Fri, 02 Feb 2007 21:04:36 +0000 displacer 3 method ;) of predicting colors
Thu, 01 Feb 2007 21:42:11 +0000 unc0rr Support unicode input for chat
Sun, 28 Jan 2007 21:03:58 +0000 unc0rr empty ChangeLog, just to not forget to make it for future release
Sun, 28 Jan 2007 20:58:06 +0000 unc0rr AI works properly
Sun, 28 Jan 2007 16:40:04 +0000 unc0rr - UFO smokes
Sat, 27 Jan 2007 18:33:14 +0000 displacer network team add can be denied by server
Sat, 27 Jan 2007 17:41:08 +0000 displacer network colors (alpha)
Sat, 27 Jan 2007 14:18:33 +0000 unc0rr integer -> LongInt
Sat, 27 Jan 2007 14:06:29 +0000 unc0rr - Repair bots: they can walk and use bazooka, possible cannot jump (why?)
Fri, 26 Jan 2007 22:36:21 +0000 unc0rr AI compiles, but doesn't work
Fri, 26 Jan 2007 18:39:40 +0000 unc0rr Make SHA really work
Fri, 26 Jan 2007 18:11:03 +0000 unc0rr Check land digest
Fri, 26 Jan 2007 18:05:49 +0000 unc0rr Show rope
Fri, 26 Jan 2007 15:31:31 +0000 unc0rr - New land generator feature: islands in the sky
Wed, 24 Jan 2007 22:05:05 +0000 unc0rr - Better land generator
Wed, 24 Jan 2007 21:58:43 +0000 displacer more accurate selection colors for teamselect widget
Wed, 24 Jan 2007 20:00:03 +0000 displacer hedgehogs num modification now allowed to chief client only
Tue, 23 Jan 2007 22:48:08 +0000 unc0rr - Show sample line
Tue, 23 Jan 2007 21:24:18 +0000 unc0rr - Two more templates
Tue, 23 Jan 2007 18:54:09 +0000 unc0rr - New land templates
Tue, 23 Jan 2007 16:59:05 +0000 unc0rr - New Land Generator
Mon, 22 Jan 2007 18:32:00 +0000 unc0rr - Fix Blow Torch and Air Attack
Sun, 21 Jan 2007 22:27:42 +0000 displacer network teams hedgehogs nums modifications now working from chief client
Sun, 21 Jan 2007 21:31:10 +0000 unc0rr Small fixes to bring engine to life
Sun, 21 Jan 2007 21:27:07 +0000 displacer network to local teams map, addteams from server before team config bug, fixed some segfaults
Sun, 21 Jan 2007 20:14:49 +0000 displacer initial hedgehogs num fixed
Sun, 21 Jan 2007 19:53:25 +0000 displacer first buggy hedgehogs num net change
Sun, 21 Jan 2007 19:51:02 +0000 unc0rr Fixed-point arithmetics in engine.
Thu, 18 Jan 2007 20:29:28 +0000 displacer more correct net disconnection
Thu, 18 Jan 2007 19:59:04 +0000 displacer disable widgets if we are slave network client
Wed, 17 Jan 2007 21:32:52 +0000 displacer equal team names huge bug fixed for multiple clients
Wed, 17 Jan 2007 19:56:51 +0000 displacer more correct remove net teams
Tue, 16 Jan 2007 22:13:58 +0000 unc0rr Another float debug
Tue, 16 Jan 2007 16:51:12 +0000 unc0rr Some fixes, revert debug code
Mon, 15 Jan 2007 23:25:44 +0000 unc0rr Get further with debug
Mon, 15 Jan 2007 23:03:20 +0000 unc0rr More detailed debug
Mon, 15 Jan 2007 22:33:40 +0000 unc0rr Rope debug stuff
Mon, 15 Jan 2007 21:20:36 +0000 unc0rr - Store more team specific values in HWTeam
Mon, 15 Jan 2007 19:11:31 +0000 displacer net game image
Mon, 15 Jan 2007 18:45:07 +0000 displacer Run game message added, team and config info provided for net game
Sun, 14 Jan 2007 23:13:24 +0000 displacer multiple teams now available per host (still alpha)
Sun, 14 Jan 2007 21:51:17 +0000 unc0rr - Fix not debug build
Sun, 14 Jan 2007 21:17:35 +0000 unc0rr Team level at new place on team config page
Sun, 14 Jan 2007 21:10:36 +0000 displacer CONFIG_PARAM for storing config
Sun, 14 Jan 2007 20:46:17 +0000 displacer protocol changes
