Add Basic Movement Training
authorWuzzy <Wuzzy2@mail.ru>
Mon, 26 Feb 2018 21:09:35 +0100
changeset 13075 53cbf7aea5f0
parent 13074 ba7ac61c7668
child 13076 bcb205281f38
Add Basic Movement Training
ChangeLog.txt
share/hedgewars/Data/Graphics/Missions/Training/Basic_Training_-_Movement.png
share/hedgewars/Data/Graphics/Missions/Training/Basic_Training_-_Movement@2x.png
share/hedgewars/Data/Locale/missions_de.txt
share/hedgewars/Data/Locale/missions_en.txt
share/hedgewars/Data/Missions/Training/Basic_Training_-_Movement.lua
--- a/ChangeLog.txt	Sun Feb 25 18:54:51 2018 -0500
+++ b/ChangeLog.txt	Mon Feb 26 21:09:35 2018 +0100
@@ -22,6 +22,7 @@
 
 Content:
  + New scenarios: Bazooka Battlefield, Tentacle Terror
+ + New basic training: Movement
  + Rewrite descriptions of many missions
  + Major overhaul of Sudden Death visuals in most themes
  + New flag: uk_scotland
Binary file share/hedgewars/Data/Graphics/Missions/Training/Basic_Training_-_Movement.png has changed
Binary file share/hedgewars/Data/Graphics/Missions/Training/Basic_Training_-_Movement@2x.png has changed
--- a/share/hedgewars/Data/Locale/missions_de.txt	Sun Feb 25 18:54:51 2018 -0500
+++ b/share/hedgewars/Data/Locale/missions_de.txt	Mon Feb 26 21:09:35 2018 +0100
@@ -1,3 +1,6 @@
+Basic_Training_-_Movement.name=Grundlagentraining: Fortbewegung
+Basic_Training_-_Movement.desc="Grünschnäbel fangen hier an! Lern, wie man sich auf unterschiedlichen Geländearten fortbewegt, und wie man Igel wechselt."
+
 Basic_Training_-_Bazooka.name=Grundlagentraining: Bazooka
 Basic_Training_-_Bazooka.desc="Üb mit deiner Bazooka und triff 5 Ziele. Denk dran, die Bazooka wird vom Wind beeinflusst, nutze dies zu deinem Vorteil aus!"
 
--- a/share/hedgewars/Data/Locale/missions_en.txt	Sun Feb 25 18:54:51 2018 -0500
+++ b/share/hedgewars/Data/Locale/missions_en.txt	Mon Feb 26 21:09:35 2018 +0100
@@ -1,3 +1,6 @@
+Basic_Training_-_Movement.name=Basic Movement Training
+Basic_Training_-_Movement.desc="Greenhorns start here! Learn how to move on different forms of terrain and how to switch hedgehogs."
+
 Basic_Training_-_Bazooka.name=Basic Bazooka Training
 Basic_Training_-_Bazooka.desc="Practice with your bazooka to hit 5 targets. Remember, the bazooka is affected by wind, use this to your advantage!"
 
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Missions/Training/Basic_Training_-_Movement.lua	Mon Feb 26 21:09:35 2018 +0100
@@ -0,0 +1,405 @@
+-- Basic Movement Training
+-- Teaches the basic movement controls.
