author | nemo |
Wed, 03 Mar 2010 04:33:49 +0000 | |
changeset 2916 | 31f8d418ced3 |
parent 2911 | cd355befa683 |
child 2921 | b7a636503298 |
permissions | -rw-r--r-- |
4 | 1 |
(* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
883 | 3 |
* Copyright (c) 2004-2008 Andrey Korotaev <unC0Rr@gmail.com> |
4 | 4 |
* |
183 | 5 |
* This program is free software; you can redistribute it and/or modify |
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
4 | 8 |
* |
183 | 9 |
* This program is distributed in the hope that it will be useful, |
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
4 | 13 |
* |
183 | 14 |
* You should have received a copy of the GNU General Public License |
15 |
* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
|
4 | 17 |
*) |
18 |
||
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{$INCLUDE "options.inc"} |
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unit uConsts; |
22 |
interface |
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uses SDLh, uFloat, uLocale, |
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{$IFDEF GLES11} |
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gles11; |
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{$ELSE} |
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GL; |
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{$ENDIF} |
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{$INCLUDE "proto.inc"} |
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// typed const is a variable despite const qualifier |
35 |
// in freepascal you may actually use var for the same purpose |
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||
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type |
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HwColor4f = record |
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r, g, b, a: byte |
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end; |
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TGameState = (gsLandGen, gsStart, gsGame, gsChat, gsConfirm, gsExit); |
282 | 43 |
|
2825 | 44 |
TGameType = (gmtLocal, gmtDemo, gmtNet, gmtSave, gmtLandPreview, gmtSyntax); |
282 | 45 |
|
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TPathType = (ptNone, ptData, ptGraphics, ptThemes, ptCurrTheme, ptTeams, ptMaps, |
47 |
ptMapCurrent, ptDemos, ptSounds, ptGraves, ptFonts, ptForts, |
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ptLocale, ptAmmoMenu, ptHedgehog, ptVoices, ptHats, ptFlags); |
282 | 49 |
|
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TSprite = (sprWater, sprCloud, sprBomb, sprBigDigit, sprFrame, |
51 |
sprLag, sprArrow, sprGrenade, sprTargetP, sprUFO, |
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52 |
sprSmokeTrace, sprRopeHook, sprExplosion50, sprMineOff, |
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2888 | 53 |
sprMineOn, sprMineDead, sprCase, sprFAid, sprDynamite, sprPower, |
1259 | 54 |
sprClusterBomb, sprClusterParticle, sprFlame, sprHorizont, |
2426 | 55 |
sprHorizontL, sprHorizontR, sprSky, sprSkyL, |
56 |
sprSkyR, sprAMBorders, sprAMSlot, sprAMSlotName, sprAMAmmos, |
|
1259 | 57 |
sprAMSlotKeys, sprAMSelection, sprFinger, sprAirBomb, |
58 |
sprAirplane, sprAmAirplane, sprAmGirder, sprHHTelepMask, |
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sprSwitch, sprParachute, sprTarget, sprRopeNode, |
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sprQuestion, sprPowerBar, sprWindBar, sprWindL, sprWindR, |
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61 |
sprFlake, sprHandRope, sprHandBazooka, sprHandShotgun, |
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62 |
sprHandDEagle, sprHandAirAttack, sprHandBaseball, sprPHammer, |
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63 |
sprHandBlowTorch, sprBlowTorch, sprTeleport, sprHHDeath, |
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sprShotgun, sprDEagle, sprHHIdle, sprMortar, sprTurnsLeft, |
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sprKamikaze, sprWhip, sprKowtow, sprSad, sprWave, |
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sprHurrah, sprLemonade, sprShrug, sprJuggle, sprExplPart, sprExplPart2, |
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sprCakeWalk, sprCakeDown, sprAMAmmosBW, sprWatermelon, |
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sprEvilTrace, sprHellishBomb, sprSeduction, sprDress, |
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sprCensored, sprDrill, sprHandDrill, sprHandBallgun, sprBalls, |
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sprPlane, sprHandPlane, sprUtility, sprInvulnerable, sprVampiric, sprGirder, |
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sprSpeechCorner, sprSpeechEdge, sprSpeechTail, |
72 |
sprThoughtCorner, sprThoughtEdge, sprThoughtTail, |
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73 |
sprShoutCorner, sprShoutEdge, sprShoutTail, |
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sprSniperRifle, sprBubbles, sprJetpack, sprHealth, sprHandMolotov, sprMolotov, |
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75 |
sprSmoke, sprShell, sprDust, sprExplosives); |
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TGearType = (gtAmmo_Bomb, gtHedgehog, gtAmmo_Grenade, gtHealthTag, // 3 |
78 |
gtGrave, gtUFO, gtShotgunShot, gtPickHammer, gtRope, // 8 |
|
79 |
gtSmokeTrace, gtExplosion, gtMine, gtCase, gtDEagleShot, gtDynamite, // 14 |
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2005 | 80 |
gtClusterBomb, gtCluster, gtShover, gtFlame, // 18 |
81 |
gtFirePunch, gtATStartGame, gtATSmoothWindCh, gtATFinishGame, // 24 |
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82 |
gtParachute, gtAirAttack, gtAirBomb, gtBlowTorch, gtGirder, // 27 |
|
83 |
gtTeleport, gtSwitcher, gtTarget, gtMortar, // 31 |
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84 |
gtWhip, gtKamikaze, gtCake, gtSeduction, gtWatermelon, gtMelonPiece, // 37 |
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2144 | 85 |
gtHellishBomb, gtEvilTrace, gtWaterUp, gtDrill, gtBallGun, gtBall,gtRCPlane, |
2911 | 86 |
gtSniperRifleShot, gtJetpack, gtMolotov, gtExplosives); |
282 | 87 |
|
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TVisualGearType = (vgtFlake, vgtCloud, vgtExplPart, vgtExplPart2, vgtFire, |
2144 | 89 |
vgtSmallDamageTag, vgtTeamHealthSorter, vgtSpeechBubble, vgtBubble, |
2848 | 90 |
vgtSteam, vgtSmoke, vgtHealth, vgtShell, vgtDust); |
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91 |
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TGearsType = set of TGearType; |
282 | 93 |
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TSound = (sndNone, |
95 |
sndGrenadeImpact, sndExplosion, sndThrowPowerUp, sndThrowRelease, |
|
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sndSplash, sndShotgunReload, sndShotgunFire, sndGraveImpact, |
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sndMineTick, sndPickhammer, sndGun, sndUFO, sndJump1, sndJump2, |
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sndJump3, sndYesSir, sndLaugh, sndIllGetYou, sndIncoming, |
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sndMissed, sndStupid, sndFirstBlood, sndBoring, sndByeBye, |
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sndSameTeam, sndNutter, sndReinforce, sndTraitor, sndRegret, |
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sndEnemyDown, sndCoward, sndHurry, sndWatchIt, sndKamikaze, |
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sndCake, sndOw1, sndOw4, sndFirePunch1, sndFirePunch2, |
103 |
sndFirePunch3, sndFirePunch4, sndFirePunch5, sndFirePunch6, |
|
1712 | 104 |
sndMelon, sndHellish, sndYoohoo, sndRCPlane, sndWhipCrack, |
2376 | 105 |
sndRideOfTheValkyries, sndDenied, sndPlaced, sndBaseballBat, |
2428 | 106 |
sndVaporize, sndWarp, sndSuddenDeath, sndMortar, sndShutter, |
2908 | 107 |
sndHomerun, sndMolotov, sndCover, sndUhOh, sndOops, |
108 |
sndNooo, sndHello, sndRopeShot, sndRopeAttach, sndRopeRelease, |
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sndSwitchHog, sndVictory, sndSniperReload, sndSteps, sndLowGravity); |
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|
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TAmmoType = (amNothing, amGrenade, amClusterBomb, amBazooka, amUFO, amShotgun, amPickHammer, |
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amSkip, amRope, amMine, amDEagle, amDynamite, amFirePunch, amWhip, |
113 |
amBaseballBat, amParachute, amAirAttack, amMineStrike, amBlowTorch, |
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amGirder, amTeleport, amSwitch, amMortar, amKamikaze, amCake, |
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amSeduction, amWatermelon, amHellishBomb, amNapalm, amDrill, amBallgun, |
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amRCPlane, amLowGravity, amExtraDamage, amInvulnerable, amExtraTime, |
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amLaserSight, amVampiric, amSniperRifle, amJetpack, amMolotov); |
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THWFont = (fnt16, fntBig, fntSmall, CJKfnt16, CJKfntBig, CJKfntSmall); |
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TCapGroup = (capgrpGameState, capgrpAmmoinfo, capgrpVolume, |
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capgrpMessage, capgrpAmmostate); |
282 | 123 |
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TStatInfoType = (siGameResult, siMaxStepDamage, siMaxStepKills, siKilledHHs, |
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siClanHealth); |
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TWave = (waveRollup, waveSad, waveWave, waveHurrah, waveLemonade, waveShrug, waveJuggle); |
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THHFont = record |
130 |
Handle: PTTF_Font; |
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Height: LongInt; |
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132 |
style: LongInt; |
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2105 | 133 |
Name: string[21]; |
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end; |
282 | 135 |
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PAmmo = ^TAmmo; |
137 |
TAmmo = record |
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Propz: LongWord; |
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Count: LongWord; |
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(* Using for place hedgehogs mode, but for any other situation where the initial count would be needed I guess. |
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For example, say, a mode where the weaponset is reset each turn, or on sudden death *) |
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InitialCount: LongWord; |
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NumPerTurn: LongWord; |
144 |
Timer: LongWord; |
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145 |
Pos: LongWord; |
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146 |
AmmoType: TAmmoType; |
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AttackVoice: TSound; |
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end; |
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TVertex2f = record |
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X, Y: GLfloat; |
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end; |
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TVertex2i = record |
155 |
X, Y: GLint; |
|
156 |
end; |
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157 |
||
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PTexture = ^TTexture; |
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TTexture = record |
160 |
id: GLuint; |
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161 |
w, h: LongInt; |
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rx, ry: GLfloat; |
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vb, tb: array [0..3] of TVertex2f; |
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PrevTexture, NextTexture: PTexture; |
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end; |
4 | 166 |
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105 | 167 |
const |
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// message constants |
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errmsgCreateSurface = 'Error creating SDL surface'; |
170 |
errmsgTransparentSet = 'Error setting transparent color'; |
|
171 |
errmsgUnknownCommand = 'Unknown command'; |
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172 |
errmsgUnknownVariable = 'Unknown variable'; |
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173 |
errmsgIncorrectUse = 'Incorrect use'; |
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174 |
errmsgShouldntRun = 'This program shouldn''t be run manually'; |
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errmsgWrongNumber = 'Wrong parameters number'; |
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errmsgSlotsOverflow = 'CurSlot overflowed'; |
4 | 177 |
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1259 | 178 |
msgLoading = 'Loading '; |
179 |
msgOK = 'ok'; |
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180 |
msgFailed = 'failed'; |
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2153 | 181 |
msgFailedSize = 'failed due to size'; |
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msgGettingConfig = 'Getting game config...'; |
4 | 183 |
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// color constants |
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cWhiteColorChannels : TSDL_Color = (r:$FF; g:$FF; b:$FF; unused:$FF); |
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cNearBlackColorChannels : TSDL_Color = (r:$00; g:$00; b:$10; unused:$FF); |
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2747 | 188 |
cWhiteColor : Longword = $FFFFFFFF; |
189 |
cYellowColor : Longword = $FFFFFF00; |
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190 |
cNearBlackColor : Longword = $FF000010; |
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191 |
cExplosionBorderColor : LongWord = $FF808080; |
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{$WARNINGS OFF} |
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cAirPlaneSpeed: hwFloat = (isNegative: false; QWordValue: 3006477107); // 1.4 |
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cBombsSpeed : hwFloat = (isNegative: false; QWordValue: 429496729); |
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{$WARNINGS ON} |