Sun, 14 Jan 2007 19:47:11 +0000 unc0rr - New team level icons
Sun, 14 Jan 2007 18:45:13 +0000 displacer isChiefClient is now correct :)
Sun, 14 Jan 2007 18:32:44 +0000 unc0rr Selecting map works in net game
Sun, 14 Jan 2007 15:58:18 +0000 unc0rr Fix infinite loop
Sun, 14 Jan 2007 14:08:40 +0000 unc0rr Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
Sun, 14 Jan 2007 13:23:15 +0000 unc0rr Oops, I should be more careful
Sun, 14 Jan 2007 13:16:55 +0000 unc0rr Connect signal and slot directly for AddTeam event
Sun, 14 Jan 2007 13:10:29 +0000 unc0rr Small fixes
Sun, 14 Jan 2007 11:58:08 +0000 unc0rr New signals and slot for GameCFGWidget
Sat, 13 Jan 2007 22:32:08 +0000 unc0rr Don't show game stats in case of interrupted by command '/quit' game
Sat, 13 Jan 2007 22:12:30 +0000 displacer remove some old stuff
Sat, 13 Jan 2007 15:13:23 +0000 displacer first new widgets added to net game
Fri, 12 Jan 2007 16:04:45 +0000 unc0rr Oops, fix the build
Fri, 12 Jan 2007 15:23:16 +0000 unc0rr - HWMapContainer sets and stores the theme
Thu, 11 Jan 2007 23:29:57 +0000 displacer some changes
Thu, 11 Jan 2007 23:19:18 +0000 unc0rr Game config commands are generated by GameCFGWidget
Thu, 11 Jan 2007 22:04:08 +0000 displacer start all clients
Thu, 11 Jan 2007 20:45:59 +0000 unc0rr Calculate land digest
Wed, 10 Jan 2007 23:24:55 +0000 displacer client/server net pre-alpha
Wed, 10 Jan 2007 23:21:05 +0000 displacer client/server net pre-alpha
Mon, 08 Jan 2007 21:44:57 +0000 unc0rr Update some translations
Mon, 08 Jan 2007 20:51:22 +0000 unc0rr Use new parameters, small protocol change
Mon, 08 Jan 2007 18:21:40 +0000 unc0rr - Limit list of teams in game with 200 px
Sun, 07 Jan 2007 22:54:08 +0000 unc0rr Fix for middle column not being growing in width
Sun, 07 Jan 2007 17:48:18 +0000 unc0rr Forgot these files
Sun, 07 Jan 2007 16:53:16 +0000 unc0rr Release mouse when keyboard focus lost
Thu, 04 Jan 2007 18:54:24 +0000 unc0rr More statistics
Thu, 04 Jan 2007 16:27:45 +0000 unc0rr - Better blowtorch
Tue, 19 Dec 2006 17:20:14 +0000 unc0rr Better blowtorch
Sun, 17 Dec 2006 20:50:49 +0000 unc0rr Attack angle constraints
Sun, 17 Dec 2006 18:40:04 +0000 unc0rr Now blow torch angle can be changed during blowing :)
Sun, 17 Dec 2006 17:55:41 +0000 unc0rr First implementation of Blow Torch
Fri, 15 Dec 2006 12:48:40 +0000 unc0rr Use QSettings to storing config
Thu, 14 Dec 2006 20:06:46 +0000 unc0rr Simplify hedgehogs physics code, make it better
Sun, 10 Dec 2006 21:31:45 +0000 unc0rr Allow pause when wathing demos
Sun, 10 Dec 2006 19:30:16 +0000 unc0rr Render FPS value to its own surface one time a second
Sun, 10 Dec 2006 18:57:05 +0000 unc0rr 'Show FPS' and 'FPS limit' options
Sun, 10 Dec 2006 18:13:10 +0000 unc0rr Implemented FPS limit and show/hide FPS value
Sun, 10 Dec 2006 15:55:53 +0000 unc0rr - Implement ammo cases
Sun, 10 Dec 2006 12:09:32 +0000 unc0rr Current hedgehog is on top of others in Z-order
Sat, 09 Dec 2006 19:47:31 +0000 unc0rr Some Z-ordering
Sat, 09 Dec 2006 18:10:43 +0000 unc0rr Hedgehogs names are drawn where the hedgehogs are
Fri, 08 Dec 2006 21:14:52 +0000 displacer automatic assign of game server TCP port
Thu, 07 Dec 2006 21:24:58 +0000 unc0rr - Further work on stack of pages
Thu, 07 Dec 2006 17:04:55 +0000 unc0rr Stacked walking trough pages
Tue, 05 Dec 2006 17:27:27 +0000 unc0rr Ammo schemes and ammo stores support in engine
Thu, 30 Nov 2006 22:36:07 +0000 unc0rr Fix music loading path
