author | unC0Rr |
Mon, 02 Jan 2023 15:59:26 +0100 | |
branch | transitional_engine |
changeset 15929 | 128ace913837 |
parent 15164 | 794dc7237ca1 |
child 15930 | f39f0f614dbf |
permissions | -rw-r--r-- |
10198 | 1 |
unit uLandUtils; |
2 |
interface |
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3 |
||
4 |
procedure ResizeLand(width, height: LongWord); |
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Introduce hwengine-future library, use Land allocated in it
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parents:
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5 |
procedure DisposeLand(); |
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procedure InitWorldEdges(); |
10198 | 7 |
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function LandGet(y, x: LongInt): Word; |
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procedure LandSet(y, x: LongInt; value: Word); |
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Introduce hwengine-future library, use Land allocated in it
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|
128ace913837
Introduce hwengine-future library, use Land allocated in it
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parents:
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procedure FillLand(x, y: LongInt; border, value: Word); |
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Introduce hwengine-future library, use Land allocated in it
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|
10198 | 13 |
implementation |
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14 |
uses uUtils, uConsts, uVariables, uTypes; |
10198 | 15 |
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const LibFutureName = 'hwengine_future'; |
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function create_game_field(width, height: Longword): pointer; cdecl; external LibFutureName; |
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parents:
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18 |
procedure dispose_game_field(game_field: pointer); cdecl; external LibFutureName; |
128ace913837
Introduce hwengine-future library, use Land allocated in it
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parents:
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19 |
function land_get(game_field: pointer; x, y: LongInt): Word; cdecl; external LibFutureName; |
128ace913837
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parents:
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procedure land_set(game_field: pointer; x, y: LongInt; value: Word); cdecl; external LibFutureName; |
128ace913837
Introduce hwengine-future library, use Land allocated in it
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parents:
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21 |
procedure land_fill(game_field: pointer; x, y: LongInt; border, fill: Word); cdecl; external LibFutureName; |
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22 |
|
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Introduce hwengine-future library, use Land allocated in it
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parents:
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var gameField: pointer; |
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Introduce hwengine-future library, use Land allocated in it
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24 |
|
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Introduce hwengine-future library, use Land allocated in it
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parents:
15164
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function LandGet(y, x: LongInt): Word; |
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26 |
begin |
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27 |
LandGet:= land_get(gameField, x, y) |
128ace913837
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28 |
end; |
128ace913837
Introduce hwengine-future library, use Land allocated in it
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parents:
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29 |
|
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Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents:
15164
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procedure LandSet(y, x: LongInt; value: Word); |
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31 |
begin |
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32 |
land_set(gameField, x, y, value) |
128ace913837
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33 |
end; |
128ace913837
Introduce hwengine-future library, use Land allocated in it
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parents:
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34 |
|
128ace913837
Introduce hwengine-future library, use Land allocated in it
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parents:
15164
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35 |
procedure FillLand(x, y: LongInt; border, value: Word); |
128ace913837
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36 |
begin |
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Introduce hwengine-future library, use Land allocated in it
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37 |
land_fill(gameField, x, y, border, value) |
128ace913837
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38 |
end; |
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39 |
|
10198 | 40 |
procedure ResizeLand(width, height: LongWord); |
41 |
var potW, potH: LongInt; |
|
42 |
begin |
|
43 |
potW:= toPowerOf2(width); |
|
44 |
potH:= toPowerOf2(height); |
|
45 |
if (potW <> LAND_WIDTH) or (potH <> LAND_HEIGHT) then |
|
46 |
begin |
|
47 |
LAND_WIDTH:= potW; |
|
48 |
LAND_HEIGHT:= potH; |
|
49 |
LAND_WIDTH_MASK:= not(LAND_WIDTH-1); |
|
50 |
LAND_HEIGHT_MASK:= not(LAND_HEIGHT-1); |
|
51 |
cWaterLine:= LAND_HEIGHT; |
|
52 |
if (cReducedQuality and rqBlurryLand) = 0 then |
|
53 |
SetLength(LandPixels, LAND_HEIGHT, LAND_WIDTH) |
|
54 |
else |
|
55 |
SetLength(LandPixels, LAND_HEIGHT div 2, LAND_WIDTH div 2); |
|
56 |
||
15929
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Introduce hwengine-future library, use Land allocated in it
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parents:
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57 |
gameField:= create_game_field(LAND_WIDTH, LAND_HEIGHT); |
10198 | 58 |
SetLength(LandDirty, (LAND_HEIGHT div 32), (LAND_WIDTH div 32)); |
59 |
// 0.5 is already approaching on unplayable |
|
10994 | 60 |
if (width div 4096 >= 2) or (height div 2048 >= 2) then cMaxZoomLevel:= cMaxZoomLevel/2; |
10198 | 61 |
cMinMaxZoomLevelDelta:= cMaxZoomLevel - cMinZoomLevel |
62 |
end; |
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11704
1694b379c83f
fix clouds/flakes area not being adjusted after ResizeLand()
sheepluva
parents:
10994
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63 |
initScreenSpaceVars(); |
10198 | 64 |
end; |
65 |
||
15929
128ace913837
Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents:
15164
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66 |
procedure DisposeLand(); |
128ace913837
Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents:
15164
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67 |
begin |
128ace913837
Introduce hwengine-future library, use Land allocated in it
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parents:
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68 |
dispose_game_field(gameField) |
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69 |
end; |
