Tue, 28 Jun 2011 16:12:39 +0400 |
unc0rr |
Fix CMake warning (a header listed twice)
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changeset |
files
|
Thu, 23 Jun 2011 21:57:53 +0200 |
Xeli |
Package name changes
hedgeroid
|
changeset |
files
|
Mon, 27 Jun 2011 13:39:46 -0400 |
nemo |
Store gear X/Y/dX/dY for use in splash/droplets. Also saves a few hwRound calls.
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changeset |
files
|
Thu, 23 Jun 2011 21:57:31 +0200 |
Xeli |
more packing name changes
hedgeroid
|
changeset |
files
|
Mon, 27 Jun 2011 02:41:45 +0200 |
mikade |
Fix some quirky syntax.
|
changeset |
files
|
Thu, 23 Jun 2011 21:33:04 +0200 |
Xeli |
Package name changed from org.libsdl.app to org.hedgewars
hedgeroid
|
changeset |
files
|
Sun, 26 Jun 2011 20:29:08 -0400 |
nemo |
Use an ifdef instead, add despeckling of tunnels
|
changeset |
files
|
Thu, 23 Jun 2011 21:09:33 +0200 |
Xeli |
Changed the package path from org.libsdl.app to org.hedgewars
hedgeroid
|
changeset |
files
|
Sun, 26 Jun 2011 20:19:11 -0400 |
nemo |
disable .reserve - not 4.6 compatible
|
changeset |
files
|
Thu, 23 Jun 2011 16:52:23 +0200 |
Xeli |
Reverted back to tip and changed the correct IFDEF IPHONEOS to MOBILE without breaking other iphoneos
hedgeroid
|
changeset |
files
|
Sun, 26 Jun 2011 19:44:41 -0400 |
nemo |
Forgot to remove this script name
|
changeset |
files
|
Tue, 28 Jun 2011 20:42:04 +0000 |
orange hg |
Second passage (second time I correct),
|
changeset |
files
|
Thu, 23 Jun 2011 16:29:46 +0200 |
Xeli |
Changed UI elements
hedgeroid
|
changeset |
files
|
Sun, 26 Jun 2011 19:42:44 -0400 |
nemo |
Lua update. New phrases. Try to remove some duplicates by avoiding use of space and : in short common phrases. Removed localisation of some script names, since we can't localise that in frontend yet anyway, without screwing up multiplayer.
|
changeset |
files
|
Sun, 26 Jun 2011 17:43:41 +0000 |
orange hg |
quelques ajouts supplémentaires dans ce qui n'était pas encore traduit
|
changeset |
files
|
Thu, 23 Jun 2011 16:26:03 +0200 |
Xeli |
Enabled fullscreen and locked it to landscap
hedgeroid
|
changeset |
files
|
Sun, 26 Jun 2011 16:34:31 -0400 |
nemo |
add missing nil check, increase despeckling of background too
|
changeset |
files
|
Sun, 26 Jun 2011 17:18:19 +0000 |
orange hg |
Après le premier jet d'hier, correction de quelques fautes, traductions plus appropriées, ...
|
changeset |
files
|
Thu, 23 Jun 2011 15:51:21 +0200 |
Xeli |
Added various directories where compilers output to
hedgeroid
|
changeset |
files
|
Sun, 26 Jun 2011 15:23:45 -0400 |
nemo |
bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
|
changeset |
files
|
Sat, 25 Jun 2011 18:05:08 +0000 |
orange hg |
Pour chaque <translation type="unfinished"> j'ai complété avec la traduction française.
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changeset |
files
|
Thu, 23 Jun 2011 14:30:04 +0200 |
Xeli |
Added sdl_net from the unofficial android port: http://www.anddev.org/sdl_port_for_android_sdk-ndk_16-t9218.html
hedgeroid
|
changeset |
files
|
Sun, 26 Jun 2011 13:38:47 -0400 |
nemo |
Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
|
changeset |
files
|
Sat, 25 Jun 2011 16:29:05 +0000 |
orange hg |
Changements :
|
changeset |
files
|
Thu, 23 Jun 2011 14:12:11 +0200 |
Xeli |
Have make move the actual libhwengine.so to the SDL-android-project folder, rather than having the ndk-build reference to it. This removes the circular dependency
hedgeroid
|
changeset |
files
|
Sun, 26 Jun 2011 02:47:36 +0200 |
Henek |
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
|
changeset |
files
|
Sat, 25 Jun 2011 15:10:08 +0000 |
orange hg |
de nombreux petits changements :
|
changeset |
files
|
Thu, 23 Jun 2011 13:57:16 +0200 |
Xeli |
Added mkdir out
hedgeroid
|
changeset |
files
|
Sat, 25 Jun 2011 17:22:35 +0400 |
unc0rr |
merge
|
changeset |
files
|
Thu, 23 Jun 2011 13:52:19 +0200 |
Xeli |
Updated the path of hwLibrary.pas
hedgeroid
|
changeset |
files
|
Sat, 25 Jun 2011 15:11:11 +0200 |
Henek |
fixing some different issues with edit team page and the new dual data setup
|
changeset |
files
|
Sat, 25 Jun 2011 17:22:13 +0400 |
unc0rr |
Fix broken theme icon loading from user dir
|
changeset |
files
|
Thu, 23 Jun 2011 13:35:51 +0200 |
Xeli |
Added logging for Android
hedgeroid
|
changeset |
files
|
Sat, 25 Jun 2011 16:40:29 +0400 |
unc0rr |
merge
|
changeset |
files
|
Wed, 22 Jun 2011 23:59:01 +0200 |
Xeli |
Added SDL-android-project, this is the Android/Java part of the application
hedgeroid
|
changeset |
files
|
Sat, 25 Jun 2011 14:20:21 +0200 |
Henek |
this should fix captions on iOS (and android), though I can't check
|
changeset |
files
|
Sat, 25 Jun 2011 16:39:54 +0400 |
unc0rr |
Fix camera jerking on zoom in
|
changeset |
files
|
Wed, 22 Jun 2011 23:56:08 +0200 |
Xeli |
Moved Android-build to project_files/Android-build
hedgeroid
|
changeset |
files
|
Fri, 24 Jun 2011 14:40:44 -0400 |
nemo |
unbreak localisation
|
changeset |
files
|
Wed, 22 Jun 2011 23:55:32 +0200 |
Xeli |
Removed the extra WriteToConsole()
hedgeroid
|
changeset |
files
|
Fri, 24 Jun 2011 13:24:41 +0200 |
sheepluva |
Remove unused variable
|
changeset |
files
|
Wed, 22 Jun 2011 23:44:06 +0200 |
Xeli |
Cleaned up the makefil
hedgeroid
|
changeset |
files
|
Thu, 23 Jun 2011 15:08:19 -0400 |
nemo |
At mikade's request and w/ unc0rr's blessing, dramatically slash inactivity delay from 1.25s down to a tenth of a second.
|
changeset |
files
|
Wed, 22 Jun 2011 13:27:02 +0200 |
Xeli |
Script called from Make.android to push the library to the device
hedgeroid
|
changeset |
files
|
Thu, 23 Jun 2011 21:19:43 +0400 |
unc0rr |
merge
|
changeset |
files
|
Wed, 22 Jun 2011 13:25:53 +0200 |
Xeli |
Make file to build the hwengine as Library for Android, it also uses PushToDevice to update the library on the device without the need of reinstalling the apk
hedgeroid
|
changeset |
files
|
Thu, 23 Jun 2011 21:14:41 +0400 |
unc0rr |
merge
|
changeset |
files
|
Wed, 22 Jun 2011 13:24:30 +0200 |
Xeli |
Custom OpenGL 1.1 header, converted from GLES/gl.h + GLES/glplatform.h with some entries of KHR/khrplatform.h. Android API level 4
hedgeroid
|
changeset |
files
|
Wed, 22 Jun 2011 18:55:58 -0400 |
nemo |
This can afford to be a bit larger. Does not impact performance.
|
changeset |
files
|
Thu, 23 Jun 2011 21:12:27 +0400 |
unc0rr |
- Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
|
changeset |
files
|
Wed, 22 Jun 2011 12:54:30 +0200 |
Xeli |
Changed back DARWINN typo, removed 3 commented functions
hedgeroid
|
changeset |
files
|
Wed, 22 Jun 2011 01:04:38 +0200 |
Henek |
fixed gfInfAttack preventing ending of turn while placing hedgehogs
|
changeset |
files
|
Wed, 22 Jun 2011 00:38:31 +0200 |
Xeli |
First commit..
hedgeroid
|
changeset |
files
|
Tue, 21 Jun 2011 18:28:34 -0400 |
nemo |
Make sky, horizon, flakes and clouds optional, replace repeated strips of skyL/skyR with 2x2 transparent PNGs instead of larger images of variable dimensions, remove a number of empty unused images
|
changeset |
files
|
Tue, 21 Jun 2011 17:28:53 -0400 |
nemo |
Remove default transparent chunks. Chunk will only be added if theme defined.
|
changeset |
files
|
Tue, 21 Jun 2011 23:24:50 +0200 |
koda |
oops
|
changeset |
files
|
Tue, 21 Jun 2011 23:23:21 +0200 |
koda |
whitelist Island theme on ios (with Tiy approval)
|
changeset |
files
|
Tue, 21 Jun 2011 22:57:46 +0200 |
koda |
update theme listing for ios
|
changeset |
files
|
Tue, 21 Jun 2011 22:57:10 +0200 |
koda |
remove/rename icons for dummy themes
|
changeset |
files
|
Tue, 21 Jun 2011 22:47:12 +0200 |
Henek |
remove theme.cfg from CMakeLists too
|
changeset |
files
|
Tue, 21 Jun 2011 20:51:51 +0200 |
mikade |
New User Mission: That Sinking Feeling
|
changeset |
files
|
Tue, 21 Jun 2011 20:49:47 +0200 |
mikade |
PianoStrike exploit fix for Capture The Flag.
|
changeset |
files
|
Tue, 21 Jun 2011 22:43:55 +0400 |
unc0rr |
Derive themes list from list of dirs in Themes folder which have icon.png inside
|
changeset |
files
|
Tue, 21 Jun 2011 16:55:34 +0200 |
koda |
restore logging on mac
|
changeset |
files
|
Mon, 20 Jun 2011 20:46:27 -0400 |
nemo |
Avoid desyncing on blurry land
|
changeset |
files
|
Mon, 20 Jun 2011 19:00:19 -0400 |
nemo |
oops
|
changeset |
files
|
Mon, 20 Jun 2011 18:58:26 -0400 |
nemo |
Allow scripting to set arbitrary weapon counts
|
changeset |
files
|
Mon, 20 Jun 2011 15:21:27 -0400 |
nemo |
ack. forgot to add my stub files
|
changeset |
files
|
Mon, 20 Jun 2011 20:43:11 +0200 |
mikade |
merge
|
changeset |
files
|
Mon, 20 Jun 2011 21:40:08 +0400 |
unc0rr |
Implement testing for illegal characters
|
changeset |
files
|
Mon, 20 Jun 2011 12:57:44 -0400 |
nemo |
Small stub web view that I'm hoping to use in conjunction with ~/.hedgewars/Data - I'd like to link to a page on hedgewars.org, intercept linkClicked, fetch zip files, then unpack the structure under Data. Just checking this in so it doesn't clutter up project. Also tidied up the .pro a bit, even though we aren't really using it for much anymore. Should in theory be able to do a build now.
|
changeset |
files
|
Mon, 20 Jun 2011 09:32:31 -0400 |
nemo |
move smoothing into separate function, adjust call order
|
changeset |
files
|
Mon, 20 Jun 2011 09:15:24 -0400 |
nemo |
25%, not 50%
|
changeset |
files
|
Mon, 20 Jun 2011 10:36:20 +0200 |
koda |
merge Zorg's changes
|
changeset |
files
|
Mon, 20 Jun 2011 02:03:15 -0400 |
nemo |
More AA - try smoothing explosions a bit
|
changeset |
files
|
Mon, 20 Jun 2011 01:28:21 +0200 |
sheepluva |
display player count below and with label, just because it's funny to mess with unC0Rr's code and make him cry :P
|
changeset |
files
|
Sun, 19 Jun 2011 21:03:16 -0400 |
Zorg |
Oops, don't need this.
|
changeset |
files
|
Mon, 20 Jun 2011 02:03:15 -0400 |
nemo |
More AA - try smoothing explosions a bit
|
changeset |
files
|
Sun, 19 Jun 2011 20:55:34 -0400 |
Zorg |
When the password field is filled with null characters and when the user tries to edit the field, clear it.
|
changeset |
files
|
Mon, 20 Jun 2011 01:28:21 +0200 |
sheepluva |
display player count below and with label, just because it's funny to mess with unC0Rr's code and make him cry :P
|
changeset |
files
|
Sun, 19 Jun 2011 18:45:10 +0200 |
tsleon |
updated russian translation
|
changeset |
files
|
Sun, 19 Jun 2011 12:34:54 +0200 |
koda |
passing by reference... my darkest enemy
|
changeset |
files
|
Sun, 19 Jun 2011 00:49:13 +0200 |
koda |
fix water bubbles like sheepluva wanted (also code formatting)
|
changeset |
files
|
Sat, 18 Jun 2011 17:26:13 +0200 |
koda |
under osx don't load a file in case a game is already running (also a little of code formatting)
|
changeset |
files
|
Sat, 18 Jun 2011 16:56:45 +0200 |
krdrt5367 |
updated polish translation
|
changeset |
files
|
Sat, 18 Jun 2011 16:54:08 +0200 |
koda |
add the manual build server dir to .hgignore
|
changeset |
files
|
Sat, 18 Jun 2011 03:14:45 +0200 |
koda |
file association for mac!
|
changeset |
files
|
Wed, 15 Jun 2011 23:59:44 +0200 |
koda |
expose the available translations in the plist file
|
changeset |
files
|
Wed, 15 Jun 2011 23:11:06 +0200 |
koda |
forgot to update this variable name
|
changeset |
files
|
Fri, 17 Jun 2011 20:53:36 -0400 |
nemo |
revert back to 512x512
|
changeset |
files
|
Fri, 17 Jun 2011 18:03:12 +0200 |
mikade |
okay...
|
changeset |
files
|
Tue, 21 Jun 2011 16:43:05 +0400 |
unc0rr |
Ability to turn camera following gears off
|
changeset |
files
|
Fri, 17 Jun 2011 11:58:27 -0400 |
nemo |
merge of tsleon's updated russian. I assume unc0rr will vet the phrasing
|
changeset |
files
|
Thu, 16 Jun 2011 23:45:17 +0200 |
mikade |
Fully playable version of Space Invasion (fingers crossed). No bugs known.
|
changeset |
files
|
Tue, 21 Jun 2011 16:42:04 +0400 |
unc0rr |
Don't stick to enemies when there are more than 2 clans
|
changeset |
files
|
Tue, 14 Jun 2011 16:50:41 -0400 |
nemo |
check alternate script loading path
|
changeset |
files
|
Tue, 14 Jun 2011 16:44:51 -0400 |
nemo |
corrected user ptData path
|
changeset |
files
|
Tue, 14 Jun 2011 14:00:29 -0400 |
nemo |
add missing user path check
|
changeset |
files
|
Tue, 14 Jun 2011 11:29:15 -0400 |
nemo |
Oops. Forgot an assignment.
|
changeset |
files
|
Sun, 12 Jun 2011 22:34:38 -0400 |
nemo |
Bit more reusability
|
changeset |
files
|
Sun, 12 Jun 2011 21:06:48 -0400 |
nemo |
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
|
changeset |
files
|
Sun, 12 Jun 2011 14:45:26 -0400 |
nemo |
If 2 or more resolutions are available, use the 2nd in the list. This should (usually) be smaller than the desktop resolution, which should reduce noob fail (not realising part of interface is obscured)
|
changeset |
files
|
Sun, 12 Jun 2011 10:33:55 -0400 |
nemo |
Make flakes respond to wind a bit more strongly
|
changeset |
files
|
Sun, 12 Jun 2011 10:16:38 -0400 |
nemo |
Skip droplets if plain splash is enabled, add a sanity check just in case.
|
changeset |
files
|
Fri, 10 Jun 2011 17:28:53 +0000 |
ts leon |
Update for ver. 0.9.15
|
changeset |
files
|
Sat, 11 Jun 2011 17:27:26 -0400 |
nemo |
Should reduce rope skip fail and unrealistic rope drownings
|
changeset |
files
|
Thu, 09 Jun 2011 00:22:57 -0400 |
nemo |
fix splash
|
changeset |
files
|
Thu, 09 Jun 2011 00:00:33 -0400 |
nemo |
tweak to avoid specks after damage
|
changeset |
files
|
Wed, 08 Jun 2011 23:25:05 -0400 |
Zorg |
Set m_game_connected to false after emitting Disconnected(). This fixes a bug in a case such that when entering an invalid password, the game would bring you back to the main menu.
|
changeset |
files
|
Wed, 08 Jun 2011 03:36:54 -0400 |
Zorg |
Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
|
changeset |
files
|
Sat, 04 Jun 2011 16:09:12 -0400 |
nemo |
Nerf RC a bit
|
changeset |
files
|
Thu, 02 Jun 2011 18:39:35 -0400 |
nemo |
oops.
