Tue, 23 Feb 2016 23:29:06 +0100 |
antonc27 |
- Campaign for iOS: Fill campaign page with parsed missions from campaign.ini
|
changeset |
files
|
Tue, 23 Feb 2016 13:45:49 +0300 |
unc0rr |
Dump best time ghost on console
|
changeset |
files
|
Tue, 23 Feb 2016 00:41:18 +0100 |
antonc27 |
- Campaign for iOS: Don't forget to add last parsed section in ini file
|
changeset |
files
|
Tue, 23 Feb 2016 00:29:46 +0100 |
antonc27 |
- Campaign for iOS: Reinventing wheel for campaign.ini parsing
|
changeset |
files
|
Mon, 22 Feb 2016 15:56:32 -0500 |
koda |
Use secure HTTP for Sparkle appcast URL
0.9.22
|
changeset |
files
|
Mon, 22 Feb 2016 16:01:29 -0500 |
koda |
Info.plist: Set less important URLs to https
|
changeset |
files
|
Mon, 22 Feb 2016 15:56:32 -0500 |
koda |
Use secure HTTP for Sparkle appcast URL
|
changeset |
files
|
Mon, 22 Feb 2016 23:49:54 +0300 |
unc0rr |
Treat #99 point type as a ghost trace
|
changeset |
files
|
Mon, 22 Feb 2016 21:38:23 +0100 |
antonc27 |
- Campaign for iOS: Stub for CampaignViewController
|
changeset |
files
|
Mon, 22 Feb 2016 10:24:00 -0500 |
nemo |
remove unused path functions
|
changeset |
files
|
Sun, 21 Feb 2016 23:12:12 +0100 |
antonc27 |
- Campaign for iOS: Simply retrieve list of campaigns
|
changeset |
files
|
Sun, 21 Feb 2016 22:21:59 +0100 |
antonc27 |
- Campaign for iOS: Stub for list of campaigns
|
changeset |
files
|
Sun, 21 Feb 2016 20:20:40 +0100 |
antonc27 |
- Campaign for iOS: Added 'Campaign' button on MainMenu screen
|
changeset |
files
|
Sun, 21 Feb 2016 09:09:13 +0300 |
unc0rr |
Oops, fix whose nick to compare to
|
changeset |
files
|
Sat, 20 Feb 2016 22:02:13 +0300 |
unc0rr |
Filter out hog speech messages with non-local team index (not tested)
|
changeset |
files
|
Fri, 19 Feb 2016 00:07:59 +0100 |
antonc27 |
- Send also some seed when loading missions on iOS (same behavior as on desktop)
|
changeset |
files
|
Wed, 17 Feb 2016 23:27:13 +0100 |
antonc27 |
- Small refactoring for seed generation on iOS side
|
changeset |
files
|
Tue, 16 Feb 2016 11:31:55 -0500 |
nemo |
sniper rifle too
|
changeset |
files
|
Tue, 16 Feb 2016 11:29:36 -0500 |
nemo |
reduce by 1, probably should avoid tunnel issue
|
changeset |
files
|
Tue, 16 Feb 2016 04:25:00 +0100 |
sheepluva |
apply to deagle and sniper only
|
changeset |
files
|
Tue, 16 Feb 2016 03:19:23 +0100 |
sheepluva |
disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
|
changeset |
files
|
Mon, 15 Feb 2016 23:37:48 +0100 |
antonc27 |
- Some warnings fixed with text alignment on iOS front-end
|
changeset |
files
|
Sun, 14 Feb 2016 21:34:01 +0100 |
Anton Malmygin |
Fix for cursor movement problems on touch devices
|
changeset |
files
|
Sun, 14 Feb 2016 20:57:17 +0300 |
unc0rr |
Fix index of script param
|
changeset |
files
|
Sat, 13 Feb 2016 12:32:08 +0300 |
unc0rr |
Tech racer maps detection
|
changeset |
files
|
Sat, 13 Feb 2016 00:36:38 +0300 |
unc0rr |
detectMap() rewrite with more sane approach, also check waypoints placement to avoid cheating
|
changeset |
files
|
Tue, 09 Feb 2016 21:11:16 +0300 |
unc0rr |
Merge default
qmlfrontend
|
changeset |
files
|
Fri, 12 Feb 2016 14:27:20 -0500 |
koda |
avwrapper: Do not ignore avformat_write_header return value
|
changeset |
files
|
Fri, 12 Feb 2016 17:03:42 +0300 |
unC0Rr |
Attempt to implement hash for special points to detect tech racer maps
|
changeset |
files
|
Tue, 09 Feb 2016 15:27:55 -0500 |
nemo |
Put graves behind other stuff.
|
changeset |
files
|