share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/death01.lua
author Wuzzy <almikes@aol.com>
Mon, 25 Sep 2017 20:09:33 +0200
changeset 12520 22f2a586b9ca
parent 12515 2df340544f25
child 12534 34a91e2b927e
permissions -rw-r--r--
Remove checkpoints in ASA: Getting to the device This means the player now must win this mission in one go. Justification: There were many ways for the mission to be saved in an unwinnable state, there are many ways to win this mission and the checkpoints try to "force" one particular way. Also, this mission isn't too long anyway.
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------------------- ABOUT ----------------------
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--
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-- This is the mission to acquire the last part.
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-- This mission is the cameo of Professor Hogevil
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-- who has took hostages H and Dr. Cornelius.
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-- Hog Solo has to defeat him and his thugs.
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HedgewarsScriptLoad("/Scripts/Locale.lua")
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HedgewarsScriptLoad("/Scripts/Animate.lua")
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HedgewarsScriptLoad("/Missions/Campaign/A_Space_Adventure/global_functions.lua")
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----------------- VARIABLES --------------------
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-- globals
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local missionName = loc("The last encounter")
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-- dialogs
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local dialog01 = {}
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-- missions objectives
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local goals = {
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	[dialog01] = {missionName, loc("The final part"), loc("Defeat Professor Hogevil!") .. "|" .. loc("Mines time: 1.5 seconds"), 1, 4500},
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}
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-- crates
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local teleportCrate = {x = 1935, y = 1830}
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local drillCrate = {x = 3810, y = 1705}
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local batCrate = {x = 1975, y = 1830}
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local blowtorchCrate = {x = 1520, y = 1950}
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local cakeCrate = {x = 325, y = 1500}
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local ropeCrate = {x = 1860, y = 500}
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local pickHammerCrate = {x = 1900, y = 400}
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-- hogs
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local hero = {}
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local paoth1 = {}
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local paoth2 = {}
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local professor = {}
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local thug1 = {}
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local thug2 = {}
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local thug3 = {}
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local thug4 = {}
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local thug5 = {}
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local thug6 = {}
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local thug7 = {}
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local thugs = { thug1, thug2, thug3, thug4, thug5, thug6, thug7 }
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-- teams
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local teamA = {}
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local teamB = {}
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local teamC = {}
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-- hedgehogs values
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hero.name = loc("Hog Solo")
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hero.x = 520
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hero.y = 845
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hero.dead = false
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paoth1.name = loc("H")
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paoth1.x = 3730
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paoth1.y = 1480
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paoth2.name = loc("Dr. Cornelius")
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paoth2.x = 3800
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paoth2.y = 1480
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professor.name = loc("Prof. Hogevil")
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professor.dead = false
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thug1.x = 1265
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thug1.y = 1400
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thug1.health = 70
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thug2.x = 2035
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thug2.y = 1320
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thug2.health = 95
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thug3.x = 1980
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thug3.y = 815
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thug3.health = 35
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thug3.turnLeft = true
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thug4.x = 2830
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thug4.y = 1960
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thug4.health = 80
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thug5.x = 2890
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thug5.y = 1960
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thug5.health = 80
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thug6.x = 2940
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thug6.y = 1960
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thug6.health = 80
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thug7.x = 2990
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thug7.y = 1960
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thug7.health = 80
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teamA.name = loc("Hog Solo")
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teamA.color = tonumber("38D61C",16) -- green
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teamB.name = loc("PAotH")
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teamB.color = tonumber("0072FF",16) -- blue because otherwise enemies attack them
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teamC.name = loc("Professor")
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teamC.color = tonumber("0072FF",16) -- blue
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-------------- LuaAPI EVENT HANDLERS ------------------
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function onGameInit()
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	Seed = 1
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	TurnTime = 25000
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	CaseFreq = 0
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	MinesNum = 3
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	MinesTime = 1500
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	Explosives = 2
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	Delay = 3
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	HealthCaseAmount = 50
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	-- Disable Sudden Death
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	HealthDecrease = 0
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	WaterRise = 0
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	Map = "death01_map"
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	Theme = "Hell"
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	-- Hog Solo
