Tue, 05 Feb 2019 00:48:40 +0300 alfadur Server action refactoring part 6 of N
Mon, 04 Feb 2019 23:41:18 +0300 alfadur Server action refactoring part 5 of N
Mon, 04 Feb 2019 20:25:35 +0300 alfadur Server action refactoring part 4 of N
Mon, 04 Feb 2019 19:22:21 +0300 alfadur Server action refactoring part 3 of N
Sat, 02 Feb 2019 15:06:39 +0300 alfadur Server action refactoring part 2 of N
Fri, 25 Jan 2019 06:46:13 +0100 Wuzzy Add settings.ini setting and hwengine param to disable holiday silliness (hat changes, etc.)
Wed, 23 Jan 2019 03:46:32 +0100 Wuzzy Fix AI trying to use tardis during multishoot
Tue, 22 Jan 2019 23:42:23 +0100 Wuzzy Play "Flawless" voice when completing the rope or saucer training perfectly
Wed, 23 Jan 2019 00:30:12 +0300 alfadur remove unused macro branches
Tue, 22 Jan 2019 21:34:13 +0100 Wuzzy Shorten text of buttons to load/edit drawn map and make them look nicer
Tue, 22 Jan 2019 18:28:05 +0100 Wuzzy ACF8: Make sure leader looks left at mission start
Tue, 22 Jan 2019 20:35:11 +0300 alfadur match literals in fp macro
Tue, 22 Jan 2019 18:17:19 +0100 Wuzzy Don't render AI hog thinking bubble in cut scenes
Tue, 22 Jan 2019 18:00:08 +0100 Wuzzy ACF8: Fix princess scene failing to initialize
Tue, 22 Jan 2019 17:40:46 +0100 Wuzzy ACF: Dump unused campaign vars, use fallback values
Tue, 22 Jan 2019 07:47:27 +0100 Wuzzy ACF2: Fix clock entering "retreat mode" after cut scene after killing first enemy
Tue, 22 Jan 2019 07:17:07 +0100 Wuzzy HedgeEditor: Force-set AirMinesNum to 0
Tue, 22 Jan 2019 07:15:55 +0100 Wuzzy HedgeEditor: More efficient gear info tag handling
Tue, 22 Jan 2019 07:12:02 +0100 Wuzzy vgtHealthTag now supports setting FrameTicks <> 0 to disable automatic water handling
Mon, 21 Jan 2019 23:50:56 +0100 Wuzzy Hide hog GUI extras in scripted cinematic, also suppress some voices
Mon, 21 Jan 2019 23:37:12 +0100 Wuzzy Move finger rendering to RenderHHGuiExtras
Mon, 21 Jan 2019 22:17:29 +0100 Wuzzy Play "Flawless" voice when winning target practice mission with perfect accuracy
Mon, 21 Jan 2019 21:06:55 +0100 Wuzzy Don't show ammo caption for every repeat rope attach
Mon, 21 Jan 2019 20:17:44 +0100 Wuzzy Remove now unused parameters in SpeedShoppa/TargetPractice challenges
Mon, 21 Jan 2019 20:06:25 +0100 Wuzzy Portal mission: Don't allow enemies to walk
Mon, 21 Jan 2019 19:56:43 +0100 Wuzzy Portal mission: Delay first speech until turn start
Mon, 21 Jan 2019 19:49:38 +0100 Wuzzy More spawn height tweaking in missions
Mon, 21 Jan 2019 19:28:39 +0100 Wuzzy Tweak hog spawn height and facing direction in challenges
Mon, 21 Jan 2019 18:59:29 +0100 Wuzzy Update INSTALL notes for FreeBSD (fpc-rtl-extra dependency)
Mon, 21 Jan 2019 09:12:39 +0100 Wuzzy Frontend: Gray out campaign/training start buttons when no human team available
Mon, 21 Jan 2019 07:10:59 +0100 Wuzzy Simplify code for SetClanColor
Mon, 21 Jan 2019 06:48:12 +0100 Wuzzy Some polishing for ASA fruit02
Mon, 21 Jan 2019 06:16:01 +0100 Wuzzy ASA fruit02: Change Captain Lime clan color when he turns evil
Mon, 21 Jan 2019 05:57:01 +0100 Wuzzy SetClanColor: Accept negative color argument to select user color
Mon, 21 Jan 2019 05:51:35 +0100 Wuzzy Fix SetClanColor causing crashes and rendering bugs
Mon, 21 Jan 2019 02:52:09 +0100 Wuzzy SetAmmoDelay: Unselect weapon if neccessary
Mon, 21 Jan 2019 02:09:30 +0100 Wuzzy ACF5: Register is as "spare traitor" if player walks too far away