+
+--[[ Lessons:
+* Walking
+* Collecting crates
+* Health basics
+* How to show the mission panel again
+* Jumping
+* Fall damage
+* Walking and staying on ice
+* Switching hedgehogs
+* Bouncing on rubber
+]]
+
+HedgewarsScriptLoad("/Scripts/Locale.lua")
+HedgewarsScriptLoad("/Scripts/Tracker.lua")
+
+local hhs = {}
+local hog_greenhorn, hog_cappy
+local crates = {}
+local switcherGear
+local tookDamage = false
+local switchTicks = -1
+local walkingText = false
+
+local map = {
+"\1\74\7\29\135\1\74\8\11\0\1\83\7\135\135",
+"\1\250\7\135\0\1\204\7\137\135\1\238\7\135\0",
+"\2\17\7\130\0\2\42\7\110\0\2\74\7\94\0",
+"\2\106\7\89\0\2\99\7\121\0\2\76\7\128\0",
+"\2\115\7\98\135\2\147\7\98\0\2\179\7\94\0",
+"\2\147\7\96\0\2\174\7\89\0\2\145\7\91\135",
+"\2\115\7\87\0\2\122\7\89\135\2\154\7\89\0",
+"\2\170\7\89\0\2\179\7\105\135\2\179\7\107\135",
+"\2\177\7\142\135\2\177\8\105\0\3\74\7\94\135",
+"\3\74\8\50\0\3\88\7\89\135\3\129\7\89\0",
+"\3\161\7\91\0\3\193\7\98\0\3\225\7\100\0",
+"\4\1\7\91\0\4\33\7\89\0\4\65\7\98\0",
+"\4\97\7\100\0\4\134\7\103\0\4\166\7\100\0",
+"\4\200\7\98\0\4\232\7\96\0\5\8\7\96\0",
+"\5\40\7\98\0\5\72\7\98\0\5\107\7\100\0",
+"\5\139\7\98\0\5\173\7\89\0\5\207\7\94\0",
+"\5\239\7\100\0\6\15\7\100\0\6\47\7\100\0",
+"\6\86\7\100\0\6\118\7\100\0\6\153\7\94\0",
+"\6\185\7\91\0\6\219\7\91\0\6\251\7\98\0",
+"\7\27\7\103\0\7\61\7\100\0\7\94\7\96\0",
+"\7\126\7\91\0\7\160\7\94\0\7\192\7\105\0",
+"\7\224\7\116\0\7\254\7\126\0\8\34\7\123\0",
+"\8\66\7\119\0\8\98\7\114\0\8\133\7\119\0",
+"\8\165\7\132\0\8\195\7\142\0\8\229\7\146\0",
+"\9\5\7\151\0\9\37\7\155\0\9\69\7\164\0",
+"\9\101\7\174\0\9\131\7\190\0\9\160\7\208\0",
+"\9\186\7\226\0\9\215\7\240\0\9\250\7\238\0",
+"\10\26\7\233\0\10\58\7\233\0\10\90\7\235\0",
+"\10\122\7\238\0\10\154\7\238\0\10\186\7\249\0",
+"\10\213\8\14\0\10\245\8\9\0\11\3\8\39\0",
+"\11\24\8\66\0\11\10\8\62\0\10\213\8\5\135",
+"\10\245\8\7\0\11\21\8\14\0\11\56\8\25\0",
+"\11\92\8\37\0\11\106\8\43\0\9\85\8\0\147",
+"\9\83\8\0\0\8\208\7\233\147\3\168\7\197\147",
+"\8\94\7\197\0\2\83\7\210\147\1\179\7\238\0",
+"\1\44\7\84\139\1\12\7\87\0\0\238\7\98\0",
+"\0\211\7\119\0\0\190\7\144\0\0\165\7\164\0",
+"\0\146\7\190\0\0\140\7\222\0\0\142\7\254\0",
+"\0\153\8\30\0\0\156\8\37\0\1\7\7\178\139",
+"\0\247\7\210\0\0\224\7\238\0\0\215\8\14\0",
+"\0\215\8\18\0\1\5\7\238\139\1\19\8\11\0",
+"\1\32\8\43\0\1\39\8\62\0\1\67\7\32\136",
+"\1\69\6\253\0\1\69\6\219\0\1\69\6\187\0",