621 | 197 |
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// image flags (for LoadImage()) |
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ifNone = $00000000; // nothing special |
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ifAlpha = $00000001; // use alpha channel (unused right now?) |
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ifCritical = $00000002; // image is critical for gameplay (exit game if unable to load) |
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ifTransparent = $00000004; // image uses transparent pixels (color keying) |
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ifIgnoreCaps = $00000008; // ignore hardware capabilities when loading (i.e. image will not be drawn using OpenGL) |
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ifLowRes = $00000010; // try loading a low resolution image when it is critical |
74 | 205 |
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{* REFERENCE |
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4096 -> $FFFFF000 |
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2048 -> $FFFFF800 |
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1024 -> $FFFFFC00 |
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512 -> $FFFFFE00 *} |
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211 |
|
2630 | 212 |
{$IFDEF LOWRES} |
213 |
// default for iphone pre 3gs |
|
214 |
LAND_WIDTH = 2048; |
|
215 |
LAND_HEIGHT = 1024; |
|
216 |
LAND_WIDTH_MASK = $FFFFF800; |
|
217 |
LAND_HEIGHT_MASK = $FFFFFC00; |
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218 |
{$ELSE} |
2630 | 219 |
LAND_WIDTH = 4096; |
220 |
LAND_HEIGHT = 2048; |
|
221 |
LAND_WIDTH_MASK = $FFFFF000; |
|
222 |
LAND_HEIGHT_MASK = $FFFFF800; |
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{$ENDIF} |
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224 |
|
2630 | 225 |
COLOR_LAND = $FFFF; // white |
226 |
COLOR_INDESTRUCTIBLE = $88FF; // red |
|
2647 | 227 |
COLOR_OBJECT = $44FF; // no idea |
64 | 228 |
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cMaxPower = 1500; |
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cMaxAngle = 2048; |
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cPowerDivisor = 1500; |
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|
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MAXNAMELEN = 192; |
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// some opengl headers do not have these macros |
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GL_BGR = $80E0; |
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GL_BGRA = $80E1; |
2630 | 238 |
GL_CLAMP_TO_EDGE = $812F; |
2250 | 239 |
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240 |
cSendCursorPosTime : LongWord = 50; |
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|
241 |
cVisibleWater : LongInt = 128; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2697
diff
changeset
|
242 |
cCursorEdgesDist : LongInt = 100; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2697
diff
changeset
|
243 |
cTeamHealthWidth : LongInt = 128; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2697
diff
changeset
|
244 |
cWaterOpacity : byte = $80; |
2163
12730f5e79b9
koda's patch fixing some iphone port troubles (color, mouse)
unc0rr
parents:
2153
diff
changeset
|
245 |
|
1033 | 246 |
cifRandomize = $00000001; |
247 |
cifTheme = $00000002; |
|
248 |
cifMap = $00000002; // either theme or map (or map+theme) |
|
2247
10a5c05e09c9
moves indestructible color to green for iphone compatibility
koda
parents:
2244
diff
changeset
|
249 |
cifAllInited = cifRandomize or cifTheme or cifMap; |
55
e09f7c952a40
Send run parameters by cmd line, game parameters by IPC... breaks network game
unc0rr
parents:
53
diff
changeset
|
250 |
|
2699
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2697
diff
changeset
|
251 |
cTransparentColor: Longword = $00000000; |
4 | 252 |
|
1033 | 253 |
cMaxTeams = 6; |
254 |
cMaxHHIndex = 7; |
|
1784 | 255 |
cMaxHHs = 48; |
1033 | 256 |
cMaxSpawnPoints = 1024; |
4 | 257 |
|
1033 | 258 |
cMaxEdgePoints = 16384; |
22 | 259 |
|
1033 | 260 |
cHHRadius = 9; |
1141 | 261 |
cHHStepTicks = 29; |
509 | 262 |
|
1270 | 263 |
cUsualZ = 500; |
264 |
cSmokeZ = 499; |
|
1033 | 265 |
cHHZ = 1000; |
266 |
cCurrHHZ = Succ(cHHZ); |
|
1109 | 267 |
cOnHHZ = 2000; |
4 | 268 |
|
2916
31f8d418ced3
Make barrels a little easier to destroy (60 instead of 75) - still more than 2 shotgun blasts or a grenade, but in range of dynamite or a well-placed cluster
nemo
parents:
2911
diff
changeset
|
269 |
cBarrelHealth = 60; |
1033 | 270 |
cShotgunRadius = 22; |
271 |
cBlowTorchC = 6; |
|
509 | 272 |
|
1033 | 273 |
cKeyMaxIndex = 1023; |
4 | 274 |
|
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
275 |
{$IFDEF IPHONEOS} |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
276 |
cMaxCaptions = 3; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
277 |
{$ELSE} |
1033 | 278 |
cMaxCaptions = 4; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
279 |
{$ENDIF} |
97
e7c1df9cce2c
- make the game be run from ${PREFIX}/bin with data in ${PREFIX}/share/hedgewars/Data
unc0rr
parents:
95
diff
changeset
|
280 |
|
2382 | 281 |
cSendEmptyPacketTime = 1000; |
282 |
||
2630 | 283 |
// from uTriggers |
284 |
trigTurns = $80000001; |
|
285 |
||
2428 | 286 |
// Training Flags |
2468
0b62498c201a
openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
nemo
parents:
2457
diff
changeset
|
287 |
tfNone = $00000000; |
0b62498c201a
openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
nemo
parents:
2457
diff
changeset
|
288 |
tfTimeTrial = $00000001; |
0b62498c201a
openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
nemo
parents:
2457
diff
changeset
|
289 |
tfRCPlane = $00000002; |
0b62498c201a
openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
nemo
parents:
2457
diff
changeset
|
290 |
tfSpawnTargets = $00000004; |
0b62498c201a
openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
nemo
parents:
2457
diff
changeset
|
291 |
tfIgnoreDelays = $00000008; |
0b62498c201a
openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
nemo
parents:
2457
diff
changeset
|
292 |
tfTargetRespawn = $00000010; |
2428 | 293 |
|
2908 | 294 |
gfAny = $FFFFFFFF; |
2891
e1f902eb0cfe
Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
nemo
parents:
2888
diff
changeset
|
295 |
gfForts = $00000001; |
e1f902eb0cfe
Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
nemo
parents:
2888
diff
changeset
|
296 |
gfMultiWeapon = $00000002; |
e1f902eb0cfe
Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
nemo
parents:
2888
diff
changeset
|
297 |
gfSolidLand = $00000004; |
e1f902eb0cfe
Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
nemo
parents:
2888
diff
changeset
|
298 |
gfBorder = $00000008; |
e1f902eb0cfe
Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
nemo
parents:
2888
diff
changeset
|
299 |
gfDivideTeams = $00000010; |
e1f902eb0cfe
Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
nemo
parents:
2888
diff
changeset
|
300 |
gfLowGravity = $00000020; |
e1f902eb0cfe
Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
nemo
parents:
2888
diff
changeset
|
301 |
gfLaserSight = $00000040; |
e1f902eb0cfe
Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
nemo
parents:
2888
diff
changeset
|
302 |
gfInvulnerable = $00000080; |
e1f902eb0cfe
Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
nemo
parents:
2888
diff
changeset
|
303 |
gfMines = $00000100; |
e1f902eb0cfe
Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
nemo
parents:
2888
diff
changeset
|
304 |
gfVampiric = $00000200; |
e1f902eb0cfe
Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
nemo
parents:
2888
diff
changeset
|
305 |
gfKarma = $00000400; |
e1f902eb0cfe
Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
nemo
parents:
2888
diff
changeset
|
306 |
gfArtillery = $00000800; |
e1f902eb0cfe
Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
nemo
parents:
2888
diff
changeset
|
307 |
gfOneClanMode = $00001000; |
e1f902eb0cfe
Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
nemo
parents:
2888
diff
changeset
|
308 |
gfRandomOrder = $00002000; |
e1f902eb0cfe
Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
nemo
parents:
2888
diff
changeset
|
309 |
gfKing = $00004000; |
e1f902eb0cfe
Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
nemo
parents:
2888
diff
changeset
|
310 |
gfPlaceHog = $00008000; |
e1f902eb0cfe
Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
nemo
parents:
2888
diff
changeset
|
311 |
gfSharedAmmo = $00010000; |
e1f902eb0cfe
Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
nemo
parents:
2888
diff
changeset
|
312 |
gfDisableGirders = $00020000; |
2911 | 313 |
gfExplosives = $00040000; |
2903 | 314 |
// NOTE: When adding new game flags, ask yourself |
315 |
// if a "game start notice" would be useful. If so, |
|
316 |
// add one in uWorld.pas - look for "AddGoal". |
|
4 | 317 |
|
1033 | 318 |
gstDrowning = $00000001; |
319 |
gstHHDriven = $00000002; |
|
320 |
gstMoving = $00000004; |
|
321 |
gstAttacked = $00000008; |
|
322 |
gstAttacking = $00000010; |
|
323 |
gstCollision = $00000020; |
|
324 |
gstHHChooseTarget = $00000040; |
|
325 |
gstHHJumping = $00000100; |
|
326 |
gsttmpFlag = $00000200; |
|
327 |
gstHHThinking = $00000800; |
|
328 |
gstNoDamage = $00001000; |
|
329 |
gstHHHJump = $00002000; |
|
330 |
gstAnimation = $00004000; |
|
331 |
gstHHDeath = $00008000; |
|
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
332 |
gstWinner = $00010000; // this, along with gstLoser, is good for indicating hedgies know they screwed up |
1033 | 333 |
gstWait = $00020000; |
1528 | 334 |
gstNotKickable = $00040000; |
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
335 |
gstLoser = $00080000; |
4 | 336 |
|
1033 | 337 |
gm_Left = $00000001; |
338 |
gm_Right = $00000002; |
|
339 |
gm_Up = $00000004; |
|
340 |
gm_Down = $00000008; |
|
341 |
gm_Switch = $00000010; |
|
342 |
gm_Attack = $00000020; |
|
343 |
gm_LJump = $00000040; |
|
344 |
gm_HJump = $00000080; |
|
345 |
gm_Destroy= $00000100; |
|
346 |
gm_Slot = $00000200; // with param |
|
347 |
gm_Weapon = $00000400; // with param |
|
348 |
gm_Timer = $00000800; // with param |
|
349 |
gm_Animate= $00001000; // with param |
|
1639 | 350 |
gm_Precise= $00002000; |
351 |
gmAllStoppable = gm_Left or gm_Right or gm_Up or gm_Down or gm_Attack or gm_Precise; |
|
4 | 352 |
|
1033 | 353 |
cMaxSlotIndex = 8; |
2359 | 354 |
cMaxSlotAmmoIndex = 5; |
4 | 355 |
|
1033 | 356 |
ammoprop_Timerable = $00000001; |
357 |
ammoprop_Power = $00000002; |
|
358 |
ammoprop_NeedTarget = $00000004; |
|
359 |
ammoprop_ForwMsgs = $00000008; |
|
360 |
ammoprop_AttackInMove = $00000010; |
|
361 |
ammoprop_NoCrosshair = $00000040; |
|
362 |
ammoprop_AttackingPut = $00000080; |
|
363 |
ammoprop_DontHold = $00000100; |
|
364 |
ammoprop_AltAttack = $00000200; |
|
365 |
ammoprop_AltUse = $00000400; |
|
1784 | 366 |
ammoprop_NotBorder = $00000800; |
1849 | 367 |
ammoprop_Utility = $00001000; |
2747 | 368 |
ammoprop_NoRoundEndHint=$10000000; |
369 |
||
2588 | 370 |
AMMO_INFINITE = 100; |
4 | 371 |
|
1033 | 372 |
EXPLAllDamageInRadius = $00000001; |
373 |
EXPLAutoSound = $00000002; |
|
374 |
EXPLNoDamage = $00000004; |
|
375 |
EXPLDoNotTouchHH = $00000008; |
|
376 |
EXPLDontDraw = $00000010; |
|
42 | 377 |
|
1033 | 378 |
posCaseAmmo = $00000001; |
379 |
posCaseHealth = $00000002; |
|
1861 | 380 |
posCaseUtility = $00000004; |
4 | 381 |
|
1033 | 382 |
NoPointX = Low(LongInt); |
2699
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2697
diff
changeset
|
383 |
cTargetPointRef : TPoint = (X: NoPointX; Y: 0); |
4 | 384 |
|
2568
e654cbfb23ba
Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
nemo
parents:
2490
diff
changeset
|
385 |
// hog tag mask |
e654cbfb23ba
Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
nemo
parents:
2490
diff
changeset
|
386 |
htNone = $00; |
e654cbfb23ba
Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
nemo
parents:
2490
diff
changeset
|
387 |
htTeamName = $01; |
e654cbfb23ba
Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
nemo
parents:
2490
diff
changeset
|
388 |
htName = $02; |
e654cbfb23ba
Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
nemo
parents:
2490
diff
changeset
|
389 |
htHealth = $04; |
e654cbfb23ba
Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
nemo
parents:
2490
diff
changeset
|
390 |
htTransparent = $80; |
e654cbfb23ba
Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
nemo
parents:
2490
diff
changeset
|
391 |
|
2699
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2697
diff
changeset
|
392 |
cHHFileName = 'Hedgehog'; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2697
diff
changeset
|
393 |
cCHFileName = 'Crosshair'; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2697
diff
changeset
|
394 |
cThemeCFGFilename = 'theme.cfg'; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2697
diff
changeset
|
395 |
|
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2697
diff
changeset
|
396 |
FontBorder = 2; |
2905 | 397 |
var PathPrefix: shortstring; |
398 |
Pathz: array[TPathType] of shortstring; |
|
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
399 |
CountTexz: array[1..Pred(AMMO_INFINITE)] of PTexture; |
2699
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2697
diff
changeset
|
400 |
|
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2697
diff
changeset
|
401 |
const cTagsMasks : array[0..7] of byte = ( |
2630 | 402 |
htTeamName or htName or htHealth, |
403 |
htName or htHealth, |
|
404 |
htHealth, |
|
405 |
htNone, |
|
406 |
htTeamName or htName or htHealth or htTransparent, |
|
407 |
htName or htHealth or htTransparent, |
|
408 |
htHealth or htTransparent, |
|
409 |
htNone |
|
410 |
); |
|
2568
e654cbfb23ba
Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
nemo
parents:
2490
diff
changeset
|
411 |
|
1033 | 412 |
Fontz: array[THWFont] of THHFont = ( |
413 |
(Handle: nil; |
|
414 |
Height: 12; |
|
1118 | 415 |
style: TTF_STYLE_NORMAL; |
416 |
Name: 'DejaVuSans-Bold.ttf'), |
|
1033 | 417 |
(Handle: nil; |
418 |
Height: 24; |
|
1118 | 419 |
style: TTF_STYLE_NORMAL; |
420 |
Name: 'DejaVuSans-Bold.ttf'), |
|
1033 | 421 |
(Handle: nil; |
422 |
Height: 10; |
|
1118 | 423 |
style: TTF_STYLE_NORMAL; |
2677
83ad68ceef72
Non-hacked version of CJK handling. Should switch to CJK rendering only if a particular string needs it, instead of based on locale file.