128ace913837
Introduce hwengine-future library, use Land allocated in it
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parents:
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70 |
|
10626
2562797ab3cf
adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
sheepluva
parents:
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71 |
procedure InitWorldEdges(); |
2562797ab3cf
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72 |
var cy, cx, lx, ly: LongInt; |
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found: boolean; |
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74 |
begin |
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75 |
playHeight:= LAND_HEIGHT; |
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76 |
topY:= 0; |
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77 |
|
2562797ab3cf
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78 |
lx:= LongInt(LAND_WIDTH) - 1; |
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79 |
|
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Fix world edge positions for drawn maps
Wuzzy <Wuzzy2@mail.ru>
parents:
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80 |
// don't change world edges for drawn maps |
794dc7237ca1
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81 |
if (cMapGen = mgDrawn) then |
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Fix world edge positions for drawn maps
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82 |
// edges were adjusted already in GenDrawnMap() in uLand |
794dc7237ca1
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83 |
EXIT; |
794dc7237ca1
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84 |
|
12311
1b5a4807f8f4
fix fort mode's edge adjustments getting lost with weWrap. issue #181
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85 |
// use maximum available map width if there is no special world edge |
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86 |
if WorldEdge = weNone then |
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87 |
begin |
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88 |
playWidth:= LAND_WIDTH; |
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89 |
leftX := 0; |
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90 |
rightX:= lx; |
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91 |
EXIT; |
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92 |
end; |
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93 |
|
12311
1b5a4807f8f4
fix fort mode's edge adjustments getting lost with weWrap. issue #181
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parents:
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94 |
// keep fort distance consistent if we're in wrap mode on fort map |
1b5a4807f8f4
fix fort mode's edge adjustments getting lost with weWrap. issue #181
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95 |
if (cMapGen = mgForts) and (WorldEdge = weWrap) then |
1b5a4807f8f4
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96 |
begin |
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97 |
// edges were adjusted already in MakeFortsMap() in uLand |
1b5a4807f8f4
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98 |
EXIT; |
1b5a4807f8f4
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sheepluva
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99 |
end; |
1b5a4807f8f4
fix fort mode's edge adjustments getting lost with weWrap. issue #181
sheepluva
parents:
11704
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100 |
|
10626
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sheepluva
parents:
10198
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|
101 |
ly:= LongInt(LAND_HEIGHT) - 1; |
2562797ab3cf
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sheepluva
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102 |
|
2562797ab3cf
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103 |
// find most left land pixels and set leftX accordingly |
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104 |
found:= false; |
2562797ab3cf
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sheepluva
parents:
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105 |
for cx:= 0 to lx do |
2562797ab3cf
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106 |
begin |
2562797ab3cf
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sheepluva
parents:
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|
107 |
for cy:= ly downto 0 do |
15929
128ace913837
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unC0Rr
parents:
15164
diff
changeset
|
108 |
if LandGet(cy, cx) <> 0 then |
10626
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sheepluva
parents:
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109 |
begin |
2562797ab3cf
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sheepluva
parents:
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110 |
leftX:= max(0, cx - cWorldEdgeDist); |
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111 |
// break out of both loops |
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112 |
found:= true; |
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113 |
break; |
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|
114 |
end; |
2562797ab3cf
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115 |
if found then break; |
2562797ab3cf
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sheepluva
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|
116 |
end; |
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sheepluva
parents:
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117 |
|
2562797ab3cf
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118 |
// find most right land pixels and set rightX accordingly |
2562797ab3cf
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119 |
found:= false; |
2562797ab3cf
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120 |
for cx:= lx downto 0 do |
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121 |
begin |
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sheepluva
parents:
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|
122 |
for cy:= ly downto 0 do |
15929
128ace913837
Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents:
15164
diff
changeset
|
123 |
if LandGet(cy, cx) <> 0 then |
10626
2562797ab3cf
adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
sheepluva
parents:
10198
diff
changeset
|
124 |
begin |
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sheepluva
parents:
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|
125 |
rightX:= min(lx, cx + cWorldEdgeDist); |
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|
126 |
// break out of both loops |
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|
127 |
found:= true; |
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|
128 |
break; |
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|
129 |
end; |
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130 |
if found then break; |
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sheepluva
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|
131 |
end; |
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sheepluva
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132 |
|
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133 |
playWidth := rightX + 1 - leftX; |
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|
134 |
end; |
2562797ab3cf
adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
sheepluva
parents:
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|
135 |
|
10198 | 136 |
end. |