Sun, 27 Nov 2011 14:08:08 +0100 |
jose1711 |
Updated Slovak translation
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Sun, 27 Nov 2011 00:57:43 +0100 |
Xeli |
woopsy we dont want that :d
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Sun, 27 Nov 2011 00:55:45 +0100 |
Xeli |
android: load graphics multithreaded for superduper loadtimes
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Sun, 27 Nov 2011 00:54:00 +0100 |
Xeli |
android: cleaned up the code a bit and removed a bug with the parsing of the xml
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Sun, 27 Nov 2011 00:53:08 +0100 |
Xeli |
android: update manifest to the market version
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Sun, 27 Nov 2011 00:25:28 +0300 |
unc0rr |
- Help parser more
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Sat, 26 Nov 2011 21:12:23 +0300 |
unc0rr |
- Help parser by dropping that insane formatting syntax in str function
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Sat, 26 Nov 2011 12:01:13 -0500 |
nemo |
ffs
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Sat, 26 Nov 2011 17:47:55 +0100 |
koda |
raise the minimum qt version required to 4.6; this was needed as the new animation frameworks were absent in 4.5 and lower
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Sat, 26 Nov 2011 17:45:34 +0100 |
koda |
disable opacity effect for non-linux as it is working only there, fix a glitch that would print the page for a frame and then animate it from another position, change the animation curve to something a little more speedy
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Sat, 26 Nov 2011 17:42:31 +0100 |
Xeli |
merge
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Sat, 26 Nov 2011 16:47:36 +0100 |
Henek |
Updated the Tracker to handle hog hiding and restoring.
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Sat, 26 Nov 2011 17:40:25 +0100 |
Xeli |
Android: fixed serviceconnectionleak, made the result code of asynctask a bit better, fix cancel button
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Sat, 26 Nov 2011 16:18:44 +0100 |
Xeli |
Sort the weapons/schemes/styles and give make give them a default value
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Sat, 26 Nov 2011 11:47:31 +0100 |
Xeli |
merge
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