Tue, 06 Apr 2010 10:51:09 +0000 |
smxx |
Engine:
|
changeset |
files
|
Tue, 06 Apr 2010 09:58:43 +0000 |
sheepluva |
* add fixed grave Simple.png, by "anon__"
|
changeset |
files
|
Tue, 06 Apr 2010 02:39:06 +0000 |
koda |
make the tables work also on iphone
|
changeset |
files
|
Mon, 05 Apr 2010 17:22:54 +0000 |
nemo |
These don't belong here.
|
changeset |
files
|
Mon, 05 Apr 2010 16:31:02 +0000 |
unc0rr |
Return to -dev builds
|
changeset |
files
|
Sun, 04 Apr 2010 19:51:53 +0000 |
koda |
merged code from ipad and iphone frontends
|
changeset |
files
|
Sun, 04 Apr 2010 16:38:00 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sun, 04 Apr 2010 15:51:19 +0000 |
unc0rr |
with this patch I'm unable to make rope stuck in land
|
changeset |
files
|
Sun, 04 Apr 2010 14:47:45 +0000 |
nemo |
Add reference to ammo at time of gear creation to allow switching to work on jetpack/parachute
|
changeset |
files
|
Sun, 04 Apr 2010 10:16:40 +0000 |
smxx |
CMake:
|
changeset |
files
|
Sun, 04 Apr 2010 07:50:01 +0000 |
unc0rr |
Better default values
|
changeset |
files
|
Sat, 03 Apr 2010 16:32:48 +0000 |
nemo |
try this instead
|
changeset |
files
|
Sat, 03 Apr 2010 16:02:13 +0000 |
palewolf |
Am i late for last-minute spanish translation?
|
changeset |
files
|
Sat, 03 Apr 2010 15:45:50 +0000 |
unc0rr |
31 is 0.9.13
|
changeset |
files
|
Sat, 03 Apr 2010 15:40:57 +0000 |
unc0rr |
Oops, forgot this
|
changeset |
files
|
Sat, 03 Apr 2010 14:59:41 +0000 |
koda |
fix building without DEBUGFILE
|
changeset |
files
|
Sat, 03 Apr 2010 14:54:49 +0000 |
unc0rr |
Update pt_PT again
|
changeset |
files
|
Sat, 03 Apr 2010 14:49:45 +0000 |
unc0rr |
Fix last minute patch bug
|
changeset |
files
|
Sat, 03 Apr 2010 14:46:54 +0000 |
unc0rr |
include cmake_modules into package
|
changeset |
files
|
Sat, 03 Apr 2010 14:01:05 +0000 |
unc0rr |
Update pt_PT translations by inu
0.9.13-release
|
changeset |
files
|
Sat, 03 Apr 2010 14:00:13 +0000 |
nemo |
Updated slovak by jose1711
|
changeset |
files
|
Sat, 03 Apr 2010 13:58:31 +0000 |
unc0rr |
Remove -dev suffix from version, set protocol number to 31
|
changeset |
files
|
Sat, 03 Apr 2010 13:56:36 +0000 |
unc0rr |
Update russian translation
|
changeset |
files
|
Sat, 03 Apr 2010 13:55:39 +0000 |
nemo |
New game scheme option to turn off land objects
|
changeset |
files
|
Sat, 03 Apr 2010 13:51:12 +0000 |
sheepluva |
* swedish translation by BeholdMyGlory
|
changeset |
files
|
Sat, 03 Apr 2010 10:35:53 +0000 |
sheepluva |
* give translators their "unfinished" tags back :>
|
changeset |
files
|
Sat, 03 Apr 2010 10:26:24 +0000 |
sheepluva |
Palewolf:
|
changeset |
files
|
Sat, 03 Apr 2010 08:47:06 +0000 |
unc0rr |
Some stuff for game server administration task
|
changeset |
files
|
Sat, 03 Apr 2010 08:46:01 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sat, 03 Apr 2010 06:52:26 +0000 |
nemo |
Comment out this drawing of hat - I'm pretty sure it is redundant, did try to check various combinations
|
changeset |
files
|
Sat, 03 Apr 2010 06:39:17 +0000 |
nemo |
Add ApplyAmmoChanges to get text/animation/crosshairs