Thu, 30 Nov 2006 16:44:42 +0000 unc0rr Fix problems when deleting ammo
Wed, 29 Nov 2006 20:33:07 +0000 unc0rr Mine Strike weapon
Wed, 29 Nov 2006 15:47:32 +0000 unc0rr Let mouse cursor be closer to screen edges
Tue, 28 Nov 2006 18:22:03 +0000 unc0rr Airplane sprite
Tue, 28 Nov 2006 17:14:39 +0000 unc0rr - Pickhammer sound
Mon, 27 Nov 2006 17:29:08 +0000 unc0rr Pause support (mouse cursor is released when the game is paused)
Sun, 26 Nov 2006 21:19:24 +0000 unc0rr Watchdog for bots to prevent them from being stacked by bugs of engine physics
Sun, 26 Nov 2006 20:33:46 +0000 unc0rr Less complex theme.cfg format ;) Information about image dimensions is obtained from image
Sun, 26 Nov 2006 18:15:31 +0000 unc0rr Some new ammo icons from daniil
Sat, 25 Nov 2006 17:08:39 +0000 displacer rollback to main.cpp.in hedgewars-0.8.1-r1
Sat, 25 Nov 2006 14:56:01 +0000 unc0rr Fix for path truncating bug
Sat, 25 Nov 2006 12:45:18 +0000 unc0rr Don't configure main.cpp, just hwconsts.h
Sat, 25 Nov 2006 11:56:37 +0000 displacer data dir initial check (test for wrong installation)
Sat, 25 Nov 2006 10:43:54 +0000 unc0rr Add installation manual
Fri, 24 Nov 2006 19:36:24 +0000 unc0rr Ignore hwconsts.h
Fri, 24 Nov 2006 19:33:43 +0000 unc0rr Protocol version sets in CMake
Thu, 23 Nov 2006 22:27:47 +0000 unc0rr Ignore main.cpp hedgewars-0.8.1
Thu, 23 Nov 2006 22:26:35 +0000 unc0rr Unneeded file
Thu, 23 Nov 2006 22:09:35 +0000 unc0rr Hedgewars is now 0.8.1
Thu, 23 Nov 2006 21:51:47 +0000 unc0rr Engine gets Data path from frontend
Thu, 23 Nov 2006 21:33:22 +0000 displacer one else fix
Thu, 23 Nov 2006 21:03:11 +0000 displacer DATADIR fixed
Thu, 23 Nov 2006 21:03:05 +0000 unc0rr Add AirAttack icon to ammo menu
Thu, 23 Nov 2006 20:10:42 +0000 unc0rr - Health tags over drowned hedgehogs
Thu, 23 Nov 2006 19:48:39 +0000 displacer fixed absent DATA_INSTALL_DIR
Thu, 23 Nov 2006 18:54:18 +0000 displacer data dir added (for linux distros)
Tue, 21 Nov 2006 17:44:02 +0000 unc0rr Minimal QT 4 version supported is 4.2.0
Tue, 21 Nov 2006 17:03:03 +0000 displacer some cosmetic changes
Tue, 21 Nov 2006 16:56:36 +0000 unc0rr oops
Tue, 21 Nov 2006 16:54:58 +0000 unc0rr Updated README.txt
Tue, 21 Nov 2006 16:50:09 +0000 displacer noexecutestack object files generation fixed
Sun, 19 Nov 2006 16:10:37 +0000 unc0rr Fix selecting 2nd ammo in slot %-\ hedgewars-0.8.0
Sun, 19 Nov 2006 14:36:13 +0000 displacer Special thanks size fixed with large font on linux (workaround)
Sun, 19 Nov 2006 14:11:02 +0000 displacer fixed: choose map for simple game is working now
Sun, 19 Nov 2006 12:29:58 +0000 unc0rr Some options for 0.8 release
Sun, 19 Nov 2006 12:23:02 +0000 unc0rr Add translation
Sun, 19 Nov 2006 12:11:28 +0000 unc0rr Fix weird bots behavior on low fps
Sat, 18 Nov 2006 23:48:24 +0000 displacer map choose from files added
Sat, 18 Nov 2006 18:17:03 +0000 unc0rr Place QLabel with developers info on the QScrollArea
Sat, 18 Nov 2006 14:47:50 +0000 unc0rr - Fix infinite loop when selecting weapon with ammo menu
Fri, 17 Nov 2006 13:36:58 +0000 unc0rr Fix compile :)
Thu, 16 Nov 2006 22:01:51 +0000 unc0rr Make teams config file name be team name
Wed, 15 Nov 2006 21:53:50 +0000 unc0rr - Fix crosshair position
Wed, 15 Nov 2006 19:41:50 +0000 unc0rr Add special thanks to about page
Tue, 14 Nov 2006 21:15:27 +0000 unc0rr Update russian translation
Tue, 14 Nov 2006 21:05:52 +0000 unc0rr Add QtXml4.dll to packing list, as it needed for QtSvg4.dll
