Sun, 12 Dec 2010 23:52:53 -0500 nemo add PlaySound(soundType, hogGearUID) -- this roundabout way to reference a team seems to be how things are done in lua right now. might need changing in future
Mon, 13 Dec 2010 04:53:48 +0100 Henek my first merge :(
Sun, 12 Dec 2010 20:17:00 -0500 nemo div 0 check
Mon, 13 Dec 2010 04:52:23 +0100 Henek added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Mon, 13 Dec 2010 01:24:06 +0100 koda more server stubs
Sun, 12 Dec 2010 21:47:55 +0300 unc0rr Pretension to switch to draw map page
Sun, 12 Dec 2010 05:23:37 +0100 koda add some connection facility to netserver
Sat, 11 Dec 2010 23:28:52 +0300 unc0rr Use QSignalMapper instead of GoToPage*() functions (not all calls converted yet)
Sat, 11 Dec 2010 21:27:43 +0300 unc0rr merge
Sat, 11 Dec 2010 18:48:14 +0100 koda audio_session is giving problems with multitasking so disabling it for now
Sat, 11 Dec 2010 14:03:49 +0100 Henek Finnished up the lua translations by adding training maps, campaign is ignored for now
Sat, 11 Dec 2010 02:30:03 +0100 koda disable large maps also on iphone3gs and ipodtouch3g, they fail to load sometimes
Sat, 11 Dec 2010 01:55:16 +0100 koda add the appirater class for getting more positive reviews
Sat, 11 Dec 2010 01:00:00 +0100 Henek also updated TrophyRace to new system
Fri, 10 Dec 2010 23:58:15 +0100 Henek lua access to data dir by GetDataPath and made a new scripting translation system with Locale.lua as library and .lua files under Locale. Updated maps Basketball and Knockball to this new system.
Fri, 10 Dec 2010 22:39:20 +0100 smaxx Frontend:
Sat, 11 Dec 2010 21:27:15 +0300 unc0rr Add a stub for draw map page
Thu, 09 Dec 2010 20:35:28 -0500 nemo return RGBA
Thu, 09 Dec 2010 19:10:37 -0500 nemo clan color fetch
Thu, 09 Dec 2010 22:51:07 +0100 koda merge
Thu, 09 Dec 2010 11:12:40 -0500 nemo add missing setter for botlevel
Thu, 09 Dec 2010 10:24:04 -0500 archl Updated Chinese translation
Thu, 09 Dec 2010 11:59:07 +0300 unc0rr Pass hardcoded drawn map from frontend into engine \o/
Wed, 08 Dec 2010 22:35:29 +0100 Henek removing all ; from lua script as an act of temporary rage and perfectionism
Wed, 08 Dec 2010 15:10:38 -0500 nemo standardise name
Wed, 08 Dec 2010 14:46:17 -0500 nemo pngcrush the new 2x previews. This "make the preview look a bit crisper at same size in iphone 4" is now costing us 2,916,716 bytes
Wed, 08 Dec 2010 22:25:30 +0300 unc0rr Stub to recieve /draw command
Wed, 08 Dec 2010 22:18:50 +0300 unc0rr - Pass map drawing data to engine
Thu, 09 Dec 2010 22:50:16 +0100 koda forgot to update these files
Wed, 08 Dec 2010 21:55:15 +0300 unc0rr Add drawn map into the list of map generators
Wed, 08 Dec 2010 17:48:33 +0100 koda fix crasher (somehow, might be glitchy)
Wed, 08 Dec 2010 15:18:08 +0100 koda merge
Tue, 07 Dec 2010 23:47:11 -0500 nemo these should probably be expressly integer
Tue, 07 Dec 2010 23:34:01 -0500 nemo band/bor/bnot to support Lua 5.1 lack of binary ops
Tue, 07 Dec 2010 22:23:40 -0500 nemo Restore millisecond precision for mines time
Tue, 07 Dec 2010 19:33:34 -0500 nemo Eh. Since you asked. AddAmmo hook for Lua
Tue, 07 Dec 2010 17:33:11 -0500 nemo would help if I put it in the right routine
Tue, 07 Dec 2010 17:29:02 -0500 nemo Add script hook onNewTurn to the end of AfterSwitchHedgehog. This should signal the very start of a new turn, immediately after CurrentTeam is switched.
Wed, 08 Dec 2010 15:16:57 +0100 koda code cleanup
Tue, 07 Dec 2010 22:02:09 +0300 unc0rr Add QAspectRatioLayout borrowed from http://wiki.forum.nokia.com/index.php/CS001309_-_Maintaining_square_form_for_a_widget_in_Qt to maintain width == height * 2 aspect ratio for map drawing widget
Wed, 08 Dec 2010 14:47:52 +0100 koda team selection completely refactored, now has animation and more performance
Mon, 06 Dec 2010 21:15:41 -0500 nemo rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
Tue, 07 Dec 2010 01:18:43 +0100 koda Forts: reduce preview size and add hi-res one
Mon, 06 Dec 2010 13:07:36 -0500 nemo try this mikade
Mon, 06 Dec 2010 08:58:24 -0500 nemo merge
Mon, 06 Dec 2010 12:21:12 +0300 unc0rr Always keep last point of drawn polyline
Mon, 06 Dec 2010 08:58:05 -0500 nemo disable say, just don't do anything. trying to avoid spew on spectator join
Mon, 06 Dec 2010 00:33:39 -0500 nemo string length checks
Sun, 05 Dec 2010 23:58:15 -0500 nemo fix hsa/hta/hya
Sun, 05 Dec 2010 23:50:04 -0500 nemo trying to unbreak hog speech
Sun, 05 Dec 2010 23:08:57 -0500 nemo remove currentteam check
Sun, 05 Dec 2010 22:02:30 -0500 nemo Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
Mon, 06 Dec 2010 03:09:12 +0100 sheepluva changing Tree Map theme to Halloween (this time on the right branch >_>)
Sun, 05 Dec 2010 23:48:58 +0100 koda update schemes for ios
Sun, 05 Dec 2010 19:00:41 +0100 koda added porkey and sheep hats
Sun, 05 Dec 2010 02:44:20 +0100 koda add a simple check to prevent loading sounds when device is muted
Sun, 05 Dec 2010 00:05:21 +0100 koda write some version information inside the application
Sat, 04 Dec 2010 23:30:20 +0300 unc0rr merge
Sat, 04 Dec 2010 23:29:59 +0300 unc0rr Halfplement decode/drawing routine
Sat, 04 Dec 2010 22:33:14 +0300 unc0rr - Change painted map file format
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