Mon, 30 Jan 2012 07:51:30 +0100 |
koda |
ahem, fix build
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changeset |
files
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Sun, 29 Jan 2012 18:52:01 +0100 |
koda |
disabling the discovery of SDL13+ on desktop. SDL13 has become SDL2 with a completely different ABI and will require a new FindSDL2 module for Cmake to be found; for current sdl development installations, hedgewars will either use the compatibility layer (present in sdl1.3 but not in sdl2) or just fail to build (in case sdl2 is installed but sdl1.2.* is not). whew
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changeset |
files
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Sun, 29 Jan 2012 02:48:03 +0100 |
koda |
starting to convert the ipad interface to support all ortientations...
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changeset |
files
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Sun, 29 Jan 2012 02:45:12 +0100 |
koda |
rotation ftw!!! (engine part)
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changeset |
files
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Sun, 29 Jan 2012 00:48:39 +0100 |
Xeli |
koda/ammomenu on desktop fix!
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changeset |
files
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Sat, 28 Jan 2012 23:10:39 +0100 |
koda |
minor cleanup, gather AMSlotSize in uConsts
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changeset |
files
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Sat, 28 Jan 2012 22:19:42 +0100 |
Xeli |
added the background for the weaponnames in MOBILE
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changeset |
files
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Sat, 28 Jan 2012 19:04:42 +0100 |
Xeli |
fixed the weapon name position
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changeset |
files
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Sat, 28 Jan 2012 18:22:39 +0100 |
Xeli |
changed the ammomenu to be landscape for MOBILE, also tweaked the positions a bit, needs testing on iOS
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changeset |
files
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Fri, 27 Jan 2012 23:02:36 -0500 |
nemo |
bump to 0.9.18-dev - not sure how this was missed before
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changeset |
files
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Fri, 27 Jan 2012 10:19:14 +0100 |
koda |
this should lower compatibility with qt4.5 again, but i have no way to test it
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changeset |
files
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Thu, 26 Jan 2012 23:54:53 +0100 |
koda |
ios sanity restored: applied new paths for sdl projects, turned off fullscreen, added 3 lines of documentation, removal of sdl patch (every mod has been integrated mainstream)
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changeset |
files
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Thu, 26 Jan 2012 22:20:21 +0100 |
Xeli |
background now properly resizes on tablets
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changeset |
files
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Thu, 26 Jan 2012 22:19:52 +0100 |
Xeli |
fixed the ammo menu on android, on tablets all weapons are 'choosable' and on phones I've moved the ammomenu up a bit
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changeset |
files
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Thu, 26 Jan 2012 16:04:08 +0400 |
unc0rr |
Haha, I was greatly puzzled by "date.month() == 10 && date.daysInMonth() == 31" :D
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changeset |
files
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Thu, 26 Jan 2012 02:06:57 +0100 |
Xeli |
enable pause/resume on the java side
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changeset |
files
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Thu, 26 Jan 2012 02:06:16 +0100 |
Xeli |
added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
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changeset |
files
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Tue, 24 Jan 2012 18:11:56 +0100 |
Xeli |
added TARDIS to minimal data dir, changed a couple of org_libsdl_app to org_hedgewars_hedgeroid in SDL_android.cpp and updated SDLActivity.java
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changeset |
files
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Tue, 24 Jan 2012 11:54:53 -0500 |
nemo |
Tweak voices a bit (always play hurry at correct time, skip "come on then" if other voice is playing)
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changeset |
files
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Tue, 24 Jan 2012 03:38:18 +0100 |
Xeli |
add the android support package for Fragments and the like
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changeset |
files
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Tue, 24 Jan 2012 03:26:22 +0100 |
Xeli |
not needed when using the updated android ndk.. -_-
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changeset |
files
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Tue, 24 Jan 2012 03:04:23 +0100 |
Xeli |
revert Android.mk back after copying SDL_mixer and SDL_ttf
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changeset |
files
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Tue, 24 Jan 2012 02:47:51 +0100 |
Xeli |
update the core/android/SDL_android.cpp fix some includes in Android.mks, use a different host to download some libs, sdl doesn't have up to date tarballs..