|
changeset |
files
|
Sat, 03 Apr 2010 06:29:24 +0000 |
sheepluva |
frontend: moving/styling exit/back buttons so that they are displayed at similar positions. (no button-"jumping" on page switch anymore)
|
changeset |
files
|
Sat, 03 Apr 2010 06:28:36 +0000 |
nemo |
One more tiny island map. Just to pad the Small map section a bit
|
changeset |
files
|
Sat, 03 Apr 2010 06:25:23 +0000 |
unc0rr |
Oops, fix server
|
changeset |
files
|
Sat, 03 Apr 2010 03:24:12 +0000 |
koda |
hats \o/
|
changeset |
files
|
Sat, 03 Apr 2010 01:55:04 +0000 |
sheepluva |
swedish translation by Henrik Rostedt [tracker: #233]
|
changeset |
files
|
Sat, 03 Apr 2010 01:30:13 +0000 |
sheepluva |
more translations! from inu and szczur
|
changeset |
files
|
Sat, 03 Apr 2010 01:22:30 +0000 |
sheepluva |
* add some tiny translation from inu
|
changeset |
files
|
Fri, 02 Apr 2010 23:03:40 +0000 |
sheepluva |
set eol-style of SniperRifle.lua to native
|
changeset |
files
|
Fri, 02 Apr 2010 23:00:56 +0000 |
sheepluva |
* add some kind of SniperRifle training mission
|
changeset |
files
|
Fri, 02 Apr 2010 22:44:14 +0000 |
koda |
initial support for hat selection on the ifrontend
|
changeset |
files
|
Fri, 02 Apr 2010 22:42:47 +0000 |
palewolf |
Antialias Target.png and Clouds.png
|
changeset |
files
|
Fri, 02 Apr 2010 20:57:39 +0000 |
nemo |
GetRandom(0) is illegal
|
changeset |
files
|
Fri, 02 Apr 2010 20:49:23 +0000 |
palewolf |
Slightly different easing equations for bigexplosion
|
changeset |
files
|
Fri, 02 Apr 2010 20:32:37 +0000 |
nemo |
Slovak translation from jose1711
|
changeset |
files
|
Fri, 02 Apr 2010 18:54:08 +0000 |
palewolf |
- Parallax effect for horizont when water is out of sight
|
changeset |
files
|
Fri, 02 Apr 2010 18:36:14 +0000 |
nemo |
inu adds portugese translation
|
changeset |
files
|
Fri, 02 Apr 2010 18:35:53 +0000 |
nemo |
Fix line endings. Again.
|
changeset |
files
|
Fri, 02 Apr 2010 18:22:53 +0000 |
nemo |
Complete slovak locale by jose1711
|
changeset |
files
|
Fri, 02 Apr 2010 16:04:37 +0000 |
nemo |
Rebalance Default to take into account reweighting of crates, remove redundant check
|
changeset |
files
|
Fri, 02 Apr 2010 15:59:23 +0000 |
unc0rr |
Allow to set motd for old client versions (not used yet, as server needs some refactoring)
|
changeset |
files
|
Fri, 02 Apr 2010 15:58:45 +0000 |
nemo |
This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
|
changeset |
files
|
Fri, 02 Apr 2010 15:58:37 +0000 |
unc0rr |
Update russian translation a bit more
|
changeset |
files
|
Fri, 02 Apr 2010 15:53:58 +0000 |
smxx |
Maps:
|
changeset |
files
|
Fri, 02 Apr 2010 15:50:54 +0000 |
palewolf |
Spanish translation for new maze settings
|
changeset |
files
|
Fri, 02 Apr 2010 15:41:39 +0000 |
nemo |
Alter distribution of probabilities from frontend, allow utility crates in shoppa if probabilities permit (still ban health crates)
|
changeset |
files
|
Fri, 02 Apr 2010 15:33:11 +0000 |
nemo |
Call modify damage on poison damage
|
changeset |
files
|
Fri, 02 Apr 2010 15:30:54 +0000 |
koda |