Tue, 14 Nov 2006 20:55:02 +0000 unc0rr Better-looking multiplayer page
Tue, 14 Nov 2006 20:39:30 +0000 unc0rr 'Proto' class to make things easier
Mon, 13 Nov 2006 20:13:42 +0000 unc0rr Add files to packages
Mon, 13 Nov 2006 18:59:25 +0000 unc0rr New icons
Mon, 13 Nov 2006 18:34:01 +0000 unc0rr Russian translations
Mon, 13 Nov 2006 17:43:56 +0000 unc0rr About page
Sun, 12 Nov 2006 22:38:31 +0000 displacer back to static QIcon
Sun, 12 Nov 2006 22:36:13 +0000 displacer temporary team names fix
Sun, 12 Nov 2006 20:31:16 +0000 displacer dynamic QIcon fix
Sun, 12 Nov 2006 20:15:58 +0000 displacer bots power icons added
Fri, 10 Nov 2006 20:41:12 +0000 unc0rr New 'Cheese' map
Mon, 06 Nov 2006 22:51:09 +0000 displacer more pretty color choose
Wed, 01 Nov 2006 20:26:45 +0000 unc0rr - Fixes for map mushrooms
Wed, 01 Nov 2006 19:36:41 +0000 unc0rr New mushrooms map
Wed, 01 Nov 2006 15:19:12 +0000 unc0rr fix finding of delphi compiler
Tue, 31 Oct 2006 23:32:46 +0000 displacer background colors bugfix :(
Mon, 30 Oct 2006 20:03:19 +0000 unc0rr fix install target
Mon, 30 Oct 2006 19:43:55 +0000 unc0rr Better build system scripts
Sun, 29 Oct 2006 22:42:28 +0000 unc0rr oops, forgot SVG lib
Sun, 29 Oct 2006 22:39:51 +0000 unc0rr Hedgehog on About page
Sun, 29 Oct 2006 15:30:32 +0000 unc0rr Fix hwengine target behaviour
Sun, 29 Oct 2006 13:06:27 +0000 unc0rr Fix serious bug in pneumatic drill
Sun, 29 Oct 2006 12:44:01 +0000 unc0rr Better-looking game config widget
Sun, 29 Oct 2006 10:42:04 +0000 unc0rr No more needed dir
Sun, 29 Oct 2006 10:40:51 +0000 unc0rr - New cursor
Sat, 28 Oct 2006 17:10:48 +0000 unc0rr Icons for selecting bot level
Sat, 28 Oct 2006 15:35:31 +0000 displacer rgb instead of rgba sending to engine
Sat, 28 Oct 2006 15:09:51 +0000 displacer multiplayer colors enabled
Sat, 28 Oct 2006 13:18:23 +0000 unc0rr Parachute fixes
Sat, 28 Oct 2006 12:56:04 +0000 unc0rr Parachute
Fri, 27 Oct 2006 22:14:02 +0000 unc0rr Fixed compilation on *nix .)
Fri, 27 Oct 2006 22:11:46 +0000 unc0rr Remove very old and deprecated stuff
Fri, 27 Oct 2006 22:07:38 +0000 unc0rr Implement Knowledge Base for libs/compilers bugs
Fri, 27 Oct 2006 19:37:59 +0000 displacer coosing colors added
Fri, 27 Oct 2006 14:30:36 +0000 unc0rr Add workaround over freepascal bug (http://www.freepascal.org/mantis/view.php?id=7613)
Thu, 26 Oct 2006 16:08:29 +0000 unc0rr - Set version to 0.8
Wed, 25 Oct 2006 19:41:14 +0000 unc0rr New hedgehog
Wed, 25 Oct 2006 18:03:41 +0000 unc0rr Better crosshair
Thu, 19 Oct 2006 18:57:58 +0000 unc0rr Support font styles
Mon, 16 Oct 2006 21:06:32 +0000 unc0rr Make use of "unused" struct member (based on sdl_ttf example)
Mon, 16 Oct 2006 19:20:13 +0000 unc0rr Small fixes
Mon, 16 Oct 2006 17:26:50 +0000 unc0rr Better error message
Mon, 16 Oct 2006 17:10:30 +0000 unc0rr - New crosshair
Sat, 14 Oct 2006 13:13:51 +0000 displacer multiple classes accept signal receive bugfix
Thu, 12 Oct 2006 18:52:00 +0000 unc0rr - Many small fixes
Wed, 11 Oct 2006 19:37:48 +0000 unc0rr Fixed compilation with freepascal version prior to 1.9.6
Wed, 11 Oct 2006 19:07:38 +0000 unc0rr Fixed weird bots behavior
Tue, 10 Oct 2006 18:03:48 +0000 unc0rr Fix bots regressions
Mon, 09 Oct 2006 18:26:44 +0000 unc0rr Add video driver name to debug
Sun, 08 Oct 2006 18:17:52 +0000 unc0rr Bots are in the same thread as game. Fixes FreePascal issues.