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changeset |
files
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Tue, 24 Jan 2012 01:59:28 +0100 |
Xeli |
these are needed for ndk-build or it won't know what api to build it for
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changeset |
files
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Tue, 24 Jan 2012 01:03:33 +0100 |
Xeli |
Added a script to simplify building the android port
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changeset |
files
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Sun, 22 Jan 2012 23:36:36 +0100 |
Xeli |
some tweaks to the build process, cmake now generates some vital files, fpc only compiles those files which have been changed since the last time, SDL still does not work
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changeset |
files
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Sun, 22 Jan 2012 23:35:32 +0100 |
Xeli |
remove the incorrect text that people need to download before playing
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changeset |
files
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Mon, 16 Jan 2012 14:25:26 +0100 |
Xeli |
Android: quick fix from a bug report from the market in the download manager
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changeset |
files
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Wed, 18 Jan 2012 01:11:09 +0100 |
koda |
merge
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changeset |
files
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Wed, 18 Jan 2012 01:10:35 +0100 |
koda |
little hack for playing less sounds in frontend
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changeset |
files
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Wed, 18 Jan 2012 01:07:07 +0100 |
koda |
simplify qpushbuttonwithsound and add a mouseover sound (I tried selecting the least annoying ones, maybe it'd be better to look for proper button sound effects)
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changeset |
files
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Tue, 17 Jan 2012 23:42:30 +0100 |
bovi |
skip button sound when exiting
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changeset |
files
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Tue, 17 Jan 2012 23:36:15 +0100 |
koda |
move the feedback button in a nicer position
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changeset |
files
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Tue, 17 Jan 2012 09:20:16 -0500 |
nemo |
fix line endings
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changeset |
files
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Tue, 17 Jan 2012 09:01:31 -0500 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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changeset |
files
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Mon, 16 Jan 2012 10:22:21 +0100 |
valnut |
GCI task: season greetings
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changeset |
files
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Sun, 15 Jan 2012 22:01:50 -0500 |
nemo |
Also allow lua to change gfPerHogAmmo/gfSharedAmmo even if lua does not define new ammo stores
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changeset |
files
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Mon, 16 Jan 2012 00:03:13 +0100 |
bovi |
disable the glitchy exit sound
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changeset |
files
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Sun, 15 Jan 2012 23:54:06 +0100 |
koda |
correct language identifier
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changeset |
files
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Sun, 15 Jan 2012 23:50:41 +0100 |
koda |
hedgewars.pro formatting and removal of the last pageoptions hr
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changeset |
files
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Sun, 15 Jan 2012 23:35:02 +0100 |
bovi |
GCI task: stars
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changeset |
files
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Sun, 15 Jan 2012 23:14:10 +0100 |
bovi |
small tweak for compiling with xfire and qt under windows
|
changeset |
files
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Sun, 15 Jan 2012 22:57:49 +0100 |
bovi |
GCI task: ping
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changeset |
files
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Sun, 15 Jan 2012 22:48:34 +0100 |
bovi |
GCI task: iOS _language_ 3 (Romanian)
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changeset |
files
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Sun, 15 Jan 2012 22:46:36 +0100 |
bovi |
provide a minimal Romanian translation for engine
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changeset |
files
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Sun, 15 Jan 2012 22:29:24 +0100 |
bovi |
updated win build script
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changeset |
files
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Sun, 15 Jan 2012 21:08:15 +0100 |
Xeli |
changed error message
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changeset |
files
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Sun, 15 Jan 2012 21:07:52 +0100 |
Xeli |
Load the TeamCreationmenu's contents in a different thread
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changeset |
files
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Sun, 15 Jan 2012 21:04:31 +0100 |
Xeli |
some bug fixed regarding the downloader
|
changeset |
files
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Sun, 15 Jan 2012 21:00:10 +0100 |
Xeli |
Graphics used on the android market
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changeset |
files
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Sun, 15 Jan 2012 20:55:22 +0100 |
Xeli |
some meta build files needed for newer api levels...
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changeset |
files
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Sun, 15 Jan 2012 12:40:48 -0500 |
nemo |
Assign ammo counts as well, in case the game flags were changed by the script
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changeset |
files
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Sat, 14 Jan 2012 14:59:19 +0100 |
koda |
somehow my paths slipped in...
|
changeset |
files
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Sat, 14 Jan 2012 05:05:53 +0100 |
valnut |
GCI task: feedback is important
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changeset |
files
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Sat, 14 Jan 2012 05:03:21 +0100 |
bovi |
GCI task: cmd.exe
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changeset |
files
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Fri, 13 Jan 2012 13:48:48 -0500 |
nemo |
Fix typos
|
changeset |
files
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Fri, 13 Jan 2012 22:28:59 +0400 |
gallardo_pablo |
Spanish voice
|
changeset |
files
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Wed, 11 Jan 2012 21:46:06 +0000 |
enveezee |
Push RopePercent to lua to fix rope if not set
|
changeset |
files
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Wed, 11 Jan 2012 22:26:07 -0500 |
nemo |
Allow multiple portals, so long as the team hasn't changed...
