects(trunc(x), trunc(y), 5))
8777
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   410
                    or (timer = 0)
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
parents: 8751
diff changeset
   411
                end;
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   412
            EX:= trunc(x);
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   413
            EY:= trunc(y);
8862
85eb1f4b4a5f drill test tweak based on watching AI play
nemo
parents: 8824
diff changeset
   414
            // Try to prevent AI from thinking firing into water will cause a drowning
15751
34138bf36c5c AI: Don't end ammo tests too early for knife and drill rocket
Wuzzy <Wuzzy2@mail.ru>
parents: 15750
diff changeset
   415
            if (EY < cWaterLine-5) and (timer > 0) and (Abs(Targ.Point.X - trunc(x)) + Abs(Targ.Point.Y - trunc(y)) > 21) then
34138bf36c5c AI: Don't end ammo tests too early for knife and drill rocket
Wuzzy <Wuzzy2@mail.ru>
parents: 15750
diff changeset
   416
                value:= BadTurn
34138bf36c5c AI: Don't end ammo tests too early for knife and drill rocket
Wuzzy <Wuzzy2@mail.ru>
parents: 15750
diff changeset
   417
            else if Level = 1 then
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   418
                value:= RateExplosion(Me, EX, EY, 101, afTrackFall or afErasesLand)
15751
34138bf36c5c AI: Don't end ammo tests too early for knife and drill rocket
Wuzzy <Wuzzy2@mail.ru>
parents: 15750
diff changeset
   419
            else
34138bf36c5c AI: Don't end ammo tests too early for knife and drill rocket
Wuzzy <Wuzzy2@mail.ru>
parents: 15750
diff changeset
   420
                value:= RateExplosion(Me, EX, EY, 101);
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   421
            if valueResult <= value then
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   422
                begin
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   423
                ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random((Level - 1) * 9));
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   424
                ap.Power:= trunc(sqrt(r) * cMaxPower) - random((Level - 1) * 17 + 1);
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   425
                ap.ExplR:= 100;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   426
                ap.ExplX:= EX;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   427
                ap.ExplY:= EY;
8824
fe9eacd390f2 Unbreak lua localisation, fix untranslated login prompt, update translations.
nemo
parents: 8822
diff changeset
   428
                valueResult:= value-2500 // trying to make it slightly less attractive than a bazooka, to prevent waste.  AI could use awareness of weapon count
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   429
                end;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   430
            end
8903
b35752efd5df Reduce AI skills more on high Level values
unc0rr
parents: 8895
diff changeset
   431
    until rTime > 5050 - Level * 800;
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   432
    TestDrillRocket:= valueResult
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   433
end;
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   434
15634
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   435
function TestRCPlane(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   436
const
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   437
    MIN_RANGE =  200;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   438
var Vx, Vy, meX, meY, x, y: real;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   439
    rx, ry, valueResult: LongInt;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   440
    range, maxRange: integer;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   441
begin
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   442
// This is a very simple test to let a RC plane fly in a straight line, without dropping any bombs
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   443
// TODO: Teach AI how to steer
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   444
// TODO: Teach AI how to drop bombs
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   445
// TODO: Teach AI how to predict fire behavior
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   446
Flags:= Flags; // avoid compiler hint
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   447
if Level = 5 then
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   448
    exit(BadTurn)
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   449
else if Level = 4 then
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   450
    maxRange:= 2200
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   451
else if Level = 3 then
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   452
    maxRange:= 2900
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   453
else if Level = 2 then
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   454
    maxRange:= 3500
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   455
else
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   456
    maxRange:= 3900;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   457
TestRCPlane:= BadTurn;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   458
ap.ExplR:= 0;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   459
ap.Time:= 0;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   460
ap.Power:= 1;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   461
meX:= hwFloat2Float(Me^.X);
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   462
meY:= hwFloat2Float(Me^.Y);
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   463
x:= meX;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   464
y:= meY;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   465
range:= Metric(trunc(x), trunc(y), Targ.Point.X, Targ.Point.Y);
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   466
if ( range < MIN_RANGE ) or ( range > maxRange) then
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   467
    exit(BadTurn);
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   468
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   469
Vx:= (Targ.Point.X - x) * 1 / 1024;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   470
Vy:= (Targ.Point.Y - y) * 1 / 1024;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   471
ap.Angle:= DxDy2AttackAnglef(Vx, -Vy);
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   472
repeat
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   473
    x:= x + vX;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   474
    y:= y + vY;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   475
    rx:= trunc(x);
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   476
    ry:= trunc(y);
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   477
    if ((Me = CurrentHedgehog^.Gear) and TestColl(rx, ry, 8)) or
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   478
        ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, rx, ry, 8)) then
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   479
        begin
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   480
        x:= x + vX * 8;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   481
        y:= y + vY * 8;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   482
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   483
        // Intentionally low rating to discourage use
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   484
        if Level = 1 then
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   485
            valueResult:= RateExplosion(Me, rx, ry, 26, afTrackFall or afErasesLand)
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   486
        else
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   487
            valueResult:= RateExplosion(Me, rx, ry, 26);
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   488
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   489
        // Check range again in case the plane collided before target
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   490
        range:= Metric(trunc(meX), trunc(meY), rx, ry);
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   491
        if ( range < MIN_RANGE ) or ( range > maxRange) then
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   492
            exit(BadTurn);
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   493
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   494
        // If impact location is close, above us and wind blows in our direction,
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   495
        // there's a risk of fire flying towards us, so fail in this case.
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   496
        if (Level < 3) and (range <= 600) and (meY >= ry) and
15711
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15709
diff changeset
   497
            (((ap.Angle < 0) and (aiWindSpeed > 0)) or ((ap.Angle > 0) and (aiWindSpeed < 0))) then
15634
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   498
            exit(BadTurn);
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   499
15637
250c778463f3 "Teach" AI hogs to be inaccurate with guns (and kamikaze)
Wuzzy <Wuzzy2@mail.ru>
parents: 15636
diff changeset
   500
        // Apply inaccuracy
15658
34c32a11203e Teach AI to use laser sight
Wuzzy <Wuzzy2@mail.ru>
parents: 15656
diff changeset
   501
        if (not aiLaserSighting) then
15688
10bcec19045c Fix pas2c breakage caused by superfluous "+"s added by 250c778463f3, d9c62f196fe0 and 92ce801d0681
sheepluva
parents: 15661
diff changeset
   502
            inc(ap.Angle, AIrndSign(random((Level - 1) * 9)));
15637
250c778463f3 "Teach" AI hogs to be inaccurate with guns (and kamikaze)
Wuzzy <Wuzzy2@mail.ru>
parents: 15636
diff changeset
   503
15634
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   504
        if (valueResult <= 0) then
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   505
            valueResult:= BadTurn;
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   506
        exit(valueResult)
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   507
        end
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   508
until (Abs(Targ.Point.X - trunc(x)) + Abs(Targ.Point.Y - trunc(y)) < 4)
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   509
    or (x < 0)
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   510
    or (y < 0)
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   511
    or (trunc(x) > LAND_WIDTH)
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   512
    or (trunc(y) > LAND_HEIGHT);
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   513
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   514
TestRCPlane:= BadTurn
be8fe5e0789e Teach AI to use RC plane (straight line only, no bombs)
Wuzzy <Wuzzy2@mail.ru>
parents: 15632
diff changeset
   515
end;
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
parents: 8013
diff changeset
   516
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
   517
function TestSnowball(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
15723
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15713
diff changeset
   518
const timeLimit = 5000;
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15713
diff changeset
   519
      Density : real = 0.5;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   520
var Vx, Vy, r: real;
4580
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   521
    rTime: LongInt;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   522
    EX, EY: LongInt;
4580
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   523
    valueResult: LongInt;
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   524
    targXWrap, x, y, dX, dY, meX, meY: real;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   525
    t: LongInt;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   526
    value: LongInt;
4580
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   527
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   528
begin
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
   529
Flags:= Flags; // avoid compiler hint
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   530
meX:= hwFloat2Float(Me^.X);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   531
meY:= hwFloat2Float(Me^.Y);
4580
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   532
ap.Time:= 0;
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   533
rTime:= 350;
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   534
ap.ExplR:= 0;
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   535
valueResult:= BadTurn;
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   536
if (WorldEdge = weWrap) then
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   537
    if (Targ.Point.X < meX) then
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   538
         targXWrap:= Targ.Point.X + (RightX-LeftX)
15723
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15713
diff changeset
   539
    else
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15713
diff changeset
   540
         targXWrap:= Targ.Point.X - (RightX-LeftX);
4580
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   541
repeat
15723
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15713
diff changeset
   542
    rTime:= rTime + 300 + Level * 50 + random(300);
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   543
    if (WorldEdge = weWrap) and (random(2)=0) then
15723
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15713
diff changeset
   544
         Vx:= (targXWrap - meX) / rTime
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15713
diff changeset
   545
    else
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15713
diff changeset
   546
         Vx:= (Targ.Point.X - meX) / rTime;
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15713
diff changeset
   547
    if (GameFlags and gfMoreWind) <> 0 then
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15713
diff changeset
   548
         Vx:= -(aiWindSpeed / Density) * rTime * 0.5 + Vx
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15713
diff changeset
   549
    else
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15713
diff changeset
   550
         Vx:= -aiWindSpeed * rTime * 0.5 + Vx;
15712
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15711
diff changeset
   551
    Vy:= aiGravityf * rTime * 0.5 - (Targ.Point.Y - meY) / rTime;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   552
    r:= sqr(Vx) + sqr(Vy);
15723
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15713
diff changeset
   553
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   554
    if not (r > 1) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   555
        begin
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   556
        x:= meX;
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   557
        y:= meY;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   558
        dX:= Vx;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   559
        dY:= -Vy;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   560
        t:= rTime;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   561
        repeat
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   562
            x:= CheckWrap(x);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   563
            x:= x + dX;
15723
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15713
diff changeset
   564
            if (GameFlags and gfMoreWind) <> 0 then
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15713
diff changeset
   565
                dX:= dX + aiWindSpeed / Density
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15713
diff changeset
   566
            else
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15713
diff changeset
   567
                dX:= dX + aiWindSpeed;
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15713
diff changeset
   568
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   569
            y:= y + dY;
15712
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15711
diff changeset
   570
            dY:= dY + aiGravityf;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   571
            dec(t)
15723
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15713
diff changeset
   572
        until (((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 4)) or
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15713
diff changeset
   573
               ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 4))) or (trunc(y) > cWaterLine) or (t < -timeLimit);
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15713
diff changeset
   574
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   575
        EX:= trunc(x);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   576
        EY:= trunc(y);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   577
15723
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15713
diff changeset
   578
        // Sanity check: Make sure we're not too close to impact location
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15713
diff changeset
   579
        if (Metric(trunc(meX), trunc(meY), EX, EY) <= 40) then
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15713
diff changeset
   580
            value:= BadTurn
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15713
diff changeset
   581
        // Rate attack
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15713
diff changeset
   582
        else if (t >= -timeLimit) and (EY <= cWaterLine) then
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15713
diff changeset
   583
            // radius intentionally set to 16 for shove because lower values don't work reliably
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15713
diff changeset
   584
            value:= RateShove(Me, EX, EY, 16, 0, trunc((abs(dX)+abs(dY))*20), dX, dY, afTrackFall)
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15713
diff changeset
   585
        else
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15713
diff changeset
   586
            value:= BadTurn;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   587
15723
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15713
diff changeset
   588
        if (value = 0) and (Targ.Kind = gtHedgehog) and (Targ.Score > 0) then
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15713
diff changeset
   589
            value := BadTurn;
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15713
diff changeset
   590
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15713
diff changeset
   591
        if (valueResult < value) or ((valueResult = value) and (Level = 1)) then
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   592
            begin
15723
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15713
diff changeset
   593
            ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random((Level - 1) * 12));
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15713
diff changeset
   594
            ap.Power:= trunc(sqrt(r) * cMaxPower) - random((Level - 1) * 22 + 1);
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   595
            ap.ExplX:= EX;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   596
            ap.ExplY:= EY;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   597
            valueResult:= value
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   598
            end;
15723
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15713
diff changeset
   599
        end
f8688e1bcc13 Teach AI how to use snowball
Wuzzy <Wuzzy2@mail.ru>
parents: 15713
diff changeset
   600
until rTime > 5050 - Level * 800;
4580
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   601
TestSnowball:= valueResult
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   602
end;
bd43d9ac6e04 add AI routine
nemo
parents: 4578
diff changeset
   603
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
   604
function TestMolotov(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
15635
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   605
const timeLimit = 50;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   606
      Density : real = 2.0;
15635
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   607
var Vx, Vy, r, meX, meY: real;
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   608
    rTime: LongInt;
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   609
    EX, EY: LongInt;
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   610
    valueResult: LongInt;
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   611
    targXWrap, x, y, dX, dY: real;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   612
    t: LongInt;
15635
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   613
    value, range: LongInt;
3018
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   614
begin
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
   615
Flags:= Flags; // avoid compiler hint
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   616
meX:= hwFloat2Float(Me^.X);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   617
meY:= hwFloat2Float(Me^.Y);
15635
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   618
ap.Time:= 0;
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   619
rTime:= 350;
3018
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   620
ap.ExplR:= 0;
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   621
if (WorldEdge = weWrap) then
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   622
    if (Targ.Point.X < meX) then
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   623
         targXWrap:= Targ.Point.X + (RightX-LeftX)
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   624
    else targXWrap:= Targ.Point.X - (RightX-LeftX);
15635
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   625
valueResult:= BadTurn;
3018
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   626
repeat
15635
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   627
    rTime:= rTime + 300 + Level * 50 + random(300);
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   628
    if (WorldEdge = weWrap) and (random(2)=0) then
15635
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   629
         Vx:= (targXWrap + AIrndSign(2) + AIrndOffset(Targ, Level) - meX) / rTime
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   630
    else
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   631
         Vx:= (Targ.Point.X + AIrndSign(2) + AIrndOffset(Targ, Level) - meX) / rTime;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   632
    if (GameFlags and gfMoreWind) <> 0 then
15711
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15709
diff changeset
   633
         Vx:= -(aiWindSpeed / Density) * rTime * 0.5 + Vx;
15712
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15711
diff changeset
   634
    Vy:= aiGravityf * rTime * 0.5 - (Targ.Point.Y + 1 - meY) / rTime;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   635
    r:= sqr(Vx) + sqr(Vy);
15635
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   636
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   637
    if not (r > 1) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   638
        begin
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   639
        x:= meX;
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   640
        y:= meY;
15635
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   641
        dX:= Vx;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   642
        dY:= -Vy;
15635
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   643
        t:= rTime;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   644
        repeat
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   645
            x:= CheckWrap(x);
15635
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   646
            x:= x + dX;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   647
            if (GameFlags and gfMoreWind) <> 0 then
15711
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15709
diff changeset
   648
                dX:= dX + aiWindSpeed / Density;
15635
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   649
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   650
            y:= y + dY;
15712
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15711
diff changeset
   651
            dY:= dY + aiGravityf;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   652
            dec(t)
15635
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   653
        until (((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 5)) or
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   654
               ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 5))) or (t < -timeLimit);
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   655
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   656
        EX:= trunc(x);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   657
        EY:= trunc(y);
15750
cc8882e46784 AI: Fix bad AI collision checks
Wuzzy <Wuzzy2@mail.ru>
parents: 15728
diff changeset
   658
        range:= Metric(trunc(meX), trunc(meY), EX, EY);
15635
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   659
15750
cc8882e46784 AI: Fix bad AI collision checks
Wuzzy <Wuzzy2@mail.ru>
parents: 15728
diff changeset
   660
        // Sanity check 1: Make sure we've hit a hedgehog or object
cc8882e46784 AI: Fix bad AI collision checks
Wuzzy <Wuzzy2@mail.ru>
parents: 15728
diff changeset
   661
        if not TestCollHogsOrObjects(EX, EY, 5) then
cc8882e46784 AI: Fix bad AI collision checks
Wuzzy <Wuzzy2@mail.ru>
parents: 15728
diff changeset
   662
            value:= BadTurn
cc8882e46784 AI: Fix bad AI collision checks
Wuzzy <Wuzzy2@mail.ru>
parents: 15728
diff changeset
   663
        // Sanity check 2: Make sure we're not too close to impact location
cc8882e46784 AI: Fix bad AI collision checks
Wuzzy <Wuzzy2@mail.ru>
parents: 15728
diff changeset
   664
        else if (range < 150) and (Level < 5) then
cc8882e46784 AI: Fix bad AI collision checks
Wuzzy <Wuzzy2@mail.ru>
parents: 15728
diff changeset
   665
            value:= BadTurn
cc8882e46784 AI: Fix bad AI collision checks
Wuzzy <Wuzzy2@mail.ru>
parents: 15728
diff changeset
   666
        // Sanity check 3: If impact location is close, above us and wind blows
15635
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   667
        // towards us, there's a risk of fire flying towards us, so fail in this case.