nemo
parents:
2671
diff
changeset
|
424 |
Name: 'DejaVuSans-Bold.ttf'), |
2105 | 425 |
(Handle: nil; |
426 |
Height: 12; |
|
427 |
style: TTF_STYLE_NORMAL; |
|
2873
e7acb0251a22
Font switch requested by Copy Liu in issue #220 - a GPL CJK font set that includes some hand-drawn bitmaps for lower resolutions, reducing fuzziness of CJK chars in places like the ammo menu
nemo
parents:
2852
diff
changeset
|
428 |
Name: 'wqy-zenhei.ttc'), |
2105 | 429 |
(Handle: nil; |
430 |
Height: 24; |
|
431 |
style: TTF_STYLE_NORMAL; |
|
2873
e7acb0251a22
Font switch requested by Copy Liu in issue #220 - a GPL CJK font set that includes some hand-drawn bitmaps for lower resolutions, reducing fuzziness of CJK chars in places like the ammo menu
nemo
parents:
2852
diff
changeset
|
432 |
Name: 'wqy-zenhei.ttc'), |
2105 | 433 |
(Handle: nil; |
434 |
Height: 10; |
|
435 |
style: TTF_STYLE_NORMAL; |
|
2873
e7acb0251a22
Font switch requested by Copy Liu in issue #220 - a GPL CJK font set that includes some hand-drawn bitmaps for lower resolutions, reducing fuzziness of CJK chars in places like the ammo menu
nemo
parents:
2852
diff
changeset
|
436 |
Name: 'wqy-zenhei.ttc') |
2105 | 437 |
); |
438 |
||
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
439 |
SpritesData: array[TSprite] of record |
1259 | 440 |
FileName: String[14]; |
441 |
Path, AltPath: TPathType; |
|
442 |
Texture: PTexture; |
|
443 |
Surface: PSDL_Surface; |
|
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
444 |
Width, Height, imageWidth, imageHeight: LongInt; |
1259 | 445 |
saveSurf: boolean; |
446 |
end = ( |
|
447 |
(FileName: 'BlueWater'; Path: ptCurrTheme;AltPath: ptGraphics; Texture: nil; Surface: nil; |
|
2292
87af4ad0ec98
New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents:
2262
diff
changeset
|
448 |
Width: 0; Height: 0; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprWater |
1259 | 449 |
(FileName: 'Clouds'; Path: ptCurrTheme;AltPath: ptGraphics; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
450 |
Width: 256; Height:128; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprCloud |
1259 | 451 |
(FileName: 'Bomb'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
452 |
Width: 8; Height: 8; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprBomb |
1259 | 453 |
(FileName: 'BigDigits'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
454 |
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprBigDigit |
1259 | 455 |
(FileName: 'Frame'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
456 |
Width: 4; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprFrame |
1259 | 457 |
(FileName: 'Lag'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
458 |
Width: 65; Height: 65; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprLag |
1259 | 459 |
(FileName: 'Arrow'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
460 |
Width: 16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprCursor |
1259 | 461 |
(FileName: 'Grenade'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
462 |
Width: 16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprGrenade |
1259 | 463 |
(FileName: 'Targetp'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
464 |
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprTargetP |
1259 | 465 |
(FileName: 'UFO'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
466 |
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprUFO |
1259 | 467 |
(FileName: 'SmokeTrace'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
468 |
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprSmokeTrace |
1259 | 469 |
(FileName: 'RopeHook'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
470 |
Width: 16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprRopeHook |
1259 | 471 |
(FileName: 'Expl50'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
472 |
Width: 64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprExplosion50 |
1259 | 473 |
(FileName: 'MineOff'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
474 |
Width: 8; Height: 8; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprMineOff |
1259 | 475 |
(FileName: 'MineOn'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
476 |
Width: 8; Height: 8; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprMineOn |
2888 | 477 |
(FileName: 'MineDead'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil; |
478 |
Width: 8; Height: 8; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprMineDead |
|
1259 | 479 |
(FileName: 'Case'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
480 |
Width: 48; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprCase |
1259 | 481 |
(FileName: 'FirstAid'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
482 |
Width: 48; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprFAid |
1259 | 483 |
(FileName: 'dynamite'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
484 |
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprDynamite |
1259 | 485 |
(FileName: 'Power'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
486 |
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprPower |
1259 | 487 |
(FileName: 'ClBomb'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
488 |
Width: 16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprClusterBomb |
1259 | 489 |
(FileName: 'ClParticle'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
490 |
Width: 16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprClusterParticle |
1259 | 491 |
(FileName: 'Flame'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
492 |
Width: 16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprFlame |
1259 | 493 |
(FileName: 'horizont'; Path: ptCurrTheme;AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
494 |
Width: 0; Height: 0; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprHorizont |
2426 | 495 |
(FileName: 'horizontL'; Path: ptCurrTheme;AltPath: ptNone; Texture: nil; Surface: nil; |
496 |
Width: 0; Height: 0; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprHorizont |
|
497 |
(FileName: 'horizontR'; Path: ptCurrTheme;AltPath: ptNone; Texture: nil; Surface: nil; |
|
498 |
Width: 0; Height: 0; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprHorizont |
|
1259 | 499 |
(FileName: 'Sky'; Path: ptCurrTheme;AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
500 |
Width: 0; Height: 0; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprSky |
2426 | 501 |
(FileName: 'SkyL'; Path: ptCurrTheme;AltPath: ptNone; Texture: nil; Surface: nil; |
502 |
Width: 0; Height: 0; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprSky |
|
503 |
(FileName: 'SkyR'; Path: ptCurrTheme;AltPath: ptNone; Texture: nil; Surface: nil; |
|
504 |
Width: 0; Height: 0; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprSky |
|
1259 | 505 |
(FileName: 'BrdrLines'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
506 |
Width: 202; Height: 1; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprAMBorders |
1259 | 507 |
(FileName: 'Slot'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
508 |
Width: 202; Height: 33; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprAMSlot |
1259 | 509 |
(FileName: 'AmmoName'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
510 |
Width: 202; Height: 33; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprAMSlotName |
1259 | 511 |
(FileName: 'Ammos'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil; |
2747 | 512 |
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: true),// sprAMAmmos |
1259 | 513 |
(FileName: 'SlotKeys'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
514 |
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprAMSlotKeys |
1259 | 515 |
(FileName: 'Selection'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
516 |
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprAMSelection |
1259 | 517 |
(FileName: 'Finger'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
518 |
Width: 32; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprFinger |
1259 | 519 |
(FileName: 'AirBomb'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
520 |
Width: 16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprAirBomb |
1259 | 521 |
(FileName: 'Airplane'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
522 |
Width: 254; Height: 101; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprAirplane |
1259 | 523 |
(FileName: 'amAirplane'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
524 |
Width: 64; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprAmAirplane |
1259 | 525 |
(FileName: 'amGirder'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
526 |
Width: 160; Height:160; imageWidth: 0; imageHeight: 0; saveSurf: true),// sprAmGirder |
1259 | 527 |
(FileName: 'hhMask'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
528 |
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: true),// sprHHTelepMask |
1259 | 529 |
(FileName: 'Switch'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
530 |
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprSwitch |
1259 | 531 |
(FileName: 'Parachute'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
532 |
Width: 48; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprParachute |
1259 | 533 |
(FileName: 'Target'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
534 |
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprTarget |
1259 | 535 |
(FileName: 'RopeNode'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
536 |
Width: 6; Height: 6; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprRopeNode |
1259 | 537 |
(FileName: 'thinking'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
538 |
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprQuestion |
1259 | 539 |
(FileName: 'PowerBar'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
540 |
Width: 256; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprPowerBar |
1259 | 541 |
(FileName: 'WindBar'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
542 |
Width: 151; Height: 17; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprWindBar |
1259 | 543 |
(FileName: 'WindL'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
544 |
Width: 80; Height: 13; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprWindL |
1259 | 545 |
(FileName: 'WindR'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
546 |
Width: 80; Height: 13; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprWindR |
1259 | 547 |
(FileName: 'Flake'; Path:ptCurrTheme; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
548 |
Width: 64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprFlake |
1259 | 549 |
(FileName: 'amRope'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
550 |
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprHandRope |
1259 | 551 |
(FileName: 'amBazooka'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
552 |
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprHandBazooka |
1259 | 553 |
(FileName: 'amShotgun'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
554 |
Width: 64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprHandShotgun |
1259 | 555 |
(FileName: 'amDEagle'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
556 |
Width: 64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprHandDEagle |
1259 | 557 |
(FileName:'amAirAttack'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
558 |
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprHandAirAttack |
1259 | 559 |
(FileName: 'amBaseball'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
560 |
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprHandBaseball |
1259 | 561 |
(FileName: 'Hammer'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
562 |
Width: 32; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprPHammer |
1259 | 563 |
(FileName: 'amBTorch_i'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
564 |
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprHandBlowTorch |
1259 | 565 |
(FileName: 'amBTorch_w'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
566 |
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprBlowTorch |
1259 | 567 |
(FileName: 'Teleport'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
568 |
Width: 64; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprTeleport |
1259 | 569 |
(FileName: 'HHDeath'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
570 |
Width: 32; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprHHDeath |
1259 | 571 |
(FileName:'amShotgun_w'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
572 |
Width: 64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprShotgun |
1259 | 573 |
(FileName: 'amDEagle_w'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
574 |
Width: 64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprDEagle |
1259 | 575 |
(FileName: 'Idle'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
576 |
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprHHIdle |
1259 | 577 |
(FileName: 'Mortar'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
578 |
Width: 16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprMortar |
1259 | 579 |
(FileName: 'TurnsLeft'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
