2011-09-14 mikade Updates to golf theme.
2011-09-14 nemo merge
2011-09-14 mikade oops, just burning through commits today.
2011-09-14 mikade Add sounds for incorrectly placed waypoint, fastest time, and no record of any kind.
2011-09-14 mikade Revert currently unneccessary changes to uScript.
2011-09-14 mikade merge
2011-09-14 sheepluva add blink to cyclops hat
2011-09-14 mikade Expose some vars for tracking the border.
2011-09-14 sheepluva lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
2011-09-14 nemo smoothing should be after despeckling
2011-09-13 mikade Balanced shield miser, multi-shot, and boss kills in SI. Added radar ping.
2011-09-13 nemo fix for issue #238
2011-09-13 unc0rr Slightly translated ru.lua
2011-09-13 unc0rr Translation update
2011-09-13 igor-hkr Translation update
2011-09-12 sheepluva typo
2011-09-13 nemo Still haven't received updated lt ts file, but no reason that the .txt and .lua shouldn't get used
2011-09-13 nemo Don't set lfDamaged for small tunnels
2011-09-13 nemo fix voice preview
2011-09-13 nemo Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
2011-09-13 nemo oops
2011-09-12 nemo Disable GL SetAttributes for Windows due to many testers with problems. This restores .15 behaviour.
2011-09-12 nemo Fix hat naming, keep case consistent within the streetfighter group, fix spelling error.
2011-09-12 nemo fix for issue #139
2011-09-12 unc0rr Add 0.9.16 and 0.9.17-dev version info to server
2011-09-12 unc0rr This should check if Qt provides zlib functions, and adds zlib dependency in case of zlibless Qt. Tested with Qt providing zlib functions only.
2011-09-12 koda I.Fight.For.The.Users
2011-09-12 koda remove the forced fullscreen resolution since everyone is hating it; kept it around only for stereo rendering (where it's mandatory)
2011-09-12 sheepluva fix out-of-dir builds
2011-09-12 sheepluva don't load key binds for AI hedgehogs
2011-09-12 sheepluva nemo's molotov burst effect; with a slight color modification added
2011-09-12 sheepluva fix side-effects of nemo's bottle-turnin'
2011-09-12 nemo uh, that was just so I could look at the flame more closely, wasn't supposed to be checked in
2011-09-12 nemo Since we are tweaking molotov. make the flame flickery and add a drowning frame
2011-09-11 sheepluva smoke for molotov
2011-09-11 nemo make it more sekret
2011-09-11 sheepluva cyclops hat by Randy
2011-09-11 nemo rename clean target to ENGINECLEAN due to windows case sensitivity issues, update lua again
2011-09-11 nemo aaaallways, I want to beeee with you, and make belieeeeve with you
2011-09-11 unc0rr Save demo when loaded from save game finishes
2011-09-11 nemo Remove some transparencies, fix some files
2011-09-11 nemo Man, checking it at end of turn was just tidier :(
2011-09-11 nemo better?
2011-09-11 sheepluva fix for disconnect reason not being shown
2011-09-11 sheepluva omg how could I forget
2011-09-11 sheepluva added some changes I remembered/saw in the logs to the changelog
2011-09-11 sheepluva hand drawn map editor: allow "undo" after "clear"
2011-09-11 nemo Also this
2011-09-11 nemo Should prevent a crasher when drowning while firing
2011-09-11 nemo I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
2011-09-11 sheepluva small de update
2011-09-11 sheepluva whoops, I didn't want to commit that line
2011-09-11 nemo tweak
2011-09-11 nemo Focus camera on moving current hog (probably more important to player). Should make tumbler, sine gun play, attacking off rope and saucer more playable. Also fix a typo in prior offset, and compensate for zoom.
2011-09-11 sheepluva make "All Files" file filter in file dialog actually display all files rather then just those with a dot in their name
2011-09-11 sheepluva fix for issue #269
2011-09-11 nemo Try the same offsetting as X - I think it helps w/ mikade's Space Invasion camera problem
2011-09-11 sheepluva fix for issue #276
2011-09-11 sheepluva german lua translations
2011-09-11 mikade Substitute broken Tumbler-based GaudyRacer with generic, map independant Racer.
2011-09-11 nemo A hopefully reliable lua update. If I clobber anything, well, there's always file history ;)
2011-09-11 nemo For better or for worse. Add sheepluva's forcing of clean on engine subdirectory. This works around a bug in fpc 2.4-2.6 that appears to generate incorrect inlining of loops on 2nd build. -B avoids this, but without a clean, the -B never got called. Also restore options, which I had confused w/ config. my bad.