|
changeset |
files
|
Thu, 02 Jun 2011 18:36:35 -0400 |
nemo |
Don't need to check for this case
|
changeset |
files
|
Thu, 02 Jun 2011 18:08:50 -0400 |
nemo |
Experiment in making the land less jagg-y
|
changeset |
files
|
Mon, 30 May 2011 01:14:25 +0200 |
koda |
muuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuusic for the ios frontend finally
|
changeset |
files
|
Sun, 29 May 2011 23:58:28 +0200 |
koda |
allow fpc to search through the user directory when linking frameworks
|
changeset |
files
|
Sun, 29 May 2011 23:21:59 +0200 |
koda |
unbreak compiling frontend under osx
|
changeset |
files
|
Sun, 29 May 2011 20:28:27 +0400 |
unc0rr |
Tiny optimization
|
changeset |
files
|
Sat, 28 May 2011 23:40:42 +0200 |
koda |
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
|
changeset |
files
|
Sat, 28 May 2011 16:40:23 +0200 |
koda |
this notification can be removed
|
changeset |
files
|
Sat, 28 May 2011 16:59:09 -0400 |
nemo |
Fix bug that made me lose my tournament match
|
changeset |
files
|
Fri, 27 May 2011 23:18:23 +0400 |
unc0rr |
Don't allocate SDL_event structure on stack
|
changeset |
files
|
Wed, 25 May 2011 14:21:40 +0200 |
TrevInc |
small Korean update
|
changeset |
files
|
Mon, 23 May 2011 11:25:37 -0400 |
nemo |
Try and avoid problem reported by users like RDChrisco with cards that only support 512 texture size, and disable backgrounds. Also, reorganise the rq flags sprite loading a bit. Needs testing to make sure it matches the sprite uses. It should though.
|
changeset |
files
|
Sun, 22 May 2011 19:44:53 +0400 |
unc0rr |
60 seconds cooldown ban on kick
|
changeset |
files
|
Tue, 17 May 2011 19:05:13 -0400 |
nemo |
make the associate button use the user's settings for loading demos/saves
|
changeset |
files
|
Mon, 16 May 2011 22:04:59 +0400 |
unc0rr |
Don't perform RestartServer action when already did it once
|
changeset |
files
|
Mon, 16 May 2011 22:03:14 +0400 |
unc0rr |
Don't send stats after spawning new server
|
changeset |
files
|
Sun, 15 May 2011 18:16:13 +0400 |
unc0rr |
Pass correct arguments on restart
|
changeset |
files
|
Sun, 15 May 2011 18:10:01 +0400 |
unc0rr |
On restart command close server socket and spawn new server, keep running until last client quits
|
changeset |
files
|
Thu, 12 May 2011 23:29:31 +0200 |
koda |
all together now! releaseAndNil ftw
|
changeset |
files
|
Thu, 12 May 2011 23:00:26 +0200 |
koda |
some general tweaks (more intelligent use of macros and more caching)
|
changeset |
files
|
Wed, 11 May 2011 01:26:38 +0200 |
koda |
settings.plist is no more, long live nsuserdefaults
|
changeset |
files
|
Mon, 09 May 2011 18:00:39 +0200 |
koda |
some headers cleanup and rename of stats and playrecord pages for consistency
|
changeset |
files
|
Mon, 09 May 2011 16:56:29 +0200 |
koda |
split pages.h into several header files
|
changeset |
files
|
Sun, 08 May 2011 21:15:42 +0400 |
unc0rr |
Better tracking of damage source and target when scoring a turn
|
changeset |
files
|
Thu, 05 May 2011 17:08:29 +0400 |
unc0rr |
Some improvements on stats subsystem
|
changeset |
files
|
Wed, 04 May 2011 01:19:39 +0200 |
koda |
* moved colours and default port from .cpp.in to .h
|
changeset |
files
|
Tue, 03 May 2011 23:16:47 +0200 |
koda |
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
|
changeset |
files
|
Mon, 02 May 2011 18:40:15 +0400 |
unc0rr |
Oops, forgot to remove this
|
changeset |
files
|
Mon, 02 May 2011 18:39:11 +0400 |
unc0rr |
Merge cursor_issues into default
|
changeset |
files
|
Mon, 02 May 2011 01:55:14 -0400 |
nemo |
Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
|
changeset |
files
|
Mon, 02 May 2011 02:07:28 +0200 |
koda |
update hgtags
|
changeset |
files
|
Sun, 01 May 2011 05:39:52 +0200 |
koda |
fix rotation and ammomenu on ios
|
changeset |
files
|
Sat, 30 Apr 2011 20:06:05 +0200 |
koda |
small fix for starting the ios game
|
changeset |
files
|
Mon, 16 May 2011 22:08:28 +0400 |
unc0rr |
Close branch
cursor_issues
|
changeset |
files
|
Fri, 29 Apr 2011 17:11:08 +0400 |
unc0rr |
Optimize hwFloat2Float a bit
|
changeset |
files
|
Mon, 02 May 2011 18:37:57 +0400 |
unc0rr |
- Implement a thin wrapper over real cursor, which eliminates need in SDL_WarpMouse outside game window
cursor_issues
|
changeset |
files
|
Fri, 29 Apr 2011 17:05:10 +0400 |
unc0rr |
Call statistics routine after setting the damage
|
changeset |
files
|
Fri, 29 Apr 2011 13:56:38 +0400 |
unc0rr |
Merge with default tip
cursor_issues
|
changeset |
files
|
Fri, 29 Apr 2011 03:31:50 +0200 |
koda |
some updates to the crossbuild system for mac
|
changeset |
files
|
Fri, 29 Apr 2011 02:42:46 +0200 |
koda |
make sdl1.3 window creation code more readable
|
changeset |
files
|
Thu, 28 Apr 2011 01:01:07 +0200 |
koda |
fix some more warnings
|
changeset |
files
|
Thu, 28 Apr 2011 00:16:36 +0200 |
koda |
remove the trailing _en from scheme data and use the macros available instead of creating a string every time
|
changeset |
files
|
Wed, 27 Apr 2011 11:11:45 -0400 |
nemo |
update iphone too
|
changeset |
files
|
Wed, 27 Apr 2011 11:05:56 -0400 |
nemo |
Oops. Forgot Hello (frontend) and "First Blood"
|
changeset |
files
|
Wed, 27 Apr 2011 16:01:27 +0400 |
unc0rr |
merge
|
changeset |
files
|
Wed, 27 Apr 2011 02:34:38 +0200 |
koda |
add getawaytime and tagteam mode to ios
|
changeset |
files
|
Wed, 27 Apr 2011 02:10:22 +0200 |
koda |
small cosmetics
|
changeset |
files
|
Wed, 27 Apr 2011 15:57:23 +0400 |
unc0rr |
Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
|
changeset |
files
|
Tue, 26 Apr 2011 13:13:07 +0200 |
vittorio giovara |
ooops
|
changeset |
files
|
Tue, 26 Apr 2011 02:36:40 +0200 |
koda |
remove unusued voices also for ios
|
changeset |
files
|
Mon, 25 Apr 2011 17:56:26 -0400 |
nemo |
Skip installation of unused sounds to save space
|
changeset |
files
|
Mon, 25 Apr 2011 07:53:06 +0200 |
koda |
finish overlay refactoring and some leak annihilation
|
changeset |
files
|
Mon, 25 Apr 2011 06:38:59 +0200 |
koda |
initial refactoring of ObjcExports and OverlayViewController
|
changeset |
files
|
Mon, 25 Apr 2011 02:25:25 +0200 |
koda |
small trailing changes
|
changeset |
files
|
Mon, 25 Apr 2011 01:46:54 +0200 |
koda |
aaand let's add freetype as well while we are at it
|
changeset |
files
|
Sun, 24 Apr 2011 23:13:45 +0200 |
koda |
add ios project files for lua sources
|
changeset |
files
|
Sun, 24 Apr 2011 22:57:57 +0200 |
koda |
add libTremor sources (integer-only libvorbis implementation) to repo and ios project
|
changeset |
files
|
Sun, 24 Apr 2011 21:35:23 +0200 |
koda |
some comments and simplifications for cmake files
|
changeset |
files
|
Thu, 21 Apr 2011 08:22:34 +0200 |
koda |
small tweak to autogenerate the config.inc file in the ios project
|
changeset |
files
|
Thu, 21 Apr 2011 07:41:24 +0200 |
koda |
Clean Augean stables 2 (pascal has classnames available)
|
changeset |
files
|
Wed, 20 Apr 2011 05:26:47 +0200 |
koda |
and now for something completely different, overlay refactoring!
|
changeset |
files
|
Tue, 19 Apr 2011 15:34:21 -0400 |
nemo |
Disable Digital/Beach since Tiy's made clear he feels the problems are too extensive to fix.
|
changeset |
files
|
Tue, 19 Apr 2011 14:39:55 +0400 |
unc0rr |
Use cWaterLine instead of LAND_HEIGHT, fix mortar handler aswell
|
changeset |
files
|
Tue, 19 Apr 2011 14:20:52 +0400 |
unc0rr |
Fix test for water in airstrike handler
|
changeset |
files
|
Tue, 19 Apr 2011 12:35:43 +0400 |
unc0rr |
Fix AI trying to turn around in targeting mode
|
changeset |
files
|
Mon, 18 Apr 2011 23:35:44 -0400 |
nemo |
oops
|
changeset |
files
|
Mon, 18 Apr 2011 23:26:28 -0400 |
nemo |
trying to make the umbrella and beachball seem a bit less cut out with a bit of beach sun/shade
|
changeset |
files
|
Tue, 19 Apr 2011 00:43:39 +0200 |
koda |
merge
|
changeset |
files
|
Tue, 19 Apr 2011 00:43:14 +0200 |
koda |
stats implemented once again! refactoring complete \o/
|
changeset |
files
|
Tue, 19 Apr 2011 00:19:01 +0200 |
koda |
things are a little sanier
|
changeset |
files
|
Mon, 18 Apr 2011 02:45:51 +0200 |
koda |
work in progress yet again (can run some games now)
|
changeset |
files
|
Sun, 17 Apr 2011 22:38:24 +0200 |
koda |
more refactoring, less warnings, less stuff kept around
|
changeset |
files
|
Sun, 17 Apr 2011 20:52:56 +0200 |
koda |
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
|
changeset |
files
|
Sun, 17 Apr 2011 23:44:54 -0400 |
nemo |
I'm not saying this fixes anything, I'm just hoping it inspires Tiy to take an interest in the theme. (removes the background water effect that just wasn't working, puts in new spray objects including removing the copyrighted one, tries for a sand that doesn't look like sandpaper)
|
changeset |
files
|
Sun, 17 Apr 2011 13:33:46 -0400 |
nemo |
merge in japanese updates
|
changeset |
files
|
Sun, 17 Apr 2011 12:48:32 -0400 |
nemo |
An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
|
changeset |
files
|
Sun, 17 Apr 2011 11:57:46 -0400 |
nemo |
Allow head of rope to attach to hogs/barrels/crates again. Rope still does not, to avoid the bug.
|
changeset |
files
|
Sun, 17 Apr 2011 22:16:36 +0400 |
unc0rr |
Try to allow cursor to reach water when zooming out
cursor_issues
|
changeset |
files
|
Sat, 16 Apr 2011 23:21:15 +0400 |
unc0rr |
Make AI switch to amNothing before trying to walk if it holds weapon which needs targeting (not tested)
|
changeset |
files
|
Fri, 15 Apr 2011 22:38:50 +0400 |
unc0rr |
Add 'Cancel connection' button. Fixes issue #162
|
changeset |
files
|
Fri, 15 Apr 2011 21:36:59 +0400 |
unc0rr |
Send server's name in udp packet. Fixes issue #25
|
changeset |
files
|
Thu, 14 Apr 2011 18:17:30 -0400 |
nemo |
adjust crosshair criteria again. this should take care of sniper rifle and crosshair after attacking
|
changeset |
files
|
Tue, 12 Apr 2011 15:57:16 -0400 |
nemo |
update dejavu - might possibly fix the german/brazillian/swedish crasher, who knows.
|
changeset |
files
|
Tue, 12 Apr 2011 22:31:48 +0400 |
unc0rr |
Start implementation of archivements/ratings on server side: replay saving routine
|
changeset |
files
|
Tue, 12 Apr 2011 21:28:37 +0400 |
unc0rr |
Show winners in console in a special form so this information could be easily parsed
|
changeset |
files
|
Mon, 11 Apr 2011 18:23:43 +0200 |
Henek |
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
|
changeset |
files
|
Mon, 11 Apr 2011 11:22:10 -0400 |
nemo |
Change a few iterations over list to what is apparently a modification safe syntax, may fix issue #208 and #217 - needs testing of course.
|
changeset |
files
|
Mon, 11 Apr 2011 01:30:43 +0200 |
sheepluva |
grenade back to old damage, but from now on explosions assume they are not closer to a gear's center than the gear's radius
|
changeset |
files
|
Mon, 11 Apr 2011 00:35:53 +0200 |
Henek |
now Random Weapons will show the weapon you will get during the other players turns
|
changeset |
files
|
Sun, 10 Apr 2011 17:25:34 -0400 |
nemo |
rename gtBomb to gtGrenade, nerf grenade from 50 to 47 pending some flag to indicate pixels in Land[] belonging to current hog to avoid throwing grenades into hogs
|
changeset |
files
|
Sun, 10 Apr 2011 14:04:56 -0400 |
nemo |
Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
|
changeset |
files
|
Mon, 11 Apr 2011 20:53:55 +0000 |
y2kbugxp90 |
typo
|
changeset |
files
|
Sun, 10 Apr 2011 20:02:25 +0200 |
sheepluva |
//
|
changeset |
files
|
Mon, 11 Apr 2011 00:42:06 +0000 |
y2kbugxp90 |
A bunch of Japanese edits
|
changeset |
files
|
Sun, 10 Apr 2011 20:36:09 +0400 |
unc0rr |
Make WriteLnToConsole write to stderr instead of stdout
|
changeset |
files
|
Sun, 10 Apr 2011 05:09:41 +0000 |
y2kbugxp90 |
Got a start on localizing all these strings.
|
changeset |
files
|
Sun, 10 Apr 2011 20:24:25 +0400 |
unc0rr |
Add a parameter for game simulation with no gui/sound enabled, just to get statistics
|
changeset |
files
|
Sun, 10 Apr 2011 04:23:27 +0000 |
y2kbugxp90 |
The first of several Japanese language localization patches.
|
changeset |
files
|
Sat, 09 Apr 2011 15:54:28 -0400 |
nemo |
Check for 0 health to avoid div by 0. spotted by mikade.
|
changeset |
files
|
Fri, 08 Apr 2011 21:15:57 +0200 |
claymore |
added Balanced Random Weapon gameplay script
|
changeset |
files
|
Fri, 08 Apr 2011 18:50:12 +0200 |
claymore |
Frontend: room rename
|
changeset |
files
|
Fri, 08 Apr 2011 13:42:25 +0200 |
sheepluva |
//
|
changeset |
files
|
Fri, 08 Apr 2011 11:40:18 +0200 |
sheepluva |
comments
|
changeset |
files
|
Fri, 08 Apr 2011 04:30:28 +0200 |
sheepluva |
guess what. comments. yay for burning commits
|
changeset |
files
|
Fri, 08 Apr 2011 03:07:04 +0200 |
sheepluva |
some more comments *yawns*
|
changeset |
files
|
Thu, 07 Apr 2011 23:54:09 +0200 |
sheepluva |
added some comments in order to confuse the GSoC students as much as possible ;D
|
changeset |
files
|
Thu, 07 Apr 2011 14:13:11 -0400 |
nemo |
redundant now
|
changeset |
files
|
Thu, 07 Apr 2011 21:43:43 +0400 |
unc0rr |
Fix crash in server (accessing deleted room)
|
changeset |
files
|
Thu, 07 Apr 2011 11:30:56 -0400 |
nemo |
For mikade - bit more flexibility in script captions
|
changeset |
files
|
Thu, 07 Apr 2011 13:26:56 +0200 |
igorko |
mono version for ukranian voices
|
changeset |
files
|
Thu, 07 Apr 2011 13:21:11 +0200 |
koda |
merge
|
changeset |
files
|
Thu, 07 Apr 2011 01:45:38 +0200 |
sheepluva |
fix indentation and missing newline at end of file
|
changeset |
files
|
Wed, 06 Apr 2011 22:56:05 +0200 |
Jonathan |
Improved random name generation (now a random fort and random grave is choosen
|
changeset |
files
|
Wed, 06 Apr 2011 22:55:22 +0200 |
Jonathan |
background stars won't go all in the same direction anymore
|
changeset |
files
|
Wed, 06 Apr 2011 11:51:23 +0200 |
Jonathan |
avoided some ambiguous function calls
|
changeset |
files
|
Wed, 06 Apr 2011 00:30:02 +0200 |
koda |
merge
|
changeset |
files
|
Tue, 05 Apr 2011 16:27:58 -0400 |
nemo |
set cLocale even for en
|
changeset |
files
|
Wed, 06 Apr 2011 00:29:49 +0200 |
koda |
strangely enough, the new sdl rotation code is incompatible with our system... this is a workaround that should hold up until their code becomes more stable
|
changeset |
files
|
Tue, 05 Apr 2011 16:15:20 -0400 |
Zorg |
Fixing issue 211. Check to see if m_currPath is NULL before doing anything in mouseReleaseEvent. Multiple mouse release events can occur after a mouse press and before the next mouse press if you mouse-click really fast.
