2006-06-20 unc0rr Show the bot thinking, when he does it after attack
2006-06-20 unc0rr Collision-related stuff
2006-06-20 unc0rr - 2 more Land templates
2006-06-20 unc0rr Many AI improvements, bots do think in separate thread
2006-06-20 unc0rr - Workaround on FreePascal textfiles parsing bug (indefinite loop while "read(f, a, b, c)")
2006-06-14 unc0rr - Start AI rewrite
2006-02-24 displacer Scroll added to team control widget
2006-02-05 unc0rr No more hedgehogs hung in air
2006-02-05 displacer colors added to teamselwidget
2006-02-05 displacer vector removed & teamselwidget moved to constructor
2006-02-04 unc0rr Fixed compile (second try)
2006-02-04 unc0rr Fixed compile
2006-02-01 unc0rr - Fixed compiling .)
2006-01-25 unc0rr - Replaced water sprite
2006-01-21 unc0rr Send run parameters by cmd line, game parameters by IPC... breaks network game
2006-01-20 unc0rr - Fixed game loading
2006-01-19 unc0rr - Fixed bubble theme object
2006-01-15 unc0rr - Rename frontend to hedgewars and compile it to engine directory
2006-01-15 unc0rr - Get rid of hwserv and runhelper
2006-01-15 displacer TeamSelect widget alpha added
2006-01-15 unc0rr - Teams health bars sorting
2006-01-12 unc0rr - New /skip command
2006-01-12 unc0rr Show team health bars, without sorting yet
2006-01-11 unc0rr - Fixed dynamit sprite
2006-01-10 displacer DefaultTeam is now default to play with single and network game
2006-01-10 displacer added default team on loading
2006-01-10 unc0rr - Removed dark pixels on the corners of health case
2006-01-09 unc0rr - Fixed console behavior
2006-01-09 unc0rr - Fixed crash in IPC code
2006-01-07 unc0rr - More binds
2006-01-07 unc0rr - Increased FPS
2006-01-05 unc0rr Better Desert Eagle and Shotgun
2006-01-05 unc0rr - Properly get seed in net game
2005-12-31 unc0rr - Anti-flood and anti-lag changes
2005-12-31 unc0rr - New rope
2005-12-28 unc0rr fixed "hang" on first run
2005-12-28 unc0rr fix to compile on Linux
2005-12-28 unc0rr With this patch the game doesn't crash when gaming by net
2005-12-27 unc0rr Now net game is near available, but exception occurs...
2005-12-27 unc0rr - Fixed slow sprite blt
2005-12-23 unc0rr More work on net game, still far from complete
2005-12-16 unc0rr - clear demos list before adding items
2005-12-16 unc0rr - improve land generation
2005-12-07 unc0rr Frontend lets define more binds
2005-12-06 unc0rr - Get rid of old frontend
2005-12-05 unc0rr Add theme objects to land
2005-12-04 unc0rr - Land generator uses templates to generate
2005-12-04 unc0rr - Fixed spawning boxes under water
2005-11-13 unc0rr - Many improvements to frontend
2005-11-09 unc0rr frontend rewrite for QT4
2005-10-26 unc0rr Binds and various fixes
2005-10-26 unc0rr Start to write QT frontend
2005-09-12 unc0rr minor code review
2005-09-11 unc0rr - Various fixes for ammo cases
2005-09-11 unc0rr - Minor code simplifying
2005-09-09 unc0rr - Mine checks whether a hedgehog is near less frequently
2005-09-07 unc0rr - Show no crosshair when using mine
2005-09-06 unc0rr Fix reading out of bounds of the collisions array. This fixes flying hedgehogs and not moving after explosion
2005-09-04 unc0rr Fix some issues with sound
2005-09-03 unc0rr - Mine weapon
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