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changeset |
files
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Tue, 10 Jan 2012 22:41:35 -0500 |
nemo |
allow roping into a portal (still detaches rope)
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changeset |
files
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Mon, 09 Jan 2012 01:13:55 -0500 |
nemo |
ok. pretty sure that has to be consistent in both. go with the smaller one...
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changeset |
files
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Mon, 09 Jan 2012 00:50:39 -0500 |
nemo |
Slow down flakes/clouds that are farther away. Also unbreak NTPX w/ SDL 1.2
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changeset |
files
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Sat, 07 Jan 2012 00:10:47 +0400 |
unc0rr |
Disallow dot as a part of identifier
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changeset |
files
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Fri, 06 Jan 2012 01:51:04 +0100 |
koda |
fix a couple of loose ends: sdl_mixer is informed of that OGG is provided by Tremor with its own macro, there is no more a segfault on Tremor cleanup, added new event type and timestamp entry for SDL, removed spurious characters from the japanese translation, uSound errors now are output with SDLTry, uSound doesn't need sound preloading any more
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changeset |
files
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Wed, 04 Jan 2012 02:06:44 +0100 |
Ivo Nunes |
GCI task: iOS Portuguese
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changeset |
files
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Sun, 01 Jan 2012 15:24:55 -0500 |
RoFra |
graphics fix. take 3
|
changeset |
files
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Sun, 01 Jan 2012 14:14:55 -0500 |
ChipHome |
Fixed unicode italian missions translation update
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changeset |
files
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Sun, 01 Jan 2012 13:20:22 -0500 |
nemo |
one more mask, reduce hog count on ruler map
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changeset |
files
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Sun, 01 Jan 2012 12:01:25 -0500 |
ChipHome |
Italian update - ditched missions file since encoding appears to be incorrect.
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changeset |
files
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Sat, 31 Dec 2011 03:24:44 +0100 |
thebowseat |
GCI task: iOS Japanese
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changeset |
files
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Sat, 31 Dec 2011 03:21:09 +0100 |
koda |
update ios project file with new uGears* files; flags for one text file
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changeset |
files
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Sat, 31 Dec 2011 01:52:14 +0300 |
unc0rr |
Fix build
|
changeset |
files
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Fri, 30 Dec 2011 22:20:57 +0300 |
unc0rr |
Oops
|
changeset |
files
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Thu, 29 Dec 2011 23:02:40 +0300 |
unc0rr |
Send full room info on room add and update events. Less(?) traffic, but current frontend doesn't behave good with this change to server.
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changeset |
files
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Thu, 29 Dec 2011 09:40:16 +0100 |
jerryma1121 |
GCI task: one bug (issue 167)
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changeset |
files
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Thu, 29 Dec 2011 09:35:04 +0100 |
kragniz |
GCI task: idea
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changeset |
files
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Thu, 29 Dec 2011 09:29:56 +0100 |
koda |
testing, let's try -Os optimisation for frontend and engine; small cleanup and typos
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changeset |
files
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Wed, 28 Dec 2011 21:53:40 +0300 |
unc0rr |
Take koda's notice into account, also update list of source files
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changeset |
files
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Wed, 28 Dec 2011 11:13:29 -0500 |
unc0rr |
add -O2
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changeset |
files
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Wed, 28 Dec 2011 18:40:02 +0300 |
unc0rr |
It seems there's no need to copy gear's msg. Fixes bots getting stuck after hog switch.
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changeset |
files
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Tue, 27 Dec 2011 14:14:26 -0500 |
nemo |
Experiment in eliminating transparent white from LandPixels - I think it messes up on some graphics cards. Noticed a curious white border on a girder in a theme Randy is working on. At the very least it is slightly more efficient in the blit.
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changeset |
files
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Tue, 20 Dec 2011 16:13:17 -0500 |
ChipHome |
Italian update
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changeset |
files
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Sat, 17 Dec 2011 13:12:33 -0500 |
nemo |
Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
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changeset |
files
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Thu, 15 Dec 2011 12:57:26 -0500 |
nemo |
Remove density adjustment in ammoshove. Means a mine and a barrel will be batted same distance again.