15750
cc8882e46784 AI: Fix bad AI collision checks
Wuzzy <Wuzzy2@mail.ru>
parents: 15728
diff changeset
   668
        else if (Level < 3) and (range <= 600) and (trunc(meY) >= EX) and
15711
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15709
diff changeset
   669
            (((ap.Angle < 0) and (aiWindSpeed > 0)) or ((ap.Angle > 0) and (aiWindSpeed < 0))) then
15750
cc8882e46784 AI: Fix bad AI collision checks
Wuzzy <Wuzzy2@mail.ru>
parents: 15728
diff changeset
   670
            value:= BadTurn
cc8882e46784 AI: Fix bad AI collision checks
Wuzzy <Wuzzy2@mail.ru>
parents: 15728
diff changeset
   671
        // Timeout
cc8882e46784 AI: Fix bad AI collision checks
Wuzzy <Wuzzy2@mail.ru>
parents: 15728
diff changeset
   672
        else if t < -timeLimit then
cc8882e46784 AI: Fix bad AI collision checks
Wuzzy <Wuzzy2@mail.ru>
parents: 15728
diff changeset
   673
            value:= BadTurn
15635
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   674
        else
15750
cc8882e46784 AI: Fix bad AI collision checks
Wuzzy <Wuzzy2@mail.ru>
parents: 15728
diff changeset
   675
        // Valid hit!
cc8882e46784 AI: Fix bad AI collision checks
Wuzzy <Wuzzy2@mail.ru>
parents: 15728
diff changeset
   676
            // Weapon does not actually explode, so this rating is an approximation
cc8882e46784 AI: Fix bad AI collision checks
Wuzzy <Wuzzy2@mail.ru>
parents: 15728
diff changeset
   677
            value:= RateExplosion(Me, EX, EY, 97); // average of 17 attempts, most good, but some failing spectacularly
15635
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   678
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   679
        if (value = 0) and (Targ.Kind = gtHedgehog) and (Targ.Score > 0) then
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   680
            value := BadTurn;
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   681
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   682
        if (valueResult < value) or ((valueResult = value) and (Level < 3)) then
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   683
            begin
15635
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   684
            ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random((Level - 1) * 9));
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   685
            ap.Power:= trunc(sqrt(r) * cMaxPower) - random((Level - 1) * 17 + 1);
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   686
            ap.ExplR:= 100;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   687
            ap.ExplX:= EX;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   688
            ap.ExplY:= EY;
15635
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   689
            valueResult:= value
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   690
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   691
        end
15635
39a353e8ef3d AI: Rewrite TestMolotov
Wuzzy <Wuzzy2@mail.ru>
parents: 15634
diff changeset
   692
until rTime > 5050 - Level * 800;
3018
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   693
TestMolotov:= valueResult
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   694
end;
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   695
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
   696
function TestGrenade(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   697
const tDelta = 24;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   698
      Density : real = 1.5;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   699
var Vx, Vy, r: real;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   700
    Score, EX, EY, valueResult: LongInt;
9145
6b51a32e48ed Fix more warnings (lol @ icegun "consts")
unc0rr
parents: 9137
diff changeset
   701
    TestTime: LongInt;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   702
    targXWrap, x, y, meX, meY, dX, dY: real;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   703
    t: LongInt;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   704
begin
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   705
valueResult:= BadTurn;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   706
TestTime:= 0;
15625
583080b0272b AI: Refactor bounce handling
Wuzzy <Wuzzy2@mail.ru>
parents: 15623
diff changeset
   707
ap.Bounce:= 0;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   708
ap.ExplR:= 0;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   709
meX:= hwFloat2Float(Me^.X);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   710
meY:= hwFloat2Float(Me^.Y);
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   711
if (WorldEdge = weWrap) then
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   712
    if (Targ.Point.X < meX) then
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   713
         targXWrap:= Targ.Point.X + (RightX-LeftX)
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   714
    else targXWrap:= Targ.Point.X - (RightX-LeftX);
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   715
repeat
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   716
    inc(TestTime, 1000);
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   717
    if (WorldEdge = weWrap) and (random(2)=0) then
14233
ca179b615c0b adding X offset seems to improve chance of drownings
nemo
parents: 14217
diff changeset
   718
         Vx:= (targXWrap + AIrndOffset(Targ, Level) - meX) / (TestTime + tDelta)
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   719
    else
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   720
         Vx:= (Targ.Point.X + AIrndOffset(Targ, Level) - meX) / (TestTime + tDelta);
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   721
    if (GameFlags and gfMoreWind) <> 0 then
15711
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15709
diff changeset
   722
         Vx:= -(aiWindSpeed / Density) * (TestTime + tDelta) * 0.5 + Vx;
15712
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15711
diff changeset
   723
    Vy:= aiGravityf * ((TestTime + tDelta) div 2) - (Targ.Point.Y - meY) / (TestTime + tDelta);
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   724
    r:= sqr(Vx) + sqr(Vy);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   725
    if not (r > 1) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   726
        begin
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   727
        x:= meX;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   728
        y:= meY;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   729
        dX:= Vx;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   730
        dY:= -Vy;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   731
        t:= TestTime;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   732
        repeat
13669
c6ee1b0b957f more wrapping
nemo
parents: 13668
diff changeset
   733
            x:= CheckWrap(x);
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   734
            x:= x + dX;
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   735
            if (GameFlags and gfMoreWind) <> 0 then
15711
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15709
diff changeset
   736
                dX:= dX + aiWindSpeed / Density;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   737
            y:= y + dY;
15712
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15711
diff changeset
   738
            dY:= dY + aiGravityf;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   739
            dec(t)
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   740
        until (((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 5)) or
8895
95177c18e38c Change collision detection with current hedgehog
jaree
parents: 8862
diff changeset
   741
               ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 5))) or (t = 0);
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   742
    EX:= trunc(x);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   743
    EY:= trunc(y);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   744
    if t < 50 then
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
   745
        if (Level = 1) and (Flags and amtest_NoTrackFall = 0) then
7161
21a9c70b2070 Name the flags for fall tracking and indicating whether the explosion erases terrain.
nemo
parents: 7154
diff changeset
   746
            Score:= RateExplosion(Me, EX, EY, 101, afTrackFall or afErasesLand)
6769
44ad49a3a126 Add drowning to grenade too, try some little optimisations
nemo
parents: 6767
diff changeset
   747
        else Score:= RateExplosion(Me, EX, EY, 101)
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   748
    else
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   749
        Score:= BadTurn;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   750
8013
5cbf6e4361f4 Various tweaks to recent AI change
unc0rr
parents: 7873
diff changeset
   751
    if (valueResult < Score) and (Score > 0) then
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   752
        begin
8903
b35752efd5df Reduce AI skills more on high Level values
unc0rr
parents: 8895
diff changeset
   753
        ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random(Level * 3));
b35752efd5df Reduce AI skills more on high Level values
unc0rr
parents: 8895
diff changeset
   754
        ap.Power:= trunc(sqrt(r) * cMaxPower) + AIrndSign(random(Level) * 20);
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   755
        ap.Time:= TestTime;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   756
        ap.ExplR:= 100;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   757
        ap.ExplX:= EX;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   758
        ap.ExplY:= EY;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   759
        valueResult:= Score
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   760
        end;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   761
    end
6772
13d13aefa4de small tweak. make drowning prefer higher health hogs
nemo
parents: 6771
diff changeset
   762
//until (Score > 204800) or (TestTime > 4000);
8903
b35752efd5df Reduce AI skills more on high Level values
unc0rr
parents: 8895
diff changeset
   763
until TestTime > 4500 - Level * 512;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   764
TestGrenade:= valueResult
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   765
end;
375
18012da67681 AI works properly
unc0rr
parents: 374
diff changeset
   766
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
   767
function TestClusterBomb(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   768
const tDelta = 24;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   769
      Density : real = 1.5;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   770
var Vx, Vy, r: real;
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   771
    Score, EX, EY, valueResult: LongInt;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   772
    TestTime: Longword;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   773
    x, y, dX, dY, meX, meY: real;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   774
    t: LongInt;
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   775
begin
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
   776
Flags:= Flags; // avoid compiler hint
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   777
valueResult:= BadTurn;
7441
5d64f59f2ca5 Better prediction of cluster, melon, and whip
unc0rr
parents: 7433
diff changeset
   778
TestTime:= 500;
15625
583080b0272b AI: Refactor bounce handling
Wuzzy <Wuzzy2@mail.ru>
parents: 15623
diff changeset
   779
ap.Bounce:= 0;
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   780
ap.ExplR:= 0;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   781
meX:= hwFloat2Float(Me^.X);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   782
meY:= hwFloat2Float(Me^.Y);
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   783
repeat
7441
5d64f59f2ca5 Better prediction of cluster, melon, and whip
unc0rr
parents: 7433
diff changeset
   784
    inc(TestTime, 900);
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   785
    if (GameFlags and gfMoreWind) <> 0 then
15711
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15709
diff changeset
   786
        Vx:= (-(aiWindSpeed / Density) * (TestTime + tDelta) * 0.5) + ((Targ.Point.X - meX) / (TestTime + tDelta))
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   787
    // Try to overshoot slightly, seems to pay slightly better dividends in terms of hitting cluster
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   788
    else if meX<Targ.Point.X then
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   789
        Vx:= ((Targ.Point.X+10) - meX) / (TestTime + tDelta)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   790
    else
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   791
        Vx:= ((Targ.Point.X-10) - meX) / (TestTime + tDelta);
15712
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15711
diff changeset
   792
    Vy:= aiGravityf * ((TestTime + tDelta) div 2) - ((Targ.Point.Y-50) - meY) / (TestTime + tDelta);
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   793
    r:= sqr(Vx)+sqr(Vy);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   794
    if not (r > 1) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   795
        begin
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   796
        x:= meX;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   797
        dX:= Vx;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   798
        y:= meY;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   799
        dY:= -Vy;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   800
        t:= TestTime;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   801
    repeat
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   802
        x:= x + dX;
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   803
        if (GameFlags and gfMoreWind) <> 0 then
15711
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15709
diff changeset
   804
            dX:= dX + aiWindSpeed / Density;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   805
        y:= y + dY;
15712
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15711
diff changeset
   806
        dY:= dY + aiGravityf;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   807
        dec(t)
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   808
    until (((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 5)) or
8895
95177c18e38c Change collision detection with current hedgehog
jaree
parents: 8862
diff changeset
   809
           ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 5))) or (t = 0);
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   810
    EX:= trunc(x);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   811
    EY:= trunc(y);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   812
    if t < 50 then
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   813
        Score:= RateExplosion(Me, EX, EY, 41)
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   814
    else
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   815
        Score:= BadTurn;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   816
8974
d360e97ce842 I don't see how rating these against others is useful, given the limited radius, and the cluster bomb thing just seems counterproductive. Anyway, this prevents AI from picking on barrels.