580 |
Width: 16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprTurnsLeft |
1259 | 581 |
(FileName: 'amKamikaze'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
582 |
Width: 256; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprKamikaze |
1259 | 583 |
(FileName: 'amWhip'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
584 |
Width: 128; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprWhip |
1259 | 585 |
(FileName: 'Kowtow'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
586 |
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprKowtow |
1259 | 587 |
(FileName: 'Sad'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
588 |
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprSad |
1259 | 589 |
(FileName: 'Wave'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
590 |
Width: 64; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprWave |
1259 | 591 |
(FileName: 'Hurrah'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
592 |
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprHurrah |
1259 | 593 |
(FileName:'ILoveLemonade';Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
594 |
Width: 128; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprLemonade |
2144 | 595 |
(FileName: 'Shrug'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
596 |
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprShrug |
2144 | 597 |
(FileName: 'Juggle'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
598 |
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprJuggle |
1259 | 599 |
(FileName: 'ExplPart'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
600 |
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprExplPart |
1259 | 601 |
(FileName: 'ExplPart2'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
602 |
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprExplPart2 |
1259 | 603 |
(FileName: 'Cake_walk'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
604 |
Width: 64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprCakeWalk |
1259 | 605 |
(FileName: 'Cake_down'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
606 |
Width: 64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprCakeDown |
1259 | 607 |
(FileName: 'Ammos_bw'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
608 |
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprAMAmmosBW |
1262 | 609 |
(FileName: 'Watermelon'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
610 |
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprWatermelon |
1263 | 611 |
(FileName: 'EvilTrace'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
612 |
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprEvilTrace |
1263 | 613 |
(FileName:'HellishBomb'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
614 |
Width: 16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprHellishBomb |
1284 | 615 |
(FileName: 'Seduction'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
616 |
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprSeduction |
1286 | 617 |
(FileName: 'HHDress'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
618 |
Width: 64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprDress |
1286 | 619 |
(FileName: 'Censored'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
620 |
Width: 64; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprCensored |
1580 | 621 |
(FileName: 'Drill'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
622 |
Width: 16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprDrill |
1573 | 623 |
(FileName: 'amDrill'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
624 |
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprHandDrill |
1863 | 625 |
(FileName: 'amBallgun'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
626 |
Width: 64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprHandBallgun |
1601 | 627 |
(FileName: 'Balls'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
628 |
Width: 32; Height: 20; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprBalls |
1863 | 629 |
(FileName: 'RCPlane'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
630 |
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprPlane |
1863 | 631 |
(FileName: 'amRCPlane'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
632 |
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false), // sprHandPlane |
1863 | 633 |
(FileName: 'Utility'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
634 |
Width: 48; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false), // sprUtility |
1908
5be17e24751a
Use GL_TRIANGLE_FAN instead of GL_TRIANGLES (more efficient)
unc0rr
parents:
1906
diff
changeset
|
635 |
(FileName:'Invulnerable';Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
636 |
Width: 48; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false), // sprInvulnerable |
2144 | 637 |
(FileName: 'Vampiric'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
638 |
Width: 48; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false), // sprVampiric |
2144 | 639 |
(FileName: 'amGirder'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
640 |
Width: 512; Height:512; imageWidth: 0; imageHeight: 0; saveSurf: false), // sprGirder |
2017 | 641 |
(FileName:'SpeechCorner';Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
642 |
Width: 12; Height: 9; imageWidth: 0; imageHeight: 0; saveSurf: true), // sprSpeechCorner |
2144 | 643 |
(FileName: 'SpeechEdge'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
644 |
Width: 25; Height: 9; imageWidth: 0; imageHeight: 0; saveSurf: true), // sprSpeechEdge |
2144 | 645 |
(FileName: 'SpeechTail'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
646 |
Width: 25; Height: 26; imageWidth: 0; imageHeight: 0; saveSurf: true), // sprSpeechTail |
2017 | 647 |
(FileName:'ThoughtCorner';Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
648 |
Width: 49; Height: 37; imageWidth: 0; imageHeight: 0; saveSurf: true), // sprThoughtCorner |
2144 | 649 |
(FileName:'ThoughtEdge'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
650 |
Width: 23; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: true), // sprThoughtEdge |
2144 | 651 |
(FileName:'ThoughtTail'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
652 |
Width: 45; Height: 65; imageWidth: 0; imageHeight: 0; saveSurf: true), // sprThoughtTail |
2144 | 653 |
(FileName:'ShoutCorner'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
654 |
Width: 34; Height: 23; imageWidth: 0; imageHeight: 0; saveSurf: true), // sprShoutCorner |
2144 | 655 |
(FileName: 'ShoutEdge'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
656 |
Width: 30; Height: 20; imageWidth: 0; imageHeight: 0; saveSurf: true), // sprShoutEdge |
2144 | 657 |
(FileName: 'ShoutTail'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
658 |
Width: 30; Height: 37; imageWidth: 0; imageHeight: 0; saveSurf: true), // sprShoutTail |
2023
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2017
diff
changeset
|
659 |
(FileName:'amSniperRifle';Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
660 |
Width: 128; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false), // sprSniperRifle |
2144 | 661 |
(FileName: 'Bubbles'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil; |
2229
081081a61a16
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda
parents:
2221
diff
changeset
|
662 |
Width: 16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false), // sprBubbles |
2292
87af4ad0ec98
New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents:
2262
diff
changeset
|
663 |
(FileName: 'amJetpack'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil; |
2428 | 664 |
Width: 64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false), // sprJetpack |
665 |
(FileName: 'Health'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil; |
|
2457
ecf0c7e7995b
Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents:
2428
diff
changeset
|
666 |
Width: 16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false), // sprHealth |
ecf0c7e7995b
Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents:
2428
diff
changeset
|
667 |
(FileName: 'amMolotov'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil; |
ecf0c7e7995b
Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents:
2428
diff
changeset
|
668 |
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false), //sprHandMolotov |
ecf0c7e7995b
Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents:
2428
diff
changeset
|
669 |
(FileName: 'Molotov'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil; |
2713 | 670 |
Width: 16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false), // sprMolotov |
671 |
(FileName: 'Smoke'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil; |
|
2827 | 672 |
Width: 22; Height: 22; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprSmoke |
673 |
(FileName: 'Shells'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil; |
|
2848 | 674 |
Width: 8; Height: 8; imageWidth: 0; imageHeight: 0; saveSurf: false), // sprShell |
675 |
(FileName: 'Dust'; Path: ptCurrTheme; AltPath: ptGraphics; Texture: nil; Surface: nil; |
|
2911 | 676 |
Width: 22; Height: 22; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprDust |
677 |
(FileName: 'Explosives'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil; |
|
678 |
Width: 48; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false) // sprExplosives |
|
1259 | 679 |
); |
688 | 680 |
|
1034 | 681 |
Wavez: array [TWave] of record |
682 |
Sprite: TSprite; |
|
683 |
FramesCount: Longword; |
|
2056
ed8c83f1e4b0
Two new wavez - Juggle requires a different frame rate. using 38 instead of 125
nemo
parents:
2042
diff
changeset
|
684 |
Interval: Longword; |
1037 | 685 |
cmd: String[20]; |
2647 | 686 |
Voice: TSound; |
2735 | 687 |
VoiceDelay: LongWord; |
1034 | 688 |
end = ( |
2647 | 689 |
(Sprite: sprKowtow; FramesCount: 12; Interval: 125; cmd: '/rollup'; Voice: sndNone; VoiceDelay: 0), |
690 |
(Sprite: sprSad; FramesCount: 14; Interval: 125; cmd: '/sad'; Voice: sndNone; VoiceDelay: 0), |
|
691 |
(Sprite: sprWave; FramesCount: 16; Interval: 125; cmd: '/wave'; Voice: sndHello; VoiceDelay: 5), |
|
692 |
(Sprite: sprHurrah; FramesCount: 14; Interval: 125; cmd: '/hurrah'; Voice: sndNone; VoiceDelay: 0), |
|
693 |
(Sprite: sprLemonade; FramesCount: 24; Interval: 125; cmd: '/ilovelotsoflemonade'; Voice: sndNone; VoiceDelay: 0), |
|
694 |
(Sprite: sprShrug; FramesCount: 24; Interval: 125; cmd: '/shrug'; Voice: sndNone; VoiceDelay: 0), |
|
695 |
(Sprite: sprJuggle; FramesCount: 49; Interval: 38; cmd: '/juggle'; Voice: sndNone; VoiceDelay: 0) |
|
1034 | 696 |
); |
697 |
||
1259 | 698 |
Soundz: array[TSound] of record |
1712 | 699 |
FileName: String[25]; |
1259 | 700 |
Path : TPathType; |
701 |
end = ( |
|
2647 | 702 |
(FileName: ''; Path: ptNone ),// sndNone |
1712 | 703 |
(FileName: 'grenadeimpact.ogg'; Path: ptSounds),// sndGrenadeImpact |
704 |
(FileName: 'explosion.ogg'; Path: ptSounds),// sndExplosion |
|
705 |
(FileName: 'throwpowerup.ogg'; Path: ptSounds),// sndThrowPowerUp |
|
706 |
(FileName: 'throwrelease.ogg'; Path: ptSounds),// sndThrowRelease |
|
707 |
(FileName: 'splash.ogg'; Path: ptSounds),// sndSplash |
|
708 |
(FileName: 'shotgunreload.ogg'; Path: ptSounds),// sndShotgunReload |
|
709 |
(FileName: 'shotgunfire.ogg'; Path: ptSounds),// sndShotgunFire |
|
710 |
(FileName: 'graveimpact.ogg'; Path: ptSounds),// sndGraveImpact |
|
711 |
(FileName: 'minetick.ogg'; Path: ptSounds),// sndMineTicks |
|
712 |
(FileName: 'pickhammer.ogg'; Path: ptSounds),// sndPickhammer |
|
713 |
(FileName: 'gun.ogg'; Path: ptSounds),// sndGun |
|
714 |
(FileName: 'ufo.ogg'; Path: ptSounds),// sndUFO |
|
715 |
(FileName: 'Jump1.ogg'; Path: ptVoices),// sndJump1 |
|
716 |
(FileName: 'Jump2.ogg'; Path: ptVoices),// sndJump2 |
|
717 |
(FileName: 'Jump3.ogg'; Path: ptVoices),// sndJump3 |
|
718 |
(FileName: 'Yessir.ogg'; Path: ptVoices),// sndYesSir |
|
719 |
(FileName: 'Laugh.ogg'; Path: ptVoices),// sndLaugh |
|
720 |
(FileName: 'Illgetyou.ogg'; Path: ptVoices),// sndIllGetYou |
|
721 |
(FileName: 'Incoming.ogg'; Path: ptVoices),// sndIncoming |
|
722 |
(FileName: 'Missed.ogg'; Path: ptVoices),// sndMissed |
|
723 |
(FileName: 'Stupid.ogg'; Path: ptVoices),// sndStupid |
|
724 |
(FileName: 'Firstblood.ogg'; Path: ptVoices),// sndFirstBlood |
|
725 |
(FileName: 'Boring.ogg'; Path: ptVoices),// sndBoring |
|
726 |
(FileName: 'Byebye.ogg'; Path: ptVoices),// sndByeBye |
|
727 |
(FileName: 'Sameteam.ogg'; Path: ptVoices),// sndSameTeam |
|
728 |
(FileName: 'Nutter.ogg'; Path: ptVoices),// sndNutter |
|
729 |
(FileName: 'Reinforcements.ogg'; Path: ptVoices),// sndReinforce |
|
730 |
(FileName: 'Traitor.ogg'; Path: ptVoices),// sndTraitor |
|
2144 | 731 |
(FileName: 'Youllregretthat.ogg'; Path: ptVoices),// sndRegret |
1712 | 732 |
(FileName: 'Enemydown.ogg'; Path: ptVoices),// sndEnemyDown |
733 |
(FileName: 'Coward.ogg'; Path: ptVoices),// sndCoward |
|
734 |
(FileName: 'Hurry.ogg'; Path: ptVoices),// sndHurry |
|
735 |
(FileName: 'Watchit.ogg'; Path: ptVoices),// sndWatchIt |
|
736 |
