2011-09-29 unc0rr GameInfo needs room params copy
2011-09-27 unc0rr Introduce EngineInteraction module
2011-09-30 koda translators missed me
2011-09-30 koda fix hats of the AI team file for ios
2011-09-30 koda fix issue 287, default cmake build type
2011-09-29 sheepluva oops
2011-09-29 sheepluva update .pro
2011-09-28 sheepluva rename misc.{h,cpp} to the name of the class they contain (FreqSpinBox)
2011-09-28 sheepluva this makes more sense
2011-09-28 sheepluva I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
2011-09-28 sheepluva training screen localization works now
2011-09-28 sheepluva load mission caption and description from localization file (WIP)
2011-10-28 Xeli New market version hedgeroid
2011-09-28 mikade mikade making sheepluva happy again
2011-10-28 Xeli Enabled landhash check again hedgeroid
2011-09-27 sheepluva use currentItemChanged signal instead of itemSelectionChanged - since the latter is always one item behind if you hold down the mousebutton and move the cursor through the list
2011-10-21 Xeli oops, removed a line from the 'firstTime only' section hedgeroid
2011-09-27 sheepluva stuffToBeAvoidedInFuture->append("layouting");
2011-10-20 Xeli Added two default teams to the apk, so people who first download it don't have to make two teams before playing their first game hedgeroid
2011-09-27 sheepluva oops, I forgot I wanted to fix that before committing xD
2011-10-20 Xeli wops missed this one: removed a 'fix' eclipse put in there hedgeroid
2011-09-27 sheepluva PIMP'ed up training screen. special thanks to mikade for supplying the pics <3
2011-10-20 Xeli Changed package name from org.hedgewars.mobile to org.hedgewars.hedgeroid to upload it to the market hedgeroid
2011-09-27 nemo this needs to actually return something
2011-10-09 Xeli Using misc/libtremor/tremor rather than misc/tremor, plus added the include in the android.mk of SDL_mixer hedgeroid
2011-09-26 sheepluva I must not use source files as clipboard.
2011-10-09 Xeli update from rev d75329716a02, it really works now (i think) hedgeroid
2011-09-26 sheepluva some more cleanups/refactoring/blahblah, some button positions may are a bit off atm. also I added a new picture for one of the buttons
2011-10-09 Xeli How did freetype even compile with this in it? hedgeroid
2011-09-26 unc0rr - Add unique id to replay file name
2011-10-08 Xeli Removed the need for duplicate libraries, the android build now uses lua, freetype and tremor from misc/ hedgeroid
2011-09-26 sheepluva wow, somebody was smoking some reaaally good sh!t right there, man!
2011-10-08 Xeli Allow for multicore compiling on quadcores, everyone has one right? :P It has perfomance benifits on single cores too so it's all good =) hedgeroid
2011-09-25 sheepluva small cleanup: enum instead of magic numbers
2011-10-07 Xeli Close a game without leaking memory. It should be noted that sending an SDL Quit event leaks memory hedgeroid
2011-09-25 koda Added tag Hedgewars-iOS-1.3.2 for changeset 652a199d4f38
2011-10-04 koda fix compiling for android, strip out all delphi code, objfpc ftw hedgeroid
2011-09-25 koda my qt version needs this to work...
2011-10-04 koda strip eols and delphi mode hedgeroid
2011-09-25 sheepluva fix typo that sneaked in by pressing ctrl+z one time too much I guess :D
2011-09-25 koda changed Game arguments to accept data path on 9th array element (like planned) hedgeroid
2011-09-25 nemo rename to match prior mass hat rename
2011-09-25 koda code working on ios now hedgeroid
2011-09-25 sheepluva get rid of that annoying 'Invalid state: in Lobby' message after room being closed or player being kicked from room. (the frontend always tried to leave the room he already left again)
2011-09-25 koda reviewed the build system and parts of the previous merge, performed some code cleanup hedgeroid
2011-09-25 sheepluva some more cleanups and refactoring.