nemo
parents: 8971
diff changeset
   817
     if Score > 0 then
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   818
        begin
8903
b35752efd5df Reduce AI skills more on high Level values
unc0rr
parents: 8895
diff changeset
   819
        ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random(Level * 2));
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   820
        ap.Power:= trunc(sqrt(r) * cMaxPower) + AIrndSign(random(Level) * 15);
7441
5d64f59f2ca5 Better prediction of cluster, melon, and whip
unc0rr
parents: 7433
diff changeset
   821
        ap.Time:= TestTime div 1000 * 1000;
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   822
        ap.ExplR:= 90;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   823
        ap.ExplX:= EX;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   824
        ap.ExplY:= EY;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   825
        valueResult:= Score
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   826
        end;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   827
     end
7441
5d64f59f2ca5 Better prediction of cluster, melon, and whip
unc0rr
parents: 7433
diff changeset
   828
until (TestTime = 4100);
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   829
TestClusterBomb:= valueResult
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   830
end;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   831
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
   832
function TestWatermelon(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   833
const tDelta = 24;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   834
      Density : real = 2.0;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   835
var Vx, Vy, r: real;
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   836
    Score, EX, EY, valueResult: LongInt;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   837
    TestTime: Longword;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   838
    targXWrap, x, y, dX, dY, meX, meY: real;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   839
    t: LongInt;
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   840
begin
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
   841
Flags:= Flags; // avoid compiler hint
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   842
valueResult:= BadTurn;
7441
5d64f59f2ca5 Better prediction of cluster, melon, and whip
unc0rr
parents: 7433
diff changeset
   843
TestTime:= 500;
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   844
ap.ExplR:= 0;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   845
meX:= hwFloat2Float(Me^.X);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   846
meY:= hwFloat2Float(Me^.Y);
13671
7a31a292fa84 and melon for Mutant
nemo
parents: 13670
diff changeset
   847
if (WorldEdge = weWrap) then
7a31a292fa84 and melon for Mutant
nemo
parents: 13670
diff changeset
   848
    if (Targ.Point.X < meX) then
7a31a292fa84 and melon for Mutant
nemo
parents: 13670
diff changeset
   849
         targXWrap:= Targ.Point.X + (RightX-LeftX)
7a31a292fa84 and melon for Mutant
nemo
parents: 13670
diff changeset
   850
    else targXWrap:= Targ.Point.X - (RightX-LeftX);
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   851
repeat
7441
5d64f59f2ca5 Better prediction of cluster, melon, and whip
unc0rr
parents: 7433
diff changeset
   852
    inc(TestTime, 900);
13671
7a31a292fa84 and melon for Mutant
nemo
parents: 13670
diff changeset
   853
    if (WorldEdge = weWrap) and (random(2)=0) then
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   854
        Vx:= (targXWrap - meX) / (TestTime + tDelta)
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   855
    else
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   856
        Vx:= (Targ.Point.X - meX) / (TestTime + tDelta);
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   857
    if (GameFlags and gfMoreWind) <> 0 then
15711
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15709
diff changeset
   858
        Vx:= -(aiWindSpeed / Density) * (TestTime + tDelta) * 0.5 + Vx;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   859
15712
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15711
diff changeset
   860
    Vy:= aiGravityf * ((TestTime + tDelta) div 2) - ((Targ.Point.Y-50) - meY) / (TestTime + tDelta);
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   861
    r:= sqr(Vx)+sqr(Vy);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   862
    if not (r > 1) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   863
        begin
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   864
        x:= meX;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   865
        dX:= Vx;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   866
        y:= meY;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   867
        dY:= -Vy;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   868
        t:= TestTime;
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   869
        repeat
13671
7a31a292fa84 and melon for Mutant
nemo
parents: 13670
diff changeset
   870
            x:= CheckWrap(x);
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   871
            x:= x + dX;
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   872
            if (GameFlags and gfMoreWind) <> 0 then
15711
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15709
diff changeset
   873
                 dX:= dX + aiWindSpeed / Density;
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   874
            y:= y + dY;
15712
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15711
diff changeset
   875
            dY:= dY + aiGravityf;
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   876
            dec(t)
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   877
       until (((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 6)) or
8895
95177c18e38c Change collision detection with current hedgehog
jaree
parents: 8862
diff changeset
   878
               ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 6))) or (t = 0);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   879
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   880
        EX:= trunc(x);
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   881
        EY:= trunc(y);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   882
        if t < 50 then
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   883
            Score:= RateExplosion(Me, EX, EY, 200) + RateExplosion(Me, EX, EY + 120, 200)
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   884
        else
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   885
            Score:= BadTurn;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   886
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   887
        if valueResult < Score then
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   888
            begin
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   889
            ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random(Level));
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   890
            ap.Power:= trunc(sqrt(r) * cMaxPower) + AIrndSign(random(Level) * 15);
7441
5d64f59f2ca5 Better prediction of cluster, melon, and whip
unc0rr
parents: 7433
diff changeset
   891
            ap.Time:= TestTime div 1000 * 1000;
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   892
            ap.ExplR:= 300;
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   893
            ap.ExplX:= EX;
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   894
            ap.ExplY:= EY;
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   895
            valueResult:= Score
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   896
            end;
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   897
        end
7441
5d64f59f2ca5 Better prediction of cluster, melon, and whip
unc0rr
parents: 7433
diff changeset
   898
until (TestTime = 4100);
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   899
TestWatermelon:= valueResult
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   900
end;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   901
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   902
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   903
    function Solve(TX, TY, MX, MY: LongInt): LongWord;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   904
    var A, B, D, T: real;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   905
        C: LongInt;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   906
    begin
15712
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15711
diff changeset
   907
        A:= sqr(aiGravityf);
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15711
diff changeset
   908
        B:= - aiGravityf * (TY - MY) - 1;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   909
        C:= sqr(TY - MY) + sqr(TX - MX);
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   910
        D:= sqr(B) - A * C;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   911
        if D >= 0 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   912
            begin
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   913
            D:= sqrt(D) - B;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   914
            if D >= 0 then
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   915
                T:= sqrt(D * 2 / A)
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   916
            else
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   917
                T:= 0;
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   918
            Solve:= trunc(T)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   919
            end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   920
            else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   921
                Solve:= 0
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   922
    end;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   923
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
   924
function TestMortar(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   925
const Density : real = 1.0;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   926
var Vx, Vy: real;
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6894
diff changeset
   927
    Score, EX, EY: LongInt;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   928
    TestTime: Longword;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   929
    x, y, dX, dY, meX, meY: real;
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   930
begin
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
   931
Flags:= Flags; // avoid compiler hint
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   932
    TestMortar:= BadTurn;
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   933
    ap.ExplR:= 0;
7790
040fc517fece - Fix desyncs triggered by AI
unc0rr
parents: 7789
diff changeset
   934
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   935
    meX:= hwFloat2Float(Me^.X);
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   936
    meY:= hwFloat2Float(Me^.Y);
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   937
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   938
    if (Level > 2) then
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   939
        exit(BadTurn);
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   940
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   941
    TestTime:= Solve(Targ.Point.X, Targ.Point.Y, trunc(meX), trunc(meY));
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   942
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   943
    if TestTime = 0 then
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   944
        exit(BadTurn);
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   945
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   946
    Vx:= (Targ.Point.X - meX) / TestTime;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   947
    if (GameFlags and gfMoreWind) <> 0 then
15711
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15709
diff changeset
   948
        Vx:= -(aiWindSpeed / Density) * TestTime * 0.5 + Vx;
15712
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15711
diff changeset
   949
    Vy:= aiGravityf * (TestTime div 2) - (Targ.Point.Y - meY) / TestTime;
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   950
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   951
    x:= meX;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   952
    dX:= Vx;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   953
    y:= meY;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   954
    dY:= -Vy;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   955
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   956
    repeat
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   957
        x:= x + dX;
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
   958
        if (GameFlags and gfMoreWind) <> 0 then
15711
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15709
diff changeset
   959
            dX:= dX + aiWindSpeed / Density;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   960
        y:= y + dY;
15712
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15711
diff changeset
   961
        dY:= dY + aiGravityf;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   962
        EX:= trunc(x);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   963
        EY:= trunc(y);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   964
    until (((Me = CurrentHedgehog^.Gear) and TestColl(EX, EY, 4)) or
8895
95177c18e38c Change collision detection with current hedgehog
jaree
parents: 8862
diff changeset
   965
           ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, EX, EY, 4))) or (EY > cWaterLine);
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   966
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   967
    if (EY < cWaterLine) and (dY >= 0) then
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   968
        begin
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   969
        Score:= RateExplosion(Me, EX, EY, 91);
9005
15a6ed0bd074 Fix mortar's scoring
unc0rr
parents: 8998
diff changeset
   970
        if (Score = 0) then
15a6ed0bd074 Fix mortar's scoring
unc0rr
parents: 8998
diff changeset
   971
            if (dY > 0.15) and (Targ.Kind = gtHedgehog) and (Targ.Score > 0) then
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   972
                Score:= - abs(Targ.Point.Y - EY) div 32
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   973
            else
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   974
                Score:= BadTurn
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   975
        else if (Score < 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   976
            Score:= BadTurn
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   977
        end
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   978
    else
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   979
        Score:= BadTurn;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   980
8998
d38fb4158342 trying to prevent the AI from attacking barrels. feedback on this welcome.
nemo
parents: 8974
diff changeset
   981
    if Score > 0 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   982
        begin
6894
555a8d8db228 Some more progress with pas2c
unc0rr
parents: 6888
diff changeset
   983
        ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random(Level));
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   984
        ap.Power:= 1;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   985
        ap.ExplR:= 100;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   986
        ap.ExplX:= EX;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   987
        ap.ExplY:= EY;
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6894
diff changeset
   988
        TestMortar:= Score
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   989
        end;
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   990
end;
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   991
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
   992
function TestShotgun(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
1941
b1ef1f86148c Some AI tweaks by imcold
unc0rr
parents: 1854
diff changeset
   993
const
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   994
    MIN_RANGE =  80;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   995
    MAX_RANGE = 400;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   996
var Vx, Vy, x, y: real;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   997
    rx, ry, valueResult: LongInt;
1941
b1ef1f86148c Some AI tweaks by imcold
unc0rr
parents: 1854
diff changeset
   998
    range: integer;
375
18012da67681 AI works properly
unc0rr
parents: 374
diff changeset
   999
begin
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
  1000
Flags:= Flags; // avoid compiler hint
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6894
diff changeset
  1001
TestShotgun:= BadTurn;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1002
ap.ExplR:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1003
ap.Time:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1004
ap.Power:= 1;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1005
x:= hwFloat2Float(Me^.X);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1006
y:= hwFloat2Float(Me^.Y);
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1007
range:= Metric(trunc(x), trunc(y), Targ.Point.X, Targ.Point.Y);
15728
f2930fe1b6d0 AI: Laser sight removes upper range cap for shotgun
Wuzzy <Wuzzy2@mail.ru>
parents: 15724
diff changeset
  1008
// Range limits (laser sight can remove upper range limit)
f2930fe1b6d0 AI: Laser sight removes upper range cap for shotgun
Wuzzy <Wuzzy2@mail.ru>
parents: 15724
diff changeset
  1009
if (range < MIN_RANGE) or ((range > MAX_RANGE) and (not aiLaserSighting) and (Level >= 4))then
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
  1010
    exit(BadTurn);
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
  1011
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1012
Vx:= (Targ.Point.X - x) * 1 / 1024;
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1013
Vy:= (Targ.Point.Y - y) * 1 / 1024;
6894
555a8d8db228 Some more progress with pas2c
unc0rr
parents: 6888
diff changeset
  1014
ap.Angle:= DxDy2AttackAnglef(Vx, -Vy);
15637
250c778463f3 "Teach" AI hogs to be inaccurate with guns (and kamikaze)
Wuzzy <Wuzzy2@mail.ru>
parents: 15636
diff changeset
  1015
// Apply inaccuracy
15658
34c32a11203e Teach AI to use laser sight
Wuzzy <Wuzzy2@mail.ru>
parents: 15656
diff changeset
  1016
if (not aiLaserSighting) then
15688
10bcec19045c Fix pas2c breakage caused by superfluous "+"s added by 250c778463f3, d9c62f196fe0 and 92ce801d0681
sheepluva
parents: 15661
diff changeset
  1017
    inc(ap.Angle, AIrndSign(random((Level - 1) * 10)));
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
  1018
repeat
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1019
    x:= x + vX;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1020
    y:= y + vY;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1021
    rx:= trunc(x);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1022
    ry:= trunc(y);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1023
    if ((Me = CurrentHedgehog^.Gear) and TestColl(rx, ry, 2)) or
8895
95177c18e38c Change collision detection with current hedgehog
jaree
parents: 8862
diff changeset
  1024
        ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, rx, ry, 2)) then
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6894
diff changeset
  1025
    begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1026
        x:= x + vX * 8;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1027
        y:= y + vY * 8;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1028
        valueResult:= RateShotgun(Me, vX, vY, rx, ry);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1029
8998
d38fb4158342 trying to prevent the AI from attacking barrels. feedback on this welcome.
nemo
parents: 8974
diff changeset
  1030
        if (valueResult = 0) and (Targ.Kind = gtHedgehog) and (Targ.Score > 0) then
11476
c4e1d39acc56 Disable digging on solid land
nemo
parents: 11475
diff changeset
  1031
            begin
c4e1d39acc56 Disable digging on solid land
nemo
parents: 11475
diff changeset
  1032
            if GameFlags and gfSolidLand = 0 then
c4e1d39acc56 Disable digging on solid land
nemo
parents: 11475
diff changeset
  1033
                 valueResult:= 1024 - Metric(Targ.Point.X, Targ.Point.Y, rx, ry) div 64
c4e1d39acc56 Disable digging on solid land
nemo
parents: 11475
diff changeset
  1034
            else valueResult := BadTurn
c4e1d39acc56 Disable digging on solid land
nemo
parents: 11475
diff changeset
  1035
            end
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1036
        else
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6894
diff changeset
  1037
            dec(valueResult, Level * 4000);
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6894
diff changeset
  1038
        // 27/20 is reuse bonus
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
  1039
        exit(valueResult * 27 div 20)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1040
    end
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1041
until (Abs(Targ.Point.X - trunc(x)) + Abs(Targ.Point.Y - trunc(y)) < 4)
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1042
    or (x < 0)
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1043
    or (y < 0)
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1044
    or (trunc(x) > LAND_WIDTH)
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1045
    or (trunc(y) > LAND_HEIGHT);
4157
f8898d6cca6e Fix some warnings
unc0rr
parents: 3963
diff changeset
  1046
375
18012da67681 AI works properly
unc0rr
parents: 374
diff changeset
  1047
TestShotgun:= BadTurn
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
  1048
end;
438
04bcc3fb127a Fix AI using shotgun and Desert Eagle
unc0rr
parents: 434
diff changeset
  1049
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
  1050
function TestDesertEagle(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
8971
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8959
diff changeset
  1051
var Vx, Vy, x, y, t: real;
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
  1052
    d: Longword;
10097
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1053
    ix, iy, valueResult: LongInt;
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
  1054
begin
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
  1055
Flags:= Flags; // avoid compiler hint
8974
d360e97ce842 I don't see how rating these against others is useful, given the limited radius, and the cluster bomb thing just seems counterproductive. Anyway, this prevents AI from picking on barrels.
nemo
parents: 8971
diff changeset
  1056
if (Level > 4) or (Targ.Score < 0) or (Targ.Kind <> gtHedgehog) then exit(BadTurn);
3407
dcc129c4352e Engine:
smxx
parents: 3384
diff changeset
  1057
Level:= Level; // avoid compiler hint
8952
a6ee1e7310fb trying to make AI aware of mine/explosive break point. also remove redundant test.
nemo
parents: 8950
diff changeset
  1058
ap.ExplR:= 1;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1059
ap.Time:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1060
ap.Power:= 1;
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1061
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1062
x:= hwFloat2Float(Me^.X);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1063
y:= hwFloat2Float(Me^.Y);
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1064
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1065
if Abs(trunc(x) - Targ.Point.X) + Abs(trunc(y) - Targ.Point.Y) < 20 then
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
  1066
    exit(BadTurn);
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1067
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1068
t:= 2 / sqrt(sqr(Targ.Point.X - x)+sqr(Targ.Point.Y-y));
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1069
Vx:= (Targ.Point.X - x) * t;
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1070
Vy:= (Targ.Point.Y - y) * t;
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1071
ap.Angle:= DxDy2AttackAnglef(Vx, -Vy);
15637
250c778463f3 "Teach" AI hogs to be inaccurate with guns (and kamikaze)
Wuzzy <Wuzzy2@mail.ru>
parents: 15636
diff changeset
  1072
// Apply inaccuracy
15658
34c32a11203e Teach AI to use laser sight
Wuzzy <Wuzzy2@mail.ru>
parents: 15656
diff changeset
  1073
if (not aiLaserSighting) then
15688
10bcec19045c Fix pas2c breakage caused by superfluous "+"s added by 250c778463f3, d9c62f196fe0 and 92ce801d0681
sheepluva
parents: 15661
diff changeset
  1074
    inc(ap.Angle, AIrndSign(random((Level - 1) * 10)));
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1075
d:= 0;
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1076
10097
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1077
ix:= trunc(x);
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1078
iy:= trunc(y);
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1079
10097
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1080
if ((ix and LAND_WIDTH_MASK) = 0) and ((iy and LAND_HEIGHT_MASK) = 0) then
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1081
    repeat
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1082
        if Land[iy, ix] <> 0 then
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1083
            inc(d);
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1084
        x:= x + vX;
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1085
        y:= y + vY;
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1086
        ix:= trunc(x);
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1087
        iy:= trunc(y);
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1088
    until (Abs(Targ.Point.X - ix) + Abs(Targ.Point.Y - iy) < 5)
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1089
        or (x < 0)
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1090
        or (y < 0)
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1091
        or (ix >= LAND_WIDTH)
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1092
        or (iy >= LAND_HEIGHT)
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1093
        or (d > 48);
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1094
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
  1095
if Abs(Targ.Point.X - ix) + Abs(Targ.Point.Y - iy) < 5 then
9495
2fc346fadae3 - AI quickly shoots with desert eagle till hits the target
unc0rr
parents: 9145
diff changeset
  1096
    begin
2fc346fadae3 - AI quickly shoots with desert eagle till hits the target
unc0rr
parents: 9145
diff changeset
  1097
    ap.AttacksNum:= 1 + (d + 8) div 12;
2fc346fadae3 - AI quickly shoots with desert eagle till hits the target
unc0rr
parents: 9145
diff changeset
  1098
    valueResult:= RateShove(Me, Targ.Point.X, Targ.Point.Y, 1, 7, 20, vX*0.125, vY*0.125, afTrackFall) - ap.AttacksNum
2fc346fadae3 - AI quickly shoots with desert eagle till hits the target
unc0rr
parents: 9145
diff changeset
  1099
    end
2fc346fadae3 - AI quickly shoots with desert eagle till hits the target
unc0rr
parents: 9145
diff changeset
  1100
else
2fc346fadae3 - AI quickly shoots with desert eagle till hits the target
unc0rr
parents: 9145
diff changeset
  1101
    valueResult:= BadTurn;
2fc346fadae3 - AI quickly shoots with desert eagle till hits the target
unc0rr
parents: 9145
diff changeset
  1102
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1103
TestDesertEagle:= valueResult
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1104
end;
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1105
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1106
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
  1107
function TestSniperRifle(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
8971
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8959
diff changeset
  1108
var Vx, Vy, x, y, t, dmg: real;
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1109
    d: Longword;
9137
d987230b85ed fixed all engine compilation hints and notes (that I could see)
sheepluva
parents: 9080
diff changeset
  1110
    //fallDmg: LongInt;
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1111
begin
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
  1112
Flags:= Flags; // avoid compiler hint
8974
d360e97ce842 I don't see how rating these against others is useful, given the limited radius, and the cluster bomb thing just seems counterproductive. Anyway, this prevents AI from picking on barrels.