+"\1\74\6\155\0\1\80\6\123\0\1\51\6\109\0",
+"\1\35\6\80\0\1\12\6\105\0\0\243\6\132\0",
+"\0\233\6\176\0\0\252\6\212\0\1\14\6\240\0",
+"\0\252\7\13\0\0\233\6\219\0\0\238\6\182\0",
+"\0\238\6\148\0\1\12\6\164\0\1\9\6\201\0",
+"\0\236\6\224\0\0\206\6\251\0\0\165\7\32\0",
+"\0\144\7\57\0\0\124\7\82\0\0\103\7\107\0",
+"\0\96\7\144\0\0\92\7\176\0\0\112\7\139\0",
+"\0\121\7\105\0\0\130\7\61\0\0\142\7\25\0",
+"\0\156\6\251\0\0\188\6\247\0\0\201\6\217\0",
+"\0\167\6\224\0\0\146\6\251\0\0\130\7\25\0",
+"\0\112\7\66\0\0\98\7\110\0\0\98\7\142\0",
+"\0\98\7\174\0\0\101\7\206\0\0\101\7\238\0",
+"\0\126\8\7\0\0\137\8\14\0\10\46\7\245\136",
+"\10\14\7\247\0\9\241\7\229\0\9\209\7\222\0",
+"\9\176\7\226\0\9\138\7\233\0\9\94\7\233\0",
+"\9\62\7\233\0\9\46\7\235\0\2\53\7\139\136",
+"\2\21\7\137\0\1\250\7\119\0\1\218\7\116\0",
+"\1\186\7\119\0\1\151\7\119\0\1\119\7\114\0",
+"\1\92\7\135\0\1\78\7\132\0" }
+
+local function drawMap()
+	for m=1, #map do
+		ParseCommand("draw "..map[m])
+	end
+end
+
+function onGameInit()
+	GameFlags = gfDisableWind + gfDisableGirders + gfDisableLandObjects + gfOneClanMode + gfInfAttack
+	Map = ""
+	Seed = 0
+	Theme = "Brick"
+	MapGen = mgDrawn
+	TurnTime = 9999000
+	Explosives = 0
+	MinesNum = 0
+	CaseFreq = 0
+	WaterRise = 0
+	HealthDecrease = 0
+
+	-- DRAW MAP --
+	drawMap()
+
+	------ HOG LIST ------
+	AddTeam(loc("Training Team"), 0xFF0204, "deadhog", "SteelTower", "Default", "hedgewars")
+	
+	hhs[1] = AddHog(loc("Greenhorn"), 0, 100, "NoHat")
+	SetGearPosition(hhs[1], 404, 1714)
+	--SetGearPosition(hhs[1], 1368, 1400)
+	SetEffect(hhs[1], heResurrectable, 1)
+
+	hhs[2] = AddHog(loc("Rhombus"), 0, 100, "NoHat")
+	SetGearPosition(hhs[2], 620, 1538)
+	SetEffect(hhs[2], heResurrectable, 1)
+	HogTurnLeft(hhs[2], true)
+
+	hhs[3] = AddHog(loc("Trapped"), 0, 100, "NoHat")
+	SetGearPosition(hhs[3], 1573, 1824)
+	SetEffect(hhs[3], heResurrectable, 1)
+	
+	hhs[4] = AddHog(loc("Cappy"), 0, 100, "cap_red")
+	SetGearPosition(hhs[4], 2114, 1411)
+	SetEffect(hhs[4], heResurrectable, 1)
+	HogTurnLeft(hhs[4], true)
+	
+	hhs[5] = AddHog(loc("Ice"), 0, 100, "NoHat")
+	SetGearPosition(hhs[5], 1813, 1285)
+	SetEffect(hhs[5], heResurrectable, 1)
+
+	hog_greenhorn = hhs[1]
+	hog_cappy = hhs[4]
+	
+	SendHealthStatsOff()
+end
+
+local function LoadGearData()
+
+	--BEGIN CORE DATA--
+
+	------ GIRDER LIST ------
+	PlaceSprite(292, 1488, sprAmGirder, 6, 0xFFFFFFFF, nil, nil, nil, lfNormal)
+	PlaceSprite(454, 1731, sprAmGirder, 4, 0xFFFFFFFF, nil, nil, nil, lfNormal)