2011-09-25 Xeli merge hedgeroid
2011-09-25 sheepluva fix somebody's sed-oops
2011-09-25 koda some hopefully harmless experiments Hedgewars-iOS-1.3.2
2011-09-25 koda this finally fixes the interaction between RestoredGameViewController and StatsPagesViewController
2011-09-24 koda warnings round also for ios
2011-09-24 koda add a class method for getting the overlay (and fix a silly mistake while at it) and use it
2011-09-24 koda better memory cleanup for audiomanager and position of lower stats button
2011-09-24 koda disable the followgear vertical offset for small screen devices
2011-09-24 sheepluva cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
2011-09-24 unc0rr Report long flight archievement
2011-09-24 unc0rr Fix some warnings
2011-09-24 unc0rr Store replays for further analysis
2011-09-24 unC0Rr Fix a bunch of warnings (also improves speed a bit in 32 bit code)
2011-09-24 sheepluva I wanted to move this line, not to delete it heh.
2011-09-24 sheepluva code cleanup/etc
2011-09-24 koda fix a crash in getting statistics and a glitch that made background music start while in-game
2012-10-26 koda close branch 0.9.16
2011-09-24 koda yeah, fix dates -.-
2011-10-18 sheepluva backport of c90f50e6dd8e (eggshell vgt related segfault) 0.9.16
2011-09-24 koda use a real button instead of a cellview in statspage
2011-10-16 koda fix the config.inc conflict by making the ios one in another folder 0.9.16
2011-09-23 sheepluva rope: CheezeMonkey (omg I mentioned your name :O) has pointed out that there is still a way to get stuck in walls. This should fix it.
2011-10-16 koda more details in chCheckProto 0.9.16
2011-09-23 koda ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
2011-10-14 koda display a message when network is down or server is not reachable, nemo also made the page refresh at display time 0.9.16
2011-09-23 sheepluva many many netclient/frondent changes (just the beginning though):
2011-10-12 koda because betas are baaaad (also really fix compiling everywhere) 0.9.16
2011-09-23 unc0rr Convert boolean variable + a bunch of fields which make sense only while game is going on into Maybe + structure
2011-09-25 nemo merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake. 0.9.16
2011-09-23 koda don't rumble while synchronising a demo/save
2011-09-22 sheepluva randomly selected static/mission maps weren't properly reported to others in room (only new seed was)
2011-09-22 koda prevent screen locking while synching saves (can take some time)
2011-09-22 unc0rr Fix sheepluva's merge
2011-09-22 sheepluva let frontend send (copypasta) multi-line messages line by line to avoid protocol violation
2011-09-22 unc0rr My best guess for issue #285 is send thread being stuck at sendAll function, so I move client removing function before sendAll
2011-09-22 nemo Disable clouds
2011-09-21 koda ios version bump
2011-09-21 koda apparently the old way was the correct one
2011-09-21 koda aligned credits and game modes to main release
2011-09-21 koda create the ios schemes programmatically
2011-09-21 koda retina images, again
2011-09-21 koda mad several updates to the resource copying phase in the ios project file, changed paths of some images and added some smaller forts version
2011-09-21 nemo Couple of missed changes inu pointed out
2011-09-21 koda one more
2011-09-21 koda moar @2x
2011-09-21 koda another round of retina display images
2011-09-21 nemo Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
2011-09-21 koda fixed several 'retina display' images and added a bunch more (though just from upscaling the normal ones; might be nice to have 'em redrawn at a real higher resolution)
2011-09-20 koda let's use the built in events, shall we
2011-09-20 nemo check for amNothing
2011-09-20 nemo Revert koda's c24fdd9a0458 until it stops breaking my builds :-p
2011-09-20 nemo Clear gstAnimation and reset Timer before entering death animation
2011-09-20 nemo revert prev - that was dumb. wrong gear.
2011-09-20 nemo Let's actually add the gstHHDeath check to the right line, shall we?