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changeset |
files
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Thu, 15 Dec 2011 11:06:36 -0500 |
nemo |
Experiment. Applying density to both ammoshove and explosion, w/ distance of a hedgehog knock being standard value (/3 since hedgehog "density" is 3)
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changeset |
files
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Mon, 12 Dec 2011 19:23:05 +0100 |
Henek |
added SetAmmoStore to lua for convinience
|
changeset |
files
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Mon, 12 Dec 2011 00:10:55 +0100 |
koda |
added 'loaded locale' message, other minor things
|
changeset |
files
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Mon, 12 Dec 2011 00:10:11 +0100 |
koda |
finally hook the engine localization on ios
|
changeset |
files
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Sun, 11 Dec 2011 23:20:59 +0100 |
Resoow |
GCI task: iOS _languages_ 2 (Bulgarian)
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changeset |
files
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Sun, 11 Dec 2011 23:15:06 +0300 |
m4tx |
[GCI] backz task: unify the back button functionality, avoid using the save button
|
changeset |
files
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Sun, 11 Dec 2011 19:57:04 +0100 |
koda |
make sure to stop music before freeing it
|
changeset |
files
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Sun, 11 Dec 2011 14:52:02 +0100 |
Henek |
enable lua to also set rope length percent
|
changeset |
files
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Sat, 10 Dec 2011 04:10:32 +0100 |
sheepluva |
removing my reserved hat.
|
changeset |
files
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Thu, 08 Dec 2011 23:30:03 -0500 |
nemo |
missing nil
|
changeset |
files
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Thu, 08 Dec 2011 14:44:10 +0400 |
unc0rr |
Some more work on scopes
|
changeset |
files
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Wed, 07 Dec 2011 19:38:33 -0500 |
nemo |
oops. this is more efficient anyway.
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changeset |
files
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Wed, 07 Dec 2011 23:35:13 +0100 |
koda |
ios italian translation
|
changeset |
files
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Wed, 07 Dec 2011 23:04:57 +0300 |
unc0rr |
Format code a bit
|
changeset |
files
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Wed, 07 Dec 2011 22:54:39 +0300 |
unc0rr |
Further progress on dealing with namespaces
|
changeset |
files
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Wed, 07 Dec 2011 11:35:03 -0500 |
nemo |
Suggestion of sheepluva's - disable timebox in crates after SD, and set to disabled in Ammo. Also disable switch hedgehog for teams of 1 hedgehog in size, and try and correct what appears to be a bug in reserved hats.
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changeset |
files
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Wed, 07 Dec 2011 17:55:23 +0400 |
unc0rr |
- Fix type2C id2C call
|
changeset |
files
|
Wed, 07 Dec 2011 12:19:36 +0100 |
blackmetalowiec |
Auto refresh room list after leaving room. Fixes issue #320 for voluntarily and involuntarily coming to room list.
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changeset |
files
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Wed, 07 Dec 2011 08:01:18 +0300 |
unc0rr |
"System" unit to help converter
|
changeset |
files
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Tue, 06 Dec 2011 22:05:59 +0300 |
unc0rr |
Ok, State monad instead
|
changeset |
files
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Tue, 06 Dec 2011 16:16:48 -0500 |
Terrington_Snyde |
nicer graphic
|
changeset |
files
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Tue, 06 Dec 2011 17:59:10 +0400 |
unc0rr |
Convert into Reader monad
|
changeset |
files
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Mon, 05 Dec 2011 23:52:59 -0500 |
nemo |
Fix regression from 6480 too. Extra assignments might make this slightly less efficient.
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changeset |
files
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Mon, 05 Dec 2011 23:10:53 -0500 |
nemo |
with statement considered harmful
|
changeset |
files
|
Tue, 06 Dec 2011 05:53:02 +0200 |
mikade |
Don't forget about Rope Training.
|
changeset |
files
|
Tue, 06 Dec 2011 05:41:52 +0200 |
mikade |
oops
|
changeset |
files
|
Tue, 06 Dec 2011 04:46:47 +0200 |
mikade |
merge
|
changeset |
files
|
Mon, 05 Dec 2011 18:38:25 -0500 |
nemo |
...
|
changeset |
files
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Mon, 05 Dec 2011 18:38:07 -0500 |
nemo |
...
