Sat, 27 Mar 2010 05:15:52 +0000 |
nemo |
Specifically check for current hedgehog being on rope, the tricky bastard.
|
changeset |
files
|
Sat, 27 Mar 2010 04:02:02 +0000 |
nemo |
Try to reduce expensive Distance() call until sure it is needed
|
changeset |
files
|
Sat, 27 Mar 2010 03:55:12 +0000 |
nemo |
Remove Distance from flake kick, reduce calls to Random() in flame replacing w/ checks on game tick and a little randomness.
|
changeset |
files
|
Sat, 27 Mar 2010 03:39:35 +0000 |
sheepluva |
tweaked hellish impact sound a bit. and yeah, we really need to limit how frequently impact sounds can be triggered on bounce >.<
|
changeset |
files
|
Sat, 27 Mar 2010 02:55:35 +0000 |
sheepluva |
making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D
|
changeset |
files
|
Sat, 27 Mar 2010 00:48:59 +0000 |
palewolf |
Tweaking water depth with Tiy
|
changeset |
files
|
Sat, 27 Mar 2010 00:03:29 +0000 |
sheepluva |
doStepBomb: cache rounded values of Gear^.X/Y instead of recalculating the exact same values up to 512 times
|
changeset |
files
|
Sat, 27 Mar 2010 00:03:25 +0000 |
koda |
some code polish for the ifrontend
|
changeset |
files
|
Fri, 26 Mar 2010 23:47:12 +0000 |
koda |
restore compilation
|
changeset |
files
|
Fri, 26 Mar 2010 22:53:42 +0000 |
palewolf |
First go at water depth
|
changeset |
files
|
Fri, 26 Mar 2010 22:52:04 +0000 |
smxx |
General:
|
changeset |
files
|
Fri, 26 Mar 2010 21:03:15 +0000 |
palewolf |
Bad nemo... uppercase theme names in themes.cfg too
|
changeset |
files
|
Fri, 26 Mar 2010 19:59:15 +0000 |
nemo |
remove pointless code
|
changeset |
files
|
Fri, 26 Mar 2010 17:43:21 +0000 |
smxx |
Engine:
|
changeset |
files
|
Fri, 26 Mar 2010 17:34:58 +0000 |
smxx |
Engine:
|
changeset |
files
|