|
changeset |
files
|
Tue, 05 Apr 2011 16:23:52 -0400 |
nemo |
Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
|
changeset |
files
|
Tue, 05 Apr 2011 22:21:02 +0200 |
koda |
wow we're getting famous http://hg.libsdl.org/SDL/rev/8a04b596b472
|
changeset |
files
|
Tue, 05 Apr 2011 16:05:41 -0400 |
Zorg |
Testing a merge.
|
changeset |
files
|
Tue, 05 Apr 2011 20:28:44 +0200 |
sheepluva |
Digital-Theme, converted+fixed as requested by koda, sorry I had no choice. He would had been all "couch" again if I hadn't done this for him :(
|
changeset |
files
|
Tue, 05 Apr 2011 17:10:48 +0200 |
koda |
fix windows compilation
|
changeset |
files
|
Tue, 05 Apr 2011 11:00:18 -0400 |
nemo |
oops. forgot the parent cmakelist
|
changeset |
files
|
Tue, 05 Apr 2011 10:59:23 -0400 |
igorko |
Ukranian localisation of a voicepack. Still to be decided, if this should localised, and played as Default if a user is using the ukranian locale.
|
changeset |
files
|
Mon, 04 Apr 2011 16:27:27 +0200 |
koda |
you can use esc to exit chat when input is empty
|
changeset |
files
|
Mon, 04 Apr 2011 12:53:11 +0200 |
koda |
enable keyrepeat while chatting so you can keep backspace pressed to delete a line (fix issue 111)
|
changeset |
files
|
Sun, 03 Apr 2011 20:07:05 +0400 |
unc0rr |
Allow to rename room
|
changeset |
files
|
Sun, 03 Apr 2011 19:27:48 +0400 |
unc0rr |
dammit, merge
|
changeset |
files
|
Sun, 03 Apr 2011 16:46:20 +0200 |
koda |
small tweak for bundle creation
|
changeset |
files
|
Sun, 03 Apr 2011 16:34:12 +0200 |
koda |
fix autorelease pools not being set (issue 209) and format code a little
|
changeset |
files
|
Sun, 03 Apr 2011 19:26:53 +0400 |
unc0rr |
- Update .pro file
|
changeset |
files
|
Sun, 03 Apr 2011 16:31:48 +0400 |
unc0rr |
Some polishing
|
changeset |
files
|
Sun, 03 Apr 2011 16:31:40 +0400 |
unc0rr |
Fix crash when old room admin becomes new room admin
|
changeset |
files
|
Sun, 03 Apr 2011 13:34:04 +0400 |
unc0rr |
Show only logged-in clients quit messages
|
changeset |
files
|
Sun, 03 Apr 2011 13:31:33 +0400 |
unc0rr |
Use readInt_
|
changeset |
files
|
Sat, 02 Apr 2011 22:17:08 -0400 |
nemo |
This better matches lua headers
|
changeset |
files
|
Sat, 02 Apr 2011 20:33:06 -0400 |
nemo |
use PtrInt to match lua's use of ptrdiff. Needs testing.
|
changeset |
files
|
Sat, 02 Apr 2011 20:57:40 +0200 |
koda |
cmd+m should minimize the app as per apple human guidelines
|
changeset |
files
|
Sat, 02 Apr 2011 21:20:18 +0400 |
unc0rr |
STM not needed too
|
changeset |
files
|
Tue, 05 Apr 2011 16:02:26 -0400 |
Zorg |
Reverting..
|
changeset |
files
|
Sat, 02 Apr 2011 18:55:46 +0200 |
koda |
merge -- this time i tested
|
changeset |
files
|
Sun, 03 Apr 2011 00:13:38 -0400 |
Zorg |
Fixed messages complaining about no autorelease pool being set up with objects leaking on the Mac. I simply initialized an autorelease pool in the couple of places that needed it.
|
changeset |
files
|
Sat, 02 Apr 2011 12:52:19 -0400 |
Zorg |
Forgot to add this too..
|
changeset |
files
|
Sat, 02 Apr 2011 18:31:58 +0200 |
koda |
merge from zorg's clone
|
changeset |
files
|
Sat, 02 Apr 2011 12:50:07 -0400 |
Zorg |
I forgot to add this file.
|
changeset |
files
|
Sat, 02 Apr 2011 20:01:40 +0400 |
unc0rr |
merge
|
changeset |
files
|
Sat, 02 Apr 2011 02:34:54 -0400 |
Zorg |
Removing pages.cpp and splitting it up into various files.
|
changeset |
files
|
Sat, 02 Apr 2011 20:01:20 +0400 |
unc0rr |
Some fixes. Can't reproduce ghosts now.
|
changeset |
files
|
Fri, 01 Apr 2011 16:22:49 -0400 |
nemo |
workaround. disable drawing shot after passing through portal. proper fix would need to use the portal position
|
changeset |
files
|
Tue, 29 Mar 2011 20:10:56 -0400 |
nemo |
not useful for visual gears, and apparently not helpful for consistency
|
changeset |
files
|
Tue, 29 Mar 2011 18:06:39 -0400 |
nemo |
eh. 1,000,000 might be better...
|
changeset |
files
|
Tue, 29 Mar 2011 17:57:04 -0400 |
nemo |
oops. vg dX/dY - just for consistency
|
changeset |
files
|
Tue, 29 Mar 2011 17:52:04 -0400 |
nemo |
dX/dY will return int * 100,000
|
changeset |
files
|
Tue, 29 Mar 2011 16:47:54 -0400 |
nemo |
Adding a hat test page to version control. Also kind of a test to see if it will be served with the right content type by google code
|
changeset |
files
|
Tue, 29 Mar 2011 22:36:36 +0200 |
sheepluva |
clipping fix for spidey
|
changeset |
files
|
Tue, 29 Mar 2011 22:05:18 +0200 |
sheepluva |
fix clipping fails on 2 hats
|
changeset |
files
|
Tue, 29 Mar 2011 21:42:40 +0200 |
sheepluva |
fix Jason hat animation and pngcrushed it and previously fixed/changed hats
|
changeset |
files
|
Tue, 29 Mar 2011 21:10:35 +0200 |
sheepluva |
fix for Issue 207: To far left for Napalm (and other weapons)
|
changeset |
files
|
Tue, 29 Mar 2011 16:24:55 +0200 |
sheepluva |
fix leaking of hand-drawn maps
|
changeset |
files
|
Mon, 28 Mar 2011 20:13:03 -0400 |
nemo |
mikade really likes the snow dust
|
changeset |
files
|
Mon, 28 Mar 2011 21:44:39 +0400 |
unc0rr |
merge
|
changeset |
files
|
Mon, 28 Mar 2011 21:44:17 +0400 |
unc0rr |
- Use LastDamage in CheckHHDamage
|
changeset |
files
|
Mon, 28 Mar 2011 21:27:06 +0400 |
unc0rr |
Colin Rice
|
changeset |
files
|
Mon, 28 Mar 2011 19:31:47 +0200 |
claymore |
don't disable the light-bulb button when less than 3 teams
|
changeset |
files
|
Mon, 28 Mar 2011 20:31:01 +0400 |
unc0rr |
Hide last two octets of IP address from usual users
|
changeset |
files
|
Mon, 28 Mar 2011 20:30:15 +0400 |
unc0rr |
More creation of sender thread to the reciever thread
|
changeset |
files
|
Mon, 28 Mar 2011 20:28:59 +0400 |
unc0rr |
Some improvements in test programs
|
changeset |
files
|
Mon, 28 Mar 2011 16:30:44 +0200 |
sheepluva |
Beach-Theme: reduce visible square height for sand castle
|
changeset |
files
|
Mon, 28 Mar 2011 16:24:42 +0200 |
sheepluva |
Beach-Theme: fix+crop horizon and sky
|
changeset |
files
|
Mon, 28 Mar 2011 16:07:27 +0200 |
sheepluva |
Beach-Theme: theme.cfg conversion+fix
|
changeset |
files
|
Mon, 28 Mar 2011 15:08:10 +0200 |
Miguelac |
Beach Theme (as for .15)
|
changeset |
files
|
Sun, 27 Mar 2011 01:53:59 +0100 |
koda |
this should help people hacking the cmake files
|
changeset |
files
|
Sat, 26 Mar 2011 22:49:38 +0100 |
koda |
fix a couple of loose ends
|
changeset |
files
|
Fri, 25 Mar 2011 20:02:27 -0400 |
nemo |
merge and remove QDebug
|
changeset |
files
|
Fri, 25 Mar 2011 19:42:00 -0400 |
nemo |
unbreak SDL 1.2 build. Koda needs to look at this
|
changeset |
files
|
Fri, 25 Mar 2011 19:25:50 -0400 |
nemo |
Delay portal gun a bit, reduce mudball
|
changeset |
files
|
Fri, 25 Mar 2011 20:52:42 +0300 |
unc0rr |
That game has renamed
|
changeset |
files
|
Thu, 24 Mar 2011 17:29:10 +0100 |
koda |
merge
|
changeset |
files
|
Thu, 24 Mar 2011 17:28:36 +0100 |
koda |
this brings compatibility up with SDL HEAD (5504), but maybe breaks compatibility with sdl 1.2 so please test! still has problems with keyboard input and rendered ttf textures
|
changeset |
files
|
Thu, 24 Mar 2011 16:06:03 +0100 |
koda |
this supposedly makes hwengine work with sdl 1.3 past rev 5296
|
changeset |
files
|
Wed, 23 Mar 2011 16:32:24 +0100 |
Colin Rice (clr_) |
I changed r. Still not a perfect fix.
|
changeset |
files
|
Wed, 23 Mar 2011 16:27:24 +0100 |
koda |
glswapbuffer consistency and create the window in the center (still, it doesn't work past sdl r5296)
|
changeset |
files
|
Wed, 23 Mar 2011 14:15:20 +0100 |
Colin Rice (clr_) |
Patch for Issue 165: Portal: don't allow embedding Objects in ground (or porting them to impassable/invalid locations)
|
changeset |
files
|
Tue, 22 Mar 2011 23:01:26 -0400 |
nemo |
Fix endianness
|
changeset |
files
|
Tue, 22 Mar 2011 19:27:14 +0300 |
unc0rr |
Fix straight lines drawing issues
|
changeset |
files
|
Tue, 22 Mar 2011 01:30:51 -0400 |
nemo |
Since when do we use ARGB for colours?? All our internal colours are supposed to be RGBA
|
changeset |
files
|
Mon, 21 Mar 2011 22:38:27 -0400 |
nemo |
tweak to crosshair
|
changeset |
files
|
Mon, 21 Mar 2011 21:38:44 +0300 |
unc0rr |
Fix ghost players (used Prelude.catch instead of Control.Exception.catch)
|
changeset |
files
|
Mon, 21 Mar 2011 21:23:39 +0300 |
unc0rr |
merge
|
changeset |
files
|
Sun, 20 Mar 2011 15:22:55 -0400 |
nikin |
nikin just wants to get commit count up
|
changeset |
files
|
Sun, 20 Mar 2011 15:07:45 -0400 |
nikin |
Remove floating point to avoid desync
|
changeset |
files
|
Sun, 20 Mar 2011 15:00:01 -0400 |
nemo |
remove ammo if you suicide in the middle of uses
|
changeset |
files
|
Sun, 20 Mar 2011 15:03:39 +0100 |
EJ |
Replaced bs2packs.
|
changeset |
files
|
Sun, 20 Mar 2011 12:52:36 -0400 |
nemo |
Adjust conditions for showing crosshair
|
changeset |
files
|
Mon, 21 Mar 2011 21:04:20 +0300 |
EJ |
Changed the standard show function to Text.Show.ByteString, and misc.
|
changeset |
files
|
Fri, 25 Mar 2011 23:35:04 +0200 |
Tobias Domhan |
solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
|
changeset |
files
|
Sun, 20 Mar 2011 08:42:32 +0000 |
shreyasbp |
This should fix http://code.google.com/p/hedgewars/issues/detail?id=153
|
changeset |
files
|
Sat, 19 Mar 2011 20:25:10 -0400 |
inu |
portuguese updates
|
changeset |
files
|
Sat, 19 Mar 2011 20:24:31 -0400 |
nikin |
percentage modifier for get away time
|
changeset |
files
|
Sat, 19 Mar 2011 19:41:59 -0400 |
nemo |
Land sprayer tweaks, make land spray and mudball not end turn
|
changeset |
files
|
Sat, 19 Mar 2011 17:49:27 -0400 |
nemo |
Landgun, first pass. At sdw's request.
|
changeset |
files
|
Sat, 19 Mar 2011 16:00:10 -0400 |
nemo |
Remove stray pixels
|
changeset |
files
|
Sat, 19 Mar 2011 16:19:50 +0100 |
Henek |
some final work and buggfix for Tag Team, it is now playable
|
changeset |
files
|
Sat, 19 Mar 2011 14:38:49 +0100 |
Henek |
redone tag team to work and be beautifully coded
|
changeset |
files
|
Thu, 17 Mar 2011 23:53:51 +0100 |
koda |
merge
|
changeset |
files
|
Thu, 17 Mar 2011 23:53:33 +0100 |
koda |
allows for building hedgewars with SDL-1.3
|
changeset |
files
|
Thu, 17 Mar 2011 22:35:46 +0100 |
koda |
and or is not or and is not and
|
changeset |
files
|
Thu, 17 Mar 2011 16:42:59 +0100 |
koda |
update headers a bit
|
changeset |
files
|
Thu, 17 Mar 2011 23:11:48 +0100 |
Henek |
added game mode Tag Team, mostly untested, please test :)
|
changeset |
files
|
Thu, 17 Mar 2011 16:19:03 +0100 |
koda |
my bad
|
changeset |
files
|
Wed, 16 Mar 2011 22:45:42 +0100 |
Henek |
should probably fix broken flakes, my bad
|
changeset |
files
|
Wed, 16 Mar 2011 17:25:05 +0100 |
Henek |
added GetCurAmmoType to lua
|
changeset |
files
|
Mon, 14 Mar 2011 20:08:53 +0300 |
unc0rr |
No unblock needed
|
changeset |
files
|
Mon, 14 Mar 2011 20:04:51 +0300 |
unc0rr |
I must have been on drugs when wrote it
|
changeset |
files
|
Sun, 13 Mar 2011 20:34:27 +0300 |
unc0rr |
merge
|
changeset |
files
|
Sun, 13 Mar 2011 20:34:01 +0300 |
unc0rr |
Store bans in .ini file
|
changeset |
files
|
Sun, 13 Mar 2011 20:25:44 +0300 |
unc0rr |
Don't add ip ban with new timestamp when user gets kicked due to ban
|
changeset |
files
|
Sun, 13 Mar 2011 20:21:27 +0300 |
unc0rr |
Get rid of lastLogins, implement bans system
|
changeset |
files
|
Sun, 13 Mar 2011 15:20:07 +0300 |
unc0rr |
- Remove not needed Show instances
|
changeset |
files
|
Sun, 13 Mar 2011 15:09:29 +0300 |
unc0rr |
Oops
|
changeset |
files
|
Sun, 13 Mar 2011 18:23:51 +0100 |
koda |
update some sdl-1.3 bindings (working up to rev 5296)
|
changeset |
files
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Sun, 13 Mar 2011 15:09:04 +0300 |
unc0rr |
Implement Store truncating, so the memory even gets freed sometimes
|
changeset |
files
|
Sun, 13 Mar 2011 03:43:18 +0100 |
koda |
we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
|
changeset |
files
|
Sat, 12 Mar 2011 22:55:25 +0300 |
unc0rr |
Better quit message
|
changeset |
files
|
Sat, 12 Mar 2011 22:42:01 +0300 |
unc0rr |
- Don't pretend client sent some message from sending thread (fixes crash when client is already deleted by recieveng thread)
|
changeset |
files
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Fri, 11 Mar 2011 22:22:28 +0300 |
unc0rr |
- Fix a problem with ghost teams (missing 'not')
|
changeset |
files
|
Thu, 10 Mar 2011 22:28:40 +0300 |
unc0rr |
Send QUIT on exception too. This leads to double QUIT for a usual disconnection, yet is safe. Should fix crashes.
