Sun, 11 Nov 2012 17:58:36 +0100 koda finally hwengine in c links without errors webgl
Fri, 16 Nov 2012 00:46:33 +0400 unc0rr Script loading via physfs which doesn't work: physfslayer
Wed, 14 Nov 2012 23:23:56 -0500 nemo Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
Sun, 11 Nov 2012 17:52:49 +0100 koda cmake linking for engine in c webgl
Wed, 14 Nov 2012 23:27:33 +0400 unc0rr Engine loads fine with basic config physfslayer
Wed, 14 Nov 2012 22:27:05 -0500 nemo make stats-only mode work headless. also skip a few things to save time/memory.
Sun, 11 Nov 2012 17:15:19 +0100 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
Wed, 14 Nov 2012 22:45:36 +0400 unc0rr Get rid of Pathz and UserPathz physfslayer
Wed, 14 Nov 2012 22:08:40 -0500 nemo oops
Sun, 11 Nov 2012 16:53:16 +0100 koda better clang search webgl
Wed, 14 Nov 2012 00:41:29 +0400 unc0rr - Add physfsrwops library physfslayer
Wed, 14 Nov 2012 14:31:17 +0400 unc0rr Don't accept in-room flags when not in room
Sun, 11 Nov 2012 16:44:40 +0100 koda merge xymeng pas2c webgl
Tue, 13 Nov 2012 23:21:46 +0400 unc0rr merge with default physfslayer
Sun, 11 Nov 2012 15:14:18 +0100 koda merge with latest default webgl
Tue, 13 Nov 2012 13:50:04 +0400 unc0rr Some tweaks to AI
Sun, 11 Nov 2012 08:45:51 -0500 nemo fix demo playback
Thu, 08 Nov 2012 18:05:05 -0500 nemo couple of nots
Thu, 08 Nov 2012 15:57:01 -0500 nemo merge
Thu, 08 Nov 2012 17:18:49 +0400 unc0rr Various tweaks to recent AI change
Thu, 08 Nov 2012 15:54:11 -0500 nemo this wasn't needed IMO
Wed, 07 Nov 2012 23:04:29 -0500 nemo objects too
Wed, 07 Nov 2012 21:47:00 -0500 nemo something bender asked for. allow a mask without a map
Wed, 07 Nov 2012 18:46:00 -0500 nemo oups
Sun, 11 Nov 2012 14:59:22 +0100 koda search for more clang names webgl
Wed, 07 Nov 2012 15:37:02 -0500 nemo Make FindPlace more flexible on large maps.
Fri, 09 Nov 2012 23:11:53 +0100 koda no globs, sources not yet generated webgl
Wed, 07 Nov 2012 23:08:02 +0400 unc0rr merge
Fri, 09 Nov 2012 22:56:34 +0100 koda correct includes and clang detection webgl
Wed, 07 Nov 2012 14:02:10 -0500 nemo LongInt Land width/height, mouse coords
Wed, 07 Nov 2012 23:02:18 +0400 unc0rr More strictness on room bans
Fri, 09 Nov 2012 12:29:24 -0500 nemo Fix why my first attempt to compile main had failed, causing me to ask koda what the secret was. apparently using an OS that ignores case... webgl
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