(FileName: 'Kamikaze.ogg'; Path: ptVoices),// sndKamikaze |
|
737 |
(FileName: 'cake2.ogg'; Path: ptSounds),// sndCake |
|
738 |
(FileName: 'Ow1.ogg'; Path: ptVoices),// sndOw1 |
|
739 |
(FileName: 'Ow4.ogg'; Path: ptVoices),// sndOw4 |
|
740 |
(FileName: 'Firepunch1.ogg'; Path: ptVoices),// sndFirepunch1 |
|
741 |
(FileName: 'Firepunch2.ogg'; Path: ptVoices),// sndFirepunch2 |
|
742 |
(FileName: 'Firepunch3.ogg'; Path: ptVoices),// sndFirepunch3 |
|
743 |
(FileName: 'Firepunch4.ogg'; Path: ptVoices),// sndFirepunch4 |
|
744 |
(FileName: 'Firepunch5.ogg'; Path: ptVoices),// sndFirepunch5 |
|
745 |
(FileName: 'Firepunch6.ogg'; Path: ptVoices),// sndFirepunch6 |
|
746 |
(FileName: 'Melon.ogg'; Path: ptSounds),// sndMelon |
|
747 |
(FileName: 'Hellish.ogg'; Path: ptSounds),// sndHellish |
|
748 |
(FileName: 'Yoohoo.ogg'; Path: ptSounds),// sndYoohoo |
|
749 |
(FileName: 'rcplane.ogg'; Path: ptSounds),// sndRCPlane |
|
750 |
(FileName: 'whipcrack.ogg'; Path: ptSounds),// sndWhipCrack |
|
1914 | 751 |
(FileName:'ride_of_the_valkyries.ogg'; Path: ptSounds),// sndRideOfTheValkyries |
752 |
(FileName: 'denied.ogg'; Path: ptSounds),// sndDenied |
|
2143
ad05f6b2d1c0
New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
nemo
parents:
2142
diff
changeset
|
753 |
(FileName: 'placed.ogg'; Path: ptSounds),// sndPlaced |
ad05f6b2d1c0
New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
nemo
parents:
2142
diff
changeset
|
754 |
(FileName: 'baseballbat.ogg'; Path: ptSounds),// sndBaseballBat |
2217 | 755 |
(FileName: 'steam.ogg'; Path: ptSounds),// sndVaporize |
756 |
(FileName: 'warp.ogg'; Path: ptSounds),// sndWarp |
|
2262 | 757 |
(FileName: 'suddendeath.ogg'; Path: ptSounds),// sndSuddenDeath |
2327 | 758 |
(FileName: 'mortar.ogg'; Path: ptSounds),// sndMortar |
2470 | 759 |
(FileName: 'shutterclick.ogg'; Path: ptSounds),// sndShutter |
760 |
(FileName: 'homerun.ogg'; Path: ptSounds),// sndHomerun |
|
2647 | 761 |
(FileName: 'molotov.ogg'; Path: ptSounds),// sndMolotov |
762 |
(FileName: 'Takecover.ogg'; Path: ptVoices),// sndCover |
|
763 |
(FileName: 'Uh-oh.ogg'; Path: ptVoices),// sndUhOh |
|
764 |
(FileName: 'Oops.ogg'; Path: ptVoices),// sndOops |
|
765 |
(FileName: 'Nooo.ogg'; Path: ptVoices),// sndNooo |
|
766 |
(FileName: 'Hello.ogg'; Path: ptVoices),// sndHello |
|
767 |
(FileName: ''; Path: ptSounds),// sndRopeShot |
|
768 |
(FileName: ''; Path: ptSounds),// sndRopeAttach |
|
2735 | 769 |
(FileName: ''; Path: ptSounds),// sndRopeRelease |
2780 | 770 |
(FileName: 'switchhog.ogg'; Path: ptSounds),// sndSwitchHog |
2827 | 771 |
(FileName: 'victory.ogg'; Path: ptVoices),// sndVictory |
2852 | 772 |
(FileName: 'sniperreload.ogg'; Path: ptSounds),// sndSniperReload |
2908 | 773 |
(FileName: 'steps.ogg'; Path: ptSounds),// sndSteps |
774 |
(FileName: 'lowgravity.ogg'; Path: ptSounds) // sndLowGravity |
|
1259 | 775 |
); |
4 | 776 |
|
1259 | 777 |
Ammoz: array [TAmmoType] of record |
778 |
NameId: TAmmoStrId; |
|
779 |
NameTex: PTexture; |
|
780 |
Probability, NumberInCase: Longword; |
|
781 |
Ammo: TAmmo; |
|
782 |
Slot: 0..cMaxSlotIndex; |
|
783 |
TimeAfterTurn: Longword; |
|
784 |
minAngle, maxAngle: Longword; |
|
785 |
isDamaging: boolean; |
|
786 |
SkipTurns: Longword; |
|
787 |
PosCount: Longword; |
|
788 |
PosSprite: TSprite; |
|
789 |
end = ( |
|
2357
babe1a55e284
Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents:
2347
diff
changeset
|
790 |
(NameId: sidNothing; |
babe1a55e284
Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents:
2347
diff
changeset
|
791 |
NameTex: nil; |
babe1a55e284
Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents:
2347
diff
changeset
|
792 |
Probability: 0; |
babe1a55e284
Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents:
2347
diff
changeset
|
793 |
NumberInCase: 0; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
794 |
Ammo: (Propz: ammoprop_NoCrosshair or ammoprop_DontHold or ammoprop_Utility; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
795 |
Count: AMMO_INFINITE; |
2762
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2747
diff
changeset
|
796 |
InitialCount: AMMO_INFINITE; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
797 |
NumPerTurn: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
798 |
Timer: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
799 |
Pos: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
800 |
AmmoType: amNothing; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
801 |
AttackVoice: sndNone); |
2357
babe1a55e284
Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents:
2347
diff
changeset
|
802 |
Slot: 0; |
babe1a55e284
Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents:
2347
diff
changeset
|
803 |
TimeAfterTurn: 0; |
babe1a55e284
Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents:
2347
diff
changeset
|
804 |
minAngle: 0; |
babe1a55e284
Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents:
2347
diff
changeset
|
805 |
maxAngle: 0; |
babe1a55e284
Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents:
2347
diff
changeset
|
806 |
isDamaging: false; |
babe1a55e284
Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents:
2347
diff
changeset
|
807 |
SkipTurns: 9999; |
babe1a55e284
Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents:
2347
diff
changeset
|
808 |
PosCount: 1; |
babe1a55e284
Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents:
2347
diff
changeset
|
809 |
PosSprite: sprWater), |
1259 | 810 |
(NameId: sidGrenade; |
811 |
NameTex: nil; |
|
812 |
Probability: 0; |
|
813 |
NumberInCase: 1; |
|
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
814 |
Ammo: (Propz: ammoprop_Timerable or ammoprop_Power or ammoprop_AltUse; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
815 |
Count: AMMO_INFINITE; |
2762
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2747
diff
changeset
|
816 |
InitialCount: AMMO_INFINITE; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
817 |
NumPerTurn: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
818 |
Timer: 3000; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
819 |
Pos: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
820 |
AmmoType: amGrenade; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
821 |
AttackVoice: sndCover); |
1259 | 822 |
Slot: 1; |
823 |
TimeAfterTurn: 3000; |
|
824 |
minAngle: 0; |
|
825 |
maxAngle: 0; |
|
826 |
isDamaging: true; |
|
827 |
SkipTurns: 0; |
|
828 |
PosCount: 1; |
|
829 |
PosSprite: sprWater), |
|
830 |
(NameId: sidClusterBomb; |
|
831 |
NameTex: nil; |
|
832 |
Probability: 100; |
|
833 |
NumberInCase: 3; |
|
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
834 |
Ammo: (Propz: ammoprop_Timerable or ammoprop_Power or ammoprop_AltUse; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
835 |
Count: 5; |
2762
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2747
diff
changeset
|
836 |
InitialCount: 5; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
837 |
NumPerTurn: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
838 |
Timer: 3000; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
839 |
Pos: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
840 |
AmmoType: amClusterBomb; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
841 |
AttackVoice: sndCover); |
1259 | 842 |
Slot: 1; |
843 |
TimeAfterTurn: 3000; |
|
844 |
minAngle: 0; |
|
845 |
maxAngle: 0; |
|
846 |
isDamaging: true; |
|
847 |
SkipTurns: 0; |
|
848 |
PosCount: 1; |
|
849 |
PosSprite: sprWater), |
|
850 |
(NameId: sidBazooka; |
|
851 |
NameTex: nil; |
|
852 |
Probability: 0; |
|
853 |
NumberInCase: 1; |
|
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
854 |
Ammo: (Propz: ammoprop_Power or ammoprop_AltUse; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
855 |
Count: AMMO_INFINITE; |
2762
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2747
diff
changeset
|
856 |
InitialCount: AMMO_INFINITE; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
857 |
NumPerTurn: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
858 |
Timer: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
859 |
Pos: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
860 |
AmmoType: amBazooka; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
861 |
AttackVoice: sndNone); |
1259 | 862 |
Slot: 0; |
863 |
TimeAfterTurn: 3000; |
|
864 |
minAngle: 0; |
|
865 |
maxAngle: 0; |
|
866 |
isDamaging: true; |
|
867 |
SkipTurns: 0; |
|
868 |
PosCount: 1; |
|
869 |
PosSprite: sprWater), |
|
870 |
(NameId: sidUFO; |
|
871 |
NameTex: nil; |
|
872 |
Probability: 100; |
|
873 |
NumberInCase: 1; |
|
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
874 |
Ammo: (Propz: ammoprop_Power or ammoprop_NeedTarget or ammoprop_DontHold; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
875 |
Count: 2; |
2762
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2747
diff
changeset
|
876 |
InitialCount: 2; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
877 |
NumPerTurn: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
878 |
Timer: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
879 |
Pos: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
880 |
AmmoType: amUFO; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
881 |
AttackVoice: sndNone); |
1259 | 882 |
Slot: 0; |
883 |
TimeAfterTurn: 3000; |
|
884 |
minAngle: 0; |
|
885 |
maxAngle: 0; |
|
886 |
isDamaging: true; |
|
887 |
SkipTurns: 0; |
|
888 |
PosCount: 1; |
|
889 |
PosSprite: sprWater), |
|
890 |
(NameId: sidShotgun; |
|
891 |
NameTex: nil; |
|
892 |
Probability: 0; |
|
893 |
NumberInCase: 1; |
|
894 |
Ammo: (Propz: ammoprop_ForwMsgs; |
|
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
895 |
Count: AMMO_INFINITE; |
2762
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2747
diff
changeset
|
896 |
InitialCount: AMMO_INFINITE; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
897 |
NumPerTurn: 1; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
898 |
Timer: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
899 |
Pos: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
900 |
AmmoType: amShotgun; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
901 |
AttackVoice: sndNone); |
1259 | 902 |
Slot: 2; |
903 |
TimeAfterTurn: 3000; |
|
904 |
minAngle: 0; |
|
905 |
maxAngle: 0; |
|
906 |
isDamaging: true; |
|
907 |
SkipTurns: 0; |
|
908 |
PosCount: 1; |
|
909 |
PosSprite: sprWater), |
|
910 |
(NameId: sidPickHammer; |
|
911 |
NameTex: nil; |
|
912 |
Probability: 0; |
|
913 |
NumberInCase: 1; |
|
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
914 |
Ammo: (Propz: ammoprop_ForwMsgs or ammoprop_AttackInMove or ammoprop_NoCrosshair or ammoprop_DontHold; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
915 |
Count: 2; |
2762
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2747
diff
changeset
|
916 |
InitialCount: 2; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
917 |
NumPerTurn: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
918 |
Timer: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
919 |
Pos: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
920 |
AmmoType: amPickHammer; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
921 |
AttackVoice: sndNone); |
1259 | 922 |
Slot: 6; |
923 |
TimeAfterTurn: 0; |
|
924 |
minAngle: 0; |
|
925 |
maxAngle: 0; |
|
926 |
isDamaging: false; |
|
927 |
SkipTurns: 0; |
|
928 |
PosCount: 1; |
|
929 |
PosSprite: sprWater), |
|
930 |
(NameId: sidSkip; |
|
931 |
NameTex: nil; |
|
932 |
Probability: 0; |
|
933 |
NumberInCase: 1; |
|
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
934 |
Ammo: (Propz: ammoprop_NoCrosshair or ammoprop_DontHold; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
935 |
Count: AMMO_INFINITE; |
2762
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2747
diff
changeset
|
936 |
InitialCount: AMMO_INFINITE; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
937 |
NumPerTurn: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
938 |
Timer: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
939 |
Pos: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
940 |
AmmoType: amSkip; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
941 |
AttackVoice: sndNone); |
1259 | 942 |
Slot: 8; |
943 |
TimeAfterTurn: 0; |
|
944 |
minAngle: 0; |
|
945 |
maxAngle: 0; |
|
946 |
isDamaging: false; |
|
947 |
SkipTurns: 0; |
|
948 |
PosCount: 1; |
|
949 |
PosSprite: sprWater), |
|
950 |
(NameId: sidRope; |
|
951 |
NameTex: nil; |
|
952 |
Probability: 100; |
|
953 |
NumberInCase: 3; |
|
2747 | 954 |
Ammo: (Propz: ammoprop_NoRoundEndHint or |
955 |
ammoprop_ForwMsgs or |
|
956 |
ammoprop_AttackInMove or |
|
957 |
ammoprop_AltAttack; |
|
958 |
Count: 5; |
|
2762
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2747
diff
changeset
|
959 |
InitialCount: 5; |
2747 | 960 |
NumPerTurn: 0; |
961 |
Timer: 0; |
|
962 |
Pos: 0; |
|
963 |
AmmoType: amRope; |
|
964 |
AttackVoice: sndNone); |
|
1259 | 965 |
Slot: 7; |
966 |
TimeAfterTurn: 0; |
|
967 |
minAngle: 0; |
|
968 |
maxAngle: cMaxAngle div 2; |
|
969 |
isDamaging: false; |
|
970 |
SkipTurns: 0; |
|
971 |
PosCount: 1; |
|
972 |
PosSprite: sprWater), |
|
973 |