display team contents in the ifrontend
|
changeset |
files
|
Fri, 02 Apr 2010 15:28:09 +0000 |
palewolf |
Retouched Pikachu hat
|
changeset |
files
|
Fri, 02 Apr 2010 15:08:43 +0000 |
koda |
continue working for team support on the ifrontend
|
changeset |
files
|
Fri, 02 Apr 2010 12:38:36 +0000 |
koda |
intial support for team configuration on the ifrontend
|
changeset |
files
|
Fri, 02 Apr 2010 10:50:10 +0000 |
sheepluva |
* make positions of both sky and horizon dependent on the most remote waterwave by adjusting Palewolf's offset values
|
changeset |
files
|
Fri, 02 Apr 2010 08:46:57 +0000 |
palewolf |
- Added SkyOffset, HorizontOffset as global vars
|
changeset |
files
|
Fri, 02 Apr 2010 08:35:34 +0000 |
sheepluva |
Shotgun Training: * '["en"]' was supposed to be '["pl"]' (Mmmmh, copypasta :D)
|
changeset |
files
|
Thu, 01 Apr 2010 23:37:28 +0000 |
sheepluva |
* fixing bug #156: Cancel button on password request works now.
|
changeset |
files
|
Thu, 01 Apr 2010 21:57:03 +0000 |
koda |
fix an error in passing strings between ObjC and Pascal
|
changeset |
files
|
Thu, 01 Apr 2010 17:01:04 +0000 |
smxx |
Lua:
|
changeset |
files
|
Thu, 01 Apr 2010 16:59:10 +0000 |
nemo |
Sorry
|
changeset |
files
|
Thu, 01 Apr 2010 16:55:42 +0000 |
nemo |
Suppress warning
|
changeset |
files
|
Thu, 01 Apr 2010 16:48:55 +0000 |
koda |
sheepluva's name is finally revealed (watch out for fangirls)
|
changeset |
files
|
Thu, 01 Apr 2010 16:46:44 +0000 |
smxx |
Maps:
|
changeset |
files
|
Thu, 01 Apr 2010 16:44:56 +0000 |
nemo |
this was not checking all of Land[]
|
changeset |
files
|
Thu, 01 Apr 2010 16:34:20 +0000 |
nemo |
Somehow, these files are not using local encoding
|
changeset |
files
|
Thu, 01 Apr 2010 16:28:03 +0000 |
nemo |
Further updates by jose1711 - who knows, maybe he'll get it finished before release at this point
|
changeset |
files
|
Thu, 01 Apr 2010 16:08:09 +0000 |
nemo |
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
|
changeset |
files
|
Thu, 01 Apr 2010 10:47:04 +0000 |
smxx |
Trainings:
|
changeset |
files
|
Thu, 01 Apr 2010 10:40:12 +0000 |
smxx |
Trainings:
|
changeset |
files
|
Thu, 01 Apr 2010 10:33:29 +0000 |
smxx |
Misc:
|
changeset |
files
|
Thu, 01 Apr 2010 09:04:42 +0000 |
sheepluva |
* make invul animations of different hogs run asynchronously
|
changeset |
files
|
Thu, 01 Apr 2010 08:26:16 +0000 |
sheepluva |
* fix SmokeTrace and EvilTrace to be centered instead of 2 pixel off
|
changeset |
files
|
Thu, 01 Apr 2010 05:33:32 +0000 |
sheepluva |
* check for valid TWave before starting/drawing them, prevents segfault
|
changeset |
files
|
Thu, 01 Apr 2010 05:25:10 +0000 |
unc0rr |
Fix build
|
changeset |
files
|
Thu, 01 Apr 2010 05:10:50 +0000 |
unc0rr |
- update russian translation a bit
|
changeset |
files
|
Thu, 01 Apr 2010 00:56:38 +0000 |
sheepluva |
add fixed mission script files incl. inu's translation (portuguese I believe)
|
changeset |
files
|
Thu, 01 Apr 2010 00:56:15 +0000 |
sheepluva |
removing corrupted mission scripts (diff can't handle them)
|
changeset |
files
|