2011-09-20 nemo Check on active hedgehog death animation
2011-09-19 koda this reintroduces the gsSuspend state to fix multitasking on ios
2011-09-19 koda using fpc 2.7.1 in ios project file
2011-09-19 sheepluva also merge 0.9.16 in to make koda happy
2011-09-19 sheepluva merge the 2 heads. I hope I did it right. also I increased proto and ver number
2011-09-19 nemo return nil for position if no gear
2011-09-19 koda fix mac compilation 0.9.16
2011-09-18 sheepluva merge changes from 0.9.16 branch - I bet I just broke something XD
2011-09-19 koda Added tag 0.9.16-release for changeset 74bc72746bec 0.9.16
2011-09-18 sheepluva make chatsection in game room stretch if space is available 0.9.16 0.9.16-release
2011-09-18 sheepluva another fix for a popup window that had no style 0.9.16
2011-09-18 sheepluva set a default value for density that shouldn't lead to div by 0 0.9.16
2011-09-17 unc0rr Include lib* into src package 0.9.16
2011-09-17 unc0rr okay, let's revert this for now 0.9.16
2011-09-19 unc0rr - Unset hhdriven flag for gone hedgehog
2011-09-17 nemo Revert 3ec95dc2b249 - causes hogs to be trapped in the teleport animation. bad breakage
2011-09-17 sheepluva fix style of lobby chatroom user context menu 0.9.16
2011-09-17 nemo oops, it was already added
2011-09-17 unc0rr Set version to 0.9.16, protocol to 39 0.9.16
2011-09-17 nemo Add straight lines to changelog
2011-09-17 unc0rr Merge recent changes from default 0.9.16
2011-09-17 sheepluva update copyright year of README
2011-09-17 mikade change the changelog
2011-09-16 sheepluva update credits a bit
2011-09-16 sheepluva german translations, a lot was still missing -.-
2011-09-16 nemo typo
2011-09-25 Xeli Attempt to prevent oom after restarting too many times hedgeroid
2011-09-16 nemo merge
2011-09-25 Xeli make the fire button appear only on android for now, I'll make it depend on a variable later on hedgeroid
2011-09-16 nemo clear HHJump on portaling
2011-09-16 nemo merge
2011-09-16 Xeli isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair hedgeroid
2011-09-16 inu pt update
2011-09-16 Xeli removed some commented lines hedgeroid
2011-09-16 nemo Requested a few times
2011-09-16 Xeli Exit hedgewars cleanly and return to the frontend with out crashing + fixed error messages "foo" -> HWEngine_Loader hedgeroid
2011-09-16 nemo AI insists on using snowball for digging. Until that is prevented, remove snowball
2011-09-16 Xeli merge hedgeroid
2011-09-16 unc0rr - Allow 8 teams in game on 0.9.16-dev
2011-09-16 nemo Aaaaalllways!
2011-09-16 Marco Bresciani Italian translation
2011-09-16 sheepluva whoops, this line got lost in merging action
2011-09-16 szczur Polish translation updates
2011-09-16 nemo 2 extra steps was still occasionally causing problems w/ edge cases. hopefully 3 should do the trick
2011-09-16 nemo Move options caption to box title. This frees up quite a bit of space at 800x600
2011-09-16 nemo Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
2011-09-15 mikade check waterline
2011-09-15 sheepluva moar sparkles :3
2011-09-15 nemo Avoid hog repeating himself
2011-09-15 Palewolf Spanish translation
2011-09-15 sheepluva TestRectForObstacle: areas outside map borders are not passable
2011-09-15 sheepluva change²log
2011-09-15 Henek merge :(
2011-09-15 sheepluva fix back button location in post-game stats screen
2011-09-15 Henek updateing swedish translation
2011-09-15 unc0rr 0.9.16 branch 0.9.16
2011-09-15 sheepluva fix and optimize kamikaze's png
2011-09-15 sheepluva screenshots: display a msg on failure and log causative error
2011-09-15 sheepluva based on the fact that the crash never seemed to have happened with default screen resolutions and also inspired by the only other getmem usage in the code I came up with this simple solution which seems to work just fine.
2011-09-15 sheepluva cleaned up the screenshot procedure a little.
2011-09-14 sheepluva Randy's soldier helmet hat. I fixed the animation, brightened the color and made it a Team-colored hat.