(NameId: sidMine; |
|
974 |
NameTex: nil; |
|
975 |
Probability: 100; |
|
976 |
NumberInCase: 1; |
|
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
977 |
Ammo: (Propz: ammoprop_NoCrosshair or ammoprop_AttackInMove or ammoprop_DontHold or ammoprop_AltUse; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
978 |
Count: 2; |
2762
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2747
diff
changeset
|
979 |
InitialCount: 2; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
980 |
NumPerTurn: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
981 |
Timer: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
982 |
Pos: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
983 |
AmmoType: amMine; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
984 |
AttackVoice: sndLaugh); |
1259 | 985 |
Slot: 4; |
986 |
TimeAfterTurn: 5000; |
|
987 |
minAngle: 0; |
|
988 |
maxAngle: 0; |
|
989 |
isDamaging: true; |
|
990 |
SkipTurns: 0; |
|
991 |
PosCount: 1; |
|
992 |
PosSprite: sprWater), |
|
993 |
(NameId: sidDEagle; |
|
994 |
NameTex: nil; |
|
1430 | 995 |
Probability: 20; |
1259 | 996 |
NumberInCase: 2; |
997 |
Ammo: (Propz: 0; |
|
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
998 |
Count: 3; |
2762
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2747
diff
changeset
|
999 |
InitialCount: 3; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1000 |
NumPerTurn: 3; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1001 |
Timer: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1002 |
Pos: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1003 |
AmmoType: amDEagle; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1004 |
AttackVoice: sndNone); |
1259 | 1005 |
Slot: 2; |
1006 |
TimeAfterTurn: 3000; |
|
1007 |
minAngle: 0; |
|
1008 |
maxAngle: 0; |
|
1009 |
isDamaging: true; |
|
1010 |
SkipTurns: 0; |
|
1011 |
PosCount: 1; |
|
1012 |
PosSprite: sprWater), |
|
1013 |
(NameId: sidDynamite; |
|
1014 |
NameTex: nil; |
|
1015 |
Probability: 100; |
|
1016 |
NumberInCase: 1; |
|
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1017 |
Ammo: (Propz: ammoprop_NoCrosshair or ammoprop_AttackInMove or ammoprop_DontHold or ammoprop_AltUse; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1018 |
Count: 1; |
2762
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2747
diff
changeset
|
1019 |
InitialCount: 1; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1020 |
NumPerTurn: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1021 |
Timer: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1022 |
Pos: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1023 |
AmmoType: amDynamite; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1024 |
AttackVoice: sndLaugh); |
1259 | 1025 |
Slot: 4; |
1026 |
TimeAfterTurn: 5000; |
|
1027 |
minAngle: 0; |
|
1028 |
maxAngle: 0; |
|
1029 |
isDamaging: true; |
|
1030 |
SkipTurns: 0; |
|
1031 |
PosCount: 1; |
|
1032 |
PosSprite: sprWater), |
|
1033 |
(NameId: sidFirePunch; |
|
1034 |
NameTex: nil; |
|
1035 |
Probability: 0; |
|
1036 |
NumberInCase: 1; |
|
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1037 |
Ammo: (Propz: ammoprop_NoCrosshair or ammoprop_ForwMsgs or ammoprop_AttackInMove; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1038 |
Count: AMMO_INFINITE; |
2762
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2747
diff
changeset
|
1039 |
InitialCount: AMMO_INFINITE; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1040 |
NumPerTurn: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1041 |
Timer: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1042 |
Pos: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1043 |
AmmoType: amFirePunch; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1044 |
AttackVoice: sndNone); |
1259 | 1045 |
Slot: 3; |
1046 |
TimeAfterTurn: 3000; |
|
1047 |
MinAngle: 0; |
|
1048 |
maxAngle: 0; |
|
1049 |
isDamaging: true; |
|
1050 |
SkipTurns: 0; |
|
1051 |
PosCount: 1; |
|
1052 |
PosSprite: sprWater), |
|
1053 |
(NameId: sidWhip; |
|
1054 |
NameTex: nil; |
|
1055 |
Probability: 0; |
|
1056 |
NumberInCase: 1; |
|
1057 |
Ammo: (Propz: ammoprop_NoCrosshair; |
|
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1058 |
Count: AMMO_INFINITE; |
2762
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2747
diff
changeset
|
1059 |
InitialCount: AMMO_INFINITE; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1060 |
NumPerTurn: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1061 |
Timer: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1062 |
Pos: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1063 |
AmmoType: amWhip; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1064 |
AttackVoice: sndNone); |
1259 | 1065 |
Slot: 3; |
1066 |
TimeAfterTurn: 3000; |
|
1067 |
MinAngle: 0; |
|
1068 |
maxAngle: 0; |
|
1069 |
isDamaging: true; |
|
1070 |
SkipTurns: 0; |
|
1071 |
PosCount: 1; |
|
1072 |
PosSprite: sprWater), |
|
1073 |
(NameId: sidBaseballBat; |
|
1074 |
NameTex: nil; |
|
1075 |
Probability: 100; |
|
1076 |
NumberInCase: 1; |
|
1077 |
Ammo: (Propz: ammoprop_DontHold; |
|
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1078 |
Count: 1; |
2762
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2747
diff
changeset
|
1079 |
InitialCount: 1; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1080 |
NumPerTurn: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1081 |
Timer: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1082 |
Pos: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1083 |
AmmoType: amBaseballBat; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1084 |
AttackVoice: sndNone); |
1259 | 1085 |
Slot: 3; |
1086 |
TimeAfterTurn: 5000; |
|
1087 |
minAngle: 0; |
|
1088 |
maxAngle: cMaxAngle div 2; |
|
1089 |
isDamaging: true; |
|
1090 |
SkipTurns: 2; |
|
1091 |
PosCount: 1; |
|
1092 |
PosSprite: sprWater), |
|
1093 |
(NameId: sidParachute; |
|
1094 |
NameTex: nil; |
|
1095 |
Probability: 100; |
|
1096 |
NumberInCase: 1; |
|
2747 | 1097 |
Ammo: (Propz: ammoprop_NoRoundEndHint or |
1098 |
ammoprop_ForwMsgs or |
|
1259 | 1099 |
ammoprop_AttackInMove or |
1100 |
ammoprop_NoCrosshair or |
|
1101 |
ammoprop_DontHold or |
|
1102 |
ammoprop_AltAttack; |
|
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1103 |
Count: 2; |
2762
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2747
diff
changeset
|
1104 |
InitialCount: 2; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1105 |
NumPerTurn: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1106 |
Timer: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1107 |
Pos: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1108 |
AmmoType: amParachute; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1109 |
AttackVoice: sndNone); |
1259 | 1110 |
Slot: 7; |
1111 |
TimeAfterTurn: 0; |
|
1112 |
minAngle: 0; |
|
1113 |
maxAngle: 0; |
|
1114 |
isDamaging: false; |
|
1115 |
SkipTurns: 0; |
|
1116 |
PosCount: 1; |
|
1117 |
PosSprite: sprWater), |
|
1118 |
(NameId: sidAirAttack; |
|
1119 |
NameTex: nil; |
|
1120 |
Probability: 100; |
|
1121 |
NumberInCase: 1; |
|
1122 |
Ammo: (Propz: ammoprop_NoCrosshair or |
|
1123 |
ammoprop_NeedTarget or |
|
1124 |
ammoprop_AttackingPut or |
|
1784 | 1125 |
ammoprop_DontHold or |
1126 |
ammoprop_NotBorder; |
|
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1127 |
Count: 1; |
2762
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2747
diff
changeset
|
1128 |
InitialCount: 1; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1129 |
NumPerTurn: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1130 |
Timer: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1131 |
Pos: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1132 |
AmmoType: amAirAttack; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1133 |
AttackVoice: sndIncoming); |
1259 | 1134 |
Slot: 5; |
1135 |
TimeAfterTurn: 0; |
|
1136 |
minAngle: 0; |
|
1137 |
maxAngle: 0; |
|
1138 |
isDamaging: true; |
|
1139 |
SkipTurns: 5; |
|
1140 |
PosCount: 2; |
|
1141 |
PosSprite: sprAmAirplane), |
|
1142 |
(NameId: sidMineStrike; |
|
1143 |
NameTex: nil; |
|
1430 | 1144 |
Probability: 200; |
1259 | 1145 |
NumberInCase: 1; |
1146 |
Ammo: (Propz: ammoprop_NoCrosshair or |
|
1147 |
ammoprop_NeedTarget or |
|
1148 |
ammoprop_AttackingPut or |
|
1784 | 1149 |
ammoprop_DontHold or |
1150 |
ammoprop_NotBorder; |
|
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1151 |
Count: 1; |
2762
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2747
diff
changeset
|
1152 |
InitialCount: 1; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1153 |
NumPerTurn: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1154 |
Timer: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1155 |
Pos: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1156 |
AmmoType: amMineStrike; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1157 |
AttackVoice: sndNone); |
1259 | 1158 |
Slot: 5; |
1159 |
TimeAfterTurn: 0; |
|
1160 |
minAngle: 0; |
|
1161 |
maxAngle: 0; |
|
1162 |
isDamaging: true; |
|
1163 |
SkipTurns: 5; |
|
1164 |
PosCount: 2; |
|
1165 |
PosSprite: sprAmAirplane), |
|
1166 |
(NameId: sidBlowTorch; |
|
1167 |
NameTex: nil; |
|
1168 |
Probability: 100; |
|
1169 |
NumberInCase: 2; |
|
1170 |
Ammo: (Propz: ammoprop_ForwMsgs; |
|
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1171 |
Count: 1; |
2762
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2747
diff
changeset
|
1172 |
InitialCount: 1; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1173 |
NumPerTurn: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1174 |
Timer: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1175 |
Pos: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1176 |
AmmoType: amBlowTorch; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1177 |
AttackVoice: sndNone); |
1259 | 1178 |
Slot: 6; |
1179 |
TimeAfterTurn: 3000; |
|
1180 |
minAngle: 768; |
|
1181 |
maxAngle: 1280; |
|
1182 |
isDamaging: false; |
|
1183 |
SkipTurns: 0; |
|
1184 |
PosCount: 1; |
|
1185 |
PosSprite: sprWater), |
|
1186 |
(NameId: sidGirder; |
|
1187 |
NameTex: nil; |
|
1430 | 1188 |
Probability: 150; |
1259 | 1189 |
NumberInCase: 3; |
2747 | 1190 |
Ammo: (Propz: ammoprop_NoRoundEndHint or |
1191 |
ammoprop_NoCrosshair or |
|
1192 |
ammoprop_NeedTarget or |
|
1193 |
ammoprop_AttackingPut; |
|
1194 |
Count: 1; |
|
2762
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2747
diff
changeset
|
1195 |
InitialCount: 1; |
2747 | 1196 |
NumPerTurn: 0; |
1197 |
Timer: 0; |
|
1198 |
Pos: 0; |
|
1199 |
AmmoType: amGirder; |
|
1200 |
AttackVoice: sndNone); |
|
1259 | 1201 |
Slot: 6; |
1202 |
TimeAfterTurn: 3000; |
|
1203 |
minAngle: 0; |
|
1204 |
maxAngle: 0; |
|
1205 |
isDamaging: false; |
|
1206 |
SkipTurns: 0; |
|
1207 |
PosCount: 8; |
|
1208 |
PosSprite: sprAmGirder), |
|
1209 |
(NameId: sidTeleport; |
|
1210 |
NameTex: nil; |
|
1430 | 1211 |
Probability: 200; |
1259 | 1212 |
NumberInCase: 1; |
1213 |
Ammo: (Propz: ammoprop_ForwMsgs or |
|
1214 |
ammoprop_NoCrosshair or |
|
1215 |
ammoprop_NeedTarget or |
|
1216 |
ammoprop_AttackingPut or |
|
1217 |
ammoprop_DontHold; |
|
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1218 |
Count: 2; |
2762
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2747
diff
changeset
|
1219 |
InitialCount: 2; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1220 |
NumPerTurn: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1221 |
Timer: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1222 |
Pos: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1223 |
AmmoType: amTeleport; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1224 |
AttackVoice: sndNone); |
1259 | 1225 |
Slot: 7; |
1226 |
TimeAfterTurn: 0; |
|
1227 |
minAngle: 0; |
|
1228 |
maxAngle: 0; |
|
1229 |
isDamaging: false; |
|
1230 |
SkipTurns: 0; |
|
1231 |
PosCount: 1; |
|
1232 |
PosSprite: sprWater), |
|
1233 |
(NameId: sidSwitch; |
|
1234 |
NameTex: nil; |
|
1235 |
Probability: 100; |
|
1236 |
NumberInCase: 1; |
|
2747 | 1237 |
Ammo: (Propz: ammoprop_NoRoundEndHint or |
1238 |
ammoprop_ForwMsgs or |
|
1239 |
ammoprop_NoCrosshair or |
|
1240 |
ammoprop_DontHold; |
|
1241 |
Count: 3; |
|
2762
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2747
diff
changeset
|
1242 |
InitialCount: 3; |
2747 | 1243 |
NumPerTurn: 0; |
1244 |
Timer: 0; |
|
1245 |
Pos: 0; |
|
1246 |
AmmoType: amSwitch; |
|
1247 |
AttackVoice: sndNone); |
|
1259 | 1248 |
Slot: 8; |
1249 |
TimeAfterTurn: 0; |
|
1250 |
minAngle: 0; |
|
1251 |
maxAngle: 0; |
|
1252 |
isDamaging: false; |
|
1253 |
SkipTurns: 0; |
|
1254 |
PosCount: 1; |
|
1255 |
PosSprite: sprWater), |
|
1256 |
(NameId: sidMortar; |
|
1257 |
NameTex: nil; |
|
1258 |
Probability: 100; |
|
1430 | 1259 |
NumberInCase: 4; |
1259 | 1260 |
Ammo: (Propz: 0; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1261 |
Count: 4; |
2762
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2747
diff
changeset
|
1262 |
InitialCount: 4; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1263 |
NumPerTurn: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1264 |
Timer: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1265 |
