2010-03-30 |
smxx |
Maps:
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files
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2010-03-30 |
palewolf |
Pokemon hats
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files
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2010-03-30 |
palewolf |
Blox theme Sky.png was ¿white?
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files
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2010-03-30 |
smxx |
Frontend:
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files
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2010-03-30 |
palewolf |
- Birdy is no longer translated
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files
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2010-03-30 |
nemo |
typo in template 41 definition. using FPoints from 40
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files
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2010-03-30 |
smxx |
Engine:
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files
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2010-03-30 |
smxx |
Engine/Frontend:
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files
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2010-03-30 |
sheepluva |
fix fpc 2.2.4 type related warning with unclear origin
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files
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2010-03-30 |
nemo |
recompress pngs
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files
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2010-03-30 |
smxx |
Themes:
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files
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2010-03-30 |
nemo |
move RSR to reserved for this release
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files
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2010-03-30 |
nemo |
bustamove flag. Thanks Tiy
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files
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2010-03-30 |
nemo |
New hat
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files
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2010-03-30 |
smxx |
Engine:
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files
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2010-03-30 |
nemo |
This map has always been broken. This variant makes it slightly less broken (although something changed on the ceiling might prevent hiding on pixels on the slope). What will finally fix it is either moving nets closer together or adding angle bounce to hedgehogs or some other layout that prevents hiding.
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2010-03-30 |
smxx |
Engine:
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files
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2010-03-30 |
nemo |
crank up r a bit
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files
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2010-03-30 |
koda |
ifrontend: predispone teams in a proper data structure
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changeset |
files
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2010-03-30 |
nemo |
prophylactic removal of some Integer references, raise a few of the template islands up a bit so they work inverted without triggering border
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files
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2010-03-29 |
palewolf |
Fix a small glitch due to scaling down in mines and airplaine pixmaps
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changeset |
files
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2010-03-29 |
palewolf |
Finish fixing pngs gray border when zooming
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changeset |
files
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2010-03-29 |
koda |
properties for everyone!!!
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files
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2010-03-29 |
koda |
just some very sane stuff for the iphone port (plus some macro on pascal files)
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files
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2010-03-29 |
palewolf |
Updated spanish translation
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files
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2010-03-29 |
smxx |
Frontend:
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files
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2010-03-29 |
smxx |
Engine:
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files
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2010-03-29 |
palewolf |
- Add HH dX/dY to Birdy disappearing animation
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files
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2010-03-29 |
smxx |
Frontend:
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changeset |
files
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2010-03-29 |
smxx |
Frontend:
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changeset |
files
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2010-03-29 |
nemo |
Add birdy.
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files
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2010-03-29 |
smxx |
Frontend:
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changeset |
files
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2010-03-29 |
unc0rr |
Update Italian translation by Renato Gelmini
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changeset |
files
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2010-03-29 |
sheepluva |
fix typo in team name: possesed -> possessed
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changeset |
files
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2010-03-29 |
smxx |
Engine:
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files
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2010-03-29 |
smxx |
Engine:
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files
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2010-03-29 |
smxx |
Engine:
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changeset |
files
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2010-03-28 |
palewolf |
AfterAttack was issued twice
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changeset |
files
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2010-03-28 |
palewolf |
Return control as soon as Birdy begins to disappear
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changeset |
files
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2010-03-28 |
palewolf |
Birdy appears from off-screen
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changeset |
files
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2010-03-28 |
mbait |
Feather: sprites was moved to another layer
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changeset |
files
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2010-03-28 |
mbait |
Feather: sprite size fix
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changeset |
files
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2010-03-28 |
mbait |
Feather: wrong constant fix
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changeset |
files
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2010-03-28 |
mbait |
Birdy's falling feathers
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changeset |
files
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2010-03-28 |
nemo |
Adding small to these has never been useful
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files
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2010-03-28 |
sheepluva |
* tweaked some random stuff in GSHandlers.inc
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files
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2010-03-28 |
nemo |
claymore_ would like rearranged as so. hearing no objections...