2011-09-14 nemo Updated translation after typo fix
2011-09-14 sheepluva team edit: restore default hedgehog name if name is empty- since empty names are not supported and will lead to errors; also lupdate
2011-09-14 koda merge
2011-09-14 sheepluva some love for TeamHeadband.png
2011-09-14 mikade Updates to golf theme.
2011-09-14 nemo merge
2011-09-14 mikade oops, just burning through commits today.
2011-09-14 mikade Add sounds for incorrectly placed waypoint, fastest time, and no record of any kind.
2011-09-14 mikade Revert currently unneccessary changes to uScript.
2011-09-14 mikade merge
2011-09-14 sheepluva add blink to cyclops hat
2011-09-14 mikade Expose some vars for tracking the border.
2011-09-14 sheepluva lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
2011-09-14 nemo smoothing should be after despeckling
2011-09-13 mikade Balanced shield miser, multi-shot, and boss kills in SI. Added radar ping.
2011-09-13 nemo fix for issue #238
2011-09-13 unc0rr Slightly translated ru.lua
2011-09-13 unc0rr Translation update
2011-09-13 igor-hkr Translation update
2011-09-12 sheepluva typo
2011-09-13 nemo Still haven't received updated lt ts file, but no reason that the .txt and .lua shouldn't get used
2011-09-13 nemo Don't set lfDamaged for small tunnels
2011-09-13 nemo fix voice preview
2011-09-13 nemo Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
2011-09-13 nemo oops
2011-09-12 nemo Disable GL SetAttributes for Windows due to many testers with problems. This restores .15 behaviour.
2011-09-12 nemo Fix hat naming, keep case consistent within the streetfighter group, fix spelling error.
2011-09-12 nemo fix for issue #139
2011-09-12 unc0rr Add 0.9.16 and 0.9.17-dev version info to server
2011-09-12 unc0rr This should check if Qt provides zlib functions, and adds zlib dependency in case of zlibless Qt. Tested with Qt providing zlib functions only.
2011-09-12 koda I.Fight.For.The.Users
2011-09-12 koda remove the forced fullscreen resolution since everyone is hating it; kept it around only for stereo rendering (where it's mandatory)
2011-09-12 sheepluva fix out-of-dir builds
2011-09-12 sheepluva don't load key binds for AI hedgehogs
2011-09-12 sheepluva nemo's molotov burst effect; with a slight color modification added
2011-09-12 sheepluva fix side-effects of nemo's bottle-turnin'
2011-09-12 nemo uh, that was just so I could look at the flame more closely, wasn't supposed to be checked in
2011-09-12 nemo Since we are tweaking molotov. make the flame flickery and add a drowning frame
2011-09-11 sheepluva smoke for molotov
2011-09-11 nemo make it more sekret
2011-09-11 sheepluva cyclops hat by Randy
2011-09-11 nemo rename clean target to ENGINECLEAN due to windows case sensitivity issues, update lua again
2011-09-11 nemo aaaallways, I want to beeee with you, and make belieeeeve with you
2011-09-11 unc0rr Save demo when loaded from save game finishes
2011-09-11 nemo Remove some transparencies, fix some files
2011-09-11 nemo Man, checking it at end of turn was just tidier :(
2011-09-11 nemo better?
2011-09-11 sheepluva fix for disconnect reason not being shown
2011-09-11 sheepluva omg how could I forget
2011-09-11 sheepluva added some changes I remembered/saw in the logs to the changelog
2011-09-11 sheepluva hand drawn map editor: allow "undo" after "clear"
2011-09-11 nemo Also this
2011-09-11 nemo Should prevent a crasher when drowning while firing
2011-09-11 nemo I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
2011-09-11 sheepluva small de update
2011-09-11 sheepluva whoops, I didn't want to commit that line
2011-09-11 nemo tweak
2011-09-11 nemo Focus camera on moving current hog (probably more important to player). Should make tumbler, sine gun play, attacking off rope and saucer more playable. Also fix a typo in prior offset, and compensate for zoom.