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changeset |
files
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Wed, 09 Mar 2011 22:39:35 +0100 |
Henek |
correcting two misstakes in en.txt and sv.txt as reported by Cairo and others
|
changeset |
files
|
Wed, 09 Mar 2011 22:11:29 +0300 |
unc0rr |
Fix crash (accessing already deleted client record) by reverting to old client removing handling + throwTo
|
changeset |
files
|
Wed, 09 Mar 2011 21:41:16 +0300 |
unc0rr |
Fix comments spelling
|
changeset |
files
|
Tue, 08 Mar 2011 15:50:42 -0500 |
nemo |
Issue #194, turn off followgear for altuse
|
changeset |
files
|
Tue, 08 Mar 2011 22:18:35 +0300 |
unc0rr |
Fix split
|
changeset |
files
|
Tue, 08 Mar 2011 21:45:00 +0300 |
unc0rr |
- Simplify insane TConfig code
|
changeset |
files
|
Tue, 08 Mar 2011 21:27:44 +0300 |
unc0rr |
Fix check for duplicated nickname
|
changeset |
files
|
Sun, 06 Mar 2011 21:55:44 +0300 |
unc0rr |
Write latest protocol version too
|
changeset |
files
|
Sun, 06 Mar 2011 21:54:37 +0300 |
unc0rr |
- Write server config into .ini file on change
|
changeset |
files
|
Sat, 05 Mar 2011 22:39:26 +0300 |
unc0rr |
Store more parameters in ini file
|
changeset |
files
|
Sat, 05 Mar 2011 22:23:14 +0300 |
unc0rr |
Use 'undefined' less (replace with default values and 'error')
|
changeset |
files
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Sat, 05 Mar 2011 22:16:29 +0300 |
unc0rr |
Use Maybe for storing client's clan, allows less error-prone spectator checks
|
changeset |
files
|
Sat, 05 Mar 2011 13:07:02 +0100 |
Henek |
added PlaceGirder to lua
|
changeset |
files
|
Sat, 05 Mar 2011 09:34:21 +0300 |
unc0rr |
Fix build
|
changeset |
files
|
Sat, 05 Mar 2011 09:32:11 +0300 |
unc0rr |
Better support for 0.9.15
|
changeset |
files
|
Fri, 04 Mar 2011 22:45:28 +0300 |
unc0rr |
Add dbName parameter to .ini file, fix some warnings
|
changeset |
files
|
Fri, 04 Mar 2011 11:30:53 +0300 |
unc0rr |
Optimize check (not like it is called much, just ffs; not tested)
|
changeset |
files
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Thu, 03 Mar 2011 22:15:42 +0300 |
unc0rr |
merge
|
changeset |
files
|
Wed, 02 Mar 2011 15:57:44 -0500 |
nemo |
fix bad ogg name
|
changeset |
files
|
Wed, 02 Mar 2011 15:19:55 -0500 |
nemo |
add victory/flawless victory sounds. untested
|
changeset |
files
|
Wed, 02 Mar 2011 11:48:02 -0500 |
nemo |
Try to make AI aware of dud mines by clearing gstAttacking on dud, and adding some rules on mine health/damage/dud probability to AI weighting.
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changeset |
files
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Wed, 02 Mar 2011 00:27:20 +0100 |
koda |
Happy 2011 :)
|
changeset |
files
|
Thu, 03 Mar 2011 22:15:13 +0300 |
unc0rr |
Use Data.TConfig to read and store server config in hedgewars.ini (a little bit of hate to the author for not exporting Conf type)
|
changeset |
files
|
Mon, 28 Feb 2011 22:28:43 +0300 |
unc0rr |
Add stubs for server config reading and writing routines
|
changeset |
files
|
Mon, 28 Feb 2011 22:04:10 +0300 |
unc0rr |
Add server version (which is separate from protocol version) and a check in frontend for a new enough server (currently only qWarning)
|
changeset |
files
|
Sun, 27 Feb 2011 18:55:34 -0500 |
nemo |
replace removed command
|
changeset |
files
|
Sun, 27 Feb 2011 18:03:33 -0500 |
nemo |
merge
|
changeset |
files
|
Sun, 27 Feb 2011 21:45:37 +0300 |
unc0rr |
Oops, forgot to hg add this file
|
changeset |
files
|
Sun, 27 Feb 2011 13:35:08 -0500 |
nemo |
visual tweak to smoke
|
changeset |
files
|
Sun, 27 Feb 2011 21:06:28 +0300 |
unc0rr |
Read server config from file
|
changeset |
files
|
Sun, 27 Feb 2011 20:58:59 +0300 |
unc0rr |
merge
|
changeset |
files
|
Sun, 27 Feb 2011 12:56:36 -0500 |
nemo |
make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
|
changeset |
files
|
Sun, 27 Feb 2011 20:58:43 +0300 |
igor-hkr |
Ukrainian translation update
|
changeset |
files
|
Sun, 27 Feb 2011 20:15:48 +0300 |
unc0rr |
merge
|
changeset |
files
|
Sun, 27 Feb 2011 11:46:41 -0500 |
nemo |
add friendslist whitelist to autokick, and more merging
|
changeset |
files
|
Sun, 27 Feb 2011 20:15:09 +0300 |
unc0rr |
Start new server on RestartException
|
changeset |
files
|
Sun, 27 Feb 2011 19:32:44 +0300 |
unc0rr |
merge
|
changeset |
files
|
Sun, 27 Feb 2011 19:32:14 +0300 |
unc0rr |
merge
|
changeset |
files
|
Thu, 24 Feb 2011 22:01:36 +0300 |
unc0rr |
ShutdownException for server shutdown
|
changeset |
files
|
Sun, 27 Feb 2011 11:32:48 -0500 |
nemo |
Autokick ignored players from game room on join. Needs testing.
|
changeset |
files
|
Wed, 23 Feb 2011 18:38:11 +0300 |
unc0rr |
Remove deprecated statistics MVar
|
changeset |
files
|
Sat, 26 Feb 2011 15:56:11 +0100 |
koda |
usound: added function for loops with fade in and out
|
changeset |
files
|
Wed, 23 Feb 2011 18:34:07 +0300 |
unc0rr |
Don't forkIO main loop
|
changeset |
files
|
Fri, 25 Feb 2011 16:32:24 -0500 |
nemo |
Fix PNG offsets (also some non-RGB)
|
changeset |
files
|
Tue, 22 Feb 2011 18:51:22 +0200 |
mikade |
Fixed scoring exploit on Control and removed user branding from the map
|
changeset |
files
|
Sat, 19 Feb 2011 04:04:34 +0100 |
koda |
Added tag Hedgewars-iOS-1.2.3 for changeset ae0c6c35414d
|
changeset |
files
|
Sat, 19 Feb 2011 04:04:29 +0100 |
koda |
fix silly validation and signature
Hedgewars-iOS-1.2.3
|
changeset |
files
|
Sat, 19 Feb 2011 02:21:09 +0100 |
koda |
disable the two last workinprogress weapons on the ios release
|
changeset |
files
|
Sat, 19 Feb 2011 01:42:12 +0100 |
koda |
ios version bump
|
changeset |
files
|
Sat, 19 Feb 2011 01:38:40 +0100 |
koda |
remove unused ios code
|
changeset |
files
|
Sat, 19 Feb 2011 01:01:03 +0100 |
koda |
don't play button sounds when audio is off
|
changeset |
files
|
Fri, 18 Feb 2011 00:31:01 +0100 |
koda |
better ammomenu window dragging algorithm (as suggested by iphonedevelopertips)
|
changeset |
files
|
Fri, 18 Feb 2011 00:21:36 +0100 |
koda |
in the cocoa ammomenu show descriptions properly for lower weapons
|
changeset |
files
|
Wed, 16 Feb 2011 13:07:00 +0300 |
unc0rr |
More robust login system when db server goes away
|
changeset |
files
|
Wed, 16 Feb 2011 12:49:12 +0300 |
unc0rr |
Allow users to join official server even when there's no db connection
|
changeset |
files
|
Wed, 16 Feb 2011 12:07:30 +0300 |
unc0rr |
Okay, a compatibility layer for clients of 0.9.15 version (not sure about old versions, as I removed all compatibility hacks for older versions previously)
|
changeset |
files
|
Tue, 15 Feb 2011 21:12:22 +0300 |
unc0rr |
Fix for my last commit (which was all nonsense)
|
changeset |
files
|
Mon, 14 Feb 2011 08:31:45 -0500 |
nemo |
merge
|
changeset |
files
|
Fri, 11 Feb 2011 00:15:11 +0100 |
koda |
screenshot binding for library (on ios it just plays the sound)
|
changeset |
files
|
Wed, 09 Feb 2011 23:26:01 -0500 |
nemo |
use ctrl instead of alt to avoid colliding with linux window positioning
|
changeset |
files
|
Wed, 09 Feb 2011 21:59:43 +0300 |
unc0rr |
Draw straight lines while holding Alt key
|
changeset |
files
|
Tue, 08 Feb 2011 22:24:30 +0300 |
unc0rr |
Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
|
changeset |
files
|
Tue, 08 Feb 2011 02:43:07 +0100 |
koda |
screenshots 4 ios
|
changeset |
files
|
Mon, 07 Feb 2011 23:22:14 +0100 |
koda |
i obviously forgot one piece
|
changeset |
files
|
Mon, 07 Feb 2011 23:12:56 +0100 |
koda |
update sdl apis to use the new rendering functions
|
changeset |
files
|
Sun, 06 Feb 2011 21:50:29 +0300 |
unc0rr |
- Take into account hlint suggestions
|
changeset |
files
|
Sun, 06 Feb 2011 18:59:53 +0300 |
unc0rr |
Don't accept EM message when the game isn't started
|
changeset |
files
|
Sun, 06 Feb 2011 13:19:00 +0100 |
koda |
fix issue 185 :|
|
changeset |
files
|
Sun, 06 Feb 2011 11:39:11 +0100 |
sheepluva |
I need this export in order to not have the wrapper.c fail to find Game() on linux
|
changeset |
files
|
Sun, 06 Feb 2011 11:34:52 +0100 |
sheepluva |
fix engine library compilation on linux/amd64
|
changeset |
files
|
Sun, 06 Feb 2011 10:36:01 +0100 |
sheepluva |
remove redundant note
|
changeset |
files
|
Sun, 06 Feb 2011 10:28:59 +0100 |
sheepluva |
update lib wrapper.c so that it actually supplies all arguments required by current Game(), instead of causing a segfault ;D
|
changeset |
files
|
Sun, 06 Feb 2011 00:47:00 +0100 |
sheepluva |
initialize pointers properly with nil
|
changeset |
files
|
Sat, 05 Feb 2011 22:22:16 +0100 |
koda |
show dual head mode some love
|
changeset |
files
|
Sat, 05 Feb 2011 23:37:25 +0300 |
unc0rr |
Fix admin stuff :D
|
changeset |
files
|
Sat, 05 Feb 2011 23:33:10 +0300 |
unc0rr |
Fix password checking
|
changeset |
files
|
Sat, 05 Feb 2011 23:15:22 +0300 |
unc0rr |
Fix build of official server
|
changeset |
files
|
Sat, 05 Feb 2011 15:45:44 +0100 |
koda |
cleaning up how chat is handled on idevices
|
changeset |
files
|
Sat, 05 Feb 2011 15:36:02 +0100 |
jose1711 |
Updated Slovak translation
|
changeset |
files
|
Sat, 05 Feb 2011 11:32:15 +0300 |
unc0rr |
Add Unique field to Client structure, and use it to check for matching recieved account status with client
|
changeset |
files
|
Sat, 05 Feb 2011 11:05:16 +0300 |
unc0rr |
Convert READY and NOT_READY messages to CLIENT_FLAGS message
|
changeset |
files
|
Fri, 04 Feb 2011 20:41:46 +0100 |
Marco Bresciani |
italian translation :D
|
changeset |
files
|
Fri, 04 Feb 2011 07:13:58 +0100 |
sheepluva |
fix porkey hat (image height, animation) and sheep hat (image height)
|
changeset |
files
|
Thu, 03 Feb 2011 22:29:10 +0300 |
unc0rr |
Stub for server restart command
|
changeset |
files
|
Thu, 03 Feb 2011 07:00:38 +0100 |
sheepluva |
graphic for sinegun, will probably tweak it soon(TM) though
|
changeset |
files
|
Thu, 03 Feb 2011 00:23:41 +0100 |
koda |
change order of statspage/gamerun when running in dual screen
|
changeset |
files
|
Wed, 02 Feb 2011 23:38:44 +0100 |
koda |
update libs and move the multiwindow handling from internal libsdl mods to proper apis usage
|
changeset |
files
|
Wed, 02 Feb 2011 23:21:14 +0100 |
koda |
guess what? merge 0.9.15 again...
|
changeset |
files
|
Wed, 02 Feb 2011 22:19:10 +0300 |
unc0rr |
- Implement BAN protocol command
|
changeset |
files
|
Wed, 02 Feb 2011 22:14:00 +0300 |
unc0rr |
Frontend sends ROUNDFINISHED with information about whether the round was played till end (will be needed for stats)
|
changeset |
files
|
Wed, 02 Feb 2011 21:53:19 +0300 |
unc0rr |
KICK and BAN actions (ban has no protocol command for it yet)
|
changeset |
files
|
Wed, 02 Feb 2011 21:23:47 +0300 |
unc0rr |
Fix even more
|
changeset |
files
|
Wed, 02 Feb 2011 21:23:12 +0300 |
unc0rr |
Fix merge :D
|
changeset |
files
|
Wed, 02 Feb 2011 11:28:38 +0300 |
unc0rr |
Merge server refactor into default
|
changeset |
files
|
Wed, 02 Feb 2011 09:05:48 +0100 |
sheepluva |
if source has uncommitted changes:
|
changeset |
files
|
Wed, 02 Feb 2011 07:40:36 +0100 |
sheepluva |
if on dev version append hg revision id to demos/saves' filenames
|
changeset |
files
|
Tue, 01 Feb 2011 19:49:10 +0100 |
sheepluva |
Thou shalt not leak!
|
changeset |
files
|
Tue, 01 Feb 2011 15:30:08 +0100 |
koda |
addfilelog <3 debugfile
|
changeset |
files
|
Tue, 01 Feb 2011 08:15:01 +0100 |
sheepluva |
automatically convert hedgewars.org urls to actual links (in order to make support in the lobby/rooms easier
|
changeset |
files
|
Tue, 01 Feb 2011 07:52:50 +0100 |
sheepluva |
stylesheet-based chat coloring (only internal for now)
|
changeset |
files
|
Tue, 01 Feb 2011 06:06:38 +0100 |
sheepluva |
make names in chats clickable. still color adjustments needed; and testing
|
changeset |
files
|
Tue, 01 Feb 2011 00:24:28 +0100 |
sheepluva |
open links in server message preview externally
|
changeset |
files
|
Tue, 01 Feb 2011 00:27:47 +0100 |
koda |
pleeeeeeeeeeeeeeeeeeeeeease, remeber {$IFDEF DEBUGFILE} before using AddFileLog
|
changeset |
files
|
Tue, 01 Feb 2011 00:18:25 +0100 |
koda |
merge 0.9.15 once again
|
changeset |
files
|
Mon, 31 Jan 2011 21:59:59 +0100 |
Henek |
make Random Weapons and No Jumping use the new custom goal function
|
changeset |
files
|
Mon, 31 Jan 2011 08:45:05 +0100 |
sheepluva |
nicklist actions:
|
changeset |
files
|
Sun, 30 Jan 2011 19:02:32 -0500 |
nemo |
oops 2
|
changeset |
files
|
Sun, 30 Jan 2011 18:49:55 -0500 |
nemo |
oops
|
changeset |
files
|
Sun, 30 Jan 2011 17:54:02 -0500 |
nemo |
Reset things using team colour on change in SetClanColor in lua. This routine had better have been worth it.
|
changeset |
files
|
Sun, 30 Jan 2011 20:04:34 +0100 |
sheepluva |
activate icon display in menus
|
changeset |
files
|
Sun, 30 Jan 2011 21:33:39 +0300 |
unc0rr |
merge
|
changeset |
files
|
Sun, 30 Jan 2011 19:05:31 +0100 |
Henek |
fixed unlimeted fuel bug for rcplane
|
changeset |
files
|
Sun, 30 Jan 2011 21:33:08 +0300 |
unc0rr |
Fix ApplyDamage accepting Damage == 0
|
changeset |
files
|
Sun, 30 Jan 2011 06:56:12 +0100 |
sheepluva |
nicklists:
|
changeset |
files
|
Sat, 29 Jan 2011 21:16:09 +0100 |
Henek |
added dummy for tardis and ugly icons for tardis and structure
|
changeset |
files
|
Sat, 29 Jan 2011 14:54:08 -0500 |
nemo |
expose set clan color for Cairo. might also be useful for betrayals in campaign mode or somesuch
|
changeset |
files
|
Sat, 29 Jan 2011 18:18:44 +0100 |
Henek |
still in developement take on adding structures, working hiding of hogs and ejecting them later.
|
changeset |
files
|
Sat, 29 Jan 2011 17:40:45 +0100 |
sheepluva |
bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
|
changeset |
files
|
Sat, 29 Jan 2011 17:40:49 +0300 |
unc0rr |
Ask for another nickname on collision. Works only with new server.
|
changeset |
files
|
Sat, 29 Jan 2011 15:39:04 +0300 |
unc0rr |
Update frontend's project file
|
changeset |
files
|
Sat, 29 Jan 2011 05:39:24 +0100 |
sheepluva |
nick sorting: give letters priority over all other chars
|
changeset |
files
|
Sat, 29 Jan 2011 01:08:39 +0100 |
sheepluva |
sort nick lists case-insensitive
|
changeset |
files
|
Fri, 28 Jan 2011 03:30:14 +0100 |
sheepluva |
lua: getter and setter for hedgehog hats
|
changeset |
files
|
Fri, 28 Jan 2011 02:47:11 +0100 |
sheepluva |
procedure for loading hats
|
changeset |
files
|
Tue, 25 Jan 2011 20:32:58 +0100 |
Henek |
add a new lua library with misc tools and removed redundant tracker functions
|
changeset |
files
|
Mon, 24 Jan 2011 23:48:44 +0200 |
mikade |
Two new gameplay modes: Tumbler and Racer.
