Thu, 09 Aug 2012 15:32:49 +0400 | unc0rr | Don't accept room messages when not in room state. Not tested even if it builds. | changeset | files |
Thu, 09 Aug 2012 01:01:06 +0400 | Stepan777 | merge | changeset | files |
Sun, 26 Aug 2012 01:22:55 +0300 | belphegorr | Mission 3: Added initial FirePunch | changeset | files |
Wed, 08 Aug 2012 20:32:27 -0400 | nemo | When exiting a room where one was host, server sends a REMOVE_TEAM for the local team. It appears that this loop would not break in that case. Add a log message and a break. (I've hit a frozen frontend twice now) | changeset | files |
Sun, 26 Aug 2012 01:21:59 +0300 | belphegorr | Mission 2: fixed ammo menu bug | changeset | files |
Wed, 08 Aug 2012 22:08:23 +0400 | unc0rr | Keep room till last player quits | changeset | files |
Sun, 26 Aug 2012 01:19:43 +0300 | belphegorr | Mission 7: increased distance between Leaks and the princess, fixed EmitDenseClouds typo | changeset | files |