Thu, 01 Apr 2010 00:48:26 +0000 |
nemo |
another uninitialised value radz[k] for corresponding pa.ar of NTPX
|
changeset |
files
|
Thu, 01 Apr 2010 00:38:02 +0000 |
sheepluva |
possible map gen desync "fix" -- test please
|
changeset |
files
|
Thu, 01 Apr 2010 00:21:00 +0000 |
koda |
credits updated, adding Palewolf, sheepluva and prg as devs and replaced my previous openal stuff with something more current
|
changeset |
files
|
Thu, 01 Apr 2010 00:16:23 +0000 |
nemo |
move this island further away from water too
|
changeset |
files
|
Wed, 31 Mar 2010 22:54:28 +0000 |
koda |
koda's changelog turn
|
changeset |
files
|
Wed, 31 Mar 2010 22:02:12 +0000 |
nemo |
Partial update by jose1711
|
changeset |
files
|
Wed, 31 Mar 2010 20:54:50 +0000 |
nemo |
Partial translation by BeholdMyGlory
|
changeset |
files
|
Wed, 31 Mar 2010 20:51:26 +0000 |
nemo |
Updated by FIQ
|
changeset |
files
|
Wed, 31 Mar 2010 20:47:38 +0000 |
nemo |
Add inu to credits since he kept going on about it
|
changeset |
files
|
Wed, 31 Mar 2010 20:44:38 +0000 |
nemo |
Only require a minimum speed if object is descending.
|
changeset |
files
|
Wed, 31 Mar 2010 20:03:43 +0000 |
sheepluva |
YOUR AD HERE! (just fixed a typo)
|
changeset |
files
|
Wed, 31 Mar 2010 17:56:24 +0000 |
smxx |
General:
|
changeset |
files
|
Wed, 31 Mar 2010 17:52:55 +0000 |
smxx |
General:
|
changeset |
files
|
Wed, 31 Mar 2010 17:51:36 +0000 |
sheepluva |
changin da changelog
|
changeset |
files
|
Wed, 31 Mar 2010 17:48:23 +0000 |
nemo |
broken
|
changeset |
files
|
Wed, 31 Mar 2010 17:40:46 +0000 |
unc0rr |
nemo's update to changelog
|
changeset |
files
|
Wed, 31 Mar 2010 17:35:06 +0000 |
smxx |
General:
|
changeset |
files
|
Wed, 31 Mar 2010 17:23:01 +0000 |
nemo |
pika pika
|
changeset |
files
|
Wed, 31 Mar 2010 16:03:19 +0000 |
nemo |
Partial update from FIQ (those parts that didn't require correct encoding)
|
changeset |
files
|
Wed, 31 Mar 2010 15:43:52 +0000 |
nemo |
3 more pokemon
|
changeset |
files
|
Wed, 31 Mar 2010 13:41:05 +0000 |
smxx |
CMake:
|
changeset |
files
|
Wed, 31 Mar 2010 11:59:32 +0000 |
smxx |
Engine:
|
changeset |
files
|
Wed, 31 Mar 2010 11:34:58 +0000 |
sheepluva |
make use of Smaxx latest commit(s) when playing ImpactSounds
|
changeset |
files
|
Wed, 31 Mar 2010 11:00:30 +0000 |
smxx |
Engine:
|
changeset |
files
|
Wed, 31 Mar 2010 10:59:30 +0000 |
smxx |
Engine:
|
changeset |
files
|
Wed, 31 Mar 2010 02:33:05 +0000 |
nemo |
Minor tweak
|
changeset |
files
|
Tue, 30 Mar 2010 23:29:30 +0000 |
koda |
fixes to the mac build system
|
changeset |
files
|
Tue, 30 Mar 2010 23:20:07 +0000 |
smxx |
CMake:
|
changeset |
files
|
Tue, 30 Mar 2010 23:13:12 +0000 |
smxx |
Maps:
|
changeset |
files
|
Tue, 30 Mar 2010 23:03:51 +0000 |
smxx |
Engine:
|
changeset |
files
|
Tue, 30 Mar 2010 20:51:25 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Tue, 30 Mar 2010 20:39:34 +0000 |
palewolf |
Updated as for version 3225 to translate the tunnel things by Renato Gelmini
|
changeset |
files
|
Tue, 30 Mar 2010 20:36:52 +0000 |
koda |
hopefully set the correct property...