2011-09-11 sheepluva make "All Files" file filter in file dialog actually display all files rather then just those with a dot in their name
2011-09-11 sheepluva fix for issue #269
2011-09-11 nemo Try the same offsetting as X - I think it helps w/ mikade's Space Invasion camera problem
2011-09-11 sheepluva fix for issue #276
2011-09-11 sheepluva german lua translations
2011-09-11 mikade Substitute broken Tumbler-based GaudyRacer with generic, map independant Racer.
2011-09-11 nemo A hopefully reliable lua update. If I clobber anything, well, there's always file history ;)
2011-09-11 nemo For better or for worse. Add sheepluva's forcing of clean on engine subdirectory. This works around a bug in fpc 2.4-2.6 that appears to generate incorrect inlining of loops on 2nd build. -B avoids this, but without a clean, the -B never got called. Also restore options, which I had confused w/ config. my bad.
2011-09-11 mikade fix timebox (differently), support for more players, remove version numbers,
2011-09-10 sheepluva some portal love for deagle/etc shots
2011-09-10 nemo tone flash waaaaay down when zoomed out
2011-09-10 sheepluva fix: let's use less random code for drawing the bullet trajectory
2011-09-10 nemo This condition should have been removed when I was changing targetting
2011-09-10 sheepluva translation fail/typo
2011-09-10 sheepluva some sniper training improvements and few german lua translations
2011-09-10 sheepluva actual rope fix for hogs getting stuck on walls
2011-09-10 sheepluva rollin' back my silly hack ( rea4d1fe665d7 )
2011-09-09 sheepluva Fix preview of ruler map. Thanks to Randy for pointing out it was incorrect.
2011-09-09 nemo Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
2011-09-09 sheepluva monkey task: always log to userpath
2011-09-09 sheepluva move hedgehogs out of walls
2011-09-09 unc0rr Don't test for hasGone in unapproved places. Now any possibility of desync on player quit is ruled out. Not tested at all.
2011-09-16 Xeli Changed firebutton, parameters in uTouch might need to be tweaked some more hedgeroid
2011-09-09 sheepluva we don't need trailing whitespaces... I guess :P
2011-09-14 Xeli Fix to enable compiling for something else than arm, the compiler for x64_86 didn't recognize Int32 etc.. hedgeroid
2011-09-09 sheepluva Scripting: Update screen dimensions on screen resize and introduce onScreenResize() event.
2011-09-09 Xeli merge hedgeroid
2011-09-09 mikade merge
2011-09-09 mikade merge
2011-09-09 mikade Allow limited form of SuddenDeath (WaterRise = 0) in both CTF modes
2011-09-09 nemo er. let's reference the right gear, shall we?
2011-09-09 mikade Add support for more players.
2011-09-09 nemo There. Push this back on to unc0rr. This effect can still desync, 'cause it always could, but at least now the two are linked w/o argument I think.
2011-09-09 mikade For now, don't spawn anything other than health crates.
2011-09-09 sheepluva "fix" for a screen scaling problem I had after resizing to odd width number values
2011-09-08 sheepluva * ShoppaKing/TrophyRace maps updated by wolfmarc
2011-09-08 sheepluva change minimum resolution back to 640x480 (full weapon menu too big for smaller screens)
2011-09-08 nemo oops
2011-09-08 nemo Restore hog on team gone
2011-09-08 sheepluva fix knight hat
2011-09-08 unc0rr Fix loading from save desync
2011-09-08 unc0rr Remove unnecessary and wrong check
2011-09-07 unc0rr Replace tab with space
2011-09-08 nemo Define 2 script callbacks to notify of hog vanishment
2011-09-08 nemo remove debug message, clear a couple of global gear references if appropriate, fix control script
2011-09-08 nemo Add flickery ghost grave
2011-09-08 nemo Since shakes are still proving unsafe until camera is reworked, try a mild flash instead
2011-09-08 nemo Revert camera shake. Now to make sure we don't desync anymore.
2011-09-08 Star updated hat
2011-10-08 jose1711 merge
2011-09-08 nemo NEEDS TESTING. Try reenabling camera shake based on unc0rr's comment.
2011-09-07 nemo svg export darkened the upper white band a bit too much for my tastes
2011-09-07 nemo new countries
2011-09-06 nemo fix hat name
2011-09-06 nemo Another mass hat rename, because people were just about finished fixing their teams.