|
changeset |
files
|
Mon, 24 Jan 2011 14:52:55 -0500 |
mikade |
bugfix for flag spawn, teleporter + rope
|
changeset |
files
|
Sat, 22 Jan 2011 22:43:54 +0100 |
sheepluva |
trim net nick in frontend
|
changeset |
files
|
Sat, 22 Jan 2011 22:31:05 +0100 |
Henek |
added GetGearRaduis and minor Tracker things
|
changeset |
files
|
Sat, 22 Jan 2011 22:39:35 +0300 |
unc0rr |
merge
|
changeset |
files
|
Sat, 22 Jan 2011 19:40:57 +0100 |
sheepluva |
let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
|
changeset |
files
|
Sat, 22 Jan 2011 22:37:12 +0300 |
unc0rr |
Disallow isSpace chars at start and end of nicknames and room names
|
changeset |
files
|
Fri, 21 Jan 2011 17:07:42 -0500 |
nemo |
*sigh*
|
changeset |
files
|
Fri, 21 Jan 2011 11:45:31 -0500 |
mikade |
Fix typos in tips
|
changeset |
files
|
Fri, 21 Jan 2011 11:15:13 -0500 |
nemo |
updated italian translation
|
changeset |
files
|
Thu, 20 Jan 2011 21:32:39 +0300 |
unc0rr |
Fix empty message resulting in corrupted packets
|
changeset |
files
|
Thu, 20 Jan 2011 01:49:20 +0100 |
koda |
(ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
|
changeset |
files
|
Thu, 20 Jan 2011 01:27:51 +0100 |
koda |
ios has still a case sensitive file system
|
changeset |
files
|
Wed, 19 Jan 2011 23:51:19 +0100 |
koda |
disable the C memory manager and keep the native pascal one
|
changeset |
files
|
Wed, 19 Jan 2011 23:02:43 +0100 |
koda |
new local play button graphic
|
changeset |
files
|
Wed, 19 Jan 2011 16:44:14 -0500 |
nemo |
rename firepunch to shoryuken
|
changeset |
files
|
Wed, 19 Jan 2011 01:12:55 +0100 |
koda |
implemented ranking in ios stats pages
|
changeset |
files
|
Tue, 18 Jan 2011 23:08:47 +0100 |
koda |
when multiple fingers are detected, remove all widgets in order to avoid accidental commands
|
changeset |
files
|
Tue, 18 Jan 2011 22:55:58 +0100 |
Henek |
adding my new Tracker library so mikade can use it with you guys on dev, still might change a bit though
|
changeset |
files
|
Tue, 18 Jan 2011 22:42:06 +0100 |
koda |
sheepluva suggested that game should pause when in weapon screen (iphone only)
|
changeset |
files
|
Tue, 18 Jan 2011 14:28:29 +0100 |
koda |
Added tag 0.9.14.1-release for changeset ae71dff40ecc
|
changeset |
files
|
Mon, 17 Jan 2011 20:22:15 -0500 |
nemo |
SwitchHog in scripting
|
changeset |
files
|
Tue, 18 Jan 2011 00:12:39 +0100 |
koda |
code cleanup
|
changeset |
files
|
Mon, 17 Jan 2011 23:24:55 +0100 |
koda |
merge
|
changeset |
files
|
Mon, 17 Jan 2011 01:44:15 +0100 |
koda |
merge experimental3D in default
|
changeset |
files
|
Mon, 17 Jan 2011 23:23:40 +0100 |
koda |
slim down .hgtags
|
changeset |
files
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Mon, 25 Feb 2013 10:04:31 +0100 |
koda |
closing old branch
experimental3D
|
changeset |
files
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Mon, 17 Jan 2011 23:22:52 +0100 |
koda |
merge latest 0.9.15 changes into head
|
changeset |
files
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Mon, 17 Jan 2011 01:43:10 +0100 |
koda |
merge default into experimental3D
experimental3D
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changeset |
files
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Sun, 16 Jan 2011 13:53:32 -0500 |
mikade |
merge in script tweaks
|
changeset |
files
|
Sun, 16 Jan 2011 01:20:36 +0100 |
Henek |
readding cabal file for the server, burp not shure why it had gone
|
changeset |
files
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Fri, 14 Jan 2011 17:24:49 +0100 |
sheepluva |
you're welcome koda
|
changeset |
files
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Fri, 14 Jan 2011 17:01:29 +0100 |
sheepluva |
also convert/pngcrush png pictures with 16bit/channel (resulting in 8bit/channel) and repage their layers (as I found out that some of the pics had their layer offset the actual visual area, which makes the picture look blank in gimp)
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changeset |
files
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Thu, 13 Jan 2011 17:40:56 -0500 |
nemo |
Force RGBA for these too (and strip)
|
changeset |
files
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Thu, 13 Jan 2011 16:01:16 -0500 |
nemo |
Force a bunch of images to RGBA that were either RGB or indexed, strip
|
changeset |
files
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Thu, 13 Jan 2011 21:52:48 +0300 |
unc0rr |
Pass PHedgehog instead of PGear to stats. Fixes crash.
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changeset |
files
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Wed, 12 Jan 2011 20:32:44 +0100 |
Henek |
also example flake
|
changeset |
files
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Wed, 12 Jan 2011 20:31:55 +0100 |
Henek |
added rq-sky to themes so it can set sky color for low quality. also added tint of sky on sudden death. underwater theme is an example of this
|
changeset |
files
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Wed, 12 Jan 2011 22:02:43 +0300 |
unc0rr |
Oops, I should test more
|
changeset |
files
|
Wed, 12 Jan 2011 22:01:15 +0300 |
unc0rr |
Doesn't work as expected
|
changeset |
files
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Mon, 10 Jan 2011 19:15:12 -0500 |
nemo |
update collision in set gear position
|
changeset |
files
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Mon, 10 Jan 2011 18:20:58 +0300 |
unc0rr |
Prevent frontend crash in certain circumstances
|
changeset |
files
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Mon, 10 Jan 2011 15:53:49 +0300 |
unc0rr |
Don't waste CPU cycles trying to find a piece of land when there's no free land left
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changeset |
files
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Mon, 10 Jan 2011 15:35:22 +0300 |
unc0rr |
Set version to 0.9.16-dev
|
changeset |
files
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Mon, 10 Jan 2011 15:33:15 +0300 |
unc0rr |
Fix formatting
|
changeset |
files
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Sun, 09 Jan 2011 21:50:59 +0300 |
unc0rr |
Initialize flag. Fixes weapon changing animation between shots when AI uses shotgun.
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changeset |
files
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Sun, 09 Jan 2011 21:37:45 +0300 |
unc0rr |
Inherit hedgehog from gear which caused damage, thus keeping track of which hog actually did the damage
|
changeset |
files
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Sun, 09 Jan 2011 21:36:51 +0300 |
unc0rr |
Add a space for better looking console message
|
changeset |
files
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Fri, 07 Jan 2011 23:08:34 +0300 |
unc0rr |
Keep track of which hog's weapon does damage
|
changeset |
files
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Fri, 07 Jan 2011 21:41:12 +0300 |
unc0rr |
Oops, fix build
|
changeset |
files
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Fri, 07 Jan 2011 19:46:58 +0300 |
unc0rr |
Don't highlight drawn maps in rooms list
|
changeset |
files
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Fri, 07 Jan 2011 19:44:07 +0300 |
unc0rr |
Greek translation
|
changeset |
files
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Thu, 06 Jan 2011 11:29:48 -0500 |
nemo |
reset weapons default in shoppa.
|
changeset |
files
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Wed, 05 Jan 2011 03:53:46 +0100 |
koda |
ctf_blizzard ios fix
|
changeset |
files
|
Sun, 16 Jan 2011 05:21:00 +0100 |
koda |
rename "frame alternate" to "wiggle" as it's more appropriate
experimental3D
|
changeset |
files
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Tue, 04 Jan 2011 18:26:54 -0500 |
nemo |
Small tweak to filter
|
changeset |
files
|
Sat, 15 Jan 2011 18:35:59 +0100 |
koda |
use a different depth for different layers (land, water, explosions)
experimental3D
|
changeset |
files
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Tue, 04 Jan 2011 22:33:20 +0300 |
unc0rr |
Clearly state which port is IPC connection on
|
changeset |
files
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Tue, 04 Jan 2011 13:05:30 +0100 |
koda |
smaller rearrangement of (non stereo related) variables
experimental3D
|
changeset |
files
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Tue, 04 Jan 2011 16:15:47 +0300 |
unc0rr |
Make barrels drop when hog walks away from under it
|
changeset |
files
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Tue, 04 Jan 2011 12:53:46 +0100 |
koda |
merge with HEAD after 0.9.15 release, move consts and vars in their proper files
experimental3D
|
changeset |
files
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Tue, 04 Jan 2011 01:21:30 +0100 |
koda |
add new robot badge to sources
|
changeset |
files
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Mon, 03 Jan 2011 10:45:50 -0500 |
nemo |
Apply RGBA consistently in Tint
|
changeset |
files
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Sun, 02 Jan 2011 19:30:16 +0100 |
koda |
rearrange quality flags a little, disable snow rendering on rqLowRes
|
changeset |
files
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Sun, 02 Jan 2011 18:12:16 +0100 |
koda |
remove obsolete TrainingFlags code
|
changeset |
files
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Sun, 02 Jan 2011 13:54:28 +0100 |
sheepluva |
display caption for ammotype amNothing when switched to so that players know what just happened
|
changeset |
files
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Sat, 01 Jan 2011 23:10:57 +0100 |
Henek |
added flake configuration also in sudden death and SDClouds for underwater
|
changeset |
files
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Sat, 01 Jan 2011 19:41:58 +0100 |
Palewolf |
Fancier detection of hogs/objects. Hogs wont get buried even by the worst of storms.
|
changeset |
files
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Sat, 01 Jan 2011 14:42:08 +0100 |
jose1711 |
Updated Slovak translation
|
changeset |
files
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Sat, 01 Jan 2011 14:26:50 +0100 |
Palewolf |
Flakes were updating the wrong coordinates when rqBlurryLand was on
|
changeset |
files
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Sat, 01 Jan 2011 14:23:39 +0100 |
sheepluva |
fix very ancient typo in CheckCollision() that would cause check for collision at bottom and right instead of movement direction
|
changeset |
files
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Sat, 01 Jan 2011 14:18:33 +0100 |
sheepluva |
part #2
|
changeset |
files
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Sat, 01 Jan 2011 11:15:35 +0100 |
sheepluva |
my attempt of "detach rope if the Land[] vanishes"
|
changeset |
files
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Fri, 31 Dec 2010 23:09:06 +0100 |
sheepluva |
fixing Palewolf's if-merging-whoopsy there. should unbreak build
|
changeset |
files
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Fri, 31 Dec 2010 21:39:12 +0100 |
sheepluva |
fix sticky rope issue
|
changeset |
files
|
Fri, 31 Dec 2010 21:33:13 +0100 |
sheepluva |
revert ed78465973f6 ("detach rope if the Land[] vanishes") for now, some questionable/troublecausing parts there.
|
changeset |
files
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Fri, 31 Dec 2010 21:30:38 +0100 |
Palewolf |
Avoid drawing if there's a hog/object behind
|
changeset |
files
|
Fri, 31 Dec 2010 19:31:37 +0100 |
Palewolf |
Make flakes smaller by popular demand.
|
changeset |
files
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Fri, 31 Dec 2010 04:08:57 +0100 |
koda |
Added tag Hedgewars-iOS-1.2.2 for changeset 5ea3d182415e
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changeset |
files
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Fri, 31 Dec 2010 03:29:41 +0100 |
koda |
merge and fix my typos
Hedgewars-iOS-1.2.2
|
changeset |
files
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Fri, 31 Dec 2010 01:05:23 +0100 |
Henek |
sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
|
changeset |
files
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Fri, 31 Dec 2010 00:37:39 +0100 |
Palewolf |
Snow blends into land, trys to fill the gaps
|
changeset |
files
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Thu, 30 Dec 2010 22:20:17 +0100 |
sheepluva |
fix portal gun wrong color issue
|
changeset |
files
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Thu, 30 Dec 2010 20:55:22 +0100 |
Henek |
finnished refactoring the rest themes, and note comments on Eyes and Deepspace
|
changeset |
files
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Thu, 30 Dec 2010 20:10:26 +0100 |
jose1711 |
Updated Slovak translation (lua)
|
changeset |
files
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Thu, 30 Dec 2010 19:36:40 +0100 |
jose1711 |
Merge
|
changeset |
files
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Thu, 30 Dec 2010 11:32:04 -0500 |
ourobolos |
French translation finally gets some love
|
changeset |
files
|
Thu, 30 Dec 2010 16:21:14 +0100 |
Henek |
some more themes updated, note comments on brick
|
changeset |
files
|
Thu, 30 Dec 2010 09:58:05 -0500 |
nemo |
avoid uninitialised pointer. thanks to dead.mazayus
|
changeset |
files
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Wed, 29 Dec 2010 22:44:45 -0500 |
nemo |
nil check
|
changeset |
files
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Thu, 30 Dec 2010 01:44:55 +0100 |
Henek |
added also splash and droplets to sd and refactored theme.cfg, not all themes updated
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changeset |
files
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Tue, 20 Sep 2011 00:00:22 +0400 |
unc0rr |
Close branch
0.9.15
|
changeset |
files
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Wed, 29 Dec 2010 16:21:30 -0500 |
nemo |
add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
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changeset |
files
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Wed, 29 Jun 2011 21:52:07 +0200 |
koda |
merge
0.9.15
|
changeset |
files
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Wed, 29 Dec 2010 17:27:33 +0100 |
sheepluva |
have napalm strike bombs explode right over the target
|
changeset |
files
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Sat, 26 Feb 2011 17:07:30 +0100 |
koda |
info.plist 2011
0.9.15
|
changeset |
files
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Wed, 29 Dec 2010 15:57:13 +0100 |
sheepluva |
set windspeed to 0 at the very beginning of the game. (fixes DisableWind game modifier)
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changeset |
files
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Wed, 02 Feb 2011 09:23:42 +0100 |
koda |
add NOAUTOUPDATE symbol and hedgewars-server.cabal
0.9.15
|
changeset |
files
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Wed, 29 Dec 2010 14:59:56 +0100 |
sheepluva |
fix parachute wall climbing bug
|
changeset |
files
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Tue, 01 Feb 2011 00:12:19 +0100 |
koda |
yay, sdl resumed development and accepted some of our patches in mainstream
0.9.15
|
changeset |
files
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Wed, 29 Dec 2010 02:15:37 +0100 |
Henek |
sudden death: now having theme support, still some work though with config
|
changeset |
files
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Thu, 27 Jan 2011 22:55:11 +0100 |
sheepluva |
how about we 60-sec-ban the _kicked user_ instead of the _admin that kicked that user_? :P
0.9.15
|
changeset |
files
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Tue, 28 Dec 2010 20:04:42 -0500 |
nemo |
Strip a redundant entry, just use "successful"
|
changeset |
files
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Fri, 31 Dec 2010 03:22:30 +0100 |
koda |
put nicer messages and split args
|
changeset |
files
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Sat, 22 Jan 2011 22:35:53 +0300 |
unc0rr |
Disallow isSpace chars at start and end of nicknames and room names
0.9.15
|
changeset |
files
|
Tue, 28 Dec 2010 19:32:21 -0500 |
nemo |
return nil values if an invalid visual gear is passed to the get, add a check in Control map lua
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changeset |
files
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Fri, 31 Dec 2010 02:52:55 +0100 |
koda |
beautify stat page
|
changeset |
files
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Sat, 22 Jan 2011 01:38:01 +0100 |
koda |
fixes for maps and quality = 0
0.9.15
|
changeset |
files
|
Tue, 28 Dec 2010 19:20:30 -0500 |
nemo |
fix similar problem to last checkin with this lua, also fix line endings
|
changeset |
files
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Fri, 31 Dec 2010 01:15:43 +0100 |
koda |
unify stats display on ipad and non-ipad and on saved and normal games
|
changeset |
files
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Thu, 20 Jan 2011 21:12:50 +0300 |
unc0rr |
Impement 60 seconds ban after kick from server. Not tested at all.