2011-09-11 mikade fix timebox (differently), support for more players, remove version numbers,
2011-09-10 sheepluva some portal love for deagle/etc shots
2011-09-10 nemo tone flash waaaaay down when zoomed out
2011-09-10 sheepluva fix: let's use less random code for drawing the bullet trajectory
2011-09-10 nemo This condition should have been removed when I was changing targetting
2011-09-10 sheepluva translation fail/typo
2011-09-10 sheepluva some sniper training improvements and few german lua translations
2011-09-10 sheepluva actual rope fix for hogs getting stuck on walls
2011-09-10 sheepluva rollin' back my silly hack ( rea4d1fe665d7 )
2011-09-09 sheepluva Fix preview of ruler map. Thanks to Randy for pointing out it was incorrect.
2011-09-09 nemo Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
2011-09-09 sheepluva monkey task: always log to userpath
2011-09-09 sheepluva move hedgehogs out of walls
2011-09-09 unc0rr Don't test for hasGone in unapproved places. Now any possibility of desync on player quit is ruled out. Not tested at all.
2011-09-16 Xeli Changed firebutton, parameters in uTouch might need to be tweaked some more hedgeroid
2011-09-09 sheepluva we don't need trailing whitespaces... I guess :P
2011-09-14 Xeli Fix to enable compiling for something else than arm, the compiler for x64_86 didn't recognize Int32 etc.. hedgeroid
2011-09-09 sheepluva Scripting: Update screen dimensions on screen resize and introduce onScreenResize() event.
2011-09-09 Xeli merge hedgeroid
2011-09-09 mikade merge
2011-09-09 mikade merge
2011-09-09 mikade Allow limited form of SuddenDeath (WaterRise = 0) in both CTF modes
2011-09-09 nemo er. let's reference the right gear, shall we?
2011-09-09 mikade Add support for more players.
2011-09-09 nemo There. Push this back on to unc0rr. This effect can still desync, 'cause it always could, but at least now the two are linked w/o argument I think.
2011-09-09 mikade For now, don't spawn anything other than health crates.
2011-09-09 sheepluva "fix" for a screen scaling problem I had after resizing to odd width number values
2011-09-08 sheepluva * ShoppaKing/TrophyRace maps updated by wolfmarc
2011-09-08 sheepluva change minimum resolution back to 640x480 (full weapon menu too big for smaller screens)
2011-09-08 nemo oops
2011-09-08 nemo Restore hog on team gone
2011-09-08 sheepluva fix knight hat
2011-09-08 unc0rr Fix loading from save desync
2011-09-08 unc0rr Remove unnecessary and wrong check
2011-09-07 unc0rr Replace tab with space
2011-09-08 nemo Define 2 script callbacks to notify of hog vanishment
2011-09-08 nemo remove debug message, clear a couple of global gear references if appropriate, fix control script
2011-09-08 nemo Add flickery ghost grave
2011-09-08 nemo Since shakes are still proving unsafe until camera is reworked, try a mild flash instead
2011-09-08 nemo Revert camera shake. Now to make sure we don't desync anymore.
2011-09-08 Star updated hat
2011-10-08 jose1711 merge
2011-09-08 nemo NEEDS TESTING. Try reenabling camera shake based on unc0rr's comment.
2011-09-07 nemo svg export darkened the upper white band a bit too much for my tastes
2011-09-07 nemo new countries
2011-09-06 nemo fix hat name
2011-09-06 nemo Another mass hat rename, because people were just about finished fixing their teams.
2011-09-06 unc0rr - Don't generate seed twice
2011-09-06 unc0rr Send mapgen for static maps
2011-09-06 unc0rr This should be a real fix (7643cbb88f09 reverted). Not tested.
2011-09-06 tsleon translation update
2011-09-06 szczur translation update
2011-09-06 unc0rr Fix link again (changed libraries order)
2011-09-05 nemo Don't set index if using static map - avoids desync where map name is passed and list is set, but then index is set to 0
2011-09-05 nemo Add update preview when picking random static
2011-09-05 nemo Add a fade out when in lag for snow.
2011-09-05 nemo check for turn over (infinite attack)
2011-09-05 unC0Rr Fix linking in windows
2011-09-05 unC0Rr Add zlib headers (library itself is included to Qt)
2011-09-05 sheepluva 3 more user hats, fixed by "Star and Moon", thank you!
2011-09-05 sheepluva fix gas mask hat
2011-09-05 unc0rr Don't refuse to create save file when a game loaded from save interrupts
2011-09-05 unc0rr Support Qt version which have no qHash(QUrl)
2011-09-04 nemo Move a few more, exclude NoHat and team hats from animation
2011-09-04 nemo Load list of hats dynamically.