Thu, 05 Oct 2006 20:13:51 +0000 unc0rr Alpha channel value fix
Thu, 05 Oct 2006 20:07:04 +0000 unc0rr Color fixes
Thu, 05 Oct 2006 19:40:11 +0000 unc0rr Cardinal -> Longword
Thu, 05 Oct 2006 18:44:14 +0000 unc0rr "About" page, not yet filled with content
Thu, 05 Oct 2006 18:36:04 +0000 displacer unneded variable removed
Thu, 05 Oct 2006 18:33:10 +0000 displacer static TCP Server
Thu, 05 Oct 2006 17:02:09 +0000 unc0rr - Update more headers
Thu, 05 Oct 2006 16:33:18 +0000 unc0rr Relicense to GPL
Thu, 05 Oct 2006 14:19:46 +0000 unc0rr Preview with gradient, get rid of workaround with memory buffer
Tue, 03 Oct 2006 19:02:08 +0000 unc0rr - Fixed crash with sound turned off
Mon, 02 Oct 2006 18:09:39 +0000 displacer tcp sockets are incapsulated in TCPBase class now
Sun, 01 Oct 2006 20:31:48 +0000 displacer base class for TCP connections :)
Sun, 01 Oct 2006 20:25:03 +0000 displacer united TCP transfers for start game and receive preview
Sun, 01 Oct 2006 20:14:30 +0000 displacer prepare uniting tcp classes
Thu, 28 Sep 2006 16:34:42 +0000 unc0rr 'h' marks out current hedgehog
Wed, 27 Sep 2006 20:52:22 +0000 unc0rr - Some improvements to volume control
Wed, 27 Sep 2006 20:13:29 +0000 unc0rr Changeable volume
Tue, 26 Sep 2006 20:25:42 +0000 unc0rr - Better landgen
Tue, 26 Sep 2006 20:24:32 +0000 displacer working map preview
Tue, 26 Sep 2006 20:02:32 +0000 displacer seems to be a near final version
Tue, 26 Sep 2006 19:59:10 +0000 displacer busy variable removed
Tue, 26 Sep 2006 19:45:47 +0000 displacer new more working, but still not completely working version :)
Tue, 26 Sep 2006 17:50:14 +0000 displacer multiple server starting improved
Tue, 26 Sep 2006 11:53:12 +0000 unc0rr "Trusted" binds
Mon, 25 Sep 2006 19:48:51 +0000 unc0rr Switching between fullscreen and windowed modes on 'F' key
Sun, 24 Sep 2006 21:32:18 +0000 unc0rr Many small fixes
Sun, 24 Sep 2006 19:51:16 +0000 displacer first map preview added (still experimental)
Sun, 24 Sep 2006 18:55:06 +0000 displacer hedgehogers number bug fixed - overallHedgehogs initialized to zero :)
Sun, 24 Sep 2006 18:29:14 +0000 unc0rr Ammo menu now works!
Sat, 23 Sep 2006 19:26:07 +0000 unc0rr - AmmoMenu
Fri, 22 Sep 2006 18:09:26 +0000 unc0rr Soma small fixes + new land template
Thu, 21 Sep 2006 21:29:02 +0000 unc0rr Preview stream doesn't need parsing now
Thu, 21 Sep 2006 18:10:45 +0000 unc0rr Don't synchronize after sending preview
Thu, 21 Sep 2006 17:57:35 +0000 unc0rr Fix demos usability
Thu, 21 Sep 2006 11:35:20 +0000 unc0rr New clouds
Wed, 20 Sep 2006 18:24:13 +0000 unc0rr Engine can generate land preview and send it via IPC
Wed, 20 Sep 2006 15:33:47 +0000 unc0rr Network protocol uses integers in network byte order
Mon, 18 Sep 2006 18:07:41 +0000 displacer license and copyright info added
Mon, 18 Sep 2006 17:56:27 +0000 displacer teams moving order fixed
Mon, 18 Sep 2006 17:37:22 +0000 displacer reset playing teams
Sat, 16 Sep 2006 17:24:41 +0000 displacer team hedgehogs number improved
Sat, 16 Sep 2006 15:15:30 +0000 unc0rr Fix hedgehog physics %)
Fri, 15 Sep 2006 20:38:25 +0000 unc0rr Don't save demos in 'bin' dir
Fri, 15 Sep 2006 15:45:30 +0000 displacer maximum number of teams and hedgehogs
Fri, 15 Sep 2006 13:47:01 +0000 unc0rr - Fix AI not to damage self hedgehogs
