Sun, 14 Aug 2011 17:42:26 -0400 |
nemo |
Use same visual gear for health tags and hearts.
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Sun, 14 Aug 2011 16:59:55 -0400 |
nemo |
Seduction animation. New visual gear type.
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Sun, 14 Aug 2011 13:45:37 -0400 |
nemo |
Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
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Sun, 14 Aug 2011 13:25:55 -0400 |
nemo |
Change to "aura" due to odd crasher in DrawCircle, at least on my machine/driver. Less precise, but perhaps more attractive.
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Sun, 14 Aug 2011 20:53:52 +0400 |
unc0rr |
Use local scope global var instead
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Sat, 13 Aug 2011 22:46:47 +0200 |
Henek |
new SD flakes from mikade and a flash when sudden death starts
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Sat, 13 Aug 2011 21:06:51 +0200 |
koda |
small fix for the ios project file
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Sat, 13 Aug 2011 21:26:59 +0400 |
unc0rr |
Some screwing around GearsNear code
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Sat, 13 Aug 2011 20:44:42 +0400 |
unc0rr |
Don't switch to gsConfirm state (which is pretty same as gsGame) when not in gsGame or gsChat state. Prevents crashes and other possible kinds of wierd behaviour.
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Fri, 12 Aug 2011 15:33:07 -0400 |
nemo |
Revert ParseCommandOverride change since it appears to be badly screwing up scripting. Need to find out why. This backs out 7f57d0c7816a and the recent workaround.
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Fri, 12 Aug 2011 14:09:08 -0400 |
nemo |
extend the workaround. FIXME still applies
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Fri, 12 Aug 2011 13:15:30 -0400 |
nemo |
oops. accidentaly committed test move of voice line (the FIXME still applies though)
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Fri, 12 Aug 2011 12:42:50 -0400 |
nemo |
use ansistring instead
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Mon, 15 Aug 2011 21:45:27 +0200 |
Xeli |
Zoom and moving the camera now works with SDL_FINGER* events
hedgeroid
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Fri, 12 Aug 2011 10:36:37 -0400 |
nemo |
sheepluva pointed out there are 2 StrPas in pascal, in different units. Do conversion in LuaPas instead
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