|
changeset |
files
|
Tue, 30 Mar 2010 20:34:16 +0000 |
palewolf |
Insert commit message here about deleting hats
|
changeset |
files
|
Tue, 30 Mar 2010 20:33:20 +0000 |
smxx |
Maps:
|
changeset |
files
|
Tue, 30 Mar 2010 20:31:28 +0000 |
palewolf |
Bad Palewolf, don't commit flags as hats
|
changeset |
files
|
Tue, 30 Mar 2010 20:30:51 +0000 |
koda |
inu and szczur locale files
|
changeset |
files
|
Tue, 30 Mar 2010 20:30:28 +0000 |
smxx |
Maps:
|
changeset |
files
|
Tue, 30 Mar 2010 20:27:26 +0000 |
palewolf |
Pokemon hats
|
changeset |
files
|
Tue, 30 Mar 2010 20:18:54 +0000 |
palewolf |
Blox theme Sky.png was ¿white?
|
changeset |
files
|
Tue, 30 Mar 2010 20:18:04 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Tue, 30 Mar 2010 20:17:12 +0000 |
palewolf |
- Birdy is no longer translated
|
changeset |
files
|
Tue, 30 Mar 2010 17:50:58 +0000 |
nemo |
typo in template 41 definition. using FPoints from 40
|
changeset |
files
|
Tue, 30 Mar 2010 17:44:02 +0000 |
smxx |
Engine:
|
changeset |
files
|
Tue, 30 Mar 2010 17:17:15 +0000 |
smxx |
Engine/Frontend:
|
changeset |
files
|
Tue, 30 Mar 2010 16:01:12 +0000 |
sheepluva |
fix fpc 2.2.4 type related warning with unclear origin
|
changeset |
files
|
Tue, 30 Mar 2010 15:46:33 +0000 |
nemo |
recompress pngs
|
changeset |
files
|
Tue, 30 Mar 2010 13:51:19 +0000 |
smxx |
Themes:
|
changeset |
files
|
Tue, 30 Mar 2010 13:49:32 +0000 |
nemo |
move RSR to reserved for this release
|
changeset |
files
|
Tue, 30 Mar 2010 13:45:41 +0000 |
nemo |
bustamove flag. Thanks Tiy
|
changeset |
files
|
Tue, 30 Mar 2010 13:41:06 +0000 |
nemo |
New hat
|
changeset |
files
|
Tue, 30 Mar 2010 13:35:26 +0000 |
smxx |
Engine:
|
changeset |
files
|
Tue, 30 Mar 2010 13:33:01 +0000 |
nemo |
This map has always been broken. This variant makes it slightly less broken (although something changed on the ceiling might prevent hiding on pixels on the slope). What will finally fix it is either moving nets closer together or adding angle bounce to hedgehogs or some other layout that prevents hiding.
|
changeset |
files
|
Tue, 30 Mar 2010 13:20:04 +0000 |
smxx |
Engine:
|
changeset |
files
|
Tue, 30 Mar 2010 02:45:31 +0000 |
nemo |
crank up r a bit
|
changeset |
files
|
Tue, 30 Mar 2010 00:03:58 +0000 |
koda |
ifrontend: predispone teams in a proper data structure
|
changeset |
files
|
Tue, 30 Mar 2010 00:02:40 +0000 |
nemo |
prophylactic removal of some Integer references, raise a few of the template islands up a bit so they work inverted without triggering border
|
changeset |
files
|
Mon, 29 Mar 2010 23:47:38 +0000 |
palewolf |
Fix a small glitch due to scaling down in mines and airplaine pixmaps
|
changeset |
files
|
Mon, 29 Mar 2010 23:39:31 +0000 |
palewolf |
Finish fixing pngs gray border when zooming
|
changeset |
files
|
Mon, 29 Mar 2010 23:27:35 +0000 |
koda |
properties for everyone!!!