0.9.15
|
changeset |
files
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Tue, 28 Dec 2010 19:05:58 -0500 |
nemo |
Unbreak reduce quality on snow/christmas. Thanks Cairo.
|
changeset |
files
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Fri, 31 Dec 2010 00:10:38 +0100 |
koda |
simplify stats handling
|
changeset |
files
|
Mon, 17 Jan 2011 14:53:14 +0100 |
koda |
ctrl+q closes frontend also on linux and windows
0.9.15
|
changeset |
files
|
Wed, 29 Dec 2010 01:01:51 +0100 |
Henek |
drill strike falling instead of exploding when exiting ground
|
changeset |
files
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Thu, 30 Dec 2010 04:54:25 +0100 |
koda |
initial stats display
|
changeset |
files
|
Mon, 17 Jan 2011 08:37:43 +0100 |
koda |
add 32 bit version when building for macappstore
0.9.15
|
changeset |
files
|
Tue, 28 Dec 2010 18:47:44 -0500 |
nemo |
Add 0.9.15 zh_CN changes (sorry). Also clean up more of past mistake in lua (think I got 'em all now), and add a missing changelog entry.
|
changeset |
files
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Thu, 30 Dec 2010 02:03:24 +0100 |
koda |
moar code cleanup and initial saving of stats
|
changeset |
files
|
Sat, 15 Jan 2011 21:59:22 +0100 |
koda |
Added tag 0.9.15-release for changeset 29ab0d49c3e6
0.9.15
|
changeset |
files
|
Wed, 29 Dec 2010 00:28:39 +0100 |
koda |
ios version bump and code cleanup
|
changeset |
files
|
Sat, 15 Jan 2011 21:32:44 +0100 |
koda |
possible fix hanging server on ctlr+w
0.9.15
|
changeset |
files
|
Wed, 29 Dec 2010 00:08:21 +0100 |
Henek |
oops, forgot to add the graphics
|
changeset |
files
|
Sat, 15 Jan 2011 21:00:45 +0100 |
koda |
Removed tag 0.9.15
0.9.15
|
changeset |
files
|
Tue, 28 Dec 2010 23:53:37 +0100 |
Henek |
sudden death, now with visual and audial effects :D
|
changeset |
files
|
Tue, 28 Dec 2010 22:40:12 +0100 |
jose1711 |
Merge
|
changeset |
files
|
Sat, 15 Jan 2011 16:44:32 +0100 |
koda |
implemented actions for closing/enging program (needs testing over the net)
0.9.15
|
changeset |
files
|
Tue, 28 Dec 2010 20:44:06 +0100 |
Henek |
fix CMakeLists.txt for CTF_Blizzard
|
changeset |
files
|
Fri, 14 Jan 2011 00:31:21 +0100 |
koda |
general uKey refactor in preparaiton of two new shortcuts
0.9.15
|
changeset |
files
|
Tue, 28 Dec 2010 11:58:56 -0500 |
nemo |
Seems these aren't needed in CTF_Blizzard. Guess we'll find out
|
changeset |
files
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Thu, 13 Jan 2011 04:25:20 +0100 |
koda |
Added tag 0.9.15 for changeset 29ab0d49c3e6
0.9.15
|
changeset |
files
|
Tue, 28 Dec 2010 11:06:46 -0500 |
nemo |
Aaaand, strip these 2 as well.
|
changeset |
files
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Thu, 13 Jan 2011 04:24:54 +0100 |
koda |
Removed tag 0.9.15
0.9.15
|
changeset |
files
|
Tue, 28 Dec 2010 10:22:19 -0500 |
nemo |
run pngcrush to strip sRGB / iCCP
|
changeset |
files
|
Thu, 13 Jan 2011 04:18:31 +0100 |
koda |
merge
0.9.15
|
changeset |
files
|
Mon, 27 Dec 2010 17:34:51 -0500 |
nemo |
Add Hangul to CheckCJK
|
changeset |
files
|
Thu, 13 Jan 2011 04:17:51 +0100 |
koda |
merge
0.9.15
|
changeset |
files
|
Mon, 27 Dec 2010 17:34:34 -0500 |
nemo |
0.9.15 merge + typo fix
|
changeset |
files
|
Thu, 13 Jan 2011 04:17:19 +0100 |
koda |
merge
0.9.15
|
changeset |
files
|
Thu, 13 Jan 2011 02:56:25 +0100 |
koda |
Added tag 0.9.15 for changeset bd74fd83929a
0.9.15
|
changeset |
files
|
Tue, 28 Jun 2011 01:05:33 +0200 |
koda |
expose the available translations in the plist file for 0.9.15 (rf31d1073345e)
0.9.15
|
changeset |
files
|
Mon, 27 Dec 2010 16:32:15 -0500 |
nemo |
merge 0.9.15 (with a typo fix)
|
changeset |
files
|
Tue, 28 Dec 2010 10:31:48 +0100 |
koda |
typo
0.9.15
|
changeset |
files
|
Sun, 26 Jun 2011 23:56:24 +0200 |
koda |
restore logging on mac for 0.9.15 as well (r91752f716d64)
0.9.15
|
changeset |
files
|
Mon, 27 Dec 2010 22:22:50 +0100 |
koda |
AddFileLogs
0.9.15
|
changeset |
files
|
Thu, 13 Jan 2011 03:01:38 +0100 |
koda |
Added tag 0.9.15 for changeset 29ab0d49c3e6
0.9.15
|
changeset |
files
|
Thu, 13 Jan 2011 03:07:55 +0100 |
koda |
Removed tag 0.9.15
0.9.15
|
changeset |
files
|
Sun, 26 Jun 2011 23:09:48 +0200 |
koda |
fix 0.9.15 compilation when debugfile is not specified (there is a better fix already in trunk)
0.9.15
|
changeset |
files
|
Mon, 27 Dec 2010 22:47:18 +0100 |
Henek |
make korean translation of engine available
|
changeset |
files
|
Mon, 27 Dec 2010 12:51:08 -0500 |
nemo |
Changelog entry applies to .15 too
0.9.15 0.9.15-release
|
changeset |
files
|
Mon, 27 Dec 2010 19:49:40 +0100 |
Henek |
update Swedish
|
changeset |
files
|
Mon, 27 Dec 2010 12:47:51 -0500 |
nemo |
Merge trunk into 0.9.15, excluding CMakeLists.txt and ChangeLog.txt - this should fix snowball again, pick up some more translation changes, hide the seed button by default and fix a couple of frontend desyncs
0.9.15
|
changeset |
files
|
Mon, 27 Dec 2010 12:43:29 -0500 |
nemo |
Allow people to see my clever seed names if I set to something other than random seed hash.
|
changeset |
files
|
Sun, 26 Dec 2010 23:38:02 -0500 |
TrevInc |
First pass at korean locale
|
changeset |
files
|
Sun, 26 Dec 2010 23:35:55 -0500 |
nemo |
strip
|
changeset |
files
|
Sun, 26 Dec 2010 23:35:31 -0500 |
nemo |
Resize snowball in hand
|
changeset |
files
|
Sun, 26 Dec 2010 23:11:20 -0500 |
inu |
portuguese update
|
changeset |
files
|
Sun, 26 Dec 2010 21:00:35 -0500 |
nemo |
remove these again...
|
changeset |
files
|
Sun, 26 Dec 2010 20:41:41 -0500 |
szczur |
moar polish
|
changeset |
files
|
Sun, 26 Dec 2010 18:08:04 -0500 |
nemo |
few more lua phrases
|
changeset |
files
|
Mon, 27 Dec 2010 00:04:50 +0100 |
Henek |
a little addition to the changelog
|
changeset |
files
|
Sun, 26 Dec 2010 17:40:35 -0500 |
nemo |
remove another missed dupe from previous generation
|
changeset |
files
|
Sun, 26 Dec 2010 23:28:11 +0100 |
Henek |
fixed Swedish translation
|
changeset |
files
|
Sun, 26 Dec 2010 23:18:43 +0100 |
Henek |
fixed strange config on room join and untranslated "Normal" gameplay option
|
changeset |
files
|
Sun, 26 Dec 2010 16:56:33 -0500 |
nemo |
add dx/dy increment prior to dostepbulletwork to avoid hurting yourself due to adjusted radius interaction (which snowball needs)
|
changeset |
files
|
Sun, 26 Dec 2010 16:45:14 -0500 |
nemo |
Add stubs for korean locale, now that we have a volunteer, update locale files
|
changeset |
files
|
Sun, 26 Dec 2010 16:01:39 -0500 |
nemo |
completely disable falling back to "say" in chHogSay
|
changeset |
files
|
Sun, 26 Dec 2010 15:37:43 -0500 |
nemo |
ok. restore old [r + 1 + r] for gear width for a moment, and reset snowballs.
|
changeset |
files
|
Sun, 26 Dec 2010 15:30:24 -0500 |
nemo |
increase snowball radius
|
changeset |
files
|
Sun, 26 Dec 2010 15:29:04 -0500 |
nemo |
oh. and koda's revision too
|
changeset |
files
|
Sun, 26 Dec 2010 15:28:44 -0500 |
nemo |
merge 0.9.15 with default
|
changeset |
files
|
Sun, 26 Dec 2010 19:30:51 +0100 |
koda |
restore showing a bigger icon for themes
|
changeset |
files
|
Sun, 26 Dec 2010 12:42:22 -0500 |
nemo |
oops. forgot to check on indestructible in combination with disableLandBack
0.9.15
|
changeset |
files
|
Sun, 26 Dec 2010 19:25:40 +0100 |
koda |
hide seed...
|
changeset |
files
|
Sun, 26 Dec 2010 17:31:58 +0100 |
mikade |
Updated maps CTF, Control and new unscripted map Blizzard
0.9.15
|
changeset |
files
|
Sun, 26 Dec 2010 20:17:15 +0300 |
unc0rr |
ban CMakeCache.txt
|
changeset |
files
|
Sun, 26 Dec 2010 11:21:09 -0500 |
nemo |
merge default into 0.9.15
0.9.15
|
changeset |
files
|
Sun, 26 Dec 2010 11:17:01 -0500 |
nemo |
add a disabling for landback, set it if flakes are enabled
|
changeset |
files
|
Sun, 26 Dec 2010 18:56:31 +0300 |
unc0rr |
Add 0.9.15 to the list of known versions
|
changeset |
files
|
Sun, 26 Dec 2010 19:06:10 +0300 |
unC0Rr |
Apply 2fa92e9a0a here
0.9.15
|
changeset |
files
|
Sun, 26 Dec 2010 18:56:00 +0300 |
unc0rr |
Update doc a bit
|
changeset |
files
|
Sun, 26 Dec 2010 15:50:21 +0100 |
Palewolf |
Turn off dust when drilling through air
0.9.15
|
changeset |
files
|
Sun, 26 Dec 2010 10:47:03 -0500 |
nemo |
revert last change. ordinary fire is fine, but HHG screws up.
|
changeset |
files
|
Sun, 26 Dec 2010 14:58:28 +0100 |
Palewolf |
Added star, exclamation and question mark signs
0.9.15
|
changeset |
files
|
Sun, 26 Dec 2010 10:31:10 -0500 |
nemo |
disable landbackpixel on small explosions
|
changeset |
files
|
Sun, 26 Dec 2010 00:47:18 -0500 |
nemo |
pull in a few changes from default
0.9.15
|
changeset |
files
|
Sun, 26 Dec 2010 00:28:23 -0500 |
nemo |
remove all screwing about with uLandGraphics - have not found a way to properly handle LandBackTex through despeckling or fill checks that does not result in ugly fire damage or wiped out landbacktex. Would rather some snowflakes lines than that.
|
changeset |
files
|
Sun, 26 Dec 2010 00:15:41 +0100 |
Palewolf |
Small fixes. Thanks Hennek.
0.9.15
|
changeset |
files
|
Sat, 25 Dec 2010 22:58:35 -0500 |
nemo |
+2 was intended to be consistent on diametre (1px + radius *2) but screws up bullet
|
changeset |
files
|
Sat, 25 Dec 2010 22:44:20 +0100 |
Palewolf |
Updated changelog
0.9.15
|
changeset |
files
|
Sat, 25 Dec 2010 21:35:40 -0500 |
nemo |
add a GetGearElasticity since Mikade kept asking for it. (actually return *10000 to handle it being an hwFloat - I assume large values will just overflow to negative)
|
changeset |
files
|
Sat, 25 Dec 2010 23:09:54 +0300 |
unc0rr |
Allow 8 teams in server
0.9.15
|
changeset |
files
|
Sat, 25 Dec 2010 14:52:16 -0500 |
nemo |
aaaaargh (fix cmakelists again)
|
changeset |
files
|
Sat, 25 Dec 2010 20:47:29 +0100 |
Palewolf |
Capture the flag (Blizzard) Map
0.9.15
|
changeset |
files
|
Sat, 25 Dec 2010 20:47:29 +0100 |
Palewolf |
Capture the flag (Blizzard) Map
|
changeset |
files
|
Sat, 25 Dec 2010 22:24:47 +0300 |
unc0rr |
Set version to 0.9.15, remove -dev suffix
0.9.15
|
changeset |
files
|
Sat, 25 Dec 2010 22:22:33 +0300 |
unc0rr |
Some fixes in ru translation
|
changeset |
files
|
Sat, 25 Dec 2010 14:10:11 -0500 |
nemo |
oops. forgot cmake for Control map
|
changeset |
files
|
Sat, 25 Dec 2010 18:07:34 +0300 |
mikade |
Update missions
|
changeset |
files
|
Sat, 25 Dec 2010 18:06:33 +0300 |
Henek |
sv.lua
|
changeset |
files
|
Fri, 24 Dec 2010 16:44:31 -0500 |
nemo |
Sorry guys. I'll be more careful in future (remove more dupes)
|
changeset |
files
|
Fri, 24 Dec 2010 16:29:40 -0500 |
nemo |
Remove a dupe :-/
|
changeset |
files
|
Fri, 24 Dec 2010 16:24:30 -0500 |
nemo |
oops
|
changeset |
files
|
Fri, 24 Dec 2010 16:13:28 -0500 |
nemo |
Disable gtFlake on bordered maps
|
changeset |
files
|
Fri, 24 Dec 2010 22:39:20 +0300 |
unc0rr |
Pass SCHEME before AMMO
|
changeset |
files
|
Fri, 24 Dec 2010 20:25:03 +0100 |
Palewolf |
Updated spanish translation
|
changeset |
files
|
Fri, 24 Dec 2010 20:33:17 +0300 |
unc0rr |
- Fix encoding function to iterate reversed list
|
changeset |
files
|
Fri, 24 Dec 2010 11:54:34 -0500 |
nemo |
Make basic training solvable again. Freeze RNG at current version for less of this kind of issue in future, and a bit more savable of seeds. Disable offsets in preparation for release.
|
changeset |
files
|
Fri, 24 Dec 2010 10:04:01 -0500 |
szczur+nemo |
add new translation phrases missed through insufficient quoting, remove duplicated hog name entries, add almost complete polish translation
|
changeset |
files
|
Fri, 24 Dec 2010 09:35:24 -0500 |
szczur |
polish lua update
|
changeset |
files
|
Fri, 24 Dec 2010 00:53:50 -0500 |
mikade+nemo |
Add a bunch of lua from mikade, update translation files
|
changeset |
files
|
Fri, 24 Dec 2010 00:21:42 -0500 |
mikade |
Whole ton of script callbacks on commands. Poor engine.
|
changeset |
files
|
Fri, 24 Dec 2010 00:20:18 -0500 |
szczur+nemo |
Add polish translation. Also make it clearer in the commented lines that each line must have a comma
|
changeset |
files
|
Thu, 23 Dec 2010 23:46:14 -0500 |
nemo |
more fiddling with graphics to try and satisfy both fire and snow
|
changeset |
files
|
Thu, 23 Dec 2010 20:21:47 -0500 |
nemo |
oops
|
changeset |
files
|
Thu, 23 Dec 2010 19:17:14 -0500 |
nemo |
quick and dirty fix to reversed paths and dropped last message causing drawmap desync
|
changeset |
files
|
Fri, 24 Dec 2010 00:24:16 +0100 |
koda |
beaver hat
|
changeset |
files
|
Thu, 23 Dec 2010 18:06:09 -0500 |
nemo |
Might want the snow actually showing up. Also disable it while rope is active due to bad side effects.
|
changeset |
files
|
Thu, 23 Dec 2010 21:45:50 +0100 |
jose1711 |
Updated lua Slovak translation
|
changeset |
files
|
Thu, 23 Dec 2010 20:46:51 +0100 |
jose1711 |
Updated Slovak translation
|
changeset |
files
|
Thu, 23 Dec 2010 20:44:15 +0100 |
jose1711 |
fix commit
|
changeset |
files
|
Thu, 23 Dec 2010 20:32:45 +0100 |
jose1711 |
merge
|
changeset |
files
|
Thu, 23 Dec 2010 22:05:42 +0300 |
unc0rr |
Oops, typo
|
changeset |
files
|
Thu, 23 Dec 2010 22:01:19 +0300 |
unc0rr |
Add logging of map drawing process
|
changeset |
files
|
Thu, 23 Dec 2010 21:54:57 +0300 |
unc0rr |
- Remove loading from file procedure
|
changeset |
files
|
Thu, 23 Dec 2010 20:26:31 +0100 |
jose1711 |
merge+Slovak transl update
|
changeset |
files
|
Thu, 23 Dec 2010 12:30:33 -0500 |
nemo |
stub locale
|
changeset |
files
|
Thu, 23 Dec 2010 12:14:44 -0500 |
nemo |
sort strings, update with missing strings. just some quick and dirty shellscript. might want to standardise
|
changeset |
files
|
Thu, 23 Dec 2010 11:13:57 -0500 |
jose1711 |
merge
|
changeset |
files
|
Thu, 23 Dec 2010 11:06:52 -0500 |
arrom |
Portuguese updates
|
changeset |
files
|
Thu, 23 Dec 2010 10:54:47 -0500 |
nemo |
Try to be safer in my pixel checks
|
changeset |
files
|
Thu, 23 Dec 2010 00:01:56 -0500 |
nemo |
Tweak more wind values / densities
|
changeset |
files
|
Wed, 22 Dec 2010 23:46:07 -0500 |
nemo |
oops. hopefully unbreak maps while still preserving mask behaviour as before (basketball nets etc)
|
changeset |
files
|
Wed, 22 Dec 2010 21:57:52 -0500 |
nemo |
apparently some sanity checks are needed here. christmas theme object dimensions are crashing placement
|
changeset |
files
|
Wed, 22 Dec 2010 21:36:17 -0500 |
nemo |
change "mudball" on christmas theme
|
changeset |
files
|
Wed, 22 Dec 2010 21:33:46 -0500 |
nemo |
enable snow on Christmas theme
|
changeset |
files
|
Thu, 23 Dec 2010 01:35:06 +0100 |
Palewolf and others |
New Christmas theme
|
changeset |
files
|
Wed, 22 Dec 2010 19:25:00 -0500 |
nemo |
more tweaking land graphics due to snow
|
changeset |
files
|
Wed, 22 Dec 2010 18:50:00 -0500 |
nemo |
Visual tweaks for snow
|
changeset |
files
|
Wed, 22 Dec 2010 18:29:43 -0500 |
nemo |
braces fail
|
changeset |
files
|
Wed, 22 Dec 2010 14:25:25 -0500 |
anon |
Graphics updates
|
changeset |
files
|
Wed, 22 Dec 2010 14:19:11 -0500 |
nemo |
raise Y start to cloud level
|
changeset |
files
|
Wed, 22 Dec 2010 14:01:43 -0500 |
nemo |
Another snow variant
|
changeset |
files
|
Wed, 22 Dec 2010 11:59:35 -0500 |
nemo |
FindPlace in lua now returns null for failure to find a place, and accepts a 5th parameter to try finding a place without considering proximity (note that this can place a gear right next to mines).