|
changeset |
files
|
Tue, 06 Dec 2011 00:47:24 +0200 |
mikade |
Add some (slightly modified) GCI missions.
|
changeset |
files
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Mon, 05 Dec 2011 23:04:10 +0300 |
unc0rr |
Let .hs be native eol format too
|
changeset |
files
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Mon, 05 Dec 2011 17:56:49 +0400 |
unc0rr |
Start converting into monadic code using Reader monad (will be used to store information about namespace)
|
changeset |
files
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Fri, 02 Dec 2011 15:03:27 +0400 |
unc0rr |
Some tiny optimizations
|
changeset |
files
|
Sun, 04 Dec 2011 15:21:50 -0500 |
nemo |
Bind 1-5 in defaults. Missions really need the option to pick a team though, using default team if none supplied.
|
changeset |
files
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Sun, 04 Dec 2011 18:58:52 +0100 |
koda |
update the ios data script for the new audio mono location
|
changeset |
files
|
Sun, 04 Dec 2011 18:53:49 +0100 |
koda |
audio mono is back
|
changeset |
files
|
Sun, 04 Dec 2011 18:52:22 +0100 |
koda |
ios port working again, mono audio is missing
|
changeset |
files
|
Sun, 04 Dec 2011 11:53:08 +0100 |
Kimsey0 |
GCI task: iOS Danish
|
changeset |
files
|
Sun, 04 Dec 2011 01:00:18 +0300 |
unc0rr |
No more nested functions in code
|
changeset |
files
|
Sun, 04 Dec 2011 00:56:07 +0300 |
unc0rr |
Some cleanup here and there
|
changeset |
files
|
Sun, 04 Dec 2011 00:52:47 +0300 |
unc0rr |
- Give uLand more modularity
|
changeset |
files
|
Sat, 03 Dec 2011 22:21:23 +0300 |
unc0rr |
Add base type tags to identifiers
|
changeset |
files
|
Sat, 03 Dec 2011 19:18:13 +0100 |
Xeli |
android: moved the different objects representing the different game parameters to a different package
|
changeset |
files
|
Sat, 03 Dec 2011 19:09:24 +0100 |
Xeli |
android: rename TouchInterface package to UserInput
|
changeset |
files
|
Sat, 03 Dec 2011 18:50:29 +0100 |
Xeli |
android: startgamemenu now has some default values, plus the themes are ordered alphabetically
|
changeset |
files
|
Sat, 03 Dec 2011 18:49:17 +0100 |
Xeli |
android: hopefully prevents a FC, I can't reproduce it though..
|
changeset |
files
|
Sat, 03 Dec 2011 15:22:07 +0100 |
koda |
fix exe flags of new translations
|
changeset |
files
|
Sat, 03 Dec 2011 15:20:15 +0100 |
huseyinaksu |
GCI task: iOS _language_ (Turkish)
|
changeset |
files
|
Sat, 03 Dec 2011 15:15:14 +0100 |
Leonard |
GCI task: iOS German
|
changeset |
files
|
Sat, 03 Dec 2011 15:09:46 +0100 |
Kimsey0 |
GCI task: Danish translation
|
changeset |
files
|
Sat, 03 Dec 2011 15:06:47 +0100 |
koda |
italian typo, fix issue 324
|
changeset |
files
|
Sat, 03 Dec 2011 15:01:57 +0100 |
koda |
minor cleanup
|
changeset |
files
|
Sat, 03 Dec 2011 14:43:09 +0100 |
koda |
cleanup and example
|
changeset |
files
|
Sat, 03 Dec 2011 14:36:36 +0100 |
Oranger |
GCI task: describez
|
changeset |
files
|
Sat, 03 Dec 2011 12:00:32 +0100 |
koda |
neeeeeeeemoooooooooooooooo
|
changeset |
files
|
Sat, 03 Dec 2011 11:32:34 +0100 |
koda |
.hgignore update
|
changeset |
files
|
Thu, 01 Dec 2011 18:02:27 +0400 |
unc0rr |
- Improve renderer a bit, disallow nested functions
|
changeset |
files
|
Thu, 01 Dec 2011 11:30:06 +0400 |
unc0rr |
Why 'And'? (help parser)
|
changeset |
files
|
Wed, 30 Nov 2011 23:16:44 +0100 |
Henek |
present somthing that could be taken as a structure
|
changeset |
files
|
Wed, 30 Nov 2011 12:19:10 +0100 |
blackmetalowiec |
further updates to iOS polish translation
|
changeset |
files
|
Tue, 29 Nov 2011 16:24:25 +0100 |
blackmetalowiec |
polish iOS translation update
|
changeset |
files
|
Mon, 28 Nov 2011 17:41:35 -0500 |
nemo |
remove placeholder values that snuck in in the merge
|
changeset |
files
|
Fri, 30 Dec 2011 13:54:39 +0400 |
unc0rr |
Start refactoring uGears. Breaks build.