Pos: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1266 |
AmmoType: amMortar; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1267 |
AttackVoice: sndNone); |
1259 | 1268 |
Slot: 1; |
1269 |
TimeAfterTurn: 3000; |
|
1270 |
minAngle: 0; |
|
1271 |
maxAngle: 0; |
|
1272 |
isDamaging: true; |
|
1273 |
SkipTurns: 0; |
|
1274 |
PosCount: 1; |
|
1275 |
PosSprite: sprWater), |
|
1276 |
(NameId: sidKamikaze; |
|
1277 |
NameTex: nil; |
|
1278 |
Probability: 100; |
|
1279 |
NumberInCase: 1; |
|
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1280 |
Ammo: (Propz: ammoprop_ForwMsgs or ammoprop_DontHold or ammoprop_AttackInMove; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1281 |
Count: 1; |
2762
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2747
diff
changeset
|
1282 |
InitialCount: 1; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1283 |
NumPerTurn: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1284 |
Timer: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1285 |
Pos: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1286 |
AmmoType: amKamikaze; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1287 |
AttackVoice: sndNone); |
1259 | 1288 |
Slot: 3; |
1289 |
TimeAfterTurn: 0; |
|
1290 |
minAngle: 0; |
|
1291 |
maxAngle: 0; |
|
1292 |
isDamaging: true; |
|
1293 |
SkipTurns: 0; |
|
1294 |
PosCount: 1; |
|
1295 |
PosSprite: sprWater), |
|
1296 |
(NameId: sidCake; |
|
1297 |
NameTex: nil; |
|
1298 |
Probability: 100; |
|
1299 |
NumberInCase: 1; |
|
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1300 |
Ammo: (Propz: ammoprop_ForwMsgs or ammoprop_NoCrosshair or ammoprop_DontHold; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1301 |
Count: 1; |
2762
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2747
diff
changeset
|
1302 |
InitialCount: 1; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1303 |
NumPerTurn: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1304 |
Timer: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1305 |
Pos: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1306 |
AmmoType: amCake; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1307 |
AttackVoice: sndLaugh); |
1259 | 1308 |
Slot: 4; |
1309 |
TimeAfterTurn: 0; |
|
1310 |
minAngle: 0; |
|
1311 |
maxAngle: 0; |
|
1312 |
isDamaging: true; |
|
1445 | 1313 |
SkipTurns: 4; |
1259 | 1314 |
PosCount: 1; |
1315 |
PosSprite: sprWater), |
|
1316 |
(NameId: sidSeduction; |
|
1317 |
NameTex: nil; |
|
1318 |
Probability: 100; |
|
1319 |
NumberInCase: 1; |
|
1284 | 1320 |
Ammo: (Propz: ammoprop_ForwMsgs or ammoprop_DontHold; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1321 |
Count: 1; |
2762
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2747
diff
changeset
|
1322 |
InitialCount: 1; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1323 |
NumPerTurn: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1324 |
Timer: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1325 |
Pos: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1326 |
AmmoType: amSeduction; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1327 |
AttackVoice: sndNone); |
1259 | 1328 |
Slot: 2; |
1329 |
TimeAfterTurn: 0; |
|
1330 |
minAngle: 0; |
|
1331 |
maxAngle: 0; |
|
1508 | 1332 |
isDamaging: false; |
1259 | 1333 |
SkipTurns: 0; |
1334 |
PosCount: 1; |
|
1261 | 1335 |
PosSprite: sprWater), |
1336 |
(NameId: sidWatermelon; |
|
1337 |
NameTex: nil; |
|
1430 | 1338 |
Probability: 400; |
1261 | 1339 |
NumberInCase: 1; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1340 |
Ammo: (Propz: ammoprop_Timerable or ammoprop_Power or ammoprop_AltUse; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1341 |
Count: 0; |
2762
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2747
diff
changeset
|
1342 |
InitialCount: 0; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1343 |
NumPerTurn: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1344 |
Timer: 3000; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1345 |
Pos: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1346 |
AmmoType: amWatermelon; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1347 |
AttackVoice: sndMelon); |
1261 | 1348 |
Slot: 1; |
1349 |
TimeAfterTurn: 3000; |
|
1350 |
minAngle: 0; |
|
1351 |
maxAngle: 0; |
|
1352 |
isDamaging: true; |
|
1353 |
SkipTurns: 0; |
|
1354 |
PosCount: 1; |
|
1263 | 1355 |
PosSprite: sprWater), |
1356 |
(NameId: sidHellishBomb; |
|
1357 |
NameTex: nil; |
|
1430 | 1358 |
Probability: 400; |
1263 | 1359 |
NumberInCase: 1; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1360 |
Ammo: (Propz: ammoprop_Power or ammoprop_AltUse; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1361 |
Count: 0; |
2762
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2747
diff
changeset
|
1362 |
InitialCount: 0; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1363 |
NumPerTurn: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1364 |
Timer: 5000; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1365 |
Pos: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1366 |
AmmoType: amHellishBomb; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1367 |
AttackVoice: sndNone); |
1263 | 1368 |
Slot: 4; |
1369 |
TimeAfterTurn: 3000; |
|
1370 |
minAngle: 0; |
|
1371 |
maxAngle: 0; |
|
1372 |
isDamaging: true; |
|
1373 |
SkipTurns: 0; |
|
1374 |
PosCount: 1; |
|
1507 | 1375 |
PosSprite: sprWater), |
1608 | 1376 |
(NameId: sidNapalm; |
1507 | 1377 |
NameTex: nil; |
1378 |
Probability: 100; |
|
1379 |
NumberInCase: 1; |
|
1380 |
Ammo: (Propz: ammoprop_NoCrosshair or |
|
1381 |
ammoprop_NeedTarget or |
|
1382 |
ammoprop_AttackingPut or |
|
1784 | 1383 |
ammoprop_DontHold or |
1384 |
ammoprop_NotBorder; |
|
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1385 |
Count: 1; |
2762
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2747
diff
changeset
|
1386 |
InitialCount: 1; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1387 |
NumPerTurn: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1388 |
Timer: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1389 |
Pos: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1390 |
AmmoType: amNapalm; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1391 |
AttackVoice: sndNone); |
1507 | 1392 |
Slot: 5; |
1393 |
TimeAfterTurn: 0; |
|
1394 |
minAngle: 0; |
|
1395 |
maxAngle: 0; |
|
1396 |
isDamaging: true; |
|
1608 | 1397 |
SkipTurns: 7; |
1507 | 1398 |
PosCount: 2; |
1573 | 1399 |
PosSprite: sprAmAirplane), |
1400 |
(NameId: sidDrill; |
|
1401 |
NameTex: nil; |
|
1586 | 1402 |
Probability: 300; |
1573 | 1403 |
NumberInCase: 1; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1404 |
Ammo: (Propz: ammoprop_Power or ammoprop_AltUse; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1405 |
Count: AMMO_INFINITE; |
2762
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2747
diff
changeset
|
1406 |
InitialCount: AMMO_INFINITE; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1407 |
NumPerTurn: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1408 |
Timer: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1409 |
Pos: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1410 |
AmmoType: amDrill; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1411 |
AttackVoice: sndNone); |
1573 | 1412 |
Slot: 0; |
1413 |
TimeAfterTurn: 3000; |
|
1414 |
minAngle: 0; |
|
1415 |
maxAngle: 0; |
|
1416 |
isDamaging: true; |
|
1417 |
SkipTurns: 0; |
|
1418 |
PosCount: 1; |
|
1601 | 1419 |
PosSprite: sprDrill), |
1420 |
(NameId: sidBallgun; |
|
1421 |
NameTex: nil; |
|
1422 |
Probability: 400; |
|
1423 |
NumberInCase: 1; |
|
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1424 |
Ammo: (Propz: ammoprop_ForwMsgs or ammoprop_DontHold; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1425 |
Count: AMMO_INFINITE; |
2762
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2747
diff
changeset
|
1426 |
InitialCount: AMMO_INFINITE; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1427 |
NumPerTurn: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1428 |
Timer: 5001; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1429 |
Pos: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1430 |
AmmoType: amBallgun; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1431 |
AttackVoice: sndNone); |
1601 | 1432 |
Slot: 2; |
1433 |
TimeAfterTurn: 0; |
|
1434 |
minAngle: 0; |
|
1435 |
maxAngle: 0; |
|
1436 |
isDamaging: true; |
|
1437 |
SkipTurns: 0; |
|
1438 |
PosCount: 1; |
|
1689 | 1439 |
PosSprite: sprWater), |
1440 |
(NameId: sidRCPlane; |
|
1441 |
NameTex: nil; |
|
1721 | 1442 |
Probability: 200; |
1740 | 1443 |
NumberInCase: 1; |
1689 | 1444 |
Ammo: (Propz: ammoprop_ForwMsgs{ or |
1445 |
ammoprop_DontHold or |
|
1446 |
ammoprop_AltAttack}; |
|
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1447 |
Count: 1; |
2762
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2747
diff
changeset
|
1448 |
InitialCount: 1; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1449 |
NumPerTurn: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1450 |
Timer: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1451 |
Pos: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1452 |
AmmoType: amRCPlane; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1453 |
AttackVoice: sndNone); |
1689 | 1454 |
Slot: 6; |
1455 |
TimeAfterTurn: 0; |
|
1456 |
minAngle: 0; |
|
1457 |
maxAngle: 0; |
|
1458 |
isDamaging: true; |
|
1721 | 1459 |
SkipTurns: 4; |
1689 | 1460 |
PosCount: 1; |
1849 | 1461 |
PosSprite: sprWater), |
1462 |
(NameId: sidLowGravity; |
|
1463 |
NameTex: nil; |
|
1861 | 1464 |
Probability: 20; |
1849 | 1465 |
NumberInCase: 1; |
2747 | 1466 |
Ammo: (Propz: ammoprop_NoRoundEndHint or |
1467 |
ammoprop_NoCrosshair or |
|
1468 |
ammoprop_DontHold or |
|
1469 |
ammoprop_AltUse or |
|
1470 |
ammoprop_Utility; |
|
1471 |
Count: 1; |
|
2762
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2747
diff
changeset
|
1472 |
InitialCount: 1; |
2747 | 1473 |
NumPerTurn: 0; |
1474 |
Timer: 0; |
|
1475 |
Pos: 0; |
|
1476 |
AmmoType: amLowGravity; |
|
1477 |
AttackVoice: sndNone); |
|
1849 | 1478 |
Slot: 8; |
1479 |
TimeAfterTurn: 0; |
|
1480 |
minAngle: 0; |
|
1481 |
maxAngle: 0; |
|
1482 |
isDamaging: false; |
|
1483 |
SkipTurns: 0; |
|
1484 |
PosCount: 1; |
|
1485 |
PosSprite: sprWater), |
|
1486 |
(NameId: sidExtraDamage; |
|
1487 |
NameTex: nil; |
|
1861 | 1488 |
Probability: 15; |
1849 | 1489 |
NumberInCase: 1; |
2747 | 1490 |
Ammo: (Propz: ammoprop_NoRoundEndHint or |
1491 |
ammoprop_NoCrosshair or |
|
1492 |
ammoprop_DontHold or |
|
1493 |
ammoprop_AltUse or |
|
1494 |
ammoprop_Utility; |
|
1495 |
Count: 1; |
|
2762
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2747
diff
changeset
|
1496 |
InitialCount: 1; |
2747 | 1497 |
NumPerTurn: 0; |
1498 |
Timer: 0; |
|
1499 |
Pos: 0; |
|
1500 |
AmmoType: amExtraDamage; |
|
1501 |
AttackVoice: sndNone); |
|
1849 | 1502 |
Slot: 8; |
1503 |
TimeAfterTurn: 0; |
|
1504 |
minAngle: 0; |
|
1505 |
maxAngle: 0; |
|
1506 |
isDamaging: false; |
|
1507 |
SkipTurns: 0; |
|
1508 |
PosCount: 1; |
|
1509 |
PosSprite: sprWater), |
|
1510 |
(NameId: sidInvulnerable; |
|
1511 |
NameTex: nil; |
|
1861 | 1512 |
Probability: 20; |
1849 | 1513 |
NumberInCase: 1; |
2747 | 1514 |
Ammo: (Propz: ammoprop_NoRoundEndHint or |
1515 |
ammoprop_NoCrosshair or |
|
1516 |
ammoprop_DontHold or |
|
1517 |
ammoprop_AltUse or |
|
1518 |
ammoprop_Utility; |
|
1519 |
Count: 1; |
|
2762
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2747
diff
changeset
|
1520 |
InitialCount: 1; |
2747 | 1521 |
NumPerTurn: 0; |
1522 |
Timer: 0; |
|
1523 |
Pos: 0; |
|
1524 |
AmmoType: amInvulnerable; |
|
1525 |
AttackVoice: sndNone); |
|
1849 | 1526 |
Slot: 8; |
1527 |
TimeAfterTurn: 0; |
|
1528 |
minAngle: 0; |
|
1529 |
maxAngle: 0; |
|
1530 |
isDamaging: false; |
|
1531 |
SkipTurns: 0; |
|
1532 |
PosCount: 1; |
|
1533 |
PosSprite: sprWater), |
|
1534 |
(NameId: sidExtraTime; |
|
1535 |
NameTex: nil; |
|
1861 | 1536 |
Probability: 30; |
1849 | 1537 |
NumberInCase: 1; |
2747 | 1538 |
Ammo: (Propz: ammoprop_NoRoundEndHint or |
1539 |
ammoprop_NoCrosshair or |
|
1540 |
ammoprop_DontHold or |
|
1541 |
ammoprop_AltUse or |
|
1542 |
ammoprop_Utility; |
|
1543 |
Count: 1; |
|
2762
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2747
diff
changeset
|
1544 |
InitialCount: 1; |
2747 | 1545 |
NumPerTurn: 0; |
1546 |
Timer: 0; |
|
1547 |
Pos: 0; |
|
1548 |
AmmoType: amExtraTime; |
|
1549 |
AttackVoice: sndNone); |
|
1849 | 1550 |
Slot: 7; |
1551 |
TimeAfterTurn: 0; |
|
1552 |
minAngle: 0; |
|
1553 |
maxAngle: 0; |
|
1554 |
isDamaging: false; |
|
1555 |
SkipTurns: 0; |
|
1556 |
PosCount: 1; |
|
1854 | 1557 |
PosSprite: sprWater), |
1558 |
(NameId: sidLaserSight; |
|
1559 |
NameTex: nil; |
|
1861 | 1560 |
Probability: 15; |
1854 | 1561 |
NumberInCase: 1; |
2747 | 1562 |
Ammo: (Propz: ammoprop_NoRoundEndHint or |
1563 |
ammoprop_NoCrosshair or |
|
1564 |
ammoprop_DontHold or |
|
1565 |
ammoprop_AltUse or |
|
1566 |
ammoprop_Utility; |
|
1567 |
Count: 1; |
|
2762
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2747
diff
changeset
|
1568 |
