2011-04-26 |
vittorio giovara |
ooops
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changeset |
files
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2011-04-26 |
koda |
remove unusued voices also for ios
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changeset |
files
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2011-04-25 |
nemo |
Skip installation of unused sounds to save space
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changeset |
files
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2011-04-25 |
koda |
finish overlay refactoring and some leak annihilation
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changeset |
files
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2011-04-25 |
koda |
initial refactoring of ObjcExports and OverlayViewController
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changeset |
files
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2011-04-25 |
koda |
small trailing changes
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files
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2011-04-24 |
koda |
aaand let's add freetype as well while we are at it
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files
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2011-04-24 |
koda |
add ios project files for lua sources
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changeset |
files
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2011-04-24 |
koda |
add libTremor sources (integer-only libvorbis implementation) to repo and ios project
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changeset |
files
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2011-04-24 |
koda |
some comments and simplifications for cmake files
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changeset |
files
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2011-04-21 |
koda |
small tweak to autogenerate the config.inc file in the ios project
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changeset |
files
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2011-04-21 |
koda |
Clean Augean stables 2 (pascal has classnames available)
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changeset |
files
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2011-04-20 |
koda |
and now for something completely different, overlay refactoring!
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changeset |
files
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2011-04-19 |
nemo |
Disable Digital/Beach since Tiy's made clear he feels the problems are too extensive to fix.
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changeset |
files
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2011-04-19 |
unc0rr |
Use cWaterLine instead of LAND_HEIGHT, fix mortar handler aswell
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changeset |
files
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2011-04-19 |
unc0rr |
Fix test for water in airstrike handler
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changeset |
files
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2011-04-19 |
unc0rr |
Fix AI trying to turn around in targeting mode
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changeset |
files
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2011-04-19 |
nemo |
oops
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changeset |
files
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2011-04-19 |
nemo |
trying to make the umbrella and beachball seem a bit less cut out with a bit of beach sun/shade
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changeset |
files
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2011-04-18 |
koda |
merge
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changeset |
files
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2011-04-18 |
koda |
stats implemented once again! refactoring complete \o/
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changeset |
files
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2011-04-18 |
koda |
things are a little sanier
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changeset |
files
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2011-04-18 |
koda |
work in progress yet again (can run some games now)
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changeset |
files
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2011-04-17 |
koda |
more refactoring, less warnings, less stuff kept around
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changeset |
files
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2011-04-17 |
koda |
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
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files
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2011-04-18 |
nemo |
I'm not saying this fixes anything, I'm just hoping it inspires Tiy to take an interest in the theme. (removes the background water effect that just wasn't working, puts in new spray objects including removing the copyrighted one, tries for a sand that doesn't look like sandpaper)
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changeset |
files
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2011-04-17 |
nemo |
merge in japanese updates
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changeset |
files
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2011-04-17 |
nemo |
An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
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changeset |
files
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2011-04-17 |
nemo |
Allow head of rope to attach to hogs/barrels/crates again. Rope still does not, to avoid the bug.
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changeset |
files
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2011-04-17 |
unc0rr |
Try to allow cursor to reach water when zooming out
cursor_issues
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files
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2011-04-16 |
unc0rr |
Make AI switch to amNothing before trying to walk if it holds weapon which needs targeting (not tested)
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changeset |
files
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2011-04-15 |
unc0rr |
Add 'Cancel connection' button. Fixes issue #162
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changeset |
files
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2011-04-15 |
unc0rr |
Send server's name in udp packet. Fixes issue #25
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changeset |
files
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2011-04-14 |
nemo |
adjust crosshair criteria again. this should take care of sniper rifle and crosshair after attacking
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changeset |
files
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2011-04-12 |
nemo |
update dejavu - might possibly fix the german/brazillian/swedish crasher, who knows.
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changeset |
files
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2011-04-12 |
unc0rr |
Start implementation of archivements/ratings on server side: replay saving routine
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changeset |
files
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2011-04-12 |
unc0rr |
Show winners in console in a special form so this information could be easily parsed
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changeset |
files
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2011-04-11 |
Henek |
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
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files
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2011-04-11 |
nemo |
Change a few iterations over list to what is apparently a modification safe syntax, may fix issue #208 and #217 - needs testing of course.
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files
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2011-04-10 |
sheepluva |
grenade back to old damage, but from now on explosions assume they are not closer to a gear's center than the gear's radius
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changeset |
files
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2011-04-10 |
Henek |
now Random Weapons will show the weapon you will get during the other players turns
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changeset |
files
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2011-04-10 |
nemo |
rename gtBomb to gtGrenade, nerf grenade from 50 to 47 pending some flag to indicate pixels in Land[] belonging to current hog to avoid throwing grenades into hogs
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changeset |
files
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2011-04-10 |
nemo |
Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
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files
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2011-04-11 |
y2kbugxp90 |
typo
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changeset |
files
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2011-04-10 |
sheepluva |
//
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changeset |
files
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2011-04-11 |
y2kbugxp90 |
A bunch of Japanese edits
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changeset |
files
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2011-04-10 |
unc0rr |
Make WriteLnToConsole write to stderr instead of stdout
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files
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2011-04-10 |
y2kbugxp90 |
Got a start on localizing all these strings.
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changeset |
files
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2011-04-10 |
unc0rr |
Add a parameter for game simulation with no gui/sound enabled, just to get statistics
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changeset |
files
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2011-04-10 |
y2kbugxp90 |
The first of several Japanese language localization patches.
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changeset |
files
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2011-04-09 |
nemo |
Check for 0 health to avoid div by 0. spotted by mikade.
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changeset |
files
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2011-04-08 |
claymore |
added Balanced Random Weapon gameplay script
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changeset |
files
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2011-04-08 |
claymore |
Frontend: room rename
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changeset |
files
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2011-04-08 |
sheepluva |
//
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changeset |
files
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2011-04-08 |
sheepluva |
comments
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files
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2011-04-08 |
sheepluva |
guess what. comments. yay for burning commits
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files
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