|
changeset |
files
|
Wed, 22 Dec 2010 10:09:39 -0500 |
nemo |
trying a graphic with more white and less translucency
|
changeset |
files
|
Wed, 22 Dec 2010 09:56:13 -0500 |
nemo |
knock back y two to make snow pile up a bit less high
|
changeset |
files
|
Wed, 22 Dec 2010 15:42:47 +0100 |
Henek |
fixed showmission so it actually displays the right icons
|
changeset |
files
|
Wed, 22 Dec 2010 02:16:07 -0500 |
nemo |
should allow snow to spawn against explosion land back tex. a bit messy but I'm sleepy. g'nite
|
changeset |
files
|
Wed, 02 Feb 2011 21:53:39 +0300 |
unc0rr |
Close branch
server_refactor
|
changeset |
files
|
Wed, 22 Dec 2010 01:30:03 -0500 |
nemo |
apply cGravityf when changing cGravity
|
changeset |
files
|
Mon, 31 Jan 2011 21:40:17 +0300 |
unc0rr |
Implement room delegation when admin lefts it
server_refactor
|
changeset |
files
|
Wed, 22 Dec 2010 01:19:47 -0500 |
nemo |
more snow
|
changeset |
files
|
Sun, 30 Jan 2011 20:43:18 +0300 |
unc0rr |
Reimplement a bunch of administrator commands
server_refactor
|
changeset |
files
|
Wed, 22 Dec 2010 01:17:46 -0500 |
nemo |
fix desync in snow
|
changeset |
files
|
Sun, 30 Jan 2011 20:38:40 +0300 |
unc0rr |
Reimplement KICK
server_refactor
|
changeset |
files
|
Wed, 22 Dec 2010 01:11:48 -0500 |
nemo |
minor visual tweaks to snow
|
changeset |
files
|
Sun, 30 Jan 2011 20:36:32 +0300 |
unc0rr |
Reimplement FOLLOW
server_refactor
|
changeset |
files
|
Wed, 22 Dec 2010 00:58:00 -0500 |
nemo |
oops. forgot the graphic
|
changeset |
files
|
Sun, 30 Jan 2011 20:32:23 +0300 |
unc0rr |
Reimplement some more protocol commands
server_refactor
|
changeset |
files
|
Wed, 22 Dec 2010 00:48:06 -0500 |
nemo |
minor position tweaks. hopefully checking array bounds correctly
|
changeset |
files
|
Sat, 29 Jan 2011 21:33:24 +0300 |
unc0rr |
- Reactivate pings timer, reimplement PING handler
server_refactor
|
changeset |
files
|
Wed, 22 Dec 2010 00:17:43 -0500 |
nemo |
A very very basic snow implementation
|
changeset |
files
|
Sat, 29 Jan 2011 13:43:07 +0300 |
unc0rr |
Introduce numbered server notice messages
server_refactor
|
changeset |
files
|
Wed, 22 Dec 2010 04:09:56 +0100 |
koda |
merge
|
changeset |
files
|
Fri, 28 Jan 2011 22:34:07 +0300 |
unc0rr |
Make client quit on send exception (was commented due to another approach in handling connection lost)
server_refactor
|
changeset |
files
|
Wed, 22 Dec 2010 03:56:12 +0100 |
koda |
update weapons
|
changeset |
files
|
Fri, 28 Jan 2011 22:21:29 +0300 |
unc0rr |
Force RNF in AnswerClients too, in order to prevent lazyness in actions (most probably it's redundant to do that, still I do)
server_refactor
|
changeset |
files
|
Wed, 22 Dec 2010 03:28:14 +0100 |
koda |
this should prevent that ever again
|
changeset |
files
|
Fri, 28 Jan 2011 22:19:06 +0300 |
unc0rr |
Reimplement some more Actions
server_refactor
|
changeset |
files
|
Wed, 22 Dec 2010 03:05:28 +0100 |
koda |
damn. it.
|
changeset |
files
|
Wed, 22 Dec 2010 02:50:17 +0100 |
Henek |
added density for gears used in gfMoreWind, needs alot of tweaking
|
changeset |
files
|
Thu, 27 Jan 2011 22:14:14 +0300 |
unc0rr |
io = liftIO
server_refactor
|
changeset |
files
|
Tue, 21 Dec 2010 23:22:53 +0100 |
Henek |
added copying also to schemes and updated some translations
|
changeset |
files
|
Thu, 27 Jan 2011 22:10:24 +0300 |
unc0rr |
Reimplement one more Action
server_refactor
|
changeset |
files
|
Tue, 21 Dec 2010 21:56:34 +0100 |
Henek |
added copying of weapon sets
|
changeset |
files
|
Thu, 27 Jan 2011 22:06:42 +0300 |
unc0rr |
Finally a solution for excess lazyness when working with unsafeThaw'ed arrays
server_refactor
|
changeset |
files
|
Tue, 21 Dec 2010 15:12:06 -0500 |
nemo |
Merge henek's changes
|
changeset |
files
|
Wed, 26 Jan 2011 22:26:02 +0300 |
unc0rr |
Send spectators info
server_refactor
|
changeset |
files
|
Tue, 21 Dec 2010 14:42:47 +0100 |
Henek |
removing all " " in filenames under share and replacing "_" with " " in missions
|
changeset |
files
|
Wed, 26 Jan 2011 22:06:27 +0300 |
unc0rr |
Apply rev b9fe93f187c4 to server rewrite too
server_refactor
|
changeset |
files
|
Tue, 21 Dec 2010 10:46:52 +0100 |
sheepluva |
disable fix for issue 24 in order to fix issue 123, as suggested by koda
|
changeset |
files
|
Wed, 26 Jan 2011 22:04:18 +0300 |
unc0rr |
Send teams info on join
server_refactor
|
changeset |
files
|
Tue, 21 Dec 2010 02:17:45 +0100 |
Henek |
added MapHasBorder function for lua and finnished Random Weapons gameplay, might still change though
|
changeset |
files
|
Tue, 21 Dec 2010 14:57:33 -0500 |
nemo |
Switch default to the compost garbage ball (pending a proper mudball from a real artist), set Snowball for Snow theme only, change en.txt to Mudball
|
changeset |
files
|
Thu, 23 Dec 2010 17:47:50 +0100 |
jose1711 |
Updated Slovak translation + merge
|
changeset |
files
|
Tue, 25 Jan 2011 22:23:08 +0300 |
unc0rr |
Send room config to client
server_refactor
|
changeset |
files
|
Mon, 20 Dec 2010 21:45:10 +0300 |
unc0rr |
- Allow user to use undo, to clear, save and load drawn maps
|
changeset |
files
|
Tue, 25 Jan 2011 22:13:34 +0300 |
unc0rr |
Another approach for fixing listener thread issues, should finally get rid of all problems. Not tested.
server_refactor
|
changeset |
files
|
Mon, 20 Dec 2010 20:55:45 +0300 |
unc0rr |
Add those stupid breaks
|
changeset |
files
|
Mon, 24 Jan 2011 21:33:03 +0300 |
unc0rr |
Fix typo in version information
server_refactor
|
changeset |
files
|
Sun, 19 Dec 2010 22:06:38 -0500 |
nemo |
FAIL - actually assign
|
changeset |
files
|
Mon, 24 Jan 2011 21:32:26 +0300 |
unc0rr |
Apply new nick restrictions in server rewrite too
server_refactor
|
changeset |
files
|
Sun, 19 Dec 2010 21:16:14 -0500 |
nemo |
add AI routine
|
changeset |
files
|
Mon, 10 Jan 2011 18:57:44 +0300 |
unc0rr |
Explicitly kill listening thread in try to prevent messages recieving bugs
server_refactor
|
changeset |
files
|
Sun, 19 Dec 2010 21:06:34 -0500 |
nemo |
Snowball weapon
|
changeset |
files
|
Mon, 10 Jan 2011 18:29:43 +0300 |
unc0rr |
Even less craziness
server_refactor
|
changeset |
files
|
Mon, 20 Dec 2010 02:00:22 +0100 |
Henek |
fixed and enabled removing of game scheme from options page
|
changeset |
files
|
Mon, 10 Jan 2011 18:28:39 +0300 |
unc0rr |
Fix check for unique nick
server_refactor
|
changeset |
files
|
Mon, 20 Dec 2010 01:08:46 +0100 |
koda |
ipod touch 4g has only 256mb of ram (like ipad)
|
changeset |
files
|
Mon, 10 Jan 2011 18:14:05 +0300 |
unc0rr |
Fix typo
server_refactor
|
changeset |
files
|
Sun, 19 Dec 2010 14:11:55 -0500 |
nemo |
fix typo in hand drawn maps
|
changeset |
files
|
Mon, 10 Jan 2011 18:12:13 +0300 |
unc0rr |
Bring back room and teams removing
server_refactor
|
changeset |
files
|
Sun, 19 Dec 2010 13:33:45 -0500 |
nemo |
Merge unc0rr's rearranging of MAP/MAPGEN messages, also his suggested increase of char limit to 20000 and addition of the "c" game message
|
changeset |
files
|
Mon, 10 Jan 2011 15:42:17 +0300 |
unc0rr |
Convert function to a map
server_refactor
|
changeset |
files
|
Sun, 19 Dec 2010 13:31:55 -0500 |
nemo |
Ok. This should pull 0.9.14.1 server into default
|
changeset |
files
|
Sun, 19 Dec 2010 13:21:14 -0500 |
nemo |
Server refactor branch to continue work started in ead2ed20dfd4
server_refactor
|
changeset |
files
|
Sun, 19 Dec 2010 20:45:15 +0300 |
unc0rr |
Adjust magic consts
|
changeset |
files
|
Sun, 19 Dec 2010 20:33:33 +0300 |
unc0rr |
Most probably it's fix to a crash
|
changeset |
files
|
Sun, 19 Dec 2010 20:22:48 +0300 |
unc0rr |
Remove deleteLater()
|
changeset |
files
|
Sun, 19 Dec 2010 20:16:07 +0300 |
unc0rr |
Some debug info
|
changeset |
files
|
Sun, 19 Dec 2010 20:01:24 +0300 |
unc0rr |
- Simplify map container code a bit
|
changeset |
files
|
Sun, 19 Dec 2010 19:24:15 +0300 |
unc0rr |
Seems like just a source of bugs
|
changeset |
files
|
Sat, 18 Dec 2010 23:02:39 +0300 |
unc0rr |
- Some work on drawMap widget and scene to allow undo, clear, save and load operations
|
changeset |
files
|
Sat, 18 Dec 2010 21:19:26 +0300 |
unc0rr |
Report 48 hogs for drawn maps
|
changeset |
files
|
Sat, 18 Dec 2010 21:17:37 +0300 |
unc0rr |
merge
|
changeset |
files
|
Sat, 18 Dec 2010 19:15:26 +0100 |
Henek |
fix layout in game config widget as per nemo's request
|
changeset |
files
|
Sat, 18 Dec 2010 21:17:12 +0300 |
unc0rr |
Make use of showEvent, so there's no more need in manual resizing of draw map widget
|
changeset |
files
|
Sat, 18 Dec 2010 21:08:02 +0300 |
unc0rr |
Try to avoid binary data in log, use shorter descriptions
|
changeset |
files
|
Sat, 18 Dec 2010 10:46:59 -0500 |
nemo |
oops
|
changeset |
files
|
Sat, 18 Dec 2010 10:43:36 -0500 |
nemo |
Reenable cReadyDelay - this requires testing on m8y.org from now on until the message is added to other servers
|
changeset |
files
|
Sat, 18 Dec 2010 15:14:27 +0100 |
koda |
merge
|
changeset |
files
|
Fri, 17 Dec 2010 19:27:02 +0100 |
Henek |
added replacement of "_" to " " in gameplay scripts
|
changeset |
files
|
Fri, 17 Dec 2010 09:26:02 +0100 |
Henek |
added set button to seed edit so maps won't regenerate as often
|
changeset |
files
|
Sat, 18 Dec 2010 15:14:16 +0100 |
koda |
initial stats interpretation for ifrontend
|
changeset |
files
|
Thu, 16 Dec 2010 17:40:31 -0500 |
nemo |
disable ready timer again, until I can figure out why my message didn't get through.
|
changeset |
files
|
Thu, 16 Dec 2010 22:46:38 +0100 |
koda |
move server connection stuff in its own class
|
changeset |
files
|
Thu, 16 Dec 2010 15:26:19 -0500 |
nemo |
oops, forgot world offset, also add a kind of hack to the already hackish set function for visual gears
|
changeset |
files
|
Thu, 16 Dec 2010 15:02:35 -0500 |
nemo |
offset the sprite
|
changeset |
files
|
Thu, 16 Dec 2010 14:34:11 -0500 |
nemo |
If this works right, setting Angle (yeah, yeah) switches between an aura circle and a drawn circle. aura is scaled at size 100 being 100% - 200, 200% etc.
|
changeset |
files
|
Thu, 16 Dec 2010 09:18:03 +0100 |
koda |
Added tag Hedgewars-iOS-1.2.1 for changeset a5735e877aae
|
changeset |
files
|
Thu, 16 Dec 2010 02:36:56 +0100 |
koda |
version bump
Hedgewars-iOS-1.2.1
|
changeset |
files
|
Thu, 16 Dec 2010 02:34:02 +0100 |
koda |
ignore touches around dpad and buttons (for real)
|
changeset |
files
|
Thu, 16 Dec 2010 01:45:15 +0100 |
koda |
add two preferences for enabling/disabling blurry land and multitasking
|
changeset |
files
|
Thu, 16 Dec 2010 00:48:32 +0100 |
koda |
store the (future) password with md5 for ifrontend
|
changeset |
files
|
Thu, 16 Dec 2010 00:24:57 +0100 |
koda |
add more space for this help message on ipad
|
changeset |
files
|
Wed, 15 Dec 2010 22:03:46 +0300 |
unc0rr |
Recieve and parse DRAWNMAP config
|
changeset |
files
|
Wed, 15 Dec 2010 21:48:54 +0300 |
unc0rr |
Fix crash on forced disconnect
|
changeset |
files
|
Wed, 15 Dec 2010 21:40:16 +0300 |
unc0rr |
The Fix
|
changeset |
files
|
Wed, 15 Dec 2010 21:10:25 +0300 |
unc0rr |
Don't use std::string
|
changeset |
files
|
Tue, 14 Dec 2010 20:41:33 -0500 |
nemo |
add optional state parameter to hogsay
|
changeset |
files
|
Tue, 14 Dec 2010 19:36:12 -0500 |
nemo |
oops
|
changeset |
files
|
Tue, 14 Dec 2010 18:18:54 -0500 |
nemo |
Reenable ReadyTimer using a synced message NEEDS TESTING.
|
changeset |
files
|
Tue, 14 Dec 2010 17:47:53 -0500 |
nemo |
merge
|
changeset |
files
|
Tue, 14 Dec 2010 22:32:47 +0100 |
jose1711 |
Update Slovak translation
|
changeset |
files
|
Tue, 14 Dec 2010 17:47:38 -0500 |
nemo |
Reorder top registered variables by frequency gathered from 60 or so games of varying length/type. Oh. And add green hair to joker.
|
changeset |
files
|
Tue, 14 Dec 2010 21:56:37 +0300 |
unc0rr |
Compess at highest ratio
|
changeset |
files
|
Tue, 14 Dec 2010 21:04:43 +0300 |
unc0rr |
Debug messages
|
changeset |
files
|
Tue, 14 Dec 2010 20:46:50 +0300 |
unc0rr |
Try to send drawn map data to net server
|
changeset |
files
|
Tue, 14 Dec 2010 20:01:27 +0300 |
unc0rr |
Don't reset teams when returning from draw map page
|
changeset |
files
|
Mon, 13 Dec 2010 19:22:09 -0500 |
nemo |
oops. forgot the getter.
|
changeset |
files
|
Mon, 13 Dec 2010 19:00:03 -0500 |
nemo |
Add an input mask for setting of gear messages. Intended for intercepting user messages. This is totally untested. I don't think it should desync but seriously needs a lot of testing. Esp the doPut behaviour.
|
changeset |
files
|
Mon, 13 Dec 2010 18:13:42 -0500 |
nemo |
Add override for speech bubble position 0: default, 1: background/translucent 2: foreground/opaque
|
changeset |
files
|
Mon, 13 Dec 2010 22:12:30 +0300 |
unc0rr |
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
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files
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Mon, 13 Dec 2010 19:26:20 +0100 |
Henek |
exposing seed for editing and viewing
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files
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Mon, 13 Dec 2010 20:54:18 +0300 |
unc0rr |
Use pageSwitchMapper in some more places
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files
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Mon, 13 Dec 2010 15:02:04 +0100 |
Henek |
added team flag to AddTeam and made AI team allowed to have custom flags. added GetGearVelocity and SetGearVelocity and removed CopyPV2. changed knockball to use use these functions instead.