2011-09-06 unc0rr - Don't generate seed twice
2011-09-06 unc0rr Send mapgen for static maps
2011-09-06 unc0rr This should be a real fix (7643cbb88f09 reverted). Not tested.
2011-09-06 tsleon translation update
2011-09-06 szczur translation update
2011-09-06 unc0rr Fix link again (changed libraries order)
2011-09-05 nemo Don't set index if using static map - avoids desync where map name is passed and list is set, but then index is set to 0
2011-09-05 nemo Add update preview when picking random static
2011-09-05 nemo Add a fade out when in lag for snow.
2011-09-05 nemo check for turn over (infinite attack)
2011-09-05 unC0Rr Fix linking in windows
2011-09-05 unC0Rr Add zlib headers (library itself is included to Qt)
2011-09-05 sheepluva 3 more user hats, fixed by "Star and Moon", thank you!
2011-09-05 sheepluva fix gas mask hat
2011-09-05 unc0rr Don't refuse to create save file when a game loaded from save interrupts
2011-09-05 unc0rr Support Qt version which have no qHash(QUrl)
2011-09-04 nemo Move a few more, exclude NoHat and team hats from animation
2011-09-04 nemo Load list of hats dynamically.
2011-09-04 nemo Add check on amNothing
2011-09-04 nemo Break a bunch of teams by reorganising hats so that similar ones are found together. Hat groupings by Star
2011-09-04 nemo copy/paste fail
2011-09-04 nemo make pickhammer and blowtorch burn time for infinite attack mode
2011-09-04 unc0rr Some renaming
2011-09-04 unc0rr Replace iterators with simple declarative foreach (not tested if it works)
2011-09-04 nemo by request of shoppa player, remove land spray from shoppa wep set
2011-09-04 nemo load mask from user path as well
2011-09-04 unc0rr Prevent runtime warning
2011-09-04 unc0rr Only prepend hedgewars.org if the url is relative
2011-09-04 nemo remove dupe
2011-09-04 nemo oops
2011-09-04 unc0rr Allow surfing, download and extract only .zip files
2011-09-04 nemo truncate page on comment tags, as suggested by unc0rr
2011-09-04 nemo Add a crappy button to encourage artists to make another one. Restore Info page.
2011-09-04 unc0rr Extract to cfgdir
2011-09-04 nemo update animation page. remove test image
2011-09-04 nemo Add a bunch of new hats from the hats thread. There are still 20 or so that need pixel fixes that are not in this list.
2011-09-04 unc0rr Call update() so loaded images appear
2011-09-04 unc0rr Fix a warning
2011-09-04 unc0rr Link against quazip
2011-09-04 unc0rr Extract downloaded content into temp dir
2011-09-04 unc0rr Implement DataBrowser which downloads resources (images, css) on its own.
2011-09-04 unc0rr - Implement progressbars to show download progress
2011-09-07 jose1711 Updated Slovak translation
2011-09-04 unc0rr Add QuaZIP library to build system
2011-09-03 jose1711 Updated Slovak translation
2011-09-03 nemo Reenable a bunch of old portal play stuff, like dropping grenade into portal on hog, jumping through portal w/ hog on other end, collecting crate w/ portal etc. Also add cooldown to cake/portal interaction. It may still not do what you expect, but it probably shouldn't spin in place.
2011-09-03 sheepluva 'Star and Moon' updated his sheep hat.
2011-09-03 nemo Just for fun. Flowers! Also, use a less blatant image in ammo menu.
2011-09-03 unc0rr Remove STL dependency
2011-09-03 unc0rr Use QTextBrowser instead of WebKit for downloadable contents page (currently only shows the page itself)
2011-09-03 koda allow fullscreen resolution selection (but still leaves in the auto max for commodity)
2011-09-02 nemo tweak to avoid jaggies
2011-09-02 nemo typo
2011-09-02 nemo fiiine
2011-09-02 nemo lighten a bit
2011-09-02 nemo Add awesome new TARDIS art
2011-09-02 nemo OMG. I forgot this one.