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changeset |
files
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2010-03-28 |
nemo |
prg adds option to toggle girders in maze, adjusts some frontend strings
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files
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2010-03-28 |
smxx |
Engine:
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files
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2010-03-28 |
smxx |
Engine:
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changeset |
files
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2010-03-28 |
nemo |
prg tweaks maze
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changeset |
files
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2010-03-28 |
nemo |
One more wacky generated map. bunch of islands suitable for islands shoppa.
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files
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2010-03-28 |
sheepluva |
* removed old hellishimpact.ogg
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files
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2010-03-28 |
nemo |
another ban for gstLoser
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changeset |
files
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2010-03-28 |
smxx |
CMake:
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changeset |
files
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2010-03-28 |
nemo |
prg's maze generator
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changeset |
files
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2010-03-28 |
palewolf |
Add background color to translucent png to avoid gray borders when zooming
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changeset |
files
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2010-03-28 |
palewolf |
Updated spanish locale
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changeset |
files
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2010-03-27 |
smxx |
Themes:
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changeset |
files
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2010-03-27 |
smxx |
Engine:
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files
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2010-03-27 |
smxx |
Sometimes you should just check to see if syntax highlighting is kicking in ...
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files
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2010-03-27 |
smxx |
CMake
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files
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2010-03-27 |
smxx |
Engine:
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files
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2010-03-27 |
smxx |
CMake:
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files
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2010-03-27 |
smxx |
General:
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changeset |
files
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2010-03-27 |
smxx |
Engine:
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files
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2010-03-27 |
koda |
hide the background gl context that remains active (might be worth freeing ithide the background gl context that remains active (might be worth freeing it))
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changeset |
files
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2010-03-27 |
nemo |
Restore this for now until I figure out why ShowCrosshair is being cleared on last rope
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changeset |
files
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2010-03-27 |
palewolf |
Fix mortar grey border
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changeset |
files
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2010-03-27 |
smxx |
Engine:
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changeset |
files
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2010-03-27 |
nemo |
New impact sounds for HHG
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changeset |
files
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2010-03-27 |
koda |
complete previous commit (which broken my local copy as well)
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changeset |
files
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2010-03-27 |
koda |
branch ipad/iphone files to keep compatibility between versions
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changeset |
files
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2010-03-27 |
smxx |
Engine:
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files
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2010-03-27 |
nemo |
Tidier way to handle crosshair drawing. show/hide based on CurAmmoGear for alt attack weps
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changeset |
files
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2010-03-27 |
koda |
* port fadeout to opengles
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changeset |
files
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2010-03-27 |
smxx |
Engine:
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changeset |
files
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2010-03-27 |
nemo |
Keep crosshair active when using rope, regardless of alt wep
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files
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2010-03-27 |
smxx |
Engine:
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files
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2010-03-27 |
nemo |
Reduce turns to -1 to allow processing health machine on first turn. Needs testing with Sudden Death set to 0
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changeset |
files
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2010-03-27 |
nemo |
4 new hats, 2 reserved
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changeset |
files
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2010-03-27 |
smxx |
Engine:
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files
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2010-03-27 |
smxx |
CMake:
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changeset |
files
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2010-03-27 |
smxx |
CMake:
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changeset |
files
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2010-03-27 |
palewolf |
- Bee sprites for target and HH hand
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changeset |
files
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2010-03-27 |
mbait |
Forgotten sprite
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changeset |
files
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2010-03-27 |
mbait |
Added egg sprite
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changeset |
files
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2010-03-27 |
mbait |
Wind does not affect of eggs
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changeset |
files
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2010-03-27 |
mbait |
Added poisoned eggs
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changeset |
files
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2010-03-27 |
nemo |
Add Wood forts
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changeset |
files
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2010-03-27 |
nemo |
Specifically check for current hedgehog being on rope, the tricky bastard.
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changeset |
files
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2010-03-27 |
nemo |
Try to reduce expensive Distance() call until sure it is needed
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files
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2010-03-27 |
nemo |
Remove Distance from flake kick, reduce calls to Random() in flame replacing w/ checks on game tick and a little randomness.
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changeset |
files
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2010-03-27 |
sheepluva |
tweaked hellish impact sound a bit. and yeah, we really need to limit how frequently impact sounds can be triggered on bounce >.<
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files
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2010-03-27 |
sheepluva |
making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D
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files
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2010-03-27 |
palewolf |
Tweaking water depth with Tiy
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changeset |
files
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