Sat, 19 Jan 2008 13:14:25 +0000 unc0rr Last template for now
Sat, 19 Jan 2008 13:04:11 +0000 unc0rr And... one more
Sat, 19 Jan 2008 12:28:06 +0000 unc0rr LandTemplates++
Sat, 19 Jan 2008 12:16:27 +0000 unc0rr +1 land template
Sat, 19 Jan 2008 12:06:25 +0000 unc0rr One more crazy land template
Sat, 19 Jan 2008 11:54:44 +0000 unc0rr One more land template (pretty good IMO)
Fri, 18 Jan 2008 16:46:42 +0000 unc0rr Use new ammo icon for switching tool
Fri, 18 Jan 2008 16:40:26 +0000 unc0rr New animated switching sign
Thu, 17 Jan 2008 11:23:37 +0000 unc0rr Try to fix SDL problem
Tue, 15 Jan 2008 08:04:09 +0000 displacer missing header fix
Mon, 14 Jan 2008 17:12:57 +0000 unc0rr There is weapon scheme combo also on pageSimpleGame
Mon, 14 Jan 2008 17:00:54 +0000 unc0rr Make team health bar surface transparent
Sat, 12 Jan 2008 22:41:03 +0000 displacer weapon names transmitted over network
Sat, 12 Jan 2008 17:17:09 +0000 displacer "Default" weapon is now default :)
Fri, 11 Jan 2008 23:37:23 +0000 unc0rr - Fix undefinite function result
Fri, 11 Jan 2008 23:11:53 +0000 unc0rr - Revert previous debug things
Fri, 11 Jan 2008 22:56:28 +0000 unc0rr Fix previous commit
Fri, 11 Jan 2008 22:47:54 +0000 unc0rr Some debug stuff
Fri, 11 Jan 2008 21:45:24 +0000 displacer pre-alpha network weapons selection
Wed, 09 Jan 2008 21:22:22 +0000 displacer working multiplayer weapons combo
Wed, 09 Jan 2008 20:26:31 +0000 displacer update weapons combo fixed
Tue, 08 Jan 2008 20:32:17 +0000 displacer working save weapons to file
Mon, 07 Jan 2008 15:44:13 +0000 displacer prepare weapons combo
Mon, 07 Jan 2008 13:09:10 +0000 displacer code size reduse
Sun, 30 Dec 2007 16:51:06 +0000 unc0rr Better tags switching sequence
Sun, 30 Dec 2007 16:40:12 +0000 unc0rr Finally, get rid of large stupid StoreSurface
Sun, 30 Dec 2007 16:19:41 +0000 unc0rr The rest of stuff converted to sprites
Sun, 30 Dec 2007 15:24:02 +0000 unc0rr Convert some stuff to sprites
Wed, 26 Dec 2007 22:18:34 +0000 unc0rr Header cleanup in hwform.cpp
Wed, 26 Dec 2007 22:16:22 +0000 unc0rr - Header cleanup in game.cpp
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