+	PlaceSprite(467, 1653, sprAmGirder, 4, 0xFFFFFFFF, nil, nil, nil, lfNormal)
+	PlaceSprite(611, 1702, sprAmGirder, 5, 0xFFFFFFFF, nil, nil, nil, lfNormal)
+	PlaceSprite(426, 1558, sprAmGirder, 7, 0xFFFFFFFF, nil, nil, nil, lfNormal)
+	PlaceSprite(555, 1558, sprAmGirder, 5, 0xFFFFFFFF, nil, nil, nil, lfNormal)
+	PlaceSprite(649, 1600, sprAmGirder, 7, 0xFFFFFFFF, nil, nil, nil, lfNormal)
+	PlaceSprite(1072, 1809, sprAmGirder, 0, 0xFFFFFFFF, nil, nil, nil, lfNormal)
+	PlaceSprite(1040, 1831, sprAmGirder, 0, 0xFFFFFFFF, nil, nil, nil, lfNormal)
+	PlaceSprite(1124, 1805, sprAmGirder, 2, 0xFFFFFFFF, nil, nil, nil, lfNormal)
+	PlaceSprite(1175, 1772, sprAmGirder, 0, 0xFFFFFFFF, nil, nil, nil, lfNormal)
+	PlaceSprite(1226, 1738, sprAmGirder, 2, 0xFFFFFFFF, nil, nil, nil, lfNormal)
+	PlaceSprite(1275, 1705, sprAmGirder, 0, 0xFFFFFFFF, nil, nil, nil, lfNormal)
+	PlaceSprite(1325, 1683, sprAmGirder, 6, 0xFFFFFFFF, nil, nil, nil, lfNormal)
+	PlaceSprite(1368, 1560, sprAmGirder, 3, 0xFFFFFFFF, nil, nil, nil, lfNormal)
+	PlaceSprite(1390, 1665, sprAmGirder, 6, 0xFFFFFFFF, nil, nil, nil, lfNormal)
+	PlaceSprite(1481, 1716, sprAmGirder, 4, 0xFFFFFFFF, nil, nil, nil, lfNormal)
+	PlaceSprite(1625, 1652, sprAmGirder, 7, 16448250, nil, nil, nil, lfIce)
+	PlaceSprite(1729, 1596, sprAmGirder, 0, 0xFFFFFFFF, nil, nil, nil, lfNormal)
+	PlaceSprite(1762, 1545, sprAmGirder, 2, 0xFFFFFFFF, nil, nil, nil, lfNormal)
+	PlaceSprite(1563, 1536, sprAmGirder, 5, 16448250, nil, nil, nil, lfIce)
+	PlaceSprite(1506, 1392, sprAmGirder, 6, 16448250, nil, nil, nil, lfIce)
+	PlaceSprite(1591, 1450, sprAmGirder, 3, 16448250, nil, nil, nil, lfIce)
+	PlaceSprite(1650, 1463, sprAmGirder, 1, 16448250, nil, nil, nil, lfIce)
+	PlaceSprite(1766, 1492, sprAmGirder, 4, 16448250, nil, nil, nil, lfIce)
+	PlaceSprite(1925, 1492, sprAmGirder, 4, 16448250, nil, nil, nil, lfIce)
+	PlaceSprite(2114, 1428, sprAmGirder, 0, 0xFFFFFFFF, nil, nil, nil, lfNormal)
+	PlaceSprite(2187, 1435, sprAmGirder, 6, 0xFFFFFFFF, nil, nil, nil, lfNormal)
+	PlaceSprite(2135, 1478, sprAmGirder, 2, 0xFFFFFFFF, nil, nil, nil, lfNormal)
+	PlaceSprite(2284, 1650, sprAmGirder, 4, 0xFFFFFFFF, nil, nil, nil, lfNormal)
+	PlaceSprite(2005, 1724, sprAmGirder, 4, 0xFFFFFFFF, nil, nil, nil, lfNormal)
+	PlaceSprite(1885, 1562, sprAmGirder, 7, 0xFFFFFFFF, nil, nil, nil, lfNormal)
+	PlaceSprite(2252, 1700, sprAmGirder, 2, 16448250, nil, nil, nil, lfIce)
