Thu, 31 Dec 2015 12:47:33 -0500 |
nemo |
Force locations for hogs if even TryHard fails on initial spawn.
|
changeset |
files
|
Thu, 31 Dec 2015 10:17:15 -0500 |
nemo |
Disable digging on solid land
|
changeset |
files
|
Thu, 31 Dec 2015 16:26:21 +0300 |
unc0rr |
AI is pretty good at using Bee weapon
|
changeset |
files
|
Thu, 31 Dec 2015 14:00:27 +0300 |
unC0Rr |
Some WIP for bee
|
changeset |
files
|
Wed, 30 Dec 2015 23:30:00 -0500 |
nemo |
Some themers expressed desire to have translucent themes. While the current AA stuff in uLandGraphics won't really allow this to work with LandBackTex properly, seems to me it should be safe to allow alpha for LandTex. Our LandTex should all have alpha of 255 on the existing themes.
|
changeset |
files
|
Wed, 30 Dec 2015 23:20:57 -0500 |
nemo |
remove hardcoded shotgun val
|
changeset |
files
|
Wed, 30 Dec 2015 15:26:25 -0500 |
nemo |
set TryHard for placing hog automatically
|
changeset |
files
|
Wed, 30 Dec 2015 11:59:43 -0500 |
nemo |
remove space from key binding name
|
changeset |
files
|
Wed, 30 Dec 2015 08:50:19 -0500 |
nemo |
call this faller scrambling less often.
|
changeset |
files
|
Tue, 29 Dec 2015 14:44:32 -0500 |
nemo |
Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
|
changeset |
files
|
Mon, 28 Dec 2015 23:37:44 +0300 |
unc0rr |
Allow server admins to join passworded/restricted rooms when it is really needed
|
changeset |
files
|
Mon, 28 Dec 2015 21:51:12 +0300 |
unc0rr |
Defer kicking to the time when everything is in consistent state
|
changeset |
files
|
Mon, 28 Dec 2015 21:21:02 +0300 |
unc0rr |
Allow toggling registration requirement on live server
|
changeset |
files
|
Mon, 28 Dec 2015 09:06:29 +0300 |
unc0rr |
Allow only one query per session
|
changeset |
files
|
Mon, 28 Dec 2015 08:43:38 +0300 |
unc0rr |
Don't send LIST command on join
|
changeset |
files
|
Sat, 26 Dec 2015 22:29:57 +0300 |
unc0rr |
- Fix passing of ansistrings via ipc
qmlfrontend
|
changeset |
files
|
Tue, 22 Dec 2015 11:18:40 -0500 |
nemo |
assume frontend buffer utf-8 to avoid garbage strings in debug
|
changeset |
files
|
Sun, 20 Dec 2015 12:45:49 +0300 |
unc0rr |
Fix two bugs, and yay, spectating works now
qmlfrontend
|
changeset |
files
|
Thu, 17 Dec 2015 00:51:20 +0300 |
unc0rr |
Fix a ton of bugs in engine instances queue and ipc
qmlfrontend
|
changeset |
files
|
Wed, 16 Dec 2015 00:20:56 +0300 |
unc0rr |
Send full game config to the engine
qmlfrontend
|
changeset |
files
|
Tue, 15 Dec 2015 20:38:51 +0300 |
unc0rr |
Dunno why those were here at all
qmlfrontend
|
changeset |
files
|
Tue, 15 Dec 2015 18:19:12 +0100 |
sheepluva |
uFLData was renamed, update "uses"
qmlfrontend
|
changeset |
files
|
Tue, 15 Dec 2015 20:11:18 +0300 |
unc0rr |
Fix command sent to engine so it works for real
qmlfrontend
|
changeset |
files
|
Mon, 14 Dec 2015 00:24:03 +0300 |
unc0rr |
- Improve IPC handling in engine
qmlfrontend
|
changeset |
files
|
Sat, 12 Dec 2015 23:42:40 +0300 |
unc0rr |
Also send config in network game
qmlfrontend
|
changeset |
files
|
Sat, 12 Dec 2015 23:38:18 +0300 |
unc0rr |
Introduce barriers between messages to different engine instances
qmlfrontend
|
changeset |
files
|
Thu, 10 Dec 2015 23:49:12 +0300 |
unc0rr |
Start work on running engine in network game
qmlfrontend
|
changeset |
files
|
Thu, 10 Dec 2015 00:33:45 +0300 |
unc0rr |
- Use queues instead of single buffer to communicate between threads
qmlfrontend
|
changeset |
files
|