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files
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Sun, 12 Dec 2010 23:52:53 -0500 |
nemo |
add PlaySound(soundType, hogGearUID) -- this roundabout way to reference a team seems to be how things are done in lua right now. might need changing in future
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files
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Mon, 13 Dec 2010 04:53:48 +0100 |
Henek |
my first merge :(
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files
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Sun, 12 Dec 2010 20:17:00 -0500 |
nemo |
div 0 check
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files
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Mon, 13 Dec 2010 04:52:23 +0100 |
Henek |
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
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files
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Mon, 13 Dec 2010 01:24:06 +0100 |
koda |
more server stubs
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files
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Sun, 12 Dec 2010 21:47:55 +0300 |
unc0rr |
Pretension to switch to draw map page
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files
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Sun, 12 Dec 2010 05:23:37 +0100 |
koda |
add some connection facility to netserver
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files
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Sat, 11 Dec 2010 23:28:52 +0300 |
unc0rr |
Use QSignalMapper instead of GoToPage*() functions (not all calls converted yet)
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files
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Sat, 11 Dec 2010 21:27:43 +0300 |
unc0rr |
merge
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files
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Sat, 11 Dec 2010 18:48:14 +0100 |
koda |
audio_session is giving problems with multitasking so disabling it for now
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files
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Sat, 11 Dec 2010 14:03:49 +0100 |
Henek |
Finnished up the lua translations by adding training maps, campaign is ignored for now
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files
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Sat, 11 Dec 2010 02:30:03 +0100 |
koda |
disable large maps also on iphone3gs and ipodtouch3g, they fail to load sometimes
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files
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Sat, 11 Dec 2010 01:55:16 +0100 |
koda |
add the appirater class for getting more positive reviews
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files
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Sat, 11 Dec 2010 01:00:00 +0100 |
Henek |
also updated TrophyRace to new system
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files
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Fri, 10 Dec 2010 23:58:15 +0100 |
Henek |
lua access to data dir by GetDataPath and made a new scripting translation system with Locale.lua as library and .lua files under Locale. Updated maps Basketball and Knockball to this new system.
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files
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Fri, 10 Dec 2010 22:39:20 +0100 |
smaxx |
Frontend:
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files
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Sat, 11 Dec 2010 21:27:15 +0300 |
unc0rr |
Add a stub for draw map page
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files
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Thu, 09 Dec 2010 20:35:28 -0500 |
nemo |
return RGBA
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files
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Thu, 09 Dec 2010 19:10:37 -0500 |
nemo |
clan color fetch
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files
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Thu, 09 Dec 2010 22:51:07 +0100 |
koda |
merge
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files
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Thu, 09 Dec 2010 11:12:40 -0500 |
nemo |
add missing setter for botlevel
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files
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Thu, 09 Dec 2010 10:24:04 -0500 |
archl |
Updated Chinese translation
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files
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Thu, 09 Dec 2010 11:59:07 +0300 |
unc0rr |
Pass hardcoded drawn map from frontend into engine \o/
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files
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Wed, 08 Dec 2010 22:35:29 +0100 |
Henek |
removing all ; from lua script as an act of temporary rage and perfectionism
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files
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Wed, 08 Dec 2010 15:10:38 -0500 |
nemo |
standardise name
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files
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Wed, 08 Dec 2010 14:46:17 -0500 |
nemo |
pngcrush the new 2x previews. This "make the preview look a bit crisper at same size in iphone 4" is now costing us 2,916,716 bytes
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files
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Wed, 08 Dec 2010 22:25:30 +0300 |
unc0rr |
Stub to recieve /draw command
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files
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Wed, 08 Dec 2010 22:18:50 +0300 |
unc0rr |
- Pass map drawing data to engine
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files
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Thu, 09 Dec 2010 22:50:16 +0100 |
koda |
forgot to update these files
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files
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Wed, 08 Dec 2010 21:55:15 +0300 |
unc0rr |
Add drawn map into the list of map generators
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files
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Wed, 08 Dec 2010 17:48:33 +0100 |
koda |
fix crasher (somehow, might be glitchy)
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files
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Wed, 08 Dec 2010 15:18:08 +0100 |
koda |
merge
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files
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Tue, 07 Dec 2010 23:47:11 -0500 |
nemo |
these should probably be expressly integer
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files
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Tue, 07 Dec 2010 23:34:01 -0500 |
nemo |
band/bor/bnot to support Lua 5.1 lack of binary ops
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files
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Tue, 07 Dec 2010 22:23:40 -0500 |
nemo |
Restore millisecond precision for mines time
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files
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Tue, 07 Dec 2010 19:33:34 -0500 |
nemo |
Eh. Since you asked. AddAmmo hook for Lua
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files
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Tue, 07 Dec 2010 17:33:11 -0500 |
nemo |
would help if I put it in the right routine
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files
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Tue, 07 Dec 2010 17:29:02 -0500 |
nemo |
Add script hook onNewTurn to the end of AfterSwitchHedgehog. This should signal the very start of a new turn, immediately after CurrentTeam is switched.
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files
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Wed, 08 Dec 2010 15:16:57 +0100 |
koda |
code cleanup
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files
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Tue, 07 Dec 2010 22:02:09 +0300 |
unc0rr |
Add QAspectRatioLayout borrowed from http://wiki.forum.nokia.com/index.php/CS001309_-_Maintaining_square_form_for_a_widget_in_Qt to maintain width == height * 2 aspect ratio for map drawing widget
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files
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Wed, 08 Dec 2010 14:47:52 +0100 |
koda |
team selection completely refactored, now has animation and more performance
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files
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Mon, 06 Dec 2010 21:15:41 -0500 |
nemo |
rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
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files
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Tue, 07 Dec 2010 01:18:43 +0100 |
koda |
Forts: reduce preview size and add hi-res one
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files
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Mon, 06 Dec 2010 13:07:36 -0500 |
nemo |
try this mikade
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files
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Mon, 06 Dec 2010 08:58:24 -0500 |
nemo |
merge
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files
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Mon, 06 Dec 2010 12:21:12 +0300 |
unc0rr |
Always keep last point of drawn polyline
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files
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Mon, 06 Dec 2010 08:58:05 -0500 |
nemo |
disable say, just don't do anything. trying to avoid spew on spectator join
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files
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Mon, 06 Dec 2010 00:33:39 -0500 |
nemo |
string length checks
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files
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Sun, 05 Dec 2010 23:58:15 -0500 |
nemo |
fix hsa/hta/hya
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files
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Sun, 05 Dec 2010 23:50:04 -0500 |
nemo |
trying to unbreak hog speech
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files
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Sun, 05 Dec 2010 23:08:57 -0500 |
nemo |
remove currentteam check
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files
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Sun, 05 Dec 2010 22:02:30 -0500 |
nemo |
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
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files
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Mon, 06 Dec 2010 03:09:12 +0100 |
sheepluva |
changing Tree Map theme to Halloween (this time on the right branch >_>)
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files
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Sun, 05 Dec 2010 23:48:58 +0100 |
koda |
update schemes for ios
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files
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Sun, 05 Dec 2010 19:00:41 +0100 |
koda |
added porkey and sheep hats
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files
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Sun, 05 Dec 2010 02:44:20 +0100 |
koda |
add a simple check to prevent loading sounds when device is muted
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files
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Sun, 05 Dec 2010 00:05:21 +0100 |
koda |
write some version information inside the application
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changeset |
files
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Sat, 04 Dec 2010 23:30:20 +0300 |
unc0rr |
merge
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changeset |
files
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Sat, 04 Dec 2010 23:29:59 +0300 |
unc0rr |
Halfplement decode/drawing routine
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files
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Sat, 04 Dec 2010 22:33:14 +0300 |
unc0rr |
- Change painted map file format
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files
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Sat, 04 Dec 2010 15:09:19 -0500 |
nemo |
add nil check
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files
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Sat, 04 Dec 2010 11:30:54 -0500 |
nemo |
In AI survival mode, have the AI score when it kills humans, instead of its own team, clear poison on an AI kill, and reset AI health using InitialHealth instead of 100.
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files
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Sat, 04 Dec 2010 08:52:57 +0100 |
koda |
more retina support and multitasking support
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changeset |
files
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Thu, 02 Dec 2010 20:40:30 -0500 |
nemo |
add visual gear registration
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changeset |
files
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Thu, 02 Dec 2010 20:29:46 -0500 |
nemo |
make Tint(longword) use RGBA
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files
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Thu, 02 Dec 2010 19:51:30 -0500 |
nemo |
trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
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files
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Thu, 02 Dec 2010 19:19:34 -0500 |
nemo |
forgot the passed in uid
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files
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Thu, 02 Dec 2010 19:04:02 -0500 |
nemo |
Restore King mode. The worst of the changes was Place Hogs
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files
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Thu, 02 Dec 2010 18:52:37 -0500 |
nemo |
compress the PNGs
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files
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Thu, 02 Dec 2010 18:50:52 -0500 |
nemo |
merge
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files
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Thu, 02 Dec 2010 00:51:56 +0100 |
koda |
enable support for retina display in the ios port
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files
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Thu, 02 Dec 2010 00:25:26 +0100 |
koda |
add a higher resolution preview image, could be nice to add a hover effect on normal preview that displays this bigger version
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files
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Thu, 02 Dec 2010 00:23:54 +0100 |
koda |
reduce icons to 32x32 but create a 64x64 image for preview, also useful for ios and retina displays (frontend should be updated)
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files
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Thu, 02 Dec 2010 18:45:16 -0500 |
nemo |
Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
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files
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Wed, 01 Dec 2010 22:06:23 +0300 |
unc0rr |
- Implement decode() function.
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files
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Wed, 01 Dec 2010 20:45:46 +0300 |
unC0Rr |
merge
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files
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Wed, 01 Dec 2010 20:43:35 +0300 |
igorko |
Translation update
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files
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Wed, 01 Dec 2010 20:45:05 +0300 |
unC0Rr |
Some more improvements
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files
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Wed, 01 Dec 2010 01:43:55 +0100 |
koda |
un-break also the ios project
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files
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Wed, 01 Dec 2010 00:58:03 +0100 |
koda |
un-break build (wrong merge in uConsole) and update project file with the new sources
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changeset |
files
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Tue, 30 Nov 2010 22:46:47 +0100 |
koda |
OMG merge
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changeset |
files
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Mon, 29 Nov 2010 23:10:38 -0500 |
nemo |
Add poison sounds to all voices pending proper recording by armagon.
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files
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Mon, 29 Nov 2010 22:23:56 +0300 |
unc0rr |
Simple simplify() function
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files
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Sun, 28 Nov 2010 15:07:26 -0500 |
nemo |
do GoBack if also INGAME due to kick
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files
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Sun, 28 Nov 2010 14:38:42 -0500 |
nemo |
disable last commit w/ comment
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files
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Sun, 28 Nov 2010 14:25:24 -0500 |
nemo |
suppress PART if game is running. testing, etc.
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files
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Sun, 28 Nov 2010 13:58:25 -0500 |
nemo |
Try suppressing those annoying "incorrect state" messages without actually breaking net play. Alter prior checks on GoBack. NEEDS TESTING.
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files
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Sun, 28 Nov 2010 13:12:00 -0500 |
nemo |
add null check
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files
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Sun, 28 Nov 2010 12:55:57 -0500 |
nemo |
Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
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files
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Sun, 28 Nov 2010 19:03:28 +0300 |
unc0rr |
Basic encoding of drawn map
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changeset |
files
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Sun, 28 Nov 2010 17:23:51 +0300 |
unc0rr |
Improve map editor a bit
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files
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Sat, 27 Nov 2010 23:57:31 +0300 |
unc0rr |
Small testing app for DrawMap scene
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files
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Sat, 27 Nov 2010 23:55:39 +0300 |
unc0rr |
Some basic functionality
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files
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Sat, 27 Nov 2010 22:40:29 +0300 |
unc0rr |
Initial commit of the Draw Map Scene
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files
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Fri, 26 Nov 2010 15:31:57 -0500 |
nemo |
add a uid to VGs for purpose of Lua manipulation
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files
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Fri, 26 Nov 2010 10:21:53 -0500 |
nemo |
corrected steps
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files
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Thu, 25 Nov 2010 22:56:28 -0500 |
nemo |
Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
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files
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Wed, 24 Nov 2010 20:36:46 -0500 |
prg |
fix for frontend desync
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files
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Wed, 24 Nov 2010 16:41:35 -0500 |
nemo |
update translations, add Dutch
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files
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Wed, 24 Nov 2010 15:40:28 -0500 |
nemo |
move this call to where the game tick is actually incremented
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files
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Mon, 22 Nov 2010 22:05:46 +0100 |
Henek |
adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
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files
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Mon, 22 Nov 2010 21:57:45 +0300 |
unc0rr |
SinTable.inc -> uSinTable.pas
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files
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Mon, 22 Nov 2010 21:49:57 +0300 |
unc0rr |
Move doPut into uIO (not a very bad place really)
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files
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Mon, 22 Nov 2010 21:43:31 +0300 |
unc0rr |
uCommandHandlers
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files
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Mon, 22 Nov 2010 12:35:52 +0100 |
Henek |
added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
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files
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Mon, 22 Nov 2010 10:04:08 +0100 |
Henek |
fix SetEffect, last parameter was not a boolean
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files
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Mon, 22 Nov 2010 00:34:53 +0100 |
Henek |
a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
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files
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Sun, 21 Nov 2010 18:12:20 -0500 |
nemo |
fix chat
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files
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Sun, 21 Nov 2010 16:13:44 -0500 |
nemo |
revert 4388 - was there already, I didn't notice. still no idea what the problem is
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files
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Sun, 21 Nov 2010 15:57:38 -0500 |
nemo |
I think unc0rr forgot to add initModule here
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files
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Sun, 21 Nov 2010 13:13:42 -0500 |
nemo |
Increase teams to 8 to match the 8 colours, fix issue #108, reenable rope length modifier
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files
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Sun, 21 Nov 2010 12:11:50 -0500 |
nemo |
detach rope if the Land[] vanishes
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files
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Sun, 21 Nov 2010 19:51:33 +0300 |
unc0rr |
Remove some more circular dependencies
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files
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Sun, 21 Nov 2010 19:41:19 +0300 |
unc0rr |
uDebug
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changeset |
files
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Sun, 21 Nov 2010 19:14:45 +0300 |
unc0rr |
Remove uChat dependency from uCommands
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files
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Sun, 21 Nov 2010 19:07:43 +0300 |
unc0rr |
Remove uAmmos dependaency from uCommands
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files
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Sun, 21 Nov 2010 10:53:50 -0500 |
nemo |
fix rope test
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files
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Sun, 21 Nov 2010 16:48:44 +0100 |
Henek |
fix key binds for lua created teams and added wind control
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files
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Sun, 21 Nov 2010 17:48:58 +0300 |
unc0rr |
Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
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files
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Sun, 21 Nov 2010 09:37:48 -0500 |
nemo |
Disable rope attach to hogs/crates/barrels etc. Should fix a bug in collision according to unc0rr
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files
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Sun, 21 Nov 2010 09:12:44 -0500 |
nemo |
After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
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files
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Sun, 21 Nov 2010 16:55:19 +0300 |
unc0rr |
merge
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files
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Sun, 21 Nov 2010 08:42:41 -0500 |
nemo |
move rendering to fix 4368:3698361802ed
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files
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Sun, 21 Nov 2010 16:53:31 +0300 |
unc0rr |
uCaptions
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changeset |
files
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Sun, 21 Nov 2010 01:26:31 -0500 |
nemo |
Fix koda's esc key binding so leaving rooms works correctly with it
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files
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Sun, 21 Nov 2010 01:08:43 -0500 |
nemo |
In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
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files
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Sat, 20 Nov 2010 23:55:00 +0300 |
unc0rr |
Move localization data to uVariables, some Uses cleanup
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files
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Sat, 20 Nov 2010 23:48:04 +0300 |
unc0rr |
Move land hash checking into commands
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files
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Sat, 20 Nov 2010 23:20:46 +0300 |
unc0rr |
Oops, forgot the file
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files
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Sat, 20 Nov 2010 23:19:52 +0300 |
unc0rr |
no way
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files
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Sat, 20 Nov 2010 23:10:26 +0300 |
unc0rr |
Forgot this
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files
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Sat, 20 Nov 2010 23:08:11 +0300 |
unc0rr |
Introduce uGearsRender
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files
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Sat, 20 Nov 2010 22:05:01 +0300 |
unc0rr |
It works, though wastes too much of CPU
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files
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Thu, 18 Nov 2010 16:58:08 -0500 |
nemo |
merge
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changeset |
files
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Thu, 18 Nov 2010 17:01:35 +0300 |
unC0Rr |
New version of cycles searcher, doesn't work for some reason (shouldn't use O(n) lookup?)
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files
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Thu, 18 Nov 2010 17:00:45 +0300 |
unC0Rr |
Got no warning about this, why?
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files
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Thu, 18 Nov 2010 16:19:55 +0300 |
unC0Rr |
Introduce uRenderUtils
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files
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Thu, 18 Nov 2010 15:55:02 +0300 |
unC0Rr |
No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
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files
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