2011-09-02 nemo that was just getting me into trouble
2011-09-02 nemo oops.
2011-09-02 nemo Thicker borders. Still need something by an actual artist.
2011-09-02 unc0rr Remove toLocal8Bit() conversion of file name as Qt should handle filenames on its own. Helps with filename on Windows, could help with issue #189.
2011-09-02 unc0rr Implement save button on game statistics page.
2011-09-09 Xeli Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out hedgeroid
2011-09-02 nemo Add a delay before applying screen resize to cut down on resize events (especially bad on OSes that need texture recreation)
2011-09-09 Xeli removed these files which got added by accident, they are to be generated by cmake hedgeroid
2011-09-02 unc0rr Why so serious
2011-09-09 Xeli Changed the package name from org.hedgewars to org.hedgewars.mobile, this file was forgotten last time hedgeroid
2011-09-02 nemo *sigh* I suppose I'd best avoid those trademarks...
2011-09-08 Xeli Fixed the captions, they are now below the windbar hedgeroid
2011-09-01 sheepluva add get away time modifier entry to changelog
2011-09-01 Xeli merge + changed the tardis image to egg.png because the data folder isn't up to date hedgeroid
2011-09-01 Xeli Changed SDL_PollEvent to SDL_PeepEvents
2011-09-01 nemo merge
2011-09-01 unc0rr Keep blowtorch direction (doesn't actually fix the bug with hedgehog turning opposite direction)
2011-09-01 nemo button tweak, add missing left horizon
2011-08-31 mikade onHogAttack hook. Might reposition this later.
2011-08-31 nemo Add buttons for tag team, bottom border, unbreak smoothing
2011-08-31 nemo Let's draw the bottom border thicker, so it is more visible
2011-08-31 nemo Add option for a bottom border. Needs testing.
2011-08-31 nemo Avoid burning other hog's turn
2011-08-31 nemo Restore gear ASAP, add denied sound for illegal activation without wasting ammo.
2011-08-31 unc0rr - Don't reload fonts
2011-09-14 koda Added tag Hedgewars-iOS-1.3.1 for changeset cba92708277b
2011-08-31 unc0rr Fix check for darwin or win32. Add debug message.
2011-09-14 koda disable ios screenshooting for now Hedgewars-iOS-1.3.1
2011-08-31 nemo TARDIS bugfix
2011-09-14 koda fix for retina display devices
2011-08-31 nemo adjust Z order so crosshairs are on top of hogs, grenades behind explosives
2011-09-14 koda ios version bump
2011-08-31 nemo more proper implementation of TARDIS
2011-09-14 koda Added tag Hedgewars-iOS-1.3 for changeset 718f98a9df12
2011-08-30 nemo Reset to SD sky colour if in SD Hedgewars-iOS-1.3
2011-08-29 nemo Check for nil from SpawnCustomCrate
2011-08-29 koda updated sdl.patch
2011-08-28 jose1711 Updated Slovak translation
2011-08-28 koda savedgamesviewcontroller refactor, added icons to supportviewcontroller
2011-08-28 koda ios: respond more gracefully to didReceiveMemoryWarning and add sounds to two buttons
2011-08-28 koda move the ios background music under resources
2011-08-28 koda the return of SDL.patch D:
2011-08-28 koda ios: fix a couple of bad memory management (unrelated to the crash at the end of each game)
2011-08-27 nemo Prevent flakes from drawing if they spawn in land
2011-08-27 nemo I like the overall accumulation with a flat bottomed flake better. AA top w/o weird layers in middle
2011-08-27 nemo Avoid unsightly gaps in landbacktex
2011-08-27 nemo implement proper blending
2011-08-27 nemo Try reenabling landbacktex to see how it behaves with current pixel rules
2011-08-27 nemo Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
2011-08-27 nemo Fix rounding error in sky colour causing visible lines
2011-08-27 nemo Correctly check for failure to look up ammo, check for damaged mines
2011-08-27 nemo Die speckles, round N. Check that alpha is not basically empty while blending, try to match the damaged land type.
2011-08-26 nemo Use frontend value for fullscreening.
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