+	PlaceSprite(2308, 1803, sprAmGirder, 5, 16448250, nil, nil, nil, lfIce)
+	PlaceSprite(2394, 1893, sprAmGirder, 1, 16448250, nil, nil, nil, lfIce)
+	PlaceSprite(605, 1761, sprAmGirder, 2, 0xFFFFFFFF, nil, nil, nil, lfNormal)
+	--PlaceSprite(2429, 1817, sprAmGirder, 5, 0xFFFFFFFF, nil, nil, nil, lfNormal)
+	PlaceSprite(1813, 1312, sprAmGirder, 4, 0xFFFFFFFF, nil, nil, nil, lfNormal)
+	PlaceSprite(1742, 1260, sprAmGirder, 2, 0xFFFFFFFF, nil, nil, nil, lfNormal)
+	PlaceSprite(1812, 1210, sprAmGirder, 4, 0xFFFFFFFF, nil, nil, nil, lfNormal)
+	PlaceSprite(1884, 1260, sprAmGirder, 2, 0xFFFFFFFF, nil, nil, nil, lfNormal)
+	PlaceSprite(1545, 1811, sprAmGirder, 2, 0xFFFFFFFF, nil, nil, nil, lfNormal)
+	PlaceSprite(1577, 1761, sprAmGirder, 0, 0xFFFFFFFF, nil, nil, nil, lfNormal)
+	PlaceSprite(1610, 1811, sprAmGirder, 2, 0xFFFFFFFF, nil, nil, nil, lfNormal)
+	PlaceSprite(1440, 1531, sprAmGirder, 6, 0xFFFFFFFF, nil, nil, nil, lfNormal)
+	PlaceSprite(2082, 1337, sprAmGirder, 6, 0xFFFFFFFF, nil, nil, nil, lfNormal)
+	PlaceSprite(2187, 1273, sprAmGirder, 6, 0xFFFFFFFF, nil, nil, nil, lfNormal)
+	PlaceSprite(2097, 1246, sprAmGirder, 4, 0xFFFFFFFF, nil, nil, nil, lfNormal)
+	PlaceSprite(593, 1465, sprAmGirder, 7, 0xFFFFFFFF, nil, nil, nil, lfNormal)
+	PlaceSprite(684, 1505, sprAmGirder, 5, 0xFFFFFFFF, nil, nil, nil, lfNormal)
+	PlaceSprite(2046, 1492, sprAmGirder, 0, 0xFFFFFFFF, nil, nil, nil, lfNormal)
+	PlaceSprite(2064, 1442, sprAmGirder, 2, 0xFFFFFFFF, nil, nil, nil, lfNormal)
+	PlaceSprite(1849, 1426, sprAmGirder, 4, 16448250, nil, nil, nil, lfIce)
+	PlaceSprite(3051, 1957, sprAmGirder, 6, 0xFFFFFFFF, nil, nil, nil, lfNormal)
+	PlaceSprite(3101, 1956, sprAmGirder, 0, 0xFFFFFFFF, nil, nil, nil, lfNormal)
+	PlaceSprite(3150, 1954, sprAmGirder, 6, 0xFFFFFFFF, nil, nil, nil, lfNormal)
+	PlaceSprite(3233, 1962, sprAmGirder, 5, 0xFFFFFFFF, nil, nil, nil, lfNormal)
+	PlaceSprite(3322, 2004, sprAmGirder, 3, 0xFFFFFFFF, nil, nil, nil, lfNormal)
+	PlaceSprite(3391, 2001, sprAmGirder, 1, 0xFFFFFFFF, nil, nil, nil, lfNormal)
+	PlaceSprite(3483, 1982, sprAmGirder, 7, 0xFFFFFFFF, nil, nil, nil, lfNormal)
+	PlaceSprite(2770, 1980, sprAmGirder, 4, 0xFFFFFFFF, nil, nil, nil, lfNormal)
+	PlaceSprite(2886, 2005, sprAmGirder, 1, 0xFFFFFFFF, nil, nil, nil, lfNormal)
+	PlaceSprite(2698, 1891, sprAmGirder, 6, 0xFFFFFFFF, nil, nil, nil, lfNormal)
+	PlaceSprite(2843, 1891, sprAmGirder, 6, 0xFFFFFFFF, nil, nil, nil, lfNormal)