|
changeset |
files
|
Mon, 29 Mar 2010 23:20:34 +0000 |
koda |
just some very sane stuff for the iphone port (plus some macro on pascal files)
|
changeset |
files
|
Mon, 29 Mar 2010 20:49:36 +0000 |
palewolf |
Updated spanish translation
|
changeset |
files
|
Mon, 29 Mar 2010 20:43:57 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Mon, 29 Mar 2010 20:40:33 +0000 |
smxx |
Engine:
|
changeset |
files
|
Mon, 29 Mar 2010 20:32:35 +0000 |
palewolf |
- Add HH dX/dY to Birdy disappearing animation
|
changeset |
files
|
Mon, 29 Mar 2010 20:27:54 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Mon, 29 Mar 2010 18:50:22 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Mon, 29 Mar 2010 16:43:47 +0000 |
nemo |
Add birdy.
|
changeset |
files
|
Mon, 29 Mar 2010 16:39:08 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Mon, 29 Mar 2010 13:58:21 +0000 |
unc0rr |
Update Italian translation by Renato Gelmini
|
changeset |
files
|
Mon, 29 Mar 2010 13:41:10 +0000 |
sheepluva |
fix typo in team name: possesed -> possessed
|
changeset |
files
|
Mon, 29 Mar 2010 13:37:52 +0000 |
smxx |
Engine:
|
changeset |
files
|
Mon, 29 Mar 2010 13:35:15 +0000 |
smxx |
Engine:
|
changeset |
files
|
Mon, 29 Mar 2010 09:52:10 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sun, 28 Mar 2010 23:41:58 +0000 |
palewolf |
AfterAttack was issued twice
|
changeset |
files
|
Sun, 28 Mar 2010 23:40:49 +0000 |
palewolf |
Return control as soon as Birdy begins to disappear
|
changeset |
files
|
Sun, 28 Mar 2010 23:37:28 +0000 |
palewolf |
Birdy appears from off-screen
|
changeset |
files
|
Sun, 28 Mar 2010 23:21:07 +0000 |
mbait |
Feather: sprites was moved to another layer
|
changeset |
files
|
Sun, 28 Mar 2010 23:14:54 +0000 |
mbait |
Feather: sprite size fix
|
changeset |
files
|
Sun, 28 Mar 2010 23:11:16 +0000 |
mbait |
Feather: wrong constant fix
|
changeset |
files
|
Sun, 28 Mar 2010 23:10:33 +0000 |
mbait |
Birdy's falling feathers
|
changeset |
files
|
Sun, 28 Mar 2010 23:05:33 +0000 |
nemo |
Adding small to these has never been useful
|
changeset |
files
|
Sun, 28 Mar 2010 21:53:03 +0000 |
sheepluva |
* tweaked some random stuff in GSHandlers.inc
|
changeset |
files
|
Sun, 28 Mar 2010 20:53:36 +0000 |
nemo |
claymore_ would like rearranged as so. hearing no objections...
|
changeset |
files
|
Sun, 28 Mar 2010 18:47:35 +0000 |
nemo |
prg adds option to toggle girders in maze, adjusts some frontend strings
|
changeset |
files
|
Sun, 28 Mar 2010 18:28:46 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sun, 28 Mar 2010 18:26:31 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sun, 28 Mar 2010 16:46:26 +0000 |
nemo |
prg tweaks maze
|
changeset |
files
|
Sun, 28 Mar 2010 16:42:03 +0000 |
nemo |
One more wacky generated map. bunch of islands suitable for islands shoppa.