Mon, 21 Jan 2019 01:03:47 +0100 Wuzzy Switch to typographical apostrophe in German translation
Mon, 21 Jan 2019 00:52:54 +0100 Wuzzy Update German translation
Mon, 21 Jan 2019 00:32:42 +0100 Wuzzy Update hedgewars_en.ts
Mon, 21 Jan 2019 00:27:42 +0100 Wuzzy Update locale files
Sun, 20 Jan 2019 21:41:49 +0100 Wuzzy Remove black pixels at corners of DrawRoundRect rectangles
Sat, 19 Jan 2019 05:06:33 +0100 Wuzzy Add CowardMode team setting
Fri, 18 Jan 2019 07:24:39 +0100 Wuzzy Add workaround around an SDL_mixer bug that screws up volume after using flamethrower (bug 721)
Fri, 18 Jan 2019 00:36:48 +0100 Wuzzy VideoRec: Hide libaom-av1 codec in frontend, it's experimental
Fri, 18 Jan 2019 00:17:17 +0100 Wuzzy Clean up code a bit in LibavInteraction
Thu, 17 Jan 2019 23:46:00 +0100 Wuzzy Show error message in frontend if video encoding failed in engine
Thu, 17 Jan 2019 22:48:14 +0100 Wuzzy Initialize newGameTicks/newRealTicks
Thu, 17 Jan 2019 15:57:46 +0300 alfadur make stuff const
Thu, 17 Jan 2019 01:41:44 +0100 Wuzzy ASA fruit01: Add hog appear effect
Thu, 17 Jan 2019 01:35:43 +0100 Wuzzy Animate lib: AnimOutOfNowhere's 2nd and 3rd args are now optional
Thu, 17 Jan 2019 01:24:34 +0100 Wuzzy ASA death01: Tweak mines and barrels a bit
Thu, 17 Jan 2019 01:19:33 +0100 Wuzzy ASA death01: Optimize hog spawn positions, animate professor teleportation
Thu, 17 Jan 2019 00:41:55 +0100 Wuzzy Clear hog gear message less agressively in ACF3
Thu, 17 Jan 2019 00:10:24 +0100 Wuzzy Update changelog
Wed, 16 Jan 2019 23:58:12 +0100 Wuzzy ACF5: Disable utilities until the traitor has been dealt with
Wed, 16 Jan 2019 23:50:35 +0100 Wuzzy Lua: Fix SetAmmoDelay not working properly when called after initialization
Wed, 16 Jan 2019 23:43:23 +0100 Wuzzy Fix DismissTeam not clearing the team properly
Wed, 16 Jan 2019 22:48:48 +0100 Wuzzy Make passive teams no longer mess with game stats
Wed, 16 Jan 2019 22:39:27 +0100 Wuzzy Update clan passive status when team died / got resurrected
Wed, 16 Jan 2019 21:32:25 +0100 Wuzzy ASA ice01: Clear hero's gear message when entering no-fly zone
Wed, 16 Jan 2019 21:16:57 +0100 Wuzzy ASA desert01: Make smugglers smarter
Wed, 16 Jan 2019 20:03:07 +0100 Wuzzy ASA desert01: Enable skip all the time
Wed, 16 Jan 2019 19:59:08 +0100 Wuzzy Make use of passive teams in various campaign missions
Wed, 16 Jan 2019 15:40:11 +0100 Wuzzy Add SetTeamPassive. Passive teams are treated like frozen teams
Wed, 16 Jan 2019 07:30:06 +0100 Wuzzy pagegamestats: Fix time number rendering
Wed, 16 Jan 2019 07:08:15 +0100 Wuzzy ASA desert01: Fix third battle sometimes stopping instantly
Wed, 16 Jan 2019 06:56:38 +0100 Wuzzy ASA death01: Hide, don't delete "human" professor, to avoid traitor taunt
Wed, 16 Jan 2019 06:55:07 +0100 Wuzzy ASA death01: Fix precise key not getting cleared
Wed, 16 Jan 2019 06:45:10 +0100 Wuzzy ASA desert01: Clear hero gear message when battle starts
Wed, 16 Jan 2019 06:37:26 +0100 Wuzzy Clear gear message in AnimSwitchHog
Wed, 16 Jan 2019 06:24:50 +0100 Wuzzy ASA cosmos: Minor cinematic tweaks for meteorite cut scene
Wed, 16 Jan 2019 06:10:30 +0100 Wuzzy Remove unused variable from hwform.h
Wed, 16 Jan 2019 06:02:56 +0100 Wuzzy Campaign: Try to auto-select an open mission after selecting team or campaign
Wed, 16 Jan 2019 03:40:05 +0100 Wuzzy Campaign: Select next unfinished mission after completing one
Wed, 16 Jan 2019 01:39:58 +0100 Wuzzy Frontend: Don't reset campaign mission selection to top of list after each play