|
changeset |
files
|
Tue, 29 Nov 2011 17:42:42 +0400 |
unc0rr |
- Improve parsing of prefix operators
|
changeset |
files
|
Mon, 28 Nov 2011 23:14:11 +0300 |
unc0rr |
merge
|
changeset |
files
|
Mon, 28 Nov 2011 17:38:50 +0100 |
Xeli |
typo... >,<
|
changeset |
files
|
Mon, 28 Nov 2011 17:57:25 +0400 |
unc0rr |
More verbose progress log, dump the result
|
changeset |
files
|
Mon, 28 Nov 2011 17:37:43 +0100 |
Xeli |
added a switch USE_SDLTHREADS
|
changeset |
files
|
Mon, 28 Nov 2011 17:38:50 +0100 |
Xeli |
typo... >,<
|
changeset |
files
|
Mon, 28 Nov 2011 16:21:35 +0100 |
Xeli |
android: use linkedlist instead of the deque interface, Deque<> isn't supported until gingerbread
|
changeset |
files
|
Mon, 28 Nov 2011 17:37:43 +0100 |
Xeli |
added a switch USE_SDLTHREADS
|
changeset |
files
|
Mon, 28 Nov 2011 16:20:48 +0100 |
Xeli |
android: check if the sdcard directory is writable, if it isn't close the app
|
changeset |
files
|
Mon, 28 Nov 2011 16:21:35 +0100 |
Xeli |
android: use linkedlist instead of the deque interface, Deque<> isn't supported until gingerbread
|
changeset |
files
|
Mon, 28 Nov 2011 16:19:27 +0100 |
Xeli |
update android version
|
changeset |
files
|
Mon, 28 Nov 2011 16:20:48 +0100 |
Xeli |
android: check if the sdcard directory is writable, if it isn't close the app
|
changeset |
files
|
Mon, 28 Nov 2011 17:57:25 +0400 |
unc0rr |
More verbose progress log, dump the result
|
changeset |
files
|
Mon, 28 Nov 2011 16:19:27 +0100 |
Xeli |
update android version
|
changeset |
files
|
Sun, 27 Nov 2011 23:13:22 +0300 |
unc0rr |
Countless imporvements to the parser and countless help to the parser in sources.
|
changeset |
files
|
Sun, 27 Nov 2011 19:34:08 +0300 |
unc0rr |
More work on the parser
|
changeset |
files
|
Mon, 28 Nov 2011 06:55:55 +0100 |
jose1711 |
Updated Slovak translation
|
changeset |
files
|
Sun, 27 Nov 2011 14:46:57 +0300 |
unc0rr |
- Improvement to the parser
|
changeset |
files
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Sun, 27 Nov 2011 14:08:08 +0100 |
jose1711 |
Updated Slovak translation
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files
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Sun, 27 Nov 2011 00:57:43 +0100 |
Xeli |
woopsy we dont want that :d
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files
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Sun, 27 Nov 2011 00:55:45 +0100 |
Xeli |
android: load graphics multithreaded for superduper loadtimes
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Sun, 27 Nov 2011 00:54:00 +0100 |
Xeli |
android: cleaned up the code a bit and removed a bug with the parsing of the xml
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files
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Sun, 27 Nov 2011 00:53:08 +0100 |
Xeli |
android: update manifest to the market version
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files
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Sun, 27 Nov 2011 00:25:28 +0300 |
unc0rr |
- Help parser more
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files
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Sat, 26 Nov 2011 21:12:23 +0300 |
unc0rr |
- Help parser by dropping that insane formatting syntax in str function
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Sat, 26 Nov 2011 12:01:13 -0500 |
nemo |
ffs
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files
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Sat, 26 Nov 2011 17:47:55 +0100 |
koda |
raise the minimum qt version required to 4.6; this was needed as the new animation frameworks were absent in 4.5 and lower
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files
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Sat, 26 Nov 2011 17:45:34 +0100 |
koda |
disable opacity effect for non-linux as it is working only there, fix a glitch that would print the page for a frame and then animate it from another position, change the animation curve to something a little more speedy
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Sat, 26 Nov 2011 17:42:31 +0100 |
Xeli |
merge
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files
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Sat, 26 Nov 2011 16:47:36 +0100 |
Henek |
Updated the Tracker to handle hog hiding and restoring.
