Sat, 30 Mar 2013 08:11:09 -0400 | nemo | Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient. | changeset | files |
Wed, 20 Mar 2013 18:31:13 +0100 | koda | adjust verbosity, move debug/release variables in the right section | changeset | files |
Fri, 29 Mar 2013 23:58:03 +0100 | sheepluva | feedback page: allow translations for main text; added link to known bugs in order to reduce the future number of bug report duplicates a bit (We can all hope, right? :P) | changeset | files |
Tue, 19 Mar 2013 18:32:22 +0100 | koda | below this i cannot break the loop | changeset | files |
Fri, 29 Mar 2013 10:54:12 -0400 | nemo | This should ensure rope can still be aimed quickly when an alt weapon is active. | changeset | files |
Tue, 19 Mar 2013 18:32:03 +0100 | koda | move RestoreHog from uGears to uTeams to break a circular dependency | changeset | files |