nemo
parents: 8971
diff changeset
  1113
if (Level > 3) or (Targ.Score < 0) or (Targ.Kind <> gtHedgehog) then exit(BadTurn);
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1114
Level:= Level; // avoid compiler hint
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1115
ap.ExplR:= 0;
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1116
ap.Time:= 0;
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1117
ap.Power:= 1;
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1118
x:= hwFloat2Float(Me^.X);
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1119
y:= hwFloat2Float(Me^.Y);
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1120
if Abs(trunc(x) - Targ.Point.X) + Abs(trunc(y) - Targ.Point.Y) < 40 then
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1121
    exit(BadTurn);
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1122
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1123
dmg:= sqrt(sqr(Targ.Point.X - x)+sqr(Targ.Point.Y-y));
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1124
t:= 1.5 / dmg;
7208
62e36dc45098 Ignore all objects for fall tracing with shove to avoid considering checkins as obstacles. many objects will get knocked by the kick anyway, so end result should be pretty good. Oh, and ditch the sniper rifle doubling.
nemo
parents: 7206
diff changeset
  1125
dmg:= dmg * 0.025; // div 40
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1126
Vx:= (Targ.Point.X - x) * t;
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1127
Vy:= (Targ.Point.Y - y) * t;
6894
555a8d8db228 Some more progress with pas2c
unc0rr
parents: 6888
diff changeset
  1128
ap.Angle:= DxDy2AttackAnglef(Vx, -Vy);
15637
250c778463f3 "Teach" AI hogs to be inaccurate with guns (and kamikaze)
Wuzzy <Wuzzy2@mail.ru>
parents: 15636
diff changeset
  1129
// Apply inaccuracy
15688
10bcec19045c Fix pas2c breakage caused by superfluous "+"s added by 250c778463f3, d9c62f196fe0 and 92ce801d0681
sheepluva
parents: 15661
diff changeset
  1130
inc(ap.Angle, AIrndSign(random((Level - 1) * 5)));
15637
250c778463f3 "Teach" AI hogs to be inaccurate with guns (and kamikaze)
Wuzzy <Wuzzy2@mail.ru>
parents: 15636
diff changeset
  1131
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
  1132
d:= 0;
1941
b1ef1f86148c Some AI tweaks by imcold
unc0rr
parents: 1854
diff changeset
  1133
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
  1134
repeat
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1135
    x:= x + vX;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1136
    y:= y + vY;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1137
    if ((trunc(x) and LAND_WIDTH_MASK) = 0)and((trunc(y) and LAND_HEIGHT_MASK) = 0)
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1138
    and (Land[trunc(y), trunc(x)] <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1139
        inc(d);
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1140
until (Abs(Targ.Point.X - trunc(x)) + Abs(Targ.Point.Y - trunc(y)) < 4)
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1141
    or (x < 0)
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1142
    or (y < 0)
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1143
    or (trunc(x) > LAND_WIDTH)
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1144
    or (trunc(y) > LAND_HEIGHT)
7873
266fe9f1e5a9 Improve TestSniperRifle a bit
unc0rr
parents: 7790
diff changeset
  1145
    or (d > 22);
1941
b1ef1f86148c Some AI tweaks by imcold
unc0rr
parents: 1854
diff changeset
  1146
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1147
if Abs(Targ.Point.X - trunc(x)) + Abs(Targ.Point.Y - trunc(y)) < 4 then
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1148
     TestSniperRifle:= RateShove(Me, Targ.Point.X, Targ.Point.Y, 1, trunc(dmg), 20, vX*0.166, vY*0.166, afTrackFall)
8952
a6ee1e7310fb trying to make AI aware of mine/explosive break point. also remove redundant test.
nemo
parents: 8950
diff changeset
  1149
else TestSniperRifle:= BadTurn;
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
  1150
end;
438
04bcc3fb127a Fix AI using shotgun and Desert Eagle
unc0rr
parents: 434
diff changeset
  1151
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
  1152
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
  1153
function TestBaseballBat(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1154
var valueResult, a, v1, v2: LongInt;
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1155
    x, y, trackFall: LongInt;
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1156
    dx, dy: real;
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  1157
begin
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
  1158
Flags:= Flags; // avoid compiler hint
7716
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1159
    Targ:= Targ; // avoid compiler hint
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1160
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1161
    if Level < 3 then trackFall:= afTrackFall
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8013
diff changeset
  1162
        else trackFall:= 0;
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1163
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1164
    ap.ExplR:= 0;
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1165
    ap.Time:= 0;
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1166
    ap.Power:= 1;
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1167
    x:= hwRound(Me^.X);
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1168
    y:= hwRound(Me^.Y);
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1169
7424
fe0f07667f24 Prefer to bat enemy away dealing the same amount of damage
unc0rr
parents: 7416
diff changeset
  1170
    a:= cMaxAngle div 2;
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1171
    valueResult:= 0;
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1172
7424
fe0f07667f24 Prefer to bat enemy away dealing the same amount of damage
unc0rr
parents: 7416
diff changeset
  1173
    while a >= 0 do
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1174
        begin
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1175
        dx:= sin(a / cMaxAngle * pi) * 0.5;
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1176
        dy:= cos(a / cMaxAngle * pi) * 0.5;
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 409
diff changeset
  1177
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1178
        v1:= RateShove(Me, x - 10, y + 2
7427
48f9d53c844a Adjust firepunch and bat consts yet again
unc0rr
parents: 7424
diff changeset
  1179
                , 32, 30, 115
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1180
                , -dx, -dy, trackFall);
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1181
        v2:= RateShove(Me, x + 10, y + 2
7427
48f9d53c844a Adjust firepunch and bat consts yet again
unc0rr
parents: 7424
diff changeset
  1182
                , 32, 30, 115
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1183
                , dx, -dy, trackFall);
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1184
        if (v1 > valueResult) or (v2 > valueResult) then
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1185
            if (v2 > v1)
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1186
                or {don't encourage turning for no gain}((v2 = v1) and (not Me^.dX.isNegative)) then
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1187
                begin
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1188
                ap.Angle:= a;
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1189
                valueResult:= v2
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1190
                end
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1191
            else
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1192
                begin
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1193
                ap.Angle:= -a;
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1194
                valueResult:= v1
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1195
                end;
6770
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
  1196
7424
fe0f07667f24 Prefer to bat enemy away dealing the same amount of damage
unc0rr
parents: 7416
diff changeset
  1197
        a:= a - 15 - random(cMaxAngle div 16)
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1198
        end;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1199
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1200
    if valueResult <= 0 then
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1201
        valueResult:= BadTurn;
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1202
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
  1203
    TestBaseballBat:= valueResult;
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  1204
end;
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  1205
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
  1206
function TestFirePunch(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1207
var valueResult, v1, v2, i: LongInt;
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1208
    x, y, trackFall: LongInt;
82
2f4f3236cccc - New fort
unc0rr
parents: 80
diff changeset
  1209
begin
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
  1210
Flags:= Flags; // avoid compiler hint
7716
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1211
    Targ:= Targ; // avoid compiler hint
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1212
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1213
    if Level = 1 then trackFall:= afTrackFall
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1214
    else trackFall:= 0;
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1215
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1216
    ap.ExplR:= 0;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1217
    ap.Time:= 0;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1218
    ap.Power:= 1;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1219
    x:= hwRound(Me^.X);
7427
48f9d53c844a Adjust firepunch and bat consts yet again
unc0rr
parents: 7424
diff changeset
  1220
    y:= hwRound(Me^.Y) + 4;
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1221
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1222
    v1:= 0;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1223
    for i:= 0 to 8 do
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1224
        begin
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1225
        v1:= v1 + RateShove(Me, x - 5, y - 10 * i
7427
48f9d53c844a Adjust firepunch and bat consts yet again
unc0rr
parents: 7424
diff changeset
  1226
                , 19, 30, 40
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1227
                , -0.45, -0.9, trackFall or afSetSkip);
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1228
        end;
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1229
    v1:= v1 + RateShove(Me, x - 5, y - 90
7427
48f9d53c844a Adjust firepunch and bat consts yet again
unc0rr
parents: 7424
diff changeset
  1230
            , 19, 30, 40
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1231
            , -0.45, -0.9, trackFall);
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1232
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 409
diff changeset
  1233
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1234
    // now try opposite direction
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1235
    v2:= 0;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1236
    for i:= 0 to 8 do
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1237
        begin
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1238
        v2:= v2 + RateShove(Me, x + 5, y - 10 * i
7427
48f9d53c844a Adjust firepunch and bat consts yet again
unc0rr
parents: 7424
diff changeset
  1239
                , 19, 30, 40
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1240
                , 0.45, -0.9, trackFall or afSetSkip);
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1241
        end;
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1242
    v2:= v2 + RateShove(Me, x + 5, y - 90
7427
48f9d53c844a Adjust firepunch and bat consts yet again
unc0rr
parents: 7424
diff changeset
  1243
            , 19, 30, 40
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1244
            , 0.45, -0.9, trackFall);
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1245
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1246
    if (v2 > v1)
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1247
        or {don't encourage turning for no gain}((v2 = v1) and (not Me^.dX.isNegative)) then
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1248
        begin
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1249
        ap.Angle:= 1;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1250
        valueResult:= v2
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1251
        end
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1252
    else
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1253
        begin
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1254
        ap.Angle:= -1;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1255
        valueResult:= v1
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1256
        end;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1257
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1258
    if valueResult <= 0 then
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1259
        valueResult:= BadTurn;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1260
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1261
    TestFirePunch:= valueResult;
82
2f4f3236cccc - New fort
unc0rr
parents: 80
diff changeset
  1262
end;
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 409
diff changeset
  1263
7178
c61cfc9eb29d Don't make unnecessary calls to TestWhip, TestFirePunch, TestBaseballBat and TestHammer functions as they have no need to take Targ parameter into account and thus may only be called once per position
unc0rr
parents: 7161
diff changeset
  1264
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
  1265
function TestWhip(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
7154
56e329edf4b8 Improve TestWhip
unc0rr
parents: 7134
diff changeset
  1266
var valueResult, v1, v2: LongInt;
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1267
    x, y, trackFall: LongInt;
6770
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
  1268
begin
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
  1269
Flags:= Flags; // avoid compiler hint
7716
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1270
    Targ:= Targ; // avoid compiler hint
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1271
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1272
    if Level = 1 then trackFall:= afTrackFall
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1273
    else trackFall:= 0;
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1274
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1275
    ap.ExplR:= 0;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1276
    ap.Time:= 0;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1277
    ap.Power:= 1;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1278
    x:= hwRound(Me^.X);
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1279
    y:= hwRound(Me^.Y);
7154
56e329edf4b8 Improve TestWhip
unc0rr
parents: 7134
diff changeset
  1280
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1281
    // check left direction
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1282
    {first RateShove checks farthermost of two whip's AmmoShove attacks
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1283
    to encourage distant attacks (damaged hog is excluded from view of second
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1284
    RateShove call)}
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1285
    v1:= RateShove(Me, x - 13, y
7210
2ff30b79d2b0 - Adjust some consts so whip and firepunch work perfectly
unc0rr
parents: 7208
diff changeset
  1286
            , 30, 30, 25
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1287
            , -1, -0.8, trackFall or afSetSkip);
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1288
    v1:= v1 +
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1289
        RateShove(Me, x - 2, y
7210
2ff30b79d2b0 - Adjust some consts so whip and firepunch work perfectly
unc0rr
parents: 7208
diff changeset
  1290
            , 30, 30, 25
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1291
            , -1, -0.8, trackFall);
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1292
    // now try opposite direction
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1293
    v2:= RateShove(Me, x + 13, y
7210
2ff30b79d2b0 - Adjust some consts so whip and firepunch work perfectly
unc0rr
parents: 7208
diff changeset
  1294
            , 30, 30, 25
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1295
            , 1, -0.8, trackFall or afSetSkip);
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1296
    v2:= v2 +
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1297
        RateShove(Me, x + 2, y
7210
2ff30b79d2b0 - Adjust some consts so whip and firepunch work perfectly
unc0rr
parents: 7208
diff changeset
  1298
            , 30, 30, 25
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
  1299
            , 1, -0.8, trackFall);
7154
56e329edf4b8 Improve TestWhip
unc0rr
parents: 7134
diff changeset
  1300
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1301
    if (v2 > v1)
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1302
        or {don't encourage turning for no gain}((v2 = v1) and (not Me^.dX.isNegative)) then
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1303
        begin
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1304
        ap.Angle:= 1;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1305
        valueResult:= v2
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1306
        end
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1307
    else
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1308
        begin
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1309
        ap.Angle:= -1;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1310
        valueResult:= v1
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1311
        end;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1312
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1313
    if valueResult <= 0 then
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1314
        valueResult:= BadTurn
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1315
    else
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1316
        inc(valueResult);
6770
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
  1317
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
  1318
    TestWhip:= valueResult;
6770
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
  1319
end;
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
  1320
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
  1321
function TestKamikaze(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1322
const step = 8;
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1323
var valueResult, i, v, tx: LongInt;
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1324
    trackFall: LongInt;
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1325
    t, d, x, y, dx, dy, cx: real;
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1326
begin
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
  1327
Flags:= Flags; // avoid compiler hint
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1328
    ap.ExplR:= 0;
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1329
    ap.Time:= 0;
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1330
    ap.Power:= 1;
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1331
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1332
    if Level = 1 then
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1333
        trackFall:= afTrackFall
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1334
    else if Level = 2 then
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1335
        trackFall:= 0
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1336
    else
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1337
        exit(BadTurn);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1338
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1339
    valueResult:= 0;
7486
nemo
parents: 7474
diff changeset
  1340
    v:= 0;
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1341
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1342
    x:= hwFloat2Float(Me^.X);
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1343
    y:= hwFloat2Float(Me^.Y);
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1344
    d:= sqrt(sqr(Targ.Point.X - x) + sqr(Targ.Point.Y - y));
7486
nemo
parents: 7474
diff changeset
  1345
    if d < 10 then
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1346
        begin
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1347
        dx:= 0;
14568
90893b397933 Fix dy hardcoded value in kamikaze test
unc0rr
parents: 14567
diff changeset
  1348
        dy:= step;
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1349
        ap.Angle:= 2048
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1350
        end
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1351
    else
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1352
        begin
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1353
        t:= step / d;
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1354
        dx:= (Targ.Point.X - x) * t;
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1355
        dy:= (Targ.Point.Y - y) * t;
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1356
15638
5a949495ee29 Add missing semicolon (oops!)