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files
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Sat, 26 Nov 2011 17:40:25 +0100 |
Xeli |
Android: fixed serviceconnectionleak, made the result code of asynctask a bit better, fix cancel button
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files
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Sat, 26 Nov 2011 16:18:44 +0100 |
Xeli |
Sort the weapons/schemes/styles and give make give them a default value
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Sat, 26 Nov 2011 11:47:31 +0100 |
Xeli |
merge
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files
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Sat, 26 Nov 2011 11:40:54 +0100 |
Xeli |
android: remove the "continue in background" button for now
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Sat, 26 Nov 2011 11:39:41 +0100 |
Xeli |
android: fix compatibility with donut
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files
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Fri, 25 Nov 2011 19:36:03 +0100 |
Xeli |
Use proper names when storing custom teams, also fixes the bug which created new teams when you editted one of the default ones
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files
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Fri, 25 Nov 2011 19:33:55 +0100 |
Xeli |
android: default team is now an AI
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files
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Sat, 26 Nov 2011 11:37:25 +0100 |
koda |
fix compiling with LUA_DISABLED
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files
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Fri, 25 Nov 2011 19:33:17 +0100 |
Xeli |
new build which works with android ICS
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files
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Sat, 26 Nov 2011 00:45:00 -0500 |
Oranger |
eyecandy
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files
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Fri, 25 Nov 2011 19:32:54 +0100 |
Xeli |
android: prevent the virtual keyboard from opening at the start
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files
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Fri, 25 Nov 2011 23:22:35 +0300 |
unc0rr |
Help parser a bit
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files
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Fri, 25 Nov 2011 18:36:12 +0300 |
unc0rr |
- Parse unions, sets, function type, packed arrays and some more imporvements to the parser. Now it parses uVariable, uConsts and even SDLh.pas
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Fri, 25 Nov 2011 05:15:38 +0100 |
Kamil Pilarski |
GCI task: iOS Polish
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files
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Fri, 25 Nov 2011 05:11:11 +0100 |
Rom le Clair |
GCI task: iOS French
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files
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Fri, 25 Nov 2011 05:06:39 +0100 |
Ángel Alonso |
GCI task: iOS Spanish
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files
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Fri, 25 Nov 2011 05:05:34 +0100 |
koda |
also for the description
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files
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Fri, 25 Nov 2011 04:57:59 +0100 |
koda |
better ios localization files
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files
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Thu, 24 Nov 2011 16:40:17 -0500 |
nemo |
Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
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Thu, 24 Nov 2011 19:15:29 +0100 |
sheepluva |
hide all context menu options for own nick, except for info
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Thu, 24 Nov 2011 20:59:13 +0300 |
unc0rr |
Improve parser a bit, preparation to parsing whole program at once and compiling it into single C file
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Thu, 24 Nov 2011 16:33:36 +0100 |
Xeli |
removed extra endif
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files
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Thu, 24 Nov 2011 16:18:45 +0100 |
koda |
GSoC 2011: Android port - merged mainstream
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files
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Wed, 23 Nov 2011 20:12:16 +0300 |
unc0rr |
Finish preprocessor. Now it correctly handles $IFDEF, $IFNDEF, $ELSE, $ENDIF and $DEFINE.
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Tue, 22 Nov 2011 22:48:02 +0300 |
unc0rr |
Preprocessor strips comments
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files
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Tue, 22 Nov 2011 19:34:15 +0300 |
unc0rr |
- Split PascalParser into modules
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files
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Tue, 22 Nov 2011 02:08:42 +0100 |
koda |
group the ios files to be translated (aka localization)
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files
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Fri, 26 Oct 2012 14:19:57 +0100 |
koda |
close branch
0.9.17
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files
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Sun, 20 Nov 2011 19:07:59 +0100 |
koda |
SDL included some of our patches mainstream
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files
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Mon, 21 Nov 2011 21:23:23 +0100 |
sheepluva |
this should fix the highlighting failz with non-lowercase player names like the one CheezeMonkey ran into.
