Sun, 06 Nov 2011 12:40:35 -0500 nemo Spread flakes out over 5 layers now (far back, mid distance, just behind land, just in front of lands and hog, near distance). Spread clouds out over 3 layers (far back, mid distance, just behind land). Add a flatten clouds option, use
Sun, 06 Nov 2011 17:43:57 +0100 koda engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
Sun, 06 Nov 2011 16:41:14 +0100 koda move two class files in a correct directory
Sun, 06 Nov 2011 10:26:12 -0500 nemo exclude hogs from density check
Sat, 05 Nov 2011 21:51:50 -0400 nemo too game breaking I think
Sat, 05 Nov 2011 21:24:54 -0400 nemo Include density in gear kick
Sat, 05 Nov 2011 21:01:21 -0400 nemo not sure why this condition wasn't here before
Sat, 05 Nov 2011 20:51:15 -0400 nemo Due to the small values and friction, halve the step in low gravity, instead of the value
Sat, 05 Nov 2011 20:09:48 -0400 nemo Don't set moving if on flat surface
Sat, 05 Nov 2011 19:12:15 -0400 nemo skip when attacking as well
Sat, 05 Nov 2011 17:42:30 -0400 nemo This has bugged me for a while. Fix text position in frame 4. Also shrink size.
Sat, 05 Nov 2011 17:24:09 -0400 nemo A bit less WTF of ice, ice chutes now work. Also tweak flake respawn positions a bit
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