Wed, 16 Jan 2019 00:37:26 +0100 Wuzzy Make game engine load the user's locale correctly (bug 688)
Wed, 16 Jan 2019 00:01:29 +0100 Wuzzy Refactor hwengine: Rename cLocale to cLanguage
Tue, 15 Jan 2019 21:28:54 +0100 Wuzzy Make hog kill stat stuff consistent WRT SD water rise
Tue, 15 Jan 2019 21:23:56 +0100 Wuzzy Fix hog taunts counting SD water rise drowns as team kills (bug 691)
Tue, 15 Jan 2019 20:53:01 +0100 Wuzzy Comment all important variables in uStats
Tue, 15 Jan 2019 01:47:07 +0100 Wuzzy Target practice: Change target radar color to red
Tue, 15 Jan 2019 00:48:57 +0100 Wuzzy Highlight next target for most target practices
Mon, 14 Jan 2019 23:38:31 +0100 Wuzzy ACF5: Delete circles vgears after wave3 appeared
Mon, 14 Jan 2019 23:30:15 +0100 Wuzzy Keep track of accuracy record in target practice challenges
Mon, 14 Jan 2019 21:19:57 +0100 Wuzzy Remove "loser" messages in challenges
Mon, 14 Jan 2019 15:11:15 -0500 nemo just focus on the unsafe deletes in a hopefully branch-safe fashion 0.9.25
Mon, 14 Jan 2019 15:01:43 -0500 nemo aaagh can't just move delete like that due to our RNG scrambling... reverting on branch. we'll just have to take our chances w/ the bad code 0.9.25
Mon, 14 Jan 2019 19:26:24 +0100 Wuzzy Rename the special "none" key in frontend
Mon, 14 Jan 2019 12:35:32 -0500 nemo branch merge
Mon, 14 Jan 2019 12:34:47 -0500 nemo ai improvements are release branch safe 0.9.25
Mon, 14 Jan 2019 00:34:56 +0100 Wuzzy Reverse order of visual gears linked list
Mon, 14 Jan 2019 17:59:32 +0100 Wuzzy Update changelog for campaign updates
Mon, 14 Jan 2019 17:43:19 +0100 Wuzzy ASA moon02: Don't play victory animation if runner died and hero survived
Mon, 14 Jan 2019 17:12:12 +0100 Wuzzy ASA: Tweak spawning height of hedgehogs
Mon, 14 Jan 2019 17:04:18 +0100 Wuzzy ASA moon02: Fix player not losing if time runs out while still having the rope
Mon, 14 Jan 2019 16:18:34 +0100 Wuzzy Fix crosshair sometimes not getting removed
Mon, 14 Jan 2019 07:14:18 +0100 Wuzzy Outsource commonly used words in siPointType to QTfrontend
Mon, 14 Jan 2019 06:17:35 +0100 Wuzzy ASA moon02: Add finishing times in ranking
Mon, 14 Jan 2019 05:58:07 +0100 Wuzzy ASA: Show current time and personal best in moon02
Mon, 14 Jan 2019 04:59:04 +0100 Wuzzy ASA desert02: Show escape record in-game
Mon, 14 Jan 2019 04:30:31 +0100 Wuzzy Tweak bounce effects of some gears
Mon, 14 Jan 2019 03:53:21 +0100 Wuzzy Fix "unused variable" warning (valOK)
Mon, 14 Jan 2019 03:52:09 +0100 Wuzzy Remove a bunch of dead out-commented code
Mon, 14 Jan 2019 03:23:21 +0100 Wuzzy Fix WorldWrap returning sometimes true unjustifiably
Mon, 14 Jan 2019 02:48:36 +0100 Wuzzy Properly stop freezeray at bounce edge (instead of restarting the ray over and over again)
Sun, 13 Jan 2019 22:22:40 +0100 Wuzzy Fix airplane line being drawn in front of many HUD elements
Sun, 13 Jan 2019 18:07:04 +0100 Wuzzy Air attack: Don't spawn missile if it would end up inside bounce world edge of other side
Sun, 13 Jan 2019 17:49:29 +0100 Wuzzy Tweak height limit of air attack in bounce edge maps
Sun, 13 Jan 2019 17:28:33 +0100 Wuzzy Disallow placement of piano beyond bounce world edge
Sun, 13 Jan 2019 17:02:15 +0100 Wuzzy Deny air attack in bounce world edge if target is in "impossible" position
Sun, 13 Jan 2019 15:54:10 +0100 Wuzzy Don't try to spawn air mines beyond the bounce world edge
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