0.9.17
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files
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Sun, 20 Nov 2011 19:45:40 +0300 |
unc0rr |
Merge with 0.9.17 server fix
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Sat, 19 Nov 2011 23:34:09 +0100 |
jose1711 |
Updated Slovak translation
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files
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Mon, 21 Nov 2011 11:00:42 +0100 |
koda |
Added tag 0-9.17-release for changeset 4670f003f91b
0.9.17
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Sat, 19 Nov 2011 15:36:33 -0500 |
nemo |
Aaaand merge into trunk too in case guys I was playing earlier are on trunk
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Sun, 20 Nov 2011 19:45:03 +0300 |
unc0rr |
Fix empty teams list when trying to spectate
0.9.17
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files
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Sat, 19 Nov 2011 15:34:38 -0500 |
nemo |
Fix missing nametags in placement mode
0.9.17 0.9.17-release
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Sat, 19 Nov 2011 22:42:52 +0300 |
unc0rr |
merge, as --rebase didn't work for some reason
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Sat, 19 Nov 2011 14:30:58 -0500 |
nemo |
Merge 0.9.17 with trunk
0.9.17
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files
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Sat, 19 Nov 2011 22:38:31 +0300 |
unc0rr |
Improve parser and converter
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files
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Sat, 19 Nov 2011 14:29:35 -0500 |
nemo |
Update changelog again
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files
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Sat, 19 Nov 2011 19:30:20 +0300 |
unc0rr |
Oops, function call has parens
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files
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Fri, 18 Nov 2011 12:47:40 -0500 |
nemo |
Only make AI avoid damaged dead mines and dangerously smoking barrels once the attack is finished.
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Fri, 18 Nov 2011 15:05:32 +0400 |
unc0rr |
Make AI be less scared by crates. Actually, now it starts using switcher just to pick a crate up.
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Fri, 18 Nov 2011 00:32:52 +0100 |
koda |
yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
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Thu, 17 Nov 2011 23:14:24 +0300 |
unc0rr |
Make AI use switcher when:
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files
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Thu, 17 Nov 2011 21:44:35 +0300 |
unc0rr |
- Move actions stack out of Walk procedure
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Thu, 17 Nov 2011 17:57:45 +0400 |
unc0rr |
- Parse sets initialization
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files
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Wed, 16 Nov 2011 16:36:17 -0500 |
nemo |
This should have been added before. add log spew if this ever happens. We should hopefully identify the various circumstances and make sure it is all cleaned up so the list becomes unnecessary.
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Wed, 16 Nov 2011 15:16:17 -0500 |
nemo |
prevent flinging up into any land.
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files
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Wed, 16 Nov 2011 21:35:14 +0300 |
unc0rr |
Recognize some built-in functions
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files
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Wed, 16 Nov 2011 20:42:45 +0300 |
unc0rr |
Less code
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files
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Wed, 16 Nov 2011 19:25:25 +0300 |
unc0rr |
Prefix followed by prefix issue solved. Also some slight improvements.
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Tue, 15 Nov 2011 00:43:19 -0500 |
nemo |
Fix for issue #291 - this check should probably be in ApplyDamage though
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files
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Mon, 14 Nov 2011 22:41:08 -0500 |
nemo |
Disable loading content.html on startup, it is fetched on pushing to top of stack already.
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files
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Mon, 14 Nov 2011 22:38:24 -0500 |
nemo |
increase land tex size to 512, which is the current minimum required just to load a hat. On my system max fps rose from 840 to 890 - about 6% change.
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Tue, 15 Nov 2011 02:02:08 +0100 |
koda |
move the order of reloading texture to workaround buggy drivers
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files
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Mon, 14 Nov 2011 18:28:05 -0500 |
nemo |
Only recreate texture for non-empty lines
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files
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Mon, 14 Nov 2011 18:08:36 -0500 |
nemo |
Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
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Mon, 14 Nov 2011 17:56:44 -0500 |
nemo |
reset chat lines too
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Mon, 14 Nov 2011 23:46:23 +0200 |
mikade |
Make Highlander moar awesome.
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files
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Mon, 14 Nov 2011 16:17:58 -0500 |
nemo |
Since I'm storing the text string anyway, might as well recreate captions on resize as well
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Mon, 14 Nov 2011 15:51:02 -0500 |
nemo |
Not useful.
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Mon, 14 Nov 2011 13:31:38 -0500 |
nemo |
Aaand in .17
0.9.17
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