+	PlaceSprite(2834, 1771, sprAmGirder, 5, 0xFFFFFFFF, nil, nil, nil, lfNormal)
+	PlaceSprite(2706, 1771, sprAmGirder, 7, 0xFFFFFFFF, nil, nil, nil, lfNormal)
+	PlaceSprite(2768, 1818, sprAmGirder, 0, 0xFFFFFFFF, nil, nil, nil, lfNormal)
+	PlaceSprite(2768, 1899, sprAmGirder, 0, 0xFFFFFFFF, nil, nil, nil, lfNormal)
+	PlaceSprite(1760, 1393, sprAmGirder, 2, 0xFFFFFFFF, nil, nil, nil, lfNormal)
+	PlaceSprite(516, 1795, sprAmGirder, 4, 0xFFFFFFFF, nil, nil, nil, lfNormal)
+
+	------ RUBBER LIST ------
+	PlaceSprite(2151, 1659, sprAmRubber, 3, 0xFFFFFFFF, nil, nil, nil, lfBouncy)
+	PlaceSprite(2399, 1698, sprAmRubber, 3, 0xFFFFFFFF, nil, nil, nil, lfBouncy)
+	PlaceSprite(2467, 1553, sprAmRubber, 2, 0xFFFFFFFF, nil, nil, nil, lfBouncy)
+	PlaceSprite(2279, 1497, sprAmRubber, 0, 0xFFFFFFFF, nil, nil, nil, lfBouncy)
+	PlaceSprite(2414, 1452, sprAmRubber, 0, 0xFFFFFFFF, nil, nil, nil, lfBouncy)
+	PlaceSprite(1860, 1687, sprAmRubber, 1, 0xFFFFFFFF, nil, nil, nil, lfBouncy)
+
+	------ SPRITE LIST ------
+	PlaceSprite(2115, 1295, 140, 0, 0xFFFFFFFF, nil, nil, nil, lfNormal)
+
+	------ CRATE LIST ------
+	crates[1] = SpawnHealthCrate(401, 1850)			-- Jumping
+	crates[2] = SpawnHealthCrate(2639, 1973)		-- Final crate
+	crates[3] = SpawnHealthCrate(1969, 1698)		-- Rubber
+	crates[4] = SpawnHealthCrate(889, 1829)			-- Back Jumping
+	crates[5] = SpawnHealthCrate(1486, 1694)		-- Walking on Ice
+	crates[6] = SpawnHealthCrate(2033, 1470)		-- Walking on Ice completed
+	crates[7] = SpawnHealthCrate(1297, 1683)		-- Back Jumping 2
+	crates[8] = SpawnSupplyCrate(1851, 1402, amSwitch, 100)	-- Switch Hedgehog
+	crates[9] = SpawnHealthCrate(564, 1772)			-- Mission Panel
+end
+
+local function victory()
+	ShowMission(loc("Basic Movement Training"), loc("Training complete!"),loc("Congratulations! You have completed the obstacle course!"), 0, 0)
+	SendStat(siGameResult, loc("You have completed the Basic Movement Training!"))
+	SendStat(siCustomAchievement, loc("Congratulations!"))
+	SendStat(siPlayerKills, "0", loc("Training Team"))
+	PlaySound(sndVictory, CurrentHedgehog)
+	-- Disable controls, end game
+	SetInputMask(0)
+	SetWeapon(amNothing)
+	SetGearMessage(CurrentHedgehog, band(GetGearMessage(CurrentHedgehog), bnot(gmAllStoppable)))
+	EndGame()
+end
+
+function onGearAdd(gear)
+	if GetGearType(gear) == gtSwitcher then
+		switcherGear = gear
+		ShowMission(loc("Basic Movement Training"), loc("Switch Hedgehog (2/3)"),
+		loc("You have activated Switch Hedgehog!").."|"..
