Mon, 01 Aug 2011 00:48:38 +0200 koda ios: this should prevent at least one of the crashes zorg spotted; also added some callbacks in SDLh; also polished project file (from -O2 to -Os)
Sun, 31 Jul 2011 12:07:44 -0400 nemo Reset to default zoom. Unbreaks waves
Sun, 31 Jul 2011 17:09:04 +0200 koda i forgot to update schemes after adding tag mode; also updated/fixed a couple of them
Sun, 31 Jul 2011 16:03:24 +0200 koda ios: caught some leaks, merged two methods inside a fuction, postponed the rating popup
Sat, 30 Jul 2011 17:23:47 -0400 nemo add nil check
Sat, 30 Jul 2011 15:36:11 -0400 nemo sucky temp graphic for land gun, also. an experiment - do these lines make it easier to tell when a weapon is disabled without being too ugly?
Sat, 30 Jul 2011 14:52:25 -0400 nemo kill off some speckles, crank up land gun output
Thu, 04 Aug 2011 17:41:07 +0200 Xeli removed TODO no use for it now hedgeroid
Wed, 27 Jul 2011 20:58:06 -0400 nemo bluer colour, more pulsing
Thu, 04 Aug 2011 17:40:29 +0200 Xeli manifest changes, all activities are fullscreen and some activities have been added to the manifest hedgeroid
Wed, 27 Jul 2011 09:20:55 -0400 nemo this helps a bit
Thu, 04 Aug 2011 17:37:40 +0200 Xeli The start of the IPC transers to the engine hedgeroid
Wed, 27 Jul 2011 09:06:51 -0400 nemo skip splashes for flakes
Thu, 04 Aug 2011 17:36:13 +0200 Xeli Utility functions which are context wide, mostly SD methods right now hedgeroid
Wed, 27 Jul 2011 08:55:30 -0400 nemo trying another texture
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