Thu, 14 Sep 2006 17:20:50 +0000 unc0rr - Fix crash in AI
Wed, 13 Sep 2006 19:26:16 +0000 unc0rr - Fix 'new team' regression
Mon, 11 Sep 2006 21:44:38 +0000 unc0rr - Many fixes to AI
Mon, 11 Sep 2006 18:27:49 +0000 unc0rr fix 'Simple game' and playing demos
Sat, 09 Sep 2006 17:59:25 +0000 unc0rr - Small fix for AI
Sat, 09 Sep 2006 16:59:10 +0000 displacer teams and hedgedogs num selection added to HWgame
Sun, 03 Sep 2006 18:01:34 +0000 unc0rr Fixed AI bug, introduced by previous changes
Sun, 03 Sep 2006 15:39:53 +0000 unc0rr Actualize translation
Sun, 03 Sep 2006 15:34:19 +0000 unc0rr Get game modes from right GameCFGWidget
Sun, 03 Sep 2006 15:26:52 +0000 unc0rr Implement bot levels
Sun, 03 Sep 2006 14:34:08 +0000 displacer margin reduced (space between commands in teamselect widget)
Sun, 03 Sep 2006 14:15:41 +0000 displacer spacing reduced, 4 hedgehog per team by default
Sun, 03 Sep 2006 13:54:45 +0000 unc0rr - Multiplayer game start button
Sun, 03 Sep 2006 12:56:13 +0000 displacer first hedgehogs number selection added
Mon, 28 Aug 2006 19:02:57 +0000 displacer resize bugfix
Sun, 27 Aug 2006 13:47:30 +0000 unc0rr Fix engine PRNG (accidentally deleted a line)
Sun, 27 Aug 2006 13:38:05 +0000 unc0rr All pages are "layouted" now
Sun, 27 Aug 2006 13:21:11 +0000 unc0rr Update file headers & delete unneeded files
Sun, 27 Aug 2006 13:16:40 +0000 unc0rr Use QUuid to generate seed, rand() to choose theme
Sun, 27 Aug 2006 12:41:27 +0000 unc0rr - Now really fix unicode issues
Sat, 26 Aug 2006 10:54:13 +0000 unc0rr Fix unicode names in net game
Sat, 26 Aug 2006 09:41:33 +0000 unc0rr Fixed PRNG to properly use seed string
Sun, 20 Aug 2006 19:22:12 +0000 unc0rr Various small fixes
Sun, 20 Aug 2006 17:34:22 +0000 displacer resize bugfix
Sun, 20 Aug 2006 17:18:53 +0000 displacer resize fix
Sun, 20 Aug 2006 15:22:26 +0000 displacer flat buttons
Fri, 18 Aug 2006 21:02:11 +0000 unc0rr Fix prefix issues
Fri, 18 Aug 2006 20:46:43 +0000 displacer pixmap for command as its fort
Fri, 18 Aug 2006 20:37:50 +0000 displacer HWTeam integration in team select widget
Fri, 18 Aug 2006 19:59:16 +0000 displacer GameUIConfig* member removed
Fri, 18 Aug 2006 14:17:25 +0000 unc0rr Fix compilation on *nix
Thu, 17 Aug 2006 18:16:51 +0000 displacer add remove command slot fixed
Thu, 17 Aug 2006 13:54:18 +0000 unc0rr - Many small fixes in engine
Wed, 16 Aug 2006 21:35:27 +0000 unc0rr Fix use of slot 8 and avoid such bug in future
Wed, 16 Aug 2006 11:41:00 +0000 unc0rr - 'net nickname' and 'server address' options are on PageNet
Mon, 14 Aug 2006 14:49:40 +0000 unc0rr - Use right packet length
Sat, 12 Aug 2006 17:41:02 +0000 unc0rr - Initialize translations earlier
Fri, 11 Aug 2006 20:00:29 +0000 unc0rr Small fixes for better FPC compatibility
Fri, 11 Aug 2006 16:17:50 +0000 unc0rr - Many type fixes
Thu, 10 Aug 2006 22:19:35 +0000 unc0rr Small fix for 64bit compatibility
Thu, 10 Aug 2006 21:52:14 +0000 unc0rr - Fixed integer->longint
Thu, 10 Aug 2006 21:22:55 +0000 unc0rr Add simple SDL test app
Mon, 07 Aug 2006 22:49:50 +0000 unc0rr Tool for debugging
Mon, 07 Aug 2006 12:08:43 +0000 unc0rr New faster random generator
Sun, 06 Aug 2006 20:58:05 +0000 unc0rr Get rid of pointer <> integer typecasts