|
changeset |
files
|
Sun, 28 Mar 2010 16:35:44 +0000 |
sheepluva |
* removed old hellishimpact.ogg
|
changeset |
files
|
Sun, 28 Mar 2010 12:02:51 +0000 |
nemo |
another ban for gstLoser
|
changeset |
files
|
Sun, 28 Mar 2010 11:34:06 +0000 |
smxx |
CMake:
|
changeset |
files
|
Sun, 28 Mar 2010 02:49:39 +0000 |
nemo |
prg's maze generator
|
changeset |
files
|
Sun, 28 Mar 2010 00:46:34 +0000 |
palewolf |
Add background color to translucent png to avoid gray borders when zooming
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Sun, 28 Mar 2010 00:45:56 +0000 |
palewolf |
Updated spanish locale
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Sat, 27 Mar 2010 22:37:39 +0000 |
smxx |
Themes:
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Sat, 27 Mar 2010 22:25:18 +0000 |
smxx |
Engine:
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Sat, 27 Mar 2010 22:10:33 +0000 |
smxx |
Sometimes you should just check to see if syntax highlighting is kicking in ...
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Sat, 27 Mar 2010 21:04:38 +0000 |
smxx |
CMake
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Sat, 27 Mar 2010 21:03:29 +0000 |
smxx |
Engine:
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Sat, 27 Mar 2010 21:02:41 +0000 |
smxx |
CMake:
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Sat, 27 Mar 2010 20:55:55 +0000 |
smxx |
General:
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Sat, 27 Mar 2010 20:51:53 +0000 |
smxx |
Engine:
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Sat, 27 Mar 2010 17:45:51 +0000 |
koda |
hide the background gl context that remains active (might be worth freeing ithide the background gl context that remains active (might be worth freeing it))
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Sat, 27 Mar 2010 17:45:26 +0000 |
nemo |
Restore this for now until I figure out why ShowCrosshair is being cleared on last rope
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Sat, 27 Mar 2010 17:40:42 +0000 |
palewolf |
Fix mortar grey border
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Sat, 27 Mar 2010 17:32:46 +0000 |
smxx |
Engine:
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Sat, 27 Mar 2010 17:32:04 +0000 |
nemo |
New impact sounds for HHG
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Sat, 27 Mar 2010 17:31:01 +0000 |
koda |
complete previous commit (which broken my local copy as well)
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Sat, 27 Mar 2010 17:27:15 +0000 |
koda |
branch ipad/iphone files to keep compatibility between versions
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Sat, 27 Mar 2010 17:22:33 +0000 |
smxx |
Engine:
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Sat, 27 Mar 2010 17:03:27 +0000 |
nemo |
Tidier way to handle crosshair drawing. show/hide based on CurAmmoGear for alt attack weps
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Sat, 27 Mar 2010 16:57:18 +0000 |
koda |
* port fadeout to opengles
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Sat, 27 Mar 2010 15:48:59 +0000 |
smxx |
Engine:
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Sat, 27 Mar 2010 15:41:21 +0000 |
nemo |
Keep crosshair active when using rope, regardless of alt wep
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Sat, 27 Mar 2010 14:57:41 +0000 |
smxx |
Engine:
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Sat, 27 Mar 2010 14:55:59 +0000 |
nemo |
Reduce turns to -1 to allow processing health machine on first turn. Needs testing with Sudden Death set to 0
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Sat, 27 Mar 2010 14:49:04 +0000 |
nemo |
4 new hats, 2 reserved
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Sat, 27 Mar 2010 14:03:30 +0000 |
smxx |
Engine:
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Sat, 27 Mar 2010 12:05:01 +0000 |
smxx |
CMake:
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Sat, 27 Mar 2010 12:01:40 +0000 |
smxx |
CMake:
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Sat, 27 Mar 2010 11:59:03 +0000 |
palewolf |
- Bee sprites for target and HH hand
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Sat, 27 Mar 2010 11:53:37 +0000 |
mbait |
Forgotten sprite
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Sat, 27 Mar 2010 11:48:02 +0000 |
mbait |
Added egg sprite
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Sat, 27 Mar 2010 08:59:42 +0000 |
mbait |
Wind does not affect of eggs
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Sat, 27 Mar 2010 08:59:10 +0000 |
mbait |
Added poisoned eggs
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Sat, 27 Mar 2010 05:45:45 +0000 |
nemo |
Add Wood forts
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Sat, 27 Mar 2010 05:15:52 +0000 |
nemo |
Specifically check for current hedgehog being on rope, the tricky bastard.