+		loc("The spinning arrows above your hedgehog show|which hedgehog is selected right now.").."|"..
+		loc("Hit the “Switch Hedgehog” key until you have|selected Cappy, the hedgehog with the cap!").."|"..
+		loc("Switch hedgehog: [Tabulator]"), 2, 20000)
+	end
+end
+
+function onGearDelete(gear)
+	-- Switching done
+	if GetGearType(gear) == gtSwitcher then
+		switcherGear = nil
+		if CurrentHedgehog == hog_cappy then
+			ShowMission(loc("Basic Movement Training"), loc("Leap of Faith"),
+			loc("Good! You now control Cappy.").."|"..
+			loc("Collect the remaining crates to complete the training."),
+			2, 0)
+		else
+			ShowMission(loc("Basic Movement Training"), loc("Switch Hedgehog (Failed!)"),
+			loc("Oops! You have selected the wrong hedgehog! Just try again.").."|"..
+			loc("Select “Switch Hedgehog” from the ammo menu and|hit the “Attack” key to proceed.").."|"..
+			loc("Open ammo menu: [Right click]").."|"..
+			loc("Attack: [Space]"), 2, 0)
+		end
+
+	-- Crate collected (or destroyed, but this should not be possible)
+	elseif gear == crates[1] then
+		ShowMission(loc("Basic Movement Training"), loc("Jumping"), 
+		loc("Get the next crate by jumping over the abyss.").."|"..
+		loc("Careful, hedgehogs can't swim!").."|"..
+		loc("Long Jump: [Enter]"), 2, 5000)
+	elseif gear == crates[2] then
+		victory()
+	elseif gear == crates[4] then
+		ShowMission(loc("Basic Movement Training"), loc("Back Jumping (1/2)"),
+		loc("Now just proceed to the next crates.").."|"..
+		loc("To get over the next obstacles, you have to do back jumps.") .. "|" ..
+		loc("High Jump: [Backspace]").."|"..loc("Back Jump: [Backspace] ×2"), 2, 5000)
+	elseif gear == crates[7] then
+		ShowMission(loc("Basic Movement Training"), loc("Back Jumping (2/2)"),
+		loc("To get over the next obstacle, you need to perform your back jump precisely.").."|"..
+		loc("Hint: Hit “High Jump” again when you're close to the highest point of a high jump.").."|"..
+		loc("Hint: Don't stand too close at the wall before you jump!").."|"..
+		loc("High Jump: [Backspace]").."|"..loc("Back Jump: [Backspace] ×2"), 2, 15000)
+	elseif gear == crates[5] then
+		ShowMission(loc("Basic Movement Training"), loc("Walking on Ice"),
+		loc("These girders are slippery, like ice.").."|"..
+		loc("And you need to move to the top!").."|"..
+		loc("If you don't want to slip away, you have to keep moving!").."|"..
+		loc("You can also hold down the key for “Precise Aim” to prevent slipping.").."|"..
+		loc("Precise Aim: [Left Shift]"), 2, 9000)
+	elseif gear == crates[6] then
+		ShowMission(loc("Basic Movement Training"), loc("A mysterious Box"),
+		loc("The next crate is an utility crate.").."|"..		loc("What's in the box, you ask? Let's find out!").."|"..
+		loc("Remember: Hold down Left Shift to prevent slipping"), 2, 6000)
+	elseif gear == crates[8] then
+		ShowMission(loc("Basic Movement Training"), loc("Switch Hedgehog (1/3)"),
+		loc("You have collected the “Switch Hedgehog” utility!").."|"..
+		loc("This allows to select any hedgehog in your team!").."|"..
+		loc("Select “Switch Hedgehog” from the ammo menu and|hit the “Attack” key.").."|"..