Sun, 06 Aug 2006 20:08:15 +0000 unc0rr Get rid of x86 assembler when using fpc
Sun, 06 Aug 2006 17:11:33 +0000 unc0rr - On windows make packages with all needed dlls
Sun, 06 Aug 2006 16:00:23 +0000 unc0rr Repair build system
Sun, 06 Aug 2006 15:48:48 +0000 unc0rr - make the game be run from ${PREFIX}/bin with data in ${PREFIX}/share/hedgewars/Data
Sun, 06 Aug 2006 15:47:20 +0000 unc0rr prepare for the next commit
Sat, 05 Aug 2006 20:57:36 +0000 unc0rr - Fixed compilation
Mon, 31 Jul 2006 11:31:31 +0000 unc0rr +1 layouted page
Sun, 30 Jul 2006 22:18:37 +0000 unc0rr - small fix to translation
Sun, 30 Jul 2006 18:59:35 +0000 unc0rr - Fix win message to appear only after all hedgehogs death
Sun, 30 Jul 2006 18:57:44 +0000 unc0rr oops, forgot to commit a file
Thu, 27 Jul 2006 21:13:04 +0000 unc0rr One more page become layouted
Thu, 27 Jul 2006 15:24:14 +0000 unc0rr - Fix various bugs
Wed, 26 Jul 2006 13:44:11 +0000 unc0rr - Fix internationalization issues
Wed, 26 Jul 2006 12:25:48 +0000 unc0rr Convert all pages to classes
Tue, 25 Jul 2006 20:19:46 +0000 unc0rr Predefined teams, 'simple game' doesn't need to create team
Tue, 25 Jul 2006 13:32:11 +0000 unc0rr New GameCFGWidget. Now it's possible to set forts mode from ui
Mon, 24 Jul 2006 22:37:34 +0000 unc0rr Start rewrite ui
Mon, 24 Jul 2006 14:03:51 +0000 unc0rr - First hedgehog in team has first turn in team
Sun, 23 Jul 2006 21:22:44 +0000 unc0rr - New fort
Fri, 21 Jul 2006 20:37:44 +0000 unc0rr More translations
Thu, 20 Jul 2006 20:11:32 +0000 unc0rr - Fixed bug with hedgehog under water using rope
Sun, 16 Jul 2006 08:13:51 +0000 unc0rr - New test map
Wed, 12 Jul 2006 15:39:58 +0000 unc0rr Cluster bomb
Tue, 11 Jul 2006 21:23:00 +0000 unc0rr Delete two more deprecated files
Tue, 11 Jul 2006 21:09:06 +0000 unc0rr Delete deprecated folder .)
Tue, 11 Jul 2006 21:04:05 +0000 unc0rr - New First Aid powerup
Sat, 08 Jul 2006 21:40:03 +0000 unc0rr - Unicode support for team and hedgehogs names
Mon, 03 Jul 2006 17:46:58 +0000 unc0rr - More smooth hedgehogs physics
Thu, 29 Jun 2006 18:27:53 +0000 unc0rr Basic save support in engine
Wed, 28 Jun 2006 18:27:42 +0000 unc0rr - Changed falling damage scoring
Fri, 23 Jun 2006 20:02:41 +0000 unc0rr - Many AI improvements
Tue, 20 Jun 2006 21:22:15 +0000 unc0rr Show the bot thinking, when he does it after attack
Tue, 20 Jun 2006 21:21:31 +0000 unc0rr Collision-related stuff
Tue, 20 Jun 2006 21:20:06 +0000 unc0rr - 2 more Land templates
Tue, 20 Jun 2006 21:18:49 +0000 unc0rr Many AI improvements, bots do think in separate thread
Tue, 20 Jun 2006 20:08:17 +0000 unc0rr - Workaround on FreePascal textfiles parsing bug (indefinite loop while "read(f, a, b, c)")
Wed, 14 Jun 2006 15:50:22 +0000 unc0rr - Start AI rewrite
Fri, 24 Feb 2006 16:06:12 +0000 displacer Scroll added to team control widget
Sun, 05 Feb 2006 18:51:54 +0000 unc0rr No more hedgehogs hung in air
Sun, 05 Feb 2006 12:48:35 +0000 displacer colors added to teamselwidget
Sun, 05 Feb 2006 12:48:02 +0000 displacer vector removed & teamselwidget moved to constructor
Sat, 04 Feb 2006 22:37:12 +0000 unc0rr Fixed compile (second try)
Sat, 04 Feb 2006 22:35:09 +0000 unc0rr Fixed compile
Wed, 01 Feb 2006 20:42:53 +0000 unc0rr - Fixed compiling .)