Wuzzy <Wuzzy2@mail.ru>
parents: 15637
diff changeset
  1357
        ap.Angle:= DxDy2AttackAnglef(dx, -dy);
15637
250c778463f3 "Teach" AI hogs to be inaccurate with guns (and kamikaze)
Wuzzy <Wuzzy2@mail.ru>
parents: 15636
diff changeset
  1358
        // Apply inaccuracy
15658
34c32a11203e Teach AI to use laser sight
Wuzzy <Wuzzy2@mail.ru>
parents: 15656
diff changeset
  1359
        if (not aiLaserSighting) then
15688
10bcec19045c Fix pas2c breakage caused by superfluous "+"s added by 250c778463f3, d9c62f196fe0 and 92ce801d0681
sheepluva
parents: 15661
diff changeset
  1360
            inc(ap.Angle, AIrndSign(random((Level - 1) * 10)));
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1361
        end;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1362
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1363
    if dx >= 0 then cx:= 0.45 else cx:= -0.45;
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1364
14567
7e4862823649 Fix broken kamikaze logic when target position is close to attacker
unc0rr
parents: 14248
diff changeset
  1365
    for i:= 1 to 512 div step - 2 do
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1366
        begin
14567
7e4862823649 Fix broken kamikaze logic when target position is close to attacker
unc0rr
parents: 14248
diff changeset
  1367
        x:= x + dx;
7e4862823649 Fix broken kamikaze logic when target position is close to attacker
unc0rr
parents: 14248
diff changeset
  1368
        y:= y + dy;
7e4862823649 Fix broken kamikaze logic when target position is close to attacker
unc0rr
parents: 14248
diff changeset
  1369
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1370
        valueResult:= valueResult +
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1371
            RateShove(Me, trunc(x), trunc(y)
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1372
                , 30, 30, 25
15631
308930fe5f4a AI: Remove own gear from explosion/shove checks in kami/piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15630
diff changeset
  1373
                , cx, -0.9, trackFall or afSetSkip or afIgnoreMe);
14567
7e4862823649 Fix broken kamikaze logic when target position is close to attacker
unc0rr
parents: 14248
diff changeset
  1374
        end;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1375
14567
7e4862823649 Fix broken kamikaze logic when target position is close to attacker
unc0rr
parents: 14248
diff changeset
  1376
    if (d < 10) and (dx = 0) then
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1377
        begin
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1378
        x:= hwFloat2Float(Me^.X);
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1379
        y:= hwFloat2Float(Me^.Y);
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1380
        tx:= trunc(x);
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1381
        v:= RateShove(Me, tx, trunc(y)
7486
nemo
parents: 7474
diff changeset
  1382
                , 30, 30, 25
15631
308930fe5f4a AI: Remove own gear from explosion/shove checks in kami/piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15630
diff changeset
  1383
                , -cx, -0.9, trackFall or afIgnoreMe);
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1384
        for i:= 1 to 512 div step - 2 do
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1385
            begin
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1386
            y:= y + dy;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1387
            v:= v +
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1388
                RateShove(Me, tx, trunc(y)
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1389
                    , 30, 30, 25
15631
308930fe5f4a AI: Remove own gear from explosion/shove checks in kami/piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15630
diff changeset
  1390
                    , -cx, -0.9, trackFall or afSetSkip or afIgnoreMe);
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1391
            end
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1392
        end;
14567
7e4862823649 Fix broken kamikaze logic when target position is close to attacker
unc0rr
parents: 14248
diff changeset
  1393
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1394
    if v > valueResult then
14567
7e4862823649 Fix broken kamikaze logic when target position is close to attacker
unc0rr
parents: 14248
diff changeset
  1395
    begin
7e4862823649 Fix broken kamikaze logic when target position is close to attacker
unc0rr
parents: 14248
diff changeset
  1396
        cx:= -cx;
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1397
        ap.Angle:= -2048;
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1398
        valueResult:= v
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1399
        end;
7716
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1400
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1401
    v:= RateShove(Me, trunc(x), trunc(y)
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1402
            , 30, 30, 25
15631
308930fe5f4a AI: Remove own gear from explosion/shove checks in kami/piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15630
diff changeset
  1403
            , cx, -0.9, trackFall or afIgnoreMe);
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1404
    valueResult:= valueResult + v - KillScore * friendlyfactor div 100 * 1024;
7716
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1405
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1406
    if v < 65536 then
15631
308930fe5f4a AI: Remove own gear from explosion/shove checks in kami/piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15630
diff changeset
  1407
        inc(valueResult, RateExplosion(Me, trunc(x), trunc(y), 30, afIgnoreMe));
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1408
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1409
    TestKamikaze:= valueResult;
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1410
end;
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1411
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
  1412
function TestHammer(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
5645
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1413
var rate: LongInt;
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1414
begin
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
  1415
Flags:= Flags; // avoid compiler hint
5645
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1416
Level:= Level; // avoid compiler hint
7716
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1417
Targ:= Targ;
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1418
5645
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1419
ap.ExplR:= 0;
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1420
ap.Time:= 0;
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1421
ap.Power:= 1;
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1422
ap.Angle:= 0;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1423
7178
c61cfc9eb29d Don't make unnecessary calls to TestWhip, TestFirePunch, TestBaseballBat and TestHammer functions as they have no need to take Targ parameter into account and thus may only be called once per position
unc0rr
parents: 7161
diff changeset
  1424
rate:= RateHammer(Me);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1425
if rate = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1426
    rate:= BadTurn;
5645
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1427
TestHammer:= rate;
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1428
end;
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1429
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
  1430
function TestAirAttack(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
556
49675457d76e Bots aims not directly at the center of enemy hedgehog
unc0rr
parents: 554
diff changeset
  1431
const cShift = 4;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
  1432
      Density : real = 2.0;
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
  1433
var bombsSpeed, X, Y, dX, dY: real;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1434
    b: array[0..9] of boolean;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1435
    dmg: array[0..9] of LongInt;
15700
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1436
    fexit, firstHit: boolean;
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1437
    i, t, valueResult, targetY: LongInt;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1438
begin
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
  1439
Flags:= Flags; // avoid compiler hint
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1440
ap.ExplR:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1441
ap.Time:= 0;
15724
0436ea41ece5 AI: Don't use airstrikes if negative gravity
Wuzzy <Wuzzy2@mail.ru>
parents: 15723
diff changeset
  1442
if (Level > 3) or (aiGravityf <= 0) then
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
  1443
    exit(BadTurn);
554
4f83b3de17c7 Only bots of 1-3 level use AirAttack weapon
unc0rr
parents: 543
diff changeset
  1444
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
  1445
ap.Angle:= 0;
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1446
ap.AttackPutX:= Targ.Point.X;
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1447
ap.AttackPutY:= Targ.Point.Y;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1448
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1449
bombsSpeed:= hwFloat2Float(cBombsSpeed);
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1450
X:= Targ.Point.X - 135 - cShift; // hh center - cShift
15712
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15711
diff changeset
  1451
X:= X - bombsSpeed * sqrt(((Targ.Point.Y + 128) * 2) / aiGravityf);
15698
6de74494b8a5 AI: Fix starting height of airborne attacks
Wuzzy <Wuzzy2@mail.ru>
parents: 15697
diff changeset
  1452
Y:= topY - 300;
15697
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1453
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
  1454
dX:= bombsSpeed;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1455
dY:= 0;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1456
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1457
for i:= 0 to 9 do
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1458
    begin
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1459
    b[i]:= true;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1460
    dmg[i]:= 0
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1461
    end;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
  1462
valueResult:= 0;
15700
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1463
firstHit:= false;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1464
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1465
repeat
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
  1466
    X:= X + dX;
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
  1467
    if (GameFlags and gfMoreWind) <> 0 then
15711
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15709
diff changeset
  1468
        dX:= dX + aiWindSpeed / Density;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1469
    Y:= Y + dY;
15712
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15711
diff changeset
  1470
    dY:= dY + aiGravityf;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1471
    fexit:= true;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1472
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1473
    for i:= 0 to 9 do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1474
        if b[i] then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1475
            begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1476
            fexit:= false;
6992
b8f3d8991e92 marked a couple of functions as inline
koda
parents: 6990
diff changeset
  1477
            if TestColl(trunc(X) + LongWord(i * 30), trunc(Y), 4) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1478
                begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1479
                b[i]:= false;
15702
3224d0d970ac Teach top AI level to track falling with airstrikes
Wuzzy <Wuzzy2@mail.ru>
parents: 15701
diff changeset
  1480
                if Level = 1 then
3224d0d970ac Teach top AI level to track falling with airstrikes
Wuzzy <Wuzzy2@mail.ru>
parents: 15701
diff changeset
  1481
                    dmg[i]:= RateExplosion(Me, trunc(X) + LongWord(i * 30), trunc(Y), 58, afTrackFall or afErasesLand)
3224d0d970ac Teach top AI level to track falling with airstrikes
Wuzzy <Wuzzy2@mail.ru>
parents: 15701
diff changeset
  1482
                else
3224d0d970ac Teach top AI level to track falling with airstrikes
Wuzzy <Wuzzy2@mail.ru>
parents: 15701
diff changeset
  1483
                    dmg[i]:= RateExplosion(Me, trunc(X) + LongWord(i * 30), trunc(Y), 58);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1484
                // 58 (instead of 60) for better prediction (hh moves after explosion of one of the rockets)
15700
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1485
                if (not firstHit) then
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1486
                    begin
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1487
                    firstHit:= true;
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1488
                    // remember Y of first hit, used for target pos
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1489
                    targetY:= trunc(Y);
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1490
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1491
                end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1492
            end;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1493
until fexit or (Y > cWaterLine);
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1494
13478
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13469
diff changeset
  1495
for i:= 0 to 5 do
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13469
diff changeset
  1496
    if dmg[i] <> BadTurn then
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13469
diff changeset
  1497
        inc(valueResult, dmg[i]);
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
  1498
t:= valueResult;
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1499
ap.AttackPutX:= Targ.Point.X - 60;
15700
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1500
if firstHit then
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1501
    // this is not strictly neccessry, it's just to make sure
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1502
    // the X is on the height of the first hit
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1503
    ap.AttackPutY:= targetY;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1504
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1505
for i:= 0 to 3 do
13478
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13469
diff changeset
  1506
    if dmg[i] <> BadTurn then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1507
        begin
13478
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13469
diff changeset
  1508
        dec(t, dmg[i]);
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13469
diff changeset
  1509
        inc(t, dmg[i + 6]);
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13469
diff changeset
  1510
        if t > valueResult then
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13469
diff changeset
  1511
            begin
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13469
diff changeset
  1512
            valueResult:= t;
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13469
diff changeset
  1513
            ap.AttackPutX:= Targ.Point.X - 30 - cShift + i * 30
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13469
diff changeset
  1514
            end
d3209e0caf12 Fix aihDoesntMatter still being attacked with air attack
Wuzzy <Wuzzy2@mail.ru>
parents: 13469
diff changeset
  1515
        end;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1516
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1517
if valueResult <= 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1518
    valueResult:= BadTurn;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
  1519
TestAirAttack:= valueResult;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1520
end;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1521
15707
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15702
diff changeset
  1522
function TestResurrector(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15702
diff changeset
  1523
var rate, heal: LongInt;
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15702
diff changeset
  1524
begin
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15702
diff changeset
  1525
Flags:= Flags; // avoid compiler hint
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15702
diff changeset
  1526
Targ:= Targ;
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15702
diff changeset
  1527
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15702
diff changeset
  1528
if (Level = 5) then
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15702
diff changeset
  1529
    exit(BadTurn);
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15702
diff changeset
  1530
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15702
diff changeset
  1531
if (Me^.Health <= 1) then
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15702
diff changeset
  1532
    exit(BadTurn);
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15702
diff changeset
  1533
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15702
diff changeset
  1534
if (Level <= 2) and (Me^.Hedgehog^.Effects[hePoisoned] > 0) then
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15702
diff changeset
  1535
    // Sacrifice almost all health if poisoned
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15702
diff changeset
  1536
    heal:= Me^.Health - 1
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15702
diff changeset
  1537
else
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15702
diff changeset
  1538
    // Sacrifice up to 10% of own health
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15702
diff changeset
  1539
    heal:= (Me^.Health div 10);
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15702
diff changeset
  1540
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15702
diff changeset
  1541
ap.ExplR:= 0;
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15702
diff changeset
  1542
ap.Time:= 0;
15708
034955e721a1 AI: Teach how to use resurrector fast
Wuzzy <Wuzzy2@mail.ru>
parents: 15707
diff changeset
  1543
if (Level >= 4) then
034955e721a1 AI: Teach how to use resurrector fast
Wuzzy <Wuzzy2@mail.ru>
parents: 15707
diff changeset
  1544
    // slow resurrect
034955e721a1 AI: Teach how to use resurrector fast
Wuzzy <Wuzzy2@mail.ru>
parents: 15707
diff changeset
  1545
    ap.Power:= max(512 * heal - 512, 10)
15707
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15702
diff changeset
  1546
else
15708
034955e721a1 AI: Teach how to use resurrector fast
Wuzzy <Wuzzy2@mail.ru>
parents: 15707
diff changeset
  1547
    // fast resurrect
034955e721a1 AI: Teach how to use resurrector fast
Wuzzy <Wuzzy2@mail.ru>
parents: 15707
diff changeset
  1548
    ap.Power:= max(16 * heal - 16, 10);
034955e721a1 AI: Teach how to use resurrector fast
Wuzzy <Wuzzy2@mail.ru>
parents: 15707
diff changeset
  1549
034955e721a1 AI: Teach how to use resurrector fast
Wuzzy <Wuzzy2@mail.ru>
parents: 15707
diff changeset
  1550
// Time limit
15709
326b024a24e3 Fix typo
Wuzzy <Wuzzy2@mail.ru>
parents: 15708
diff changeset
  1551
ap.Power:= min(ap.Power, 5000);
15708
034955e721a1 AI: Teach how to use resurrector fast
Wuzzy <Wuzzy2@mail.ru>
parents: 15707
diff changeset
  1552
15707
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15702
diff changeset
  1553
ap.Angle:= 0;
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15702
diff changeset
  1554
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15702
diff changeset
  1555
rate:= RateResurrector(Me);
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15702
diff changeset
  1556
if rate <= 0 then
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15702
diff changeset
  1557
    rate:= BadTurn;
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15702
diff changeset
  1558
TestResurrector:= rate;
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15702
diff changeset
  1559
end;
78e383fff605 Teach AI how to use resurrector
Wuzzy <Wuzzy2@mail.ru>
parents: 15702
diff changeset
  1560
15626
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1561
function TestDrillStrike(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1562
const cShift = 4;
15697
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1563
      Density : real = 1.0;
15626
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1564
var bombsSpeed, X, Y, dX, dY, drillX, drillY: real;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1565
    t2: real;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1566
    dmg: array[0..9] of LongInt;
15700
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1567
    collided, drilling, timerRuns, firstHit: boolean;
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1568
    i, t, value, valueResult, attackTime, drillTimer, targetX, targetY: LongInt;
15626
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1569
begin
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1570
Flags:= Flags; // avoid compiler hint
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1571
ap.ExplR:= 0;
15724
0436ea41ece5 AI: Don't use airstrikes if negative gravity
Wuzzy <Wuzzy2@mail.ru>
parents: 15723
diff changeset
  1572
if (Level > 3) or (aiGravityf <= 0) then
15626
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1573
    exit(BadTurn);
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1574
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1575
ap.Angle:= 0;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1576
targetX:= Targ.Point.X;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1577
ap.AttackPutY:= Targ.Point.Y;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1578
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1579
bombsSpeed:= hwFloat2Float(cBombsSpeed);
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1580
X:= Targ.Point.X - 135 - cShift; // hh center - cShift
15712
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15711
diff changeset
  1581
X:= X - bombsSpeed * sqrt(((Targ.Point.Y + 128) * 2) / aiGravityf);
15698
6de74494b8a5 AI: Fix starting height of airborne attacks
Wuzzy <Wuzzy2@mail.ru>
parents: 15697
diff changeset
  1582
Y:= topY - 300;
15626
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1583
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1584
valueResult:= 0;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1585
15697
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1586
attackTime:= 6000;
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1587
while attackTime >= 0 do
15626
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1588
    begin
15697
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1589
    dec(attackTime, 1000);
15626
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1590
    value:= 0;
15700
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1591
    firstHit:= false;
15626
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1592
    for i:= 0 to 9 do
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1593
        begin
15697
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1594
        dmg[i]:= 0;
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1595
        drillX:= trunc(X) + LongWord(i * 30);
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1596
        drillY:= trunc(Y);
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1597
        dX:= bombsSpeed;
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1598
        dY:= 0;
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1599