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	AddTeam(teamA.name, teamA.color, "Bone", "Island", "HillBilly", "hedgewars")
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	hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1")
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	AnimSetGearPosition(hero.gear, hero.x, hero.y)
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	-- PAotH
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	AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_galaxy")
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	paoth1.gear = AddHog(paoth1.name, 0, 100, "hair_yellow")
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	AnimSetGearPosition(paoth1.gear, paoth1.x, paoth1.y)
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	HogTurnLeft(paoth1.gear, true)
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	paoth2.gear = AddHog(paoth2.name, 0, 100, "Glasses")
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	AnimSetGearPosition(paoth2.gear, paoth2.x, paoth2.y)
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	HogTurnLeft(paoth2.gear, true)
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	-- Professor and Thugs
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	AddTeam(teamC.name, teamC.color, "Bone", "Island", "HillBilly", "cm_sine")
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	professor.human = AddHog(professor.name, 0, 300, "tophats")
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	AnimSetGearPosition(professor.human, hero.x + 70, hero.y)
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	HogTurnLeft(professor.human, true)
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	AddTeam(teamC.name, teamC.color, "Bone", "Island", "HillBilly", "cm_sine")
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	professor.bot = AddHog(professor.name, 1, 300, "tophats")
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	AnimSetGearPosition(professor.bot, paoth1.x - 100, paoth1.y)
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	HogTurnLeft(professor.bot, true)
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	professor.gear = professor.bot
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	for i=1,table.getn(thugs) do
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		thugs[i].gear = AddHog(string.format(loc("Thug #%d"), i), 1, thugs[i].health, "war_desertgrenadier1")
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		AnimSetGearPosition(thugs[i].gear, thugs[i].x, thugs[i].y)
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		HogTurnLeft(thugs[i].gear, not thugs[i].turnLeft)
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parents:
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   131
	end
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   132
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   133
	initCheckpoint("death01")
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   134
12088
1da37e2ba6fd Fix A Space Adventure Missions allowing player to walk before 1st animation and screw things up
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parents: 12049
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   135
	AnimInit(true)
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   136
	AnimationSetup()
9558
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   137
end
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parents:
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   138
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parents:
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   139
function onGameStart()
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	AnimWait(hero.gear, 3000)
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   141
	FollowGear(hero.gear)
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   142
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   143
	AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0)
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   144
	AddEvent(onEnemiesDeath, {hero.gear}, enemiesDeath, {hero.gear}, 0)
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   145
9558
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	-- add crates
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d90db45a0c4f Fix crate types in A Space Adventure and some user missions
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parents: 12226
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   147
	SpawnUtilityCrate(teleportCrate.x, teleportCrate.y, amTeleport)
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parents: 12226
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   148
	SpawnUtilityCrate(drillCrate.x, drillCrate.y, amTeleport)
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parents: 9626
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   149
	SpawnAmmoCrate(drillCrate.x, drillCrate.y, amDrill)
9625
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parents: 9582
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   150
	SpawnAmmoCrate(batCrate.x, batCrate.y, amBaseballBat)
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parents: 9582
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   151
	SpawnAmmoCrate(blowtorchCrate.x, blowtorchCrate.y, amBlowTorch)
9558
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   152
	SpawnAmmoCrate(cakeCrate.x, cakeCrate.y, amCake)
12513
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parents: 12226
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   153
	SpawnUtilityCrate(ropeCrate.x, ropeCrate.y, amRope)
9568
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parents: 9566
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   154
	SpawnAmmoCrate(pickHammerCrate.x, pickHammerCrate.y, amPickHammer)
9564
114c79f10dcc second human hog for dialogs
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parents: 9562
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   155
	SpawnHealthCrate(cakeCrate.x + 40, cakeCrate.y)
9625
18f04441636b making death01 easier and less luck dependent to win
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parents: 9582
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   156
	SpawnHealthCrate(blowtorchCrate.x + 40, blowtorchCrate.y)
9558
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   157
	-- add explosives
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	AddGear(1900, 850, gtExplosives, 0, 0, 0, 0)
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parents:
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   159
	AddGear(1900, 800, gtExplosives, 0, 0, 0, 0)
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parents:
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   160
	AddGear(1900, 750, gtExplosives, 0, 0, 0, 0)
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parents:
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   161
	AddGear(1900, 710, gtExplosives, 0, 0, 0, 0)
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parents:
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   162
	-- add mines
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parents:
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   163
	AddGear(3520, 1650, gtMine, 0, 0, 0, 0)
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parents:
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   164
	AddGear(3480, 1680, gtMine, 0, 0, 0, 0)
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parents:
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   165
	AddGear(3440, 1690, gtMine, 0, 0, 0, 0)
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parents:
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   166
	AddGear(3400, 1710, gtMine, 0, 0, 0, 0)
9627
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parents: 9626
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   167
	AddGear(2100, 1730, gtMine, 0, 0, 0, 0)
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parents: 9626
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   168
	AddGear(2150, 1730, gtMine, 0, 0, 0, 0)
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parents: 9626
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   169
	AddGear(2200, 1750, gtMine, 0, 0, 0, 0)
9558
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   170
	-- add girders
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   171
	PlaceGirder(3770, 1370, 4)
