Wed, 22 Dec 2010 04:09:56 +0100 |
koda |
merge
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changeset |
files
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Fri, 28 Jan 2011 22:34:07 +0300 |
unc0rr |
Make client quit on send exception (was commented due to another approach in handling connection lost)
server_refactor
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changeset |
files
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Wed, 22 Dec 2010 03:56:12 +0100 |
koda |
update weapons
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changeset |
files
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Fri, 28 Jan 2011 22:21:29 +0300 |
unc0rr |
Force RNF in AnswerClients too, in order to prevent lazyness in actions (most probably it's redundant to do that, still I do)
server_refactor
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changeset |
files
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Wed, 22 Dec 2010 03:28:14 +0100 |
koda |
this should prevent that ever again
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changeset |
files
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Fri, 28 Jan 2011 22:19:06 +0300 |
unc0rr |
Reimplement some more Actions
server_refactor
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changeset |
files
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Wed, 22 Dec 2010 03:05:28 +0100 |
koda |
damn. it.
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changeset |
files
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Wed, 22 Dec 2010 02:50:17 +0100 |
Henek |
added density for gears used in gfMoreWind, needs alot of tweaking
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changeset |
files
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Thu, 27 Jan 2011 22:14:14 +0300 |
unc0rr |
io = liftIO
server_refactor
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changeset |
files
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Tue, 21 Dec 2010 23:22:53 +0100 |
Henek |
added copying also to schemes and updated some translations
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changeset |
files
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Thu, 27 Jan 2011 22:10:24 +0300 |
unc0rr |
Reimplement one more Action
server_refactor
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changeset |
files
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Tue, 21 Dec 2010 21:56:34 +0100 |
Henek |
added copying of weapon sets
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changeset |
files
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Thu, 27 Jan 2011 22:06:42 +0300 |
unc0rr |
Finally a solution for excess lazyness when working with unsafeThaw'ed arrays
server_refactor
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changeset |
files
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Tue, 21 Dec 2010 15:12:06 -0500 |
nemo |
Merge henek's changes
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changeset |
files
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Wed, 26 Jan 2011 22:26:02 +0300 |
unc0rr |
Send spectators info
server_refactor
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changeset |
files
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