        collided:= false;
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1600
        drilling:= false;
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1601
        timerRuns:= false;
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1602
        drillTimer := attackTime;
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1603
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1604
        repeat
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1605
            // Simulate in-air movement
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1606
            drillX:= drillX + dX;
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1607
            drillY:= drillY + dY;
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1608
            if (GameFlags and gfMoreWind) <> 0 then
15711
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15709
diff changeset
  1609
                dX:= dX + aiWindSpeed / Density;
15712
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15711
diff changeset
  1610
            dY:= dY + aiGravityf;
15697
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1611
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1612
            if timerRuns then
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1613
                dec(drillTimer);
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1614
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1615
            // Collided with land ... simulate drilling
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1616
            if (drillTimer > 0) and TestCollExcludingObjects(trunc(drillX), trunc(drillY), 4) and
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1617
                (Abs(Targ.Point.X - trunc(drillX)) + Abs(Targ.Point.Y - trunc(drillY)) > 21) then
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1618
                begin
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1619
                drilling := true;
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1620
                timerRuns := true;
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1621
                t2 := 0.5 / sqrt(sqr(dX) + sqr(dY));
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1622
                dX := dX * t2;
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1623
                dY := dY * t2;
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1624
                repeat
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1625
                    drillX:= drillX + dX;
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1626
                    drillY:= drillY + dY;
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1627
                    dec(drillTimer, 10);
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1628
                    if (Abs(Targ.Point.X - drillX) + Abs(Targ.Point.Y - drillY) < 22)
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1629
                        or (drillX < -32)
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1630
                        or (drillY < -32)
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1631
                        or (trunc(drillX) > LAND_WIDTH + 32)
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1632
                        or (trunc(drillY) > cWaterLine)
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1633
                        or (drillTimer <= 0) then
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1634
                        collided:= true
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1635
                    else if not TestCollExcludingObjects(trunc(drillX), trunc(drillY), 4) then
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1636
                        drilling:= false;
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1637
                until (collided or (not drilling));
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1638
                end
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1639
            // Collided with something else ... record collision
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1640
            else if (drillTimer <= 0) or TestColl(trunc(drillX), trunc(drillY), 4) then
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1641
                collided:= true;
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1642
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1643
            // Simulate explosion
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1644
            if collided then
15700
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1645
                begin
15702
3224d0d970ac Teach top AI level to track falling with airstrikes
Wuzzy <Wuzzy2@mail.ru>
parents: 15701
diff changeset
  1646
                if Level = 1 then
3224d0d970ac Teach top AI level to track falling with airstrikes
Wuzzy <Wuzzy2@mail.ru>
parents: 15701
diff changeset
  1647
                    dmg[i]:= RateExplosion(Me, trunc(drillX), trunc(drillY), 58, afTrackFall or afErasesLand)
3224d0d970ac Teach top AI level to track falling with airstrikes
Wuzzy <Wuzzy2@mail.ru>
parents: 15701
diff changeset
  1648
                else
3224d0d970ac Teach top AI level to track falling with airstrikes
Wuzzy <Wuzzy2@mail.ru>
parents: 15701
diff changeset
  1649
                    dmg[i]:= RateExplosion(Me, trunc(drillX), trunc(drillY), 58);
15697
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1650
                // 58 (instead of 60) for better prediction (hh moves after explosion of one of the rockets)
15700
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1651
                if not firstHit then
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1652
                    begin
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1653
                    targetY:= trunc(drillY);
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1654
                    firstHit:= true;
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1655
                    end;
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1656
                end;
15697
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1657
        until collided or (drillY > cWaterLine);
15626
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1658
        end;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1659
15697
c9a7ee0e3265 AI: Improve drill strike prediction
Wuzzy <Wuzzy2@mail.ru>
parents: 15688
diff changeset
  1660
    // calculate score
15626
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1661
    for i:= 0 to 5 do
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1662
        if dmg[i] <> BadTurn then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1663
            inc(value, dmg[i]);
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1664
    t:= value;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1665
    targetX:= Targ.Point.X - 60;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1666
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1667
    for i:= 0 to 3 do
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1668
        if dmg[i] <> BadTurn then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1669
            begin
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1670
            dec(t, dmg[i]);
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1671
            inc(t, dmg[i + 6]);
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1672
            if t > value then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1673
                begin
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1674
                value:= t;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1675
                targetX:= Targ.Point.X - 30 - cShift + i * 30
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1676
                end
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1677
            end;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1678
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1679
    if value > valueResult then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1680
        begin
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1681
        valueResult:= value;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1682
        ap.AttackPutX:= targetX;
15700
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1683
        if firstHit then
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1684
            ap.AttackPutY:= targetY;
15626
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1685
        ap.Time:= attackTime;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1686
        end;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1687
end;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1688
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1689
if valueResult <= 0 then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1690
    valueResult:= BadTurn
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1691
else
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1692
    begin
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1693
    // Weaker AI has chance to get the time wrong by 1-3 seconds
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1694
    if Level = 5 then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1695
        // +/- 3 seconds
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1696
        ap.Time:= ap.Time + (3 - random(7)) * 1000
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1697
    else if Level = 4 then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1698
        // +/- 2 seconds
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1699
        ap.Time:= ap.Time + (2 - random(5)) * 1000
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1700
    else if Level = 3 then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1701
        // +/- 1 second
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1702
        if (random(2) = 0) then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1703
            ap.Time:= ap.Time + (1 - random(3)) * 1000
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1704
    else if Level = 2 then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1705
        // 50% chance for +/- 1 second
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1706
        if (random(2) = 0) then
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1707
            ap.Time:= ap.Time + (1 - random(3)) * 1000;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1708
    ap.Time:= Min(5000, Max(1000, ap.Time));
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1709
    end;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1710
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1711
TestDrillStrike:= valueResult;
ac44dae6425e Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15625
diff changeset
  1712
end;
3370
37f4f83fedb1 Teleport AI:
mbait
parents: 3350
diff changeset
  1713
15627
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1714
function TestMineStrike(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1715
const cShift = 4;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
  1716
      Density : real = 1.0;
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
  1717
var minesSpeed, X, Y, dX, dY: real;
15627
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1718
    b: array[0..9] of boolean;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1719
    dmg: array[0..9] of LongInt;
15700
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1720
    fexit, firstHit: boolean;
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1721
    i, t, valueResult, targetY: LongInt;
15627
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1722
begin
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1723
Flags:= Flags; // avoid compiler hint
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1724
ap.ExplR:= 0;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1725
ap.Time:= 0;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1726
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1727
// AI currently only supports cMinesTime = 0 because it's the most
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1728
// predictable.
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1729
// Other cMinesTime values are risky because of bouncy mines;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1730
// so they are unsupported.
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1731
// TODO: Implement mine strike for other values of MineTime
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1732
// TODO: Teach AI to avoid hitting their own with mines
15724
0436ea41ece5 AI: Don't use airstrikes if negative gravity
Wuzzy <Wuzzy2@mail.ru>
parents: 15723
diff changeset
  1733
if (Level > 3) or (aiGravityf <= 0) or (cMinesTime <> 0) then
15627
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1734
    exit(BadTurn);
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1735
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1736
ap.Angle:= 0;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1737
ap.AttackPutX:= Targ.Point.X;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1738
ap.AttackPutY:= Targ.Point.Y;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1739
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1740
minesSpeed:= hwFloat2Float(cBombsSpeed);
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1741
X:= Targ.Point.X - 135 - cShift; // hh center - cShift
15712
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15711
diff changeset
  1742
X:= X - minesSpeed * sqrt(((Targ.Point.Y + 128) * 2) / aiGravityf);
15698
6de74494b8a5 AI: Fix starting height of airborne attacks
Wuzzy <Wuzzy2@mail.ru>
parents: 15697
diff changeset
  1743
Y:= topY - 300;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
  1744
dX:= minesSpeed;
15627
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1745
dY:= 0;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1746
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1747
for i:= 0 to 9 do
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1748
    begin
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1749
    b[i]:= true;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1750
    dmg[i]:= 0
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1751
    end;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1752
valueResult:= 0;
15700
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1753
firstHit:= false;
15627
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1754
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1755
repeat
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
  1756
    X:= X + dX;
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
  1757
    if (GameFlags and (gfMoreWind or gfInfAttack)) <> 0 then
15711
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15709
diff changeset
  1758
        dX:= dX + aiWindSpeed / Density;
15627
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1759
    Y:= Y + dY;
15712
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15711
diff changeset
  1760
    dY:= dY + aiGravityf;
15627
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1761
    fexit:= true;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1762
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1763
    for i:= 0 to 9 do
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1764
        if b[i] then
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1765
            begin
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1766
            fexit:= false;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1767
            if TestColl(trunc(X) + LongWord(i * 30), trunc(Y), 4) then
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1768
                begin
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1769
                b[i]:= false;
15702
3224d0d970ac Teach top AI level to track falling with airstrikes
Wuzzy <Wuzzy2@mail.ru>
parents: 15701
diff changeset
  1770
                if Level = 1 then
3224d0d970ac Teach top AI level to track falling with airstrikes
Wuzzy <Wuzzy2@mail.ru>
parents: 15701
diff changeset
  1771
                    dmg[i]:= RateExplosion(Me, trunc(X) + LongWord(i * 30), trunc(Y), 96, afTrackFall or afErasesLand)
3224d0d970ac Teach top AI level to track falling with airstrikes
Wuzzy <Wuzzy2@mail.ru>
parents: 15701
diff changeset
  1772
                else
3224d0d970ac Teach top AI level to track falling with airstrikes
Wuzzy <Wuzzy2@mail.ru>
parents: 15701
diff changeset
  1773
                    dmg[i]:= RateExplosion(Me, trunc(X) + LongWord(i * 30), trunc(Y), 96);
3224d0d970ac Teach top AI level to track falling with airstrikes
Wuzzy <Wuzzy2@mail.ru>
parents: 15701
diff changeset
  1774
15700
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1775
                if (not firstHit) then
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1776
                    begin
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1777
                    targetY:= trunc(Y);
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1778
                    firstHit:= true;
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1779
                    end;
15627
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1780
                end
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1781
            end;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1782
until fexit or (Y > cWaterLine);
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1783
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1784
for i:= 0 to 5 do
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1785
    if dmg[i] <> BadTurn then
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1786
        inc(valueResult, dmg[i]);
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1787
t:= valueResult;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1788
ap.AttackPutX:= Targ.Point.X - 60;
15700
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1789
if firstHit then
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1790
    ap.AttackPutY:= targetY;
15627
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1791
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1792
for i:= 0 to 3 do
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1793
    if dmg[i] <> BadTurn then
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1794
        begin
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1795
        dec(t, dmg[i]);
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1796
        inc(t, dmg[i + 6]);
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1797
        if t > valueResult then
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1798
            begin
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1799
            valueResult:= t;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1800
            ap.AttackPutX:= Targ.Point.X - 30 - cShift + i * 30
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1801
            end
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1802
        end;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1803
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1804
if valueResult <= 0 then
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1805
    valueResult:= BadTurn;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1806
TestMineStrike:= valueResult;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1807
end;
22d0a3d6e2be Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru>
parents: 15626
diff changeset
  1808
15641
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1809
function TestSMine(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1810
const timeLimit = 50;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
  1811
      Density : real = 1.6;
15641
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1812
var Vx, Vy, r, meX, meY: real;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1813
    rTime: LongInt;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1814
    EX, EY: LongInt;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1815
    valueResult: LongInt;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1816
    targXWrap, x, y, dX, dY: real;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1817
    t: LongInt;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1818
    value: LongInt;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1819
begin
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1820
Flags:= Flags; // avoid compiler hint
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1821
meX:= hwFloat2Float(Me^.X);
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1822
meY:= hwFloat2Float(Me^.Y);
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1823
ap.Time:= 0;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1824
rTime:= 350;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1825
ap.ExplR:= 0;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1826
if (WorldEdge = weWrap) then
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1827
    if (Targ.Point.X < meX) then
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1828
         targXWrap:= Targ.Point.X + (RightX-LeftX)
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1829
    else targXWrap:= Targ.Point.X - (RightX-LeftX);
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1830
valueResult:= BadTurn;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1831
repeat
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1832
    rTime:= rTime + 300 + Level * 50 + random(300);
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1833
    if (WorldEdge = weWrap) and (random(2)=0) then
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1834
         Vx:= (targXWrap + AIrndSign(2) + AIrndOffset(Targ, Level) - meX) / rTime
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1835
    else
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1836
         Vx:= (Targ.Point.X + AIrndSign(2) + AIrndOffset(Targ, Level) - meX) / rTime;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
  1837
    if (GameFlags and gfMoreWind) <> 0 then
15711
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15709
diff changeset
  1838
         Vx:= -(aiWindSpeed / Density) * rTime * 0.5 + Vx;
15712
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15711
diff changeset
  1839
    Vy:= aiGravityf * rTime * 0.5 - (Targ.Point.Y + 1 - meY) / rTime;
15641
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1840
    r:= sqr(Vx) + sqr(Vy);
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1841
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1842
    if not (r > 1) then
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1843
        begin
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1844
        x:= meX;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1845
        y:= meY;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1846
        dX:= Vx;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1847
        dY:= -Vy;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1848
        t:= rTime;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1849
        repeat
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1850
            x:= CheckWrap(x);
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1851
            x:= x + dX;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
  1852
            if (GameFlags and gfMoreWind) <> 0 then
15711
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15709
diff changeset
  1853
                dX:= dX + aiWindSpeed / Density;
15641
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1854
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1855
            y:= y + dY;
15712
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15711
diff changeset
  1856
            dY:= dY + aiGravityf;
15641
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1857
            dec(t)
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1858