+		loc("Open ammo menu: [Right click]").."|"..
+		loc("Attack: [Space]"), 2, 30000)
+	elseif gear == crates[3] then
+		ShowMission(loc("Basic Movement Training"), loc("Rubber"), loc("As you probably noticed, these rubber bands|are VERY elastic. Hedgehogs and many other|things will bounce off without taking any damage.").."|"..
+		loc("Now try to get out of this bounce house|and collect the final crate to the right."), 2, 8000)
+	elseif gear == crates[9] then
+		ShowMission(loc("Basic Movement Training"), loc("Health and Mission Panel"), loc("You just got yourself some extra health.|The more health your hedgehogs have, the better!").."|"..
+		loc("Now go to the next crate.").."|"..
+		-- This part is CRITICALLY important for all future missions
+		loc("Hint: If this mission panel disappears, you can|see it again by hitting the Pause or Quit key.").."|"..
+		loc("Quit: [Esc]").."|"..
+		loc("Pause: [P]")
+		, 2, 900000)
+	end
+end
+
+function onGearDamage(gear)
+	if GetGearType(gear) == gtHedgehog and tookDamage == false then
+		ShowMission(loc("Basic Movement Training"), loc("Fall Damage"), loc("Ouch! You just took fall damage.").."|"..
+		loc("Better get yourself another health crate to heal your wounds."), 2, 5000)
+		tookDamage = true
+	end
+end
+
+function onSwitch()
+	-- Update help while switching hogs
+	if switcherGear then
+		-- Delay by one tick for CurrentHedgehog to update
+		switchTicks = 1
+	end
+end
+
+function onGameTick()
+	--AddCaption(GetX(CurrentHedgehog)..":"..GetY(CurrentHedgehog))
+	if switchTicks > 0 then
+		switchTicks = switchTicks - 1
+	elseif switchTicks == 0 then
+		if CurrentHedgehog == hog_cappy then
+			ShowMission(loc("Basic Movement Training"), loc("Switch Hedgehog (3/3)"),
+			loc("This is Cappy.").."|"..
+			loc("To finish hedgehog selection, just do anything|with him, like walking."),
+			2, 20000)
+		else
+			ShowMission(loc("Basic Movement Training"), loc("Switch Hedgehog (2/3)"),
+			loc("You have activated Switch Hedgehog!").."|"..
+			loc("The spinning arrows above your hedgehog show|which hedgehog is selected right now.").."|"..
+			loc("Hit the “Switch Hedgehog” key until you have|selected Cappy, the hedgehog with the cap!").."|"..
+			loc("Switch hedgehog: [Tabulator]"), 2, 20000)
+		end
+		switchTicks = -1
+	end
+end
+
+function onGearResurrect(gear)
+	AddCaption(loc("Your hedgehog has been revived!"))
+	if gear == hog_cappy then
+		SetGearPosition(gear, 404, 1714)
+	elseif gear == hog_greenhorn then
+		SetGearPosition(gear, 401, 1850)
+	else
+		-- Generic teleport to Rhombus' cage
+		SetGearPosition(gear, 619, 1559)
+	end
+	FollowGear(gear)
+end
+
+function onNewTurn()
+	SwitchHog(hog_greenhorn)
+	if not walkingText then
+		ShowMission(loc("Basic Movement Training"), loc("First Steps"), loc("Complete the obstacle course.") .."|"..
+		loc("To begin, walk to the crate to the right.").."|"..
+		loc("Walk: [Left] and [Right]") .."|"..
+		-- TODO: Remove this note when it's no longer needed.
+		-- Hardcoding control names is not good.
+		loc("Note: This basic training assumes default controls."), 2, 900000)
+		walkingText = true
+	end
+end
+
+function onGameStart()
+	LoadGearData()
+	ShowMission(loc("Basic Movement Training"), loc("Basic Training"), loc("Complete the obstacle course."), 1, 0)
+	FollowGear(hog_greenhorn)
+end
+