2011-09-04 nemo Add check on amNothing
2011-09-04 nemo Break a bunch of teams by reorganising hats so that similar ones are found together. Hat groupings by Star
2011-09-04 nemo copy/paste fail
2011-09-04 nemo make pickhammer and blowtorch burn time for infinite attack mode
2011-09-04 unc0rr Some renaming
2011-09-04 unc0rr Replace iterators with simple declarative foreach (not tested if it works)
2011-09-04 nemo by request of shoppa player, remove land spray from shoppa wep set
2011-09-04 nemo load mask from user path as well
2011-09-04 unc0rr Prevent runtime warning
2011-09-04 unc0rr Only prepend hedgewars.org if the url is relative
2011-09-04 nemo remove dupe
2011-09-04 nemo oops
2011-09-04 unc0rr Allow surfing, download and extract only .zip files
2011-09-04 nemo truncate page on comment tags, as suggested by unc0rr
2011-09-04 nemo Add a crappy button to encourage artists to make another one. Restore Info page.
2011-09-04 unc0rr Extract to cfgdir
2011-09-04 nemo update animation page. remove test image
2011-09-04 nemo Add a bunch of new hats from the hats thread. There are still 20 or so that need pixel fixes that are not in this list.
2011-09-04 unc0rr Call update() so loaded images appear
2011-09-04 unc0rr Fix a warning
2011-09-04 unc0rr Link against quazip
2011-09-04 unc0rr Extract downloaded content into temp dir
2011-09-04 unc0rr Implement DataBrowser which downloads resources (images, css) on its own.
2011-09-04 unc0rr - Implement progressbars to show download progress
2011-09-07 jose1711 Updated Slovak translation
2011-09-04 unc0rr Add QuaZIP library to build system
2011-09-03 jose1711 Updated Slovak translation
2011-09-03 nemo Reenable a bunch of old portal play stuff, like dropping grenade into portal on hog, jumping through portal w/ hog on other end, collecting crate w/ portal etc. Also add cooldown to cake/portal interaction. It may still not do what you expect, but it probably shouldn't spin in place.
2011-09-03 sheepluva 'Star and Moon' updated his sheep hat.
2011-09-03 nemo Just for fun. Flowers! Also, use a less blatant image in ammo menu.
2011-09-03 unc0rr Remove STL dependency
2011-09-03 unc0rr Use QTextBrowser instead of WebKit for downloadable contents page (currently only shows the page itself)
2011-09-03 koda allow fullscreen resolution selection (but still leaves in the auto max for commodity)
2011-09-02 nemo tweak to avoid jaggies
2011-09-02 nemo typo
2011-09-02 nemo fiiine
2011-09-02 nemo lighten a bit
2011-09-02 nemo Add awesome new TARDIS art
2011-09-02 nemo OMG. I forgot this one.
2011-09-02 nemo that was just getting me into trouble
2011-09-02 nemo oops.
2011-09-02 nemo Thicker borders. Still need something by an actual artist.
2011-09-02 unc0rr Remove toLocal8Bit() conversion of file name as Qt should handle filenames on its own. Helps with filename on Windows, could help with issue #189.
2011-09-02 unc0rr Implement save button on game statistics page.
2011-09-09 Xeli Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out hedgeroid
2011-09-02 nemo Add a delay before applying screen resize to cut down on resize events (especially bad on OSes that need texture recreation)
2011-09-09 Xeli removed these files which got added by accident, they are to be generated by cmake hedgeroid
2011-09-02 unc0rr Why so serious
2011-09-09 Xeli Changed the package name from org.hedgewars to org.hedgewars.mobile, this file was forgotten last time hedgeroid
2011-09-02 nemo *sigh* I suppose I'd best avoid those trademarks...
2011-09-08 Xeli Fixed the captions, they are now below the windbar hedgeroid
2011-09-01 sheepluva add get away time modifier entry to changelog
2011-09-01 Xeli merge + changed the tardis image to egg.png because the data folder isn't up to date hedgeroid
2011-09-01 Xeli Changed SDL_PollEvent to SDL_PeepEvents
2011-09-01 nemo merge
2011-09-01 unc0rr Keep blowtorch direction (doesn't actually fix the bug with hedgehog turning opposite direction)
2011-09-01 nemo button tweak, add missing left horizon
2011-08-31 mikade onHogAttack hook. Might reposition this later.
2011-08-31 nemo Add buttons for tag team, bottom border, unbreak smoothing
2011-08-31 nemo Let's draw the bottom border thicker, so it is more visible
2011-08-31 nemo Add option for a bottom border. Needs testing.
2011-08-31 nemo Avoid burning other hog's turn
2011-08-31 nemo Restore gear ASAP, add denied sound for illegal activation without wasting ammo.
2011-08-31 unc0rr - Don't reload fonts
2011-09-14 koda Added tag Hedgewars-iOS-1.3.1 for changeset cba92708277b
(0) -3000 -1000 -192 +192 +1000 +3000 tip