InitialCount: 1; |
2747 | 1569 |
NumPerTurn: 0; |
1570 |
Timer: 0; |
|
1571 |
Pos: 0; |
|
1572 |
AmmoType: amLaserSight; |
|
1573 |
AttackVoice: sndNone); |
|
1854 | 1574 |
Slot: 7; |
1575 |
TimeAfterTurn: 0; |
|
1576 |
minAngle: 0; |
|
1577 |
maxAngle: 0; |
|
1578 |
isDamaging: false; |
|
1579 |
SkipTurns: 0; |
|
1580 |
PosCount: 1; |
|
2017 | 1581 |
PosSprite: sprWater), |
1582 |
(NameId: sidVampiric; |
|
1583 |
NameTex: nil; |
|
1584 |
Probability: 15; |
|
1585 |
NumberInCase: 1; |
|
2747 | 1586 |
Ammo: (Propz: ammoprop_NoRoundEndHint or |
1587 |
ammoprop_NoCrosshair or |
|
1588 |
ammoprop_DontHold or |
|
1589 |
ammoprop_AltUse or |
|
1590 |
ammoprop_Utility; |
|
1591 |
Count: 1; |
|
2762
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2747
diff
changeset
|
1592 |
InitialCount: 1; |
2747 | 1593 |
NumPerTurn: 0; |
1594 |
Timer: 0; |
|
1595 |
Pos: 0; |
|
1596 |
AmmoType: amVampiric; |
|
1597 |
AttackVoice: sndNone); |
|
2017 | 1598 |
Slot: 6; |
1599 |
TimeAfterTurn: 0; |
|
1600 |
minAngle: 0; |
|
1601 |
maxAngle: 0; |
|
1602 |
isDamaging: false; |
|
1603 |
SkipTurns: 0; |
|
1604 |
PosCount: 1; |
|
2023
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2017
diff
changeset
|
1605 |
PosSprite: sprWater), |
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2017
diff
changeset
|
1606 |
(NameId: sidSniperRifle; |
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2017
diff
changeset
|
1607 |
NameTex: nil; |
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2017
diff
changeset
|
1608 |
Probability: 20; |
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2017
diff
changeset
|
1609 |
NumberInCase: 2; |
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2017
diff
changeset
|
1610 |
Ammo: (Propz: 0; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1611 |
Count: 2; |
2762
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2747
diff
changeset
|
1612 |
InitialCount: 2; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1613 |
NumPerTurn: 1; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1614 |
Timer: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1615 |
Pos: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1616 |
AmmoType: amSniperRifle; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1617 |
AttackVoice: sndNone); |
2023
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2017
diff
changeset
|
1618 |
Slot: 2; |
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2017
diff
changeset
|
1619 |
TimeAfterTurn: 3000; |
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2017
diff
changeset
|
1620 |
minAngle: 0; |
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2017
diff
changeset
|
1621 |
maxAngle: 0; |
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2017
diff
changeset
|
1622 |
isDamaging: true; |
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2017
diff
changeset
|
1623 |
SkipTurns: 0; |
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2017
diff
changeset
|
1624 |
PosCount: 1; |
2177
c045698e044f
Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents:
2171
diff
changeset
|
1625 |
PosSprite: sprWater), |
c045698e044f
Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents:
2171
diff
changeset
|
1626 |
(NameId: sidJetpack; |
c045698e044f
Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents:
2171
diff
changeset
|
1627 |
NameTex: nil; |
c045698e044f
Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents:
2171
diff
changeset
|
1628 |
Probability: 20; |
c045698e044f
Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents:
2171
diff
changeset
|
1629 |
NumberInCase: 1; |
2747 | 1630 |
Ammo: (Propz: ammoprop_NoRoundEndHint or |
1631 |
ammoprop_ForwMsgs or |
|
2177
c045698e044f
Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents:
2171
diff
changeset
|
1632 |
ammoprop_AttackInMove or |
c045698e044f
Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents:
2171
diff
changeset
|
1633 |
ammoprop_NoCrosshair or |
c045698e044f
Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents:
2171
diff
changeset
|
1634 |
ammoprop_DontHold or |
c045698e044f
Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents:
2171
diff
changeset
|
1635 |
ammoprop_AltAttack; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1636 |
Count: 1; |
2762
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2747
diff
changeset
|
1637 |
InitialCount: 1; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1638 |
NumPerTurn: 1; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1639 |
Timer: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1640 |
Pos: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1641 |
AmmoType: amJetpack; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1642 |
AttackVoice: sndNone); |
2177
c045698e044f
Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents:
2171
diff
changeset
|
1643 |
Slot: 3; |
c045698e044f
Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents:
2171
diff
changeset
|
1644 |
TimeAfterTurn: 3000; |
c045698e044f
Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents:
2171
diff
changeset
|
1645 |
minAngle: 0; |
c045698e044f
Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents:
2171
diff
changeset
|
1646 |
maxAngle: 0; |
2179 | 1647 |
isDamaging: false; |
2177
c045698e044f
Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents:
2171
diff
changeset
|
1648 |
SkipTurns: 0; |
c045698e044f
Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents:
2171
diff
changeset
|
1649 |
PosCount: 1; |
2457
ecf0c7e7995b
Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents:
2428
diff
changeset
|
1650 |
PosSprite: sprWater), |
ecf0c7e7995b
Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents:
2428
diff
changeset
|
1651 |
(NameId: sidMolotov; |
ecf0c7e7995b
Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents:
2428
diff
changeset
|
1652 |
NameTex: nil; |
ecf0c7e7995b
Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents:
2428
diff
changeset
|
1653 |
Probability: 0; |
ecf0c7e7995b
Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents:
2428
diff
changeset
|
1654 |
NumberInCase: 1; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1655 |
Ammo: (Propz: ammoprop_Power or ammoprop_AltUse; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1656 |
Count: AMMO_INFINITE; |
2762
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2747
diff
changeset
|
1657 |
InitialCount: AMMO_INFINITE; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1658 |
NumPerTurn: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1659 |
Timer: 3000; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1660 |
Pos: 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1661 |
AmmoType: amMolotov; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
1662 |
AttackVoice: sndNone); |
2457
ecf0c7e7995b
Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents:
2428
diff
changeset
|
1663 |
Slot: 1; |
ecf0c7e7995b
Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents:
2428
diff
changeset
|
1664 |
TimeAfterTurn: 3000; |
ecf0c7e7995b
Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents:
2428
diff
changeset
|
1665 |
minAngle: 0; |
ecf0c7e7995b
Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents:
2428
diff
changeset
|
1666 |
maxAngle: 0; |
ecf0c7e7995b
Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents:
2428
diff
changeset
|
1667 |
isDamaging: true; |
ecf0c7e7995b
Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents:
2428
diff
changeset
|
1668 |
SkipTurns: 0; |
ecf0c7e7995b
Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents:
2428
diff
changeset
|
1669 |
PosCount: 1; |
1601 | 1670 |
PosSprite: sprWater) |
1259 | 1671 |
); |
37 | 1672 |
|
2575 | 1673 |
|
2699
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2697
diff
changeset
|
1674 |
conversionFormat: TSDL_PixelFormat = ( |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2697
diff
changeset
|
1675 |
palette: nil; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2697
diff
changeset
|
1676 |
BitsPerPixel : 32; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2697
diff
changeset
|
1677 |
BytesPerPixel: 4; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2697
diff
changeset
|
1678 |
Rloss : 0; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2697
diff
changeset
|
1679 |
Gloss : 0; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2697
diff
changeset
|
1680 |
Bloss : 0; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2697
diff
changeset
|
1681 |
Aloss : 0; |
2586
204e6b2885bc
added little/big endian checks, added symbol for touch input, simplified iphoneos definitions
koda
parents:
2583
diff
changeset
|
1682 |
{$IFDEF ENDIAN_LITTLE} |
2699
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2697
diff
changeset
|
1683 |
Rshift: 0; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2697
diff
changeset
|
1684 |
Gshift: 8; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2697
diff
changeset
|
1685 |
Bshift: 16; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2697
diff
changeset
|
1686 |
Ashift: 24; |
2586
204e6b2885bc
added little/big endian checks, added symbol for touch input, simplified iphoneos definitions
koda
parents:
2583
diff
changeset
|
1687 |
{$ELSE} |
2699
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2697
diff
changeset
|
1688 |
Rshift: 24; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2697
diff
changeset
|
1689 |
Gshift: 16; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2697
diff
changeset
|
1690 |
Bshift: 8; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2697
diff
changeset
|
1691 |
Ashift: 0; |
2586
204e6b2885bc
added little/big endian checks, added symbol for touch input, simplified iphoneos definitions
koda
parents:
2583
diff
changeset
|
1692 |
{$ENDIF} |
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|
1693 |
RMask : RMask; |
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|
1694 |
GMask : GMask; |
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|
1695 |
BMask : BMask; |
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|
1696 |
AMask : AMask; |
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|
1697 |
colorkey: 0; |
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|
1698 |
alpha : 255 |
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|
1699 |
); |
2575 | 1700 |
|
1701 |
||
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|
1702 |
procedure init_uConsts; |
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|
1703 |
procedure free_uConsts; |
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|
1704 |
|
4 | 1705 |
implementation |
1706 |
||
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|
1707 |
procedure init_uConsts; |
2905 | 1708 |
var cPathz: array[TPathType] of shortstring = ( |
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|
1709 |
'', // ptNone |
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|
1710 |
'', // ptData |
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|
1711 |
'Graphics', // ptGraphics |
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|
1712 |
'Themes', // ptThemes |
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|
1713 |
'Themes/avematan', // ptCurrTheme |
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|
1714 |
'Teams', // ptTeams |
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|
1715 |
'Maps', // ptMaps |
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|
1716 |
'', // ptMapCurrent |
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|
1717 |
'Demos', // ptDemos |
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|
1718 |
'Sounds', // ptSounds |
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|
1719 |
'Graphics/Graves', // ptGraves |
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|
1720 |
'Fonts', // ptFonts |
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|
1721 |
'Forts', // ptForts |
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|
1722 |
'Locale', // ptLocale |
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|
1723 |
'Graphics/AmmoMenu', // ptAmmoMenu |
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|
1724 |
'Graphics/Hedgehog', // ptHedgehog |
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|
1725 |
'Sounds/voices', // ptVoices |
2747 | 1726 |
'Graphics/Hats', // ptHats |
1727 |
'Graphics/Flags' // ptFlags |
|
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|
1728 |
); |
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|
1729 |
begin |
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|
1730 |
PathPrefix := './'; |
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|
1731 |
Pathz:= cPathz; |
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|
1732 |
end; |
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|
1733 |
|
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|
1734 |
procedure free_uConsts; |
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|
1735 |
begin |
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|
1736 |
|
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|
1737 |
end; |
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|
1738 |
|
4 | 1739 |
end. |