        until (((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 2)) or
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1859
               ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 2))) or (t < -timeLimit);
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1860
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1861
        EX:= trunc(x);
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1862
        EY:= trunc(y);
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1863
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1864
        if t >= -timeLimit then
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1865
            if (Level = 1) and (Flags and amtest_NoTrackFall = 0) then
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1866
                value:= RateExplosion(Me, EX, EY, 61, afTrackFall)
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1867
            else
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1868
                value:= RateExplosion(Me, EX, EY, 61);
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1869
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1870
        if (value = 0) and (Targ.Kind = gtHedgehog) and (Targ.Score > 0) then
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1871
            value := BadTurn;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1872
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1873
        if (valueResult < value) or ((valueResult = value) and (Level < 3)) then
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1874
            begin
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1875
            ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random((Level - 1) * 9));
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1876
            ap.Power:= trunc(sqrt(r) * cMaxPower) - random((Level - 1) * 17 + 1);
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1877
            ap.ExplR:= 60;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1878
            ap.ExplX:= EX;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1879
            ap.ExplY:= EY;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1880
            valueResult:= value
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1881
            end;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1882
        end
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1883
until rTime > 5050 - Level * 800;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1884
TestSMine:= valueResult
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1885
end;
99fe21754b3f AI: Add dedicated test for SMine
Wuzzy <Wuzzy2@mail.ru>
parents: 15640
diff changeset
  1886
15630
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1887
function TestPiano(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1888
const BOUNCES = 5;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1889
var X, Y: real;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1890
    dmg: array[0..BOUNCES-1] of LongInt;
15700
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1891
    i, e, rate, valueResult, targetY: LongInt;
15701
b64f96d43f1f AI: Teach AI that piano can't blast thru solid land
Wuzzy <Wuzzy2@mail.ru>
parents: 15700
diff changeset
  1892
    firstHit, solidBounce: boolean;
15630
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1893
begin
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1894
Flags:= Flags; // avoid compiler hint
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1895
ap.ExplR:= 0;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1896
ap.Time:= 0;
15712
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15711
diff changeset
  1897
if (aiGravityf <= 0) then
15630
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1898
    exit(BadTurn);
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1899
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1900
if (Level > 2) then
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1901
    exit(BadTurn);
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1902
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1903
ap.Angle:= 0;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1904
ap.AttackPutX:= Targ.Point.X;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1905
ap.AttackPutY:= Targ.Point.Y;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1906
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1907
X:= Targ.Point.X;
15698
6de74494b8a5 AI: Fix starting height of airborne attacks
Wuzzy <Wuzzy2@mail.ru>
parents: 15697
diff changeset
  1908
Y:= -1024;
15630
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1909
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1910
for i:= 0 to BOUNCES-1 do
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1911
    dmg[i]:= 0;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1912
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1913
i:= 1;
15700
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1914
firstHit:= false;
15701
b64f96d43f1f AI: Teach AI that piano can't blast thru solid land
Wuzzy <Wuzzy2@mail.ru>
parents: 15700
diff changeset
  1915
solidBounce:= false;
15630
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1916
repeat
15632
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15631
diff changeset
  1917
    // Piano goes down
15701
b64f96d43f1f AI: Teach AI that piano can't blast thru solid land
Wuzzy <Wuzzy2@mail.ru>
parents: 15700
diff changeset
  1918
    if (not solidBounce) then
b64f96d43f1f AI: Teach AI that piano can't blast thru solid land
Wuzzy <Wuzzy2@mail.ru>
parents: 15700
diff changeset
  1919
        Y:= Y + 11;
b64f96d43f1f AI: Teach AI that piano can't blast thru solid land
Wuzzy <Wuzzy2@mail.ru>
parents: 15700
diff changeset
  1920
    if solidBounce or TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(X), trunc(Y), 32) then
15630
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1921
        begin
15700
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1922
        if (not firstHit) then
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1923
            targetY:= trunc(Y);
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1924
        firstHit:= true;
15701
b64f96d43f1f AI: Teach AI that piano can't blast thru solid land
Wuzzy <Wuzzy2@mail.ru>
parents: 15700
diff changeset
  1925
        if (GameFlags and gfSolidLand) <> 0 then
b64f96d43f1f AI: Teach AI that piano can't blast thru solid land
Wuzzy <Wuzzy2@mail.ru>
parents: 15700
diff changeset
  1926
            // Don't change Y when indestructible land was hit
b64f96d43f1f AI: Teach AI that piano can't blast thru solid land
Wuzzy <Wuzzy2@mail.ru>
parents: 15700
diff changeset
  1927
            solidBounce:= true;
b64f96d43f1f AI: Teach AI that piano can't blast thru solid land
Wuzzy <Wuzzy2@mail.ru>
parents: 15700
diff changeset
  1928
15632
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15631
diff changeset
  1929
        for e:= -1 to 1 do
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15631
diff changeset
  1930
            begin
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15631
diff changeset
  1931
            rate:= RateExplosion(Me, trunc(X) + 30*e, trunc(Y)+40, 161, afIgnoreMe);
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15631
diff changeset
  1932
            if rate <> BadTurn then
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15631
diff changeset
  1933
                dmg[i]:= dmg[i] + rate;
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15631
diff changeset
  1934
            end;
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15631
diff changeset
  1935
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15631
diff changeset
  1936
        if (i > 1) and (dmg[i] > 0) then
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15631
diff changeset
  1937
            dmg[i]:= dmg[i] div 2;
15630
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1938
        inc(i);
15701
b64f96d43f1f AI: Teach AI that piano can't blast thru solid land
Wuzzy <Wuzzy2@mail.ru>
parents: 15700
diff changeset
  1939
        if (not solidBounce) then
b64f96d43f1f AI: Teach AI that piano can't blast thru solid land
Wuzzy <Wuzzy2@mail.ru>
parents: 15700
diff changeset
  1940
            // Skip past the blast hole
b64f96d43f1f AI: Teach AI that piano can't blast thru solid land
Wuzzy <Wuzzy2@mail.ru>
parents: 15700
diff changeset
  1941
            Y:= Y + 41
15630
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1942
        end;
15632
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15631
diff changeset
  1943
until (i > BOUNCES) or (Y > cWaterLine);
15630
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1944
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1945
if (i = 0) and (Y > cWaterLine) then
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1946
    exit(BadTurn);
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1947
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1948
valueResult:= 0;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1949
for i:= 0 to BOUNCES do
15632
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15631
diff changeset
  1950
    if dmg[i] <= BadTurn then
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15631
diff changeset
  1951
        begin
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15631
diff changeset
  1952
        valueResult:= BadTurn;
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15631
diff changeset
  1953
        break;
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15631
diff changeset
  1954
        end
4ae2ebe812be AI: Tweak piano test
Wuzzy <Wuzzy2@mail.ru>
parents: 15631
diff changeset
  1955
    else
15630
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1956
        inc(valueResult, dmg[i]);
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1957
ap.AttackPutX:= Targ.Point.X;
15700
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1958
if firstHit then
e933b1dc302d AI: Airborne attacks: Move height of target X to first hit
Wuzzy <Wuzzy2@mail.ru>
parents: 15698
diff changeset
  1959
    ap.AttackPutY:= targetY;
15630
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1960
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1961
valueResult:= valueResult - KillScore * friendlyfactor div 100 * 1024;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1962
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1963
if valueResult <= 0 then
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1964
    valueResult:= BadTurn;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1965
TestPiano:= valueResult;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1966
end;
899fd1841399 Teach AI to use piano strike
Wuzzy <Wuzzy2@mail.ru>
parents: 15627
diff changeset
  1967
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
  1968
function TestTeleport(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
3370
37f4f83fedb1 Teleport AI:
mbait
parents: 3350
diff changeset
  1969
var
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1970
    i, failNum: longword;
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1971
    maxTop: longword;
3370
37f4f83fedb1 Teleport AI:
mbait
parents: 3350
diff changeset
  1972
begin
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
  1973
Flags:= Flags; // avoid compiler hint
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1974
    TestTeleport := BadTurn;
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
  1975
    exit(BadTurn);
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1976
    Level:= Level; // avoid compiler hint
6888
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6879
diff changeset
  1977
    //FillBonuses(true, [gtCase]);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1978
    if bonuses.Count = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1979
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1980
        if Me^.Health <= 100  then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1981
            begin
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1982
            maxTop := Targ.Point.Y - cHHRadius * 2;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1983
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1984
            while not TestColl(Targ.Point.X, maxTop, cHHRadius) and (maxTop > topY + cHHRadius * 2 + 1) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1985
                dec(maxTop, cHHRadius*2);
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1986
            if not TestColl(Targ.Point.X, maxTop + cHHRadius, cHHRadius) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1987
                begin
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1988
                ap.AttackPutX := Targ.Point.X;
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1989
                ap.AttackPutY := maxTop + cHHRadius;
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1990
                TestTeleport := Targ.Point.Y - maxTop;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1991
                end;
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1992
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1993
        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1994
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1995
        begin
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1996
        failNum := 0;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3677
diff changeset
  1997
        repeat
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1998
            i := random(bonuses.Count);
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1999
            inc(failNum);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  2000
        until not TestColl(bonuses.ar[i].X, bonuses.ar[i].Y - cHHRadius - bonuses.ar[i].Radius, cHHRadius)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  2001
        or (failNum = bonuses.Count*2);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  2002
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  2003
        if failNum < bonuses.Count*2 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  2004
            begin
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  2005
            ap.AttackPutX := bonuses.ar[i].X;
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  2006
            ap.AttackPutY := bonuses.ar[i].Y - cHHRadius - bonuses.ar[i].Radius;
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  2007
            TestTeleport := 0;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  2008
            end;
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  2009
        end;
3370
37f4f83fedb1 Teleport AI:
mbait
parents: 3350
diff changeset
  2010
end;
37f4f83fedb1 Teleport AI:
mbait
parents: 3350
diff changeset
  2011
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2012
7416
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  2013
procedure checkCakeWalk(Me, Gear: PGear; var ap: TAttackParams);
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  2014
var i: Longword;
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  2015
    v: LongInt;
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2016
begin
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8161
diff changeset
  2017
while (not TestColl(hwRound(Gear^.X), hwRound(Gear^.Y), 6)) and (Gear^.Y.Round < LongWord(LAND_HEIGHT)) do
7416
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  2018
    Gear^.Y:= Gear^.Y + _1;
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  2019
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  2020
for i:= 0 to 2040 do
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  2021
    begin
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  2022
    cakeStep(Gear);
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  2023
    v:= RateExplosion(Me, hwRound(Gear^.X), hwRound(Gear^.Y), cakeDmg * 2, afTrackFall);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  2024
    if v > ap.Power then
7416
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  2025
        begin
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  2026
        ap.ExplX:= hwRound(Gear^.X);
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  2027
        ap.ExplY:= hwRound(Gear^.Y);
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  2028
        ap.Power:= v
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  2029
        end
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  2030
    end;
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2031
end;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2032
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
  2033
function TestCake(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2034
var valueResult, v1, v2: LongInt;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2035
    cake: TGear;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2036
begin
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
  2037
Flags:= Flags; // avoid compiler hint
7716
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  2038
    Targ:= Targ; // avoid compiler hint
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  2039
7501
1763dc3bc9b7 no cake for youuuuu
nemo
parents: 7486
diff changeset
  2040
    if (Level > 2) then
1763dc3bc9b7 no cake for youuuuu
nemo
parents: 7486
diff changeset
  2041
        exit(BadTurn);
7716
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  2042
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2043
    ap.ExplR:= 0;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2044
    ap.Time:= 0;
7416
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  2045
    ap.Power:= BadTurn; // use it as max score value in checkCakeWalk
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2046
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7716
diff changeset
  2047
    //FillChar(cake, sizeof(cake), 0);
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2048
    cake.Radius:= 7;
13469
f1d349a52bc7 Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
Wuzzy <Wuzzy2@mail.ru>
parents: 12898
diff changeset
  2049
    cake.CollisionMask:= lfNotCurHogCrate;
7752
65bacd3ba69e Fix crasher in TestCake
unc0rr
parents: 7730
diff changeset
  2050
    cake.Hedgehog:= Me^.Hedgehog;
15387
381c828865e7 Fix a couple more uses of uninitialized variables
unC0Rr
parents: 14607
diff changeset
  2051
    cake.Kind:= gtCake;
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2052
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2053
    // check left direction
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2054
    cake.Angle:= 3;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2055
    cake.dX.isNegative:= true;
15387
381c828865e7 Fix a couple more uses of uninitialized variables
unC0Rr
parents: 14607
diff changeset
  2056
    cake.dX.QWordValue:= 0;
381c828865e7 Fix a couple more uses of uninitialized variables
unC0Rr
parents: 14607
diff changeset
  2057
    cake.dY:= _0;
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2058
    cake.X:= Me^.X - _3;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2059
    cake.Y:= Me^.Y;
7416
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  2060
    checkCakeWalk(Me, @cake, ap);
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  2061
    v1:= ap.Power;
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2062
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2063
    // now try opposite direction
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2064
    cake.Angle:= 1;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2065
    cake.dX.isNegative:= false;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2066
    cake.X:= Me^.X + _3;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2067
    cake.Y:= Me^.Y;
7416
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  2068
    checkCakeWalk(Me, @cake, ap);
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  2069
    v2:= ap.Power;
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  2070
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  2071
    ap.Power:= 1;
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2072
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2073
    if (v2 > v1) then
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2074
        begin
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2075
        ap.Angle:= 1;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2076
        valueResult:= v2
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2077
        end
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2078
    else
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2079
        begin
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2080
        ap.Angle:= -1;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2081
        valueResult:= v1
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2082
        end;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2083
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2084
    if valueResult <= 0 then
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2085
        valueResult:= BadTurn;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2086
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2087
    TestCake:= valueResult;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2088
end;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  2089
15640
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15639
diff changeset
  2090
function TestSeduction(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15639
diff changeset
  2091
var rate: LongInt;
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15639
diff changeset
  2092
begin
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15639
diff changeset
  2093
Flags:= Flags; // avoid compiler hint
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15639
diff changeset
  2094
Level:= Level; // avoid compiler hint
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15639
diff changeset
  2095
Targ:= Targ;
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15639
diff changeset
  2096
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15639
diff changeset
  2097
if (Level = 5) then
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15639
diff changeset
  2098
    exit(BadTurn);
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15639
diff changeset
  2099
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15639
diff changeset
  2100
ap.ExplR:= 0;
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15639
diff changeset
  2101
ap.Time:= 0;
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15639
diff changeset
  2102
ap.Power:= 1;
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15639
diff changeset
  2103
ap.Angle:= 0;
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15639
diff changeset
  2104
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15639
diff changeset
  2105
rate:= RateSeduction(Me);
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15639
diff changeset
  2106
if rate <= 0 then
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15639
diff changeset
  2107
    rate:= BadTurn;
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15639
diff changeset
  2108
TestSeduction:= rate;
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15639
diff changeset
  2109
end;
e21285b7c5e6 Teach AI to use seduction
Wuzzy <Wuzzy2@mail.ru>
parents: 15639
diff changeset
  2110
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
  2111
function TestDynamite(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
  2112
const Density : real = 2.0;
9722
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2113
var valueResult: LongInt;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2114
    x, y, dx, dy: real;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2115
    EX, EY, t: LongInt;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2116
begin
15546
fbcee515b946 disable fall tracing for cheese. it will probably be incorrect.