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   172
	PlaceGirder(3700, 1460, 6)
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	PlaceGirder(3840, 1460, 6)
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   174
9558
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	-- add ammo
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parents:
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   176
	-- hero ammo
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   177
	AddAmmo(hero.gear, amRope, 2)
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   178
	AddAmmo(hero.gear, amBazooka, 3)
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   179
	AddAmmo(hero.gear, amParachute, 1)
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parents:
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   180
	AddAmmo(hero.gear, amGrenade, 6)
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parents:
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   181
	AddAmmo(hero.gear, amDEagle, 4)
9626
5fee7cdb4bcb add skip to hero
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parents: 9625
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   182
	AddAmmo(hero.gear, amSkip, 100)
9630
df942cfac4e6 add bonuses
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parents: 9627
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   183
	local bonus = tonumber(getBonus(3))
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   184
	if bonus > 0 then
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parents: 9627
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   185
		SetHealth(hero.gear, 120)
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   186
		AddAmmo(hero.gear, amLaserSight, 1)
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   187
		saveBonus(3, bonus-1)
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   188
	end
9558
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   189
	-- evil ammo
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   190
	AddAmmo(professor.gear, amRope, 4)
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parents:
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   191
	AddAmmo(professor.gear, amBazooka, 8)
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parents:
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   192
	AddAmmo(professor.gear, amSwitch, 100)
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parents:
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   193
	AddAmmo(professor.gear, amGrenade, 8)
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parents:
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   194
	AddAmmo(professor.gear, amDEagle, 8)
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   195
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parents: 9562
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   196
	HideHog(professor.bot)
9566
5c50949cfd07 dialogs
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parents: 9564
diff changeset
   197
	AddAnim(dialog01)
9758
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diff changeset
   198
9558
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   199
	SendHealthStatsOff()
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   200
end
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parents:
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   201
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   202
function onNewTurn()
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parents:
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   203
	if CurrentHedgehog == paoth1.gear or CurrentHedgehog == paoth2.gear then
9568
58cdc9332a54 description and image
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parents: 9566
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   204
		AnimSwitchHog(hero.gear)
12514
d89dabfd07ce Use EndTurn to replace TurnTimeLeft=0 in ASA campaign (fixes #225)
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parents: 12513
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   205
		EndTurn(true)
9558
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   206
	end
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   207
end
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parents:
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   208
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parents:
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   209
function onGameTick()
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   210
	AnimUnWait()
455f1260ef43 forgotten file and death planet map and some logic
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parents:
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   211
	if ShowAnimation() == false then
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   212
		return
455f1260ef43 forgotten file and death planet map and some logic
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   213
	end
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   214
	ExecuteAfterAnimations()
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parents:
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   215
	CheckEvents()
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   216
end
455f1260ef43 forgotten file and death planet map and some logic
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parents:
diff changeset
   217
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parents:
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   218
function onAmmoStoreInit()
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parents:
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   219
	SetAmmo(amCake, 0, 0, 0, 1)
9627
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Periklis Ntanasis <pntanasis@gmail.com>
parents: 9626
diff changeset
   220
	SetAmmo(amTeleport, 0, 0, 0, 1)
fd8d766a4476 making death01 easier and less luck dependent
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9626
diff changeset
   221
	SetAmmo(amBaseballBat, 0, 0, 0, 4)
fd8d766a4476 making death01 easier and less luck dependent
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9626
diff changeset
   222
	SetAmmo(amBlowTorch, 0, 0, 0, 1)
9568
58cdc9332a54 description and image
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9566
diff changeset
   223
	SetAmmo(amRope, 0, 0, 0, 2)
58cdc9332a54 description and image
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9566
diff changeset
   224
	SetAmmo(amPickHammer, 0, 0, 0, 1)
9627
fd8d766a4476 making death01 easier and less luck dependent
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9626
diff changeset
   225
	SetAmmo(amDrill, 0, 0, 0, 1)
9558
455f1260ef43 forgotten file and death planet map and some logic
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parents:
diff changeset
   226
end
455f1260ef43 forgotten file and death planet map and some logic
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parents:
diff changeset
   227
455f1260ef43 forgotten file and death planet map and some logic
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parents:
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   228
function onGearDelete(gear)
455f1260ef43 forgotten file and death planet map and some logic
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parents:
diff changeset
   229
	if gear == hero.gear then
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parents:
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   230
		hero.dead = true
455f1260ef43 forgotten file and death planet map and some logic
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parents:
diff changeset
   231
	elseif gear == professor.gear then
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parents:
diff changeset
   232
		professor.dead = true
455f1260ef43 forgotten file and death planet map and some logic
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parents:
diff changeset
   233
	end
455f1260ef43 forgotten file and death planet map and some logic
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parents:
diff changeset
   234
end
9560
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parents: 9558
diff changeset
   235
5872edd6864e event in case hero dies
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diff changeset
   236
function onPrecise()
5872edd6864e event in case hero dies