Wed, 25 Jan 2006 19:45:39 +0000 unc0rr - Replaced water sprite
Sat, 21 Jan 2006 16:18:19 +0000 unc0rr Send run parameters by cmd line, game parameters by IPC... breaks network game
Fri, 20 Jan 2006 19:02:50 +0000 unc0rr - Fixed game loading
Thu, 19 Jan 2006 21:12:20 +0000 unc0rr - Fixed bubble theme object
Sun, 15 Jan 2006 23:56:47 +0000 unc0rr - Rename frontend to hedgewars and compile it to engine directory
Sun, 15 Jan 2006 23:32:58 +0000 unc0rr - Get rid of hwserv and runhelper
Sun, 15 Jan 2006 23:31:34 +0000 displacer TeamSelect widget alpha added
Sun, 15 Jan 2006 14:14:12 +0000 unc0rr - Teams health bars sorting
Thu, 12 Jan 2006 22:07:36 +0000 unc0rr - New /skip command
Thu, 12 Jan 2006 16:33:26 +0000 unc0rr Show team health bars, without sorting yet
Wed, 11 Jan 2006 20:01:36 +0000 unc0rr - Fixed dynamit sprite
Tue, 10 Jan 2006 22:29:51 +0000 displacer DefaultTeam is now default to play with single and network game
Tue, 10 Jan 2006 21:57:41 +0000 displacer added default team on loading
Tue, 10 Jan 2006 19:53:18 +0000 unc0rr - Removed dark pixels on the corners of health case
Mon, 09 Jan 2006 20:33:12 +0000 unc0rr - Fixed console behavior
Mon, 09 Jan 2006 20:29:14 +0000 unc0rr - Fixed crash in IPC code
Sat, 07 Jan 2006 15:23:45 +0000 unc0rr - More binds
Sat, 07 Jan 2006 15:21:44 +0000 unc0rr - Increased FPS
Thu, 05 Jan 2006 22:55:45 +0000 unc0rr Better Desert Eagle and Shotgun
Thu, 05 Jan 2006 15:54:22 +0000 unc0rr - Properly get seed in net game
Sat, 31 Dec 2005 13:46:49 +0000 unc0rr - Anti-flood and anti-lag changes
Sat, 31 Dec 2005 13:45:09 +0000 unc0rr - New rope
Wed, 28 Dec 2005 23:34:22 +0000 unc0rr fixed "hang" on first run
Wed, 28 Dec 2005 23:30:33 +0000 unc0rr fix to compile on Linux
Wed, 28 Dec 2005 22:18:11 +0000 unc0rr With this patch the game doesn't crash when gaming by net
Tue, 27 Dec 2005 10:20:55 +0000 unc0rr Now net game is near available, but exception occurs...
Tue, 27 Dec 2005 10:19:21 +0000 unc0rr - Fixed slow sprite blt
Fri, 23 Dec 2005 23:14:31 +0000 unc0rr More work on net game, still far from complete
Fri, 16 Dec 2005 20:59:49 +0000 unc0rr - clear demos list before adding items
Fri, 16 Dec 2005 20:57:14 +0000 unc0rr - improve land generation
Wed, 07 Dec 2005 20:36:55 +0000 unc0rr Frontend lets define more binds
Tue, 06 Dec 2005 19:46:40 +0000 unc0rr - Get rid of old frontend
Mon, 05 Dec 2005 21:46:15 +0000 unc0rr Add theme objects to land
Sun, 04 Dec 2005 19:06:56 +0000 unc0rr - Land generator uses templates to generate
Sun, 04 Dec 2005 15:28:31 +0000 unc0rr - Fixed spawning boxes under water
Sun, 13 Nov 2005 22:13:58 +0000 unc0rr - Many improvements to frontend
Wed, 09 Nov 2005 18:31:11 +0000 unc0rr frontend rewrite for QT4
Wed, 26 Oct 2005 21:15:35 +0000 unc0rr Binds and various fixes
Wed, 26 Oct 2005 17:26:39 +0000 unc0rr Start to write QT frontend
Mon, 12 Sep 2005 21:16:57 +0000 unc0rr minor code review
Sun, 11 Sep 2005 21:02:11 +0000 unc0rr - Various fixes for ammo cases
Sun, 11 Sep 2005 11:45:01 +0000 unc0rr - Minor code simplifying
Fri, 09 Sep 2005 21:45:31 +0000 unc0rr - Mine checks whether a hedgehog is near less frequently
Wed, 07 Sep 2005 18:51:53 +0000 unc0rr - Show no crosshair when using mine
Tue, 06 Sep 2005 19:09:39 +0000 unc0rr Fix reading out of bounds of the collisions array. This fixes flying hedgehogs and not moving after explosion
Sun, 04 Sep 2005 21:19:19 +0000 unc0rr Fix some issues with sound
Sat, 03 Sep 2005 16:01:28 +0000 unc0rr - Mine weapon
Thu, 01 Sep 2005 18:41:23 +0000 unc0rr - Show explosion
Sun, 28 Aug 2005 19:00:20 +0000 unc0rr - Hedgehogs spawn points can be generated under the girder
Thu, 25 Aug 2005 17:57:37 +0000 unc0rr Fixed problem with hedgehog physics when turn is over and hedgehog is jumping
Thu, 25 Aug 2005 17:15:36 +0000 unc0rr Smooth change wind bar
Thu, 25 Aug 2005 16:45:58 +0000 unc0rr Show wind speed on bar
Tue, 23 Aug 2005 16:17:53 +0000 unc0rr - set svn:eol-style to native
Mon, 22 Aug 2005 21:38:06 +0000 unc0rr - On every frame there was made one superfluous game tick resulting in variable game speed
Mon, 22 Aug 2005 15:06:42 +0000 unc0rr - Support for forts game mode option. Works for demos, frontend doesn't support it.
Mon, 22 Aug 2005 13:35:41 +0000 unc0rr Add current sources.
Sun, 21 Aug 2005 20:58:04 +0000 root "default layout"
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