nemo
parents: 15387
diff changeset
  2117
Flags:= Flags; // avoid compiler hint
9790
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9768
diff changeset
  2118
Targ:= Targ; // avoid compiler hint
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9768
diff changeset
  2119
9722
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2120
x:= hwFloat2Float(Me^.X) + hwSign(Me^.dX) * 7;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2121
y:= hwFloat2Float(Me^.Y);
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2122
dx:= hwSign(Me^.dX) * 0.03;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
  2123
if (GameFlags and gfMoreWind) <> 0 then
15711
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15709
diff changeset
  2124
    dx:= -(aiWindSpeed / Density) + dx;
9722
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2125
dy:= 0;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2126
t:= 5000;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2127
repeat
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2128
    dec(t);
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
  2129
    if (GameFlags and gfMoreWind) <> 0 then
15711
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15709
diff changeset
  2130
        dx:= dx + aiWindSpeed / Density;
9722
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2131
    x:= x + dx;
15712
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15711
diff changeset
  2132
    dy:= dy + aiGravityf;
9722
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2133
    y:= y + dy;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9950
diff changeset
  2134
9722
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2135
    if TestColl(trunc(x), trunc(y), 3) then
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2136
        t:= 0;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2137
until t = 0;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2138
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2139
EX:= trunc(x);
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2140
EY:= trunc(y);
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2141
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2142
if Level = 1 then
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2143
    valueResult:= RateExplosion(Me, EX, EY, 76, afTrackFall or afErasesLand)
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9950
diff changeset
  2144
else
9722
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2145
    valueResult:= RateExplosion(Me, EX, EY, 76);
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2146
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2147
if (valueResult > 0) then
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2148
    begin
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2149
    ap.Angle:= 0;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2150
    ap.Power:= 1;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2151
    ap.Time:= 0;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2152
    ap.ExplR:= 150;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2153
    ap.ExplX:= EX;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2154
    ap.ExplY:= EY
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2155
    end else
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2156
    valueResult:= BadTurn;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2157
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2158
TestDynamite:= valueResult
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2159
end;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  2160
15623
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2161
function TestMine(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
  2162
const Density : real = 1.0;
15623
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2163
var valueResult: LongInt;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2164
    x, y, dx, dy: real;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2165
    EX, EY, t: LongInt;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2166
begin
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2167
Flags:= Flags; // avoid compiler hint
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2168
Targ:= Targ; // avoid compiler hint
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2169
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2170
x:= hwFloat2Float(Me^.X) + hwSign(Me^.dX) * 7;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2171
y:= hwFloat2Float(Me^.Y);
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2172
dx:= hwSign(Me^.dX) * 0.02;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
  2173
if (GameFlags and gfMoreWind) <> 0 then
15711
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15709
diff changeset
  2174
    dx:= -(aiWindSpeed / Density) + dx;
15623
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2175
dy:= 0;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2176
t:= 10000;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2177
repeat
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2178
    dec(t);
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
  2179
    if (GameFlags and gfMoreWind) <> 0 then
15711
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15709
diff changeset
  2180
         dx:= dx + aiWindSpeed / Density;
15623
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2181
    x:= x + dx;
15712
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15711
diff changeset
  2182
    dy:= dy + aiGravityf;
15623
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2183
    y:= y + dy;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2184
    if ((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 2)) or
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2185
        ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 2)) then
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2186
        t:= 0;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2187
until t = 0;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2188
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2189
EX:= trunc(x);
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2190
EY:= trunc(y);
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2191
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2192
if Level = 1 then
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2193
    valueResult:= RateExplosion(Me, EX, EY, 51, afTrackFall or afErasesLand)
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2194
else
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2195
    valueResult:= RateExplosion(Me, EX, EY, 51);
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2196
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2197
if (valueResult > 0) then
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2198
    begin
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2199
    ap.Angle:= 0;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2200
    ap.Power:= 1;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2201
    ap.Time:= 0;
15625
583080b0272b AI: Refactor bounce handling
Wuzzy <Wuzzy2@mail.ru>
parents: 15623
diff changeset
  2202
    if (Level < 5) then
583080b0272b AI: Refactor bounce handling
Wuzzy <Wuzzy2@mail.ru>
parents: 15623
diff changeset
  2203
        // Set minimum mine bounciness for improved aim
583080b0272b AI: Refactor bounce handling
Wuzzy <Wuzzy2@mail.ru>
parents: 15623
diff changeset
  2204
        ap.Bounce:= 1
583080b0272b AI: Refactor bounce handling
Wuzzy <Wuzzy2@mail.ru>
parents: 15623
diff changeset
  2205
    else
583080b0272b AI: Refactor bounce handling
Wuzzy <Wuzzy2@mail.ru>
parents: 15623
diff changeset
  2206
        ap.Bounce:= 0;
15623
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2207
    ap.ExplR:= 100;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2208
    ap.ExplX:= EX;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2209
    ap.ExplY:= EY
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2210
    end else
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2211
    valueResult:= BadTurn;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2212
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2213
TestMine:= valueResult
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2214
end;
7d3877231b00 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru>
parents: 15546
diff changeset
  2215
15639
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2216
function TestKnife(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2217
const timeLimit = 300;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
  2218
      Density : real = 4.0;
15639
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2219
var Vx, Vy, r, meX, meY: real;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2220
    rTime: LongInt;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2221
    EX, EY: LongInt;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2222
    valueResult: LongInt;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2223
    targXWrap, x, y, dX, dY: real;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2224
    t: LongInt;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2225
    value, range: LongInt;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2226
begin
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2227
Flags:= Flags; // avoid compiler hint
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2228
meX:= hwFloat2Float(Me^.X);
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2229
meY:= hwFloat2Float(Me^.Y);
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2230
ap.Time:= 0;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2231
rTime:= 350;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2232
ap.ExplR:= 0;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2233
if (WorldEdge = weWrap) then
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2234
    if (Targ.Point.X < meX) then
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2235
         targXWrap:= Targ.Point.X + (RightX-LeftX)
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2236
    else
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2237
         targXWrap:= Targ.Point.X - (RightX-LeftX);
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2238
valueResult:= BadTurn;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2239
repeat
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2240
    rTime:= rTime + 300 + Level * 50 + random(300);
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2241
    if (WorldEdge = weWrap) and (random(2)=0) then
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2242
         Vx:= (targXWrap - meX) / rTime
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2243
    else
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2244
         Vx:= (Targ.Point.X - meX) / rTime;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
  2245
    if (GameFlags and gfMoreWind) <> 0 then
15711
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15709
diff changeset
  2246
         Vx:= -(aiWindSpeed / Density) * rTime * 0.5 + Vx;
15712
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15711
diff changeset
  2247
    Vy:= aiGravityf * rTime * 0.5 - (Targ.Point.Y + 1 - meY) / rTime;
15639
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2248
    r:= sqr(Vx) + sqr(Vy);
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2249
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2250
    if not (r > 1) then
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2251
        begin
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2252
        x:= meX;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2253
        y:= meY;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2254
        dX:= Vx;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2255
        dY:= -Vy;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2256
        t:= rTime;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2257
        repeat
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2258
            x:= CheckWrap(x);
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2259
            x:= x + dX;
15656
21dece8f55fe Teach AI how to deal with gfMoreWind
Wuzzy <Wuzzy2@mail.ru>
parents: 15642
diff changeset
  2260
            if (GameFlags and gfMoreWind) <> 0 then
15711
975232e840c7 Rename windSpeed variable to aiWindSpeed
Wuzzy <Wuzzy2@mail.ru>
parents: 15709
diff changeset
  2261
                dX:= dX + aiWindSpeed / Density;
15639
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2262
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2263
            y:= y + dY;
15712
c4d7eb75fd8a AI: Add aiGravity and aiGravityf variables
Wuzzy <Wuzzy2@mail.ru>
parents: 15711
diff changeset
  2264
            dY:= dY + aiGravityf;
15639
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2265
            dec(t)
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2266
        until (((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 7)) or
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2267
               ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 7))) or (t < -timeLimit);
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2268
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2269
        EX:= trunc(x);
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2270
        EY:= trunc(y);
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2271
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2272
        // Sanity check: Make sure we're not too close to impact location
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2273
        range:= Metric(trunc(meX), trunc(meY), EX, EY);
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2274
        if (range <= 40) then
15751
34138bf36c5c AI: Don't end ammo tests too early for knife and drill rocket
Wuzzy <Wuzzy2@mail.ru>
parents: 15750
diff changeset
  2275
            value:= BadTurn
34138bf36c5c AI: Don't end ammo tests too early for knife and drill rocket
Wuzzy <Wuzzy2@mail.ru>
parents: 15750
diff changeset
  2276
        // Timeout
34138bf36c5c AI: Don't end ammo tests too early for knife and drill rocket
Wuzzy <Wuzzy2@mail.ru>
parents: 15750
diff changeset
  2277
        else if t < -timeLimit then
34138bf36c5c AI: Don't end ammo tests too early for knife and drill rocket
Wuzzy <Wuzzy2@mail.ru>
parents: 15750
diff changeset
  2278
            value:= BadTurn
15639
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2279
        else
15751
34138bf36c5c AI: Don't end ammo tests too early for knife and drill rocket
Wuzzy <Wuzzy2@mail.ru>
parents: 15750
diff changeset
  2280
            value:= RateShove(Me, EX, EY, 16, trunc(sqr((abs(dY)+abs(dX))*40000/10000)), 0, dX, dY, 0);
15639
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2281
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2282
        if (value = 0) and (Targ.Kind = gtHedgehog) and (Targ.Score > 0) then
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2283
            value := BadTurn;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2284
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2285
        if (valueResult < value) or ((valueResult = value) and (Level = 1)) then
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2286
            begin
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2287
            ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random((Level - 1) * 12));
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2288
            ap.Power:= trunc(sqrt(r) * cMaxPower) - random((Level - 1) * 22 + 1);
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2289
            valueResult:= value
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2290
            end;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2291
        end
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2292
until rTime > 5050 - Level * 800;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2293
TestKnife:= valueResult
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2294
end;
e4abca26f215 Teach AI to use cleavers
Wuzzy <Wuzzy2@mail.ru>
parents: 15638
diff changeset
  2295
15636
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2296
function TestAirMine(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2297
const
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2298
    MIN_RANGE = 160;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2299
    MAX_RANGE = 2612;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2300
var Vx, Vy, meX, meY, x, y, r: real;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2301
    rx, ry, valueResult: LongInt;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2302
    range, maxRange: integer;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2303
begin
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2304
Flags:= Flags; // avoid compiler hint
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2305
maxRange:= MAX_RANGE - ((Level - 1) * 300);
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2306
TestAirMine:= BadTurn;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2307
ap.ExplR:= 60;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2308
ap.Time:= 0;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2309
meX:= hwFloat2Float(Me^.X);
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2310
meY:= hwFloat2Float(Me^.Y);
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2311
x:= meX;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2312
y:= meY;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2313
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2314
// Rough first range check
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2315
range:= Metric(trunc(x), trunc(y), Targ.Point.X, Targ.Point.Y);
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2316
if ( range < MIN_RANGE ) or ( range > maxRange ) then
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2317
    exit(BadTurn);
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2318
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2319
Vx:= (Targ.Point.X - x) * 1 / 1024;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2320
Vy:= (Targ.Point.Y - y) * 1 / 1024;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2321
ap.Angle:= DxDy2AttackAnglef(Vx, -Vy);
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2322
repeat
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2323
    x:= x + vX;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2324
    y:= y + vY;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2325
    rx:= trunc(x);
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2326
    ry:= trunc(y);
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2327
    if ((Me = CurrentHedgehog^.Gear) and TestColl(rx, ry, 8)) or
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2328
        ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, rx, ry, 8)) then
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2329
        begin
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2330
        x:= x + vX * 8;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2331
        y:= y + vY * 8;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2332
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2333
        if Level = 1 then
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2334
            valueResult:= RateExplosion(Me, rx, ry, 61, afTrackFall)
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2335
        else
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2336
            valueResult:= RateExplosion(Me, rx, ry, 61);
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2337
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2338
        // Precise range calculation required to calculate power;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2339
        // The air mine is very sensitive to small changes in power.
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2340
        r:= sqr(meX - rx) + sqr(meY - ry);
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2341
        range:= trunc(sqrt(r));
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2342
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2343
        if ( range < MIN_RANGE ) or ( range > maxRange ) then
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2344
            exit(BadTurn);
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2345
        ap.Power:= ((range + cHHRadius*2) * cMaxPower) div MAX_RANGE;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2346
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2347
        // Apply inaccuracy
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2348
        inc(ap.Power, (random(93*(Level-1)) - 31*(Level-1))); // Level 1 spread: -124 .. 248
15658
34c32a11203e Teach AI to use laser sight
Wuzzy <Wuzzy2@mail.ru>
parents: 15656
diff changeset
  2349
        if (not aiLaserSighting) then
15688
10bcec19045c Fix pas2c breakage caused by superfluous "+"s added by 250c778463f3, d9c62f196fe0 and 92ce801d0681
sheepluva
parents: 15661
diff changeset
  2350
            inc(ap.Angle, AIrndSign(random((Level - 1) * 10)));
15636
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2351
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2352
        if (valueResult <= 0) then
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2353
            valueResult:= BadTurn;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2354
        exit(valueResult)
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2355
        end
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2356
until (abs(Targ.Point.X - trunc(x)) + abs(Targ.Point.Y - trunc(y)) < 4)
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2357
    or (x < 0)
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2358
    or (y < 0)
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2359
    or (trunc(x) > LAND_WIDTH)
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2360
    or (trunc(y) > LAND_HEIGHT);
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2361
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2362
TestAirMine := BadTurn
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2363
end;
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2364
15642
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2365
function TestMinigun(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams; Flags: LongWord): LongInt;
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2366
const
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2367
    MAX_RANGE = 400;
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2368
var Vx, Vy, x, y: real;
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2369
    rx, ry, valueResult: LongInt;
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2370
    range: integer;
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2371
begin
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2372
// This code is still very similar to TestShotgun,
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2373
// but it's a good simple estimate.
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2374
// TODO: Simulate random bullets
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2375
// TODO: Replace RateShotgun with something else
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2376
// TODO: Teach AI to move aim during shooting
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2377
Flags:= Flags; // avoid compiler hint
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2378
TestMinigun:= BadTurn;
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2379
ap.ExplR:= 0;
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2380
ap.Time:= 0;
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2381
ap.Power:= 1;
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2382
x:= hwFloat2Float(Me^.X);
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2383
y:= hwFloat2Float(Me^.Y);
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2384
range:= Metric(trunc(x), trunc(y), Targ.Point.X, Targ.Point.Y);
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2385
if ( range > MAX_RANGE ) then
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2386
    exit(BadTurn);
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2387
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2388
Vx:= (Targ.Point.X - x) * 1 / 1024;
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2389
Vy:= (Targ.Point.Y - y) * 1 / 1024;
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2390
ap.Angle:= DxDy2AttackAnglef(Vx, -Vy);
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2391
// Minigun angle is limited
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2392
if (ap.Angle < Ammoz[amMinigun].minAngle) or (ap.Angle > Ammoz[amMinigun].maxAngle) then
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2393
    exit(BadTurn);
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2394
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2395
// Apply inaccuracy
15658
34c32a11203e Teach AI to use laser sight
Wuzzy <Wuzzy2@mail.ru>
parents: 15656
diff changeset
  2396
if (not aiLaserSighting) then
15688
10bcec19045c Fix pas2c breakage caused by superfluous "+"s added by 250c778463f3, d9c62f196fe0 and 92ce801d0681
sheepluva
parents: 15661
diff changeset
  2397
    inc(ap.Angle, AIrndSign(random((Level - 1) * 10)));
15642
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2398
repeat
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2399
    x:= x + vX;
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2400
    y:= y + vY;
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2401
    rx:= trunc(x);
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2402
    ry:= trunc(y);
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2403
    if ((Me = CurrentHedgehog^.Gear) and TestColl(rx, ry, 1)) or
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2404
        ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, rx, ry, 1)) then
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2405
    begin
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2406
        x:= x + vX * 8;
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2407
        y:= y + vY * 8;
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2408
        // TODO: Use different rating function
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2409
        valueResult:= RateShotgun(Me, vX, vY, rx, ry);
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2410
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2411
        if (valueResult = 0) and (Targ.Kind = gtHedgehog) and (Targ.Score > 0) then
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2412
            begin
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2413
            if GameFlags and gfSolidLand = 0 then
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2414
                 valueResult:= 1024 - Metric(Targ.Point.X, Targ.Point.Y, rx, ry) div 64
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2415
            else valueResult := BadTurn
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2416
            end
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2417
        else
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2418
            dec(valueResult, Level * 4000);
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2419
        exit(valueResult)
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2420
    end
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2421
until (Abs(Targ.Point.X - trunc(x)) + Abs(Targ.Point.Y - trunc(y)) < 4)
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2422
    or (x < 0)
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2423
    or (y < 0)
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2424
    or (trunc(x) > LAND_WIDTH)
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2425
    or (trunc(y) > LAND_HEIGHT);
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2426
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2427
TestMinigun:= BadTurn
92ce801d0681 AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
Wuzzy <Wuzzy2@mail.ru>
parents: 15641
diff changeset
  2428
end;
15636
d9c62f196fe0 Teach AI to use air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 15635
diff changeset
  2429
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  2430
end.