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parents: 9558
diff changeset
   237
	if GameTime > 3000 then
9758
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   238
		SetAnimSkip(true)
9560
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parents: 9558
diff changeset
   239
	end
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parents: 9558
diff changeset
   240
end
5872edd6864e event in case hero dies
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parents: 9558
diff changeset
   241
5872edd6864e event in case hero dies
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parents: 9558
diff changeset
   242
-------------- EVENTS ------------------
5872edd6864e event in case hero dies
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parents: 9558
diff changeset
   243
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   244
function onHeroDeath(gear)
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   245
	if hero.dead then
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   246
		return true
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diff changeset
   247
	end
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parents: 9558
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   248
	return false
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diff changeset
   249
end
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parents: 9558
diff changeset
   250
9562
241ffe433c3d win event
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diff changeset
   251
function onEnemiesDeath(gear)
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   252
	local allDead = true
9754
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Periklis Ntanasis <pntanasis@gmail.com>
parents: 9642
diff changeset
   253
	if GetHealth(hero.gear) and professor.dead then
9562
241ffe433c3d win event
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parents: 9560
diff changeset
   254
		for i=1,table.getn(thugs) do
241ffe433c3d win event
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parents: 9560
diff changeset
   255
			if GetHealth(thugs[i]) then
241ffe433c3d win event
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parents: 9560
diff changeset
   256
				allDead = false
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   257
				break
241ffe433c3d win event
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   258
			end
241ffe433c3d win event
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   259
		end
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   260
	else
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   261
		allDead = false
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parents: 9560
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   262
	end
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diff changeset
   263
	return allDead
241ffe433c3d win event
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diff changeset
   264
end
241ffe433c3d win event
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diff changeset
   265
9560
5872edd6864e event in case hero dies
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parents: 9558
diff changeset
   266
-------------- ACTIONS ------------------
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function heroDeath(gear)
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	SendStat(siGameResult, loc("Hog Solo lost, try again!"))
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	SendStat(siCustomAchievement, loc("To win the game you have to eliminate all your enemies."))
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	SendStat(siPlayerKills,'1',teamC.name)
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	SendStat(siPlayerKills,'0',teamA.name)
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	EndGame()
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end
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function enemiesDeath(gear)
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	saveCompletedStatus(6)
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	SendStat(siGameResult, loc("Congratulations, you won!"))
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	SendStat(siCustomAchievement, loc("You have successfully eliminated Professor Hogevil."))
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	SendStat(siCustomAchievement, loc("You have rescued H and Dr. Cornelius."))
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	SendStat(siCustomAchievement, loc("You have acquired the last device part."))
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	SendStat(siCustomAchievement, loc("Now go and play the menu mission to complete the campaign."))
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	SendStat(siPlayerKills,'1',teamA.name)
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	SendStat(siPlayerKills,'0',teamC.name)
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	EndGame()
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end
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-------------- ANIMATIONS ------------------
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function Skipanim(anim)
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	if goals[anim] ~= nil then
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		ShowMission(unpack(goals[anim]))
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    end
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    startBattle()
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end
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function AnimationSetup()
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	-- DIALOG01, GAME START, INTRODUCTION
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	AddSkipFunction(dialog01, Skipanim, {dialog01})
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	table.insert(dialog01, {func = AnimWait, args = {hero.gear, 3000}})
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	table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Somewhere on the uninhabitable Death Planet ..."), 5000}})
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	table.insert(dialog01, {func = AnimSay, args = {professor.human, loc("Welcome Hog Solo, surprised to see me?"), SAY_SAY, 4000}})
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	table.insert(dialog01, {func = AnimSay, args = {professor.human, loc("As you can see I have survived our last encounter and I had time to plot my master plan!"), SAY_SAY, 4000}})
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	table.insert(dialog01, {func = AnimSay, args = {professor.human, loc("I've thought that the best way to get the device is to let you collect most of the parts for me!"), SAY_SAY, 4000}})
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	table.insert(dialog01, {func = AnimSay, args = {professor.human, loc("So, now I got the last part and I have your friends captured."), SAY_SAY, 4000}})
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	table.insert(dialog01, {func = AnimSay, args = {professor.human, loc("Will you give me the other parts?"), SAY_SAY, 4000}})
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	table.insert(dialog01, {func = AnimWait, args = {hero.gear, 3000}})
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	table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("I will never hand you the parts!"), SAY_SAY, 4000}})
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	table.insert(dialog01, {func = AnimWait, args = {professor.human, 3000}})
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	table.insert(dialog01, {func = AnimSay, args = {professor.human, loc("Then prepare for battle!"), SAY_SAY, 4000}})
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	table.insert(dialog01, {func = startBattle, args = {}})
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end
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-------------- OTHER FUNCTIONS -----------------
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function startBattle()
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	DeleteGear(professor.human)
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	RestoreHog(professor.bot)
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	AnimSwitchHog(professor.gear)
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	EndTurn(true)
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end