Tue, 10 Apr 2012 00:00:25 +0400 |
unc0rr |
Unbreak build (change was only tested with pas2c parser, and was okay to it)
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Mon, 09 Apr 2012 23:55:12 +0400 |
unc0rr |
First try to compile with clang: improve renderer a bit. The result of pas2c is still far from normal C source.
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Mon, 09 Apr 2012 23:36:23 +0400 |
unc0rr |
Better handle switch statement
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Mon, 09 Apr 2012 22:01:36 +0400 |
unc0rr |
Eraser tool
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Mon, 09 Apr 2012 22:01:13 +0400 |
unc0rr |
Better support for strings
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Mon, 09 Apr 2012 04:55:46 +0200 |
koda |
ios: resample the sound effects in CAF as suggested in ios sdk (100kB of space saved)
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Mon, 09 Apr 2012 04:43:30 +0200 |
koda |
ios: refactor the code of the after-game statistics display using delegates
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Mon, 09 Apr 2012 03:25:17 +0200 |
koda |
ios: convert audio operation from class to instance, plays better with memory
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Mon, 09 Apr 2012 02:02:14 +0200 |
koda |
i don't understand this, but without this change audio doesn't fade on ios
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Sun, 08 Apr 2012 20:31:01 -0400 |
nemo |
remove stray pixels
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Sun, 08 Apr 2012 23:41:34 +0200 |
koda |
ios: don't prompt restoring a game that didn't complete loading
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Sun, 08 Apr 2012 23:31:02 +0200 |
koda |
ios, this method belongs here
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Sun, 08 Apr 2012 19:06:25 +0200 |
koda |
ios: schemes table was being drawn on top of the table border
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Sun, 08 Apr 2012 18:46:09 +0200 |
koda |
formatting
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Sun, 08 Apr 2012 18:11:37 +0200 |
koda |
when focus is lost lower the volume to a minimum
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