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Sat, 27 Mar 2010 04:02:02 +0000 |
nemo |
Try to reduce expensive Distance() call until sure it is needed
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Sat, 27 Mar 2010 03:55:12 +0000 |
nemo |
Remove Distance from flake kick, reduce calls to Random() in flame replacing w/ checks on game tick and a little randomness.
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Sat, 27 Mar 2010 03:39:35 +0000 |
sheepluva |
tweaked hellish impact sound a bit. and yeah, we really need to limit how frequently impact sounds can be triggered on bounce >.<
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Sat, 27 Mar 2010 02:55:35 +0000 |
sheepluva |
making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D
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Sat, 27 Mar 2010 00:48:59 +0000 |
palewolf |
Tweaking water depth with Tiy
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Sat, 27 Mar 2010 00:03:29 +0000 |
sheepluva |
doStepBomb: cache rounded values of Gear^.X/Y instead of recalculating the exact same values up to 512 times
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Sat, 27 Mar 2010 00:03:25 +0000 |
koda |
some code polish for the ifrontend
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Fri, 26 Mar 2010 23:47:12 +0000 |
koda |
restore compilation
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Fri, 26 Mar 2010 22:53:42 +0000 |
palewolf |
First go at water depth
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Fri, 26 Mar 2010 22:52:04 +0000 |
smxx |
General:
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Fri, 26 Mar 2010 21:03:15 +0000 |
palewolf |
Bad nemo... uppercase theme names in themes.cfg too
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Fri, 26 Mar 2010 19:59:15 +0000 |
nemo |
remove pointless code
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Fri, 26 Mar 2010 17:43:21 +0000 |
smxx |
Engine:
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Fri, 26 Mar 2010 17:34:58 +0000 |
smxx |
Engine:
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Fri, 26 Mar 2010 17:22:52 +0000 |
nemo |
Eliminate flake kick on themes with no flakes, more than 200 flakes (city) or explosions of 25 or smaller
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Fri, 26 Mar 2010 17:18:44 +0000 |
nemo |
Updated border colours from Tiy
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Fri, 26 Mar 2010 16:02:47 +0000 |
smxx |
Engine:
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Fri, 26 Mar 2010 15:59:21 +0000 |
smxx |
Engine:
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Fri, 26 Mar 2010 15:56:26 +0000 |
nemo |
Horizontally flip background textures on all themes but Desert and City. Also reduce PNG sizes a bit
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Fri, 26 Mar 2010 15:55:20 +0000 |
nemo |
Remove doubled call of freeEverything
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Fri, 26 Mar 2010 15:52:47 +0000 |
nemo |
Uppercase all theme and map names
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Fri, 26 Mar 2010 12:38:11 +0000 |
mbait |
New field in THedgehog for poisoning. New type of explosion- poisoned
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Fri, 26 Mar 2010 12:34:18 +0000 |
smxx |
Engine:
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Fri, 26 Mar 2010 12:16:12 +0000 |
smxx |
Frontend:
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Fri, 26 Mar 2010 09:40:26 +0000 |
koda |
add another button to close the game and return to the iFrontend (untested)
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Fri, 26 Mar 2010 03:04:19 +0000 |
nemo |
I don't know why I'm bothering. Sheepluva has a whole new approach in the works.
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Fri, 26 Mar 2010 00:53:31 +0000 |
nemo |
Add more dY checks to allow greater 45 deg bouncing, simplify check for stopped gear in interests of perf.
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