Sat, 22 Oct 2011 10:52:07 +0200 |
sheepluva |
some more chat fixes and changes, I think. hum. what was that? um. aaah, I better go catch some sheep ... er sleep.. um..
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Sat, 22 Oct 2011 08:51:02 +0200 |
sheepluva |
ugh wth... cleaned FL/IL change notifications up
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Sat, 22 Oct 2011 06:55:14 +0200 |
sheepluva |
some changes to the css... display:none; works now (e.g. you can use it for user join/leave messages that are not your friends)
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Sat, 22 Oct 2011 00:49:55 -0400 |
nemo |
Bit of an experiment with giving flakes a bit more depth. Might need to be theme flagged, or theme flakes reworked on some themes. Looks neat in stereo. Also finally use an array for the layers
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Sat, 22 Oct 2011 02:41:59 +0200 |
sheepluva |
BOOOOooOM <headshot>! removing default stylesheets from c++ code and adding them as text files to the qt resources
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Sat, 22 Oct 2011 01:53:14 +0200 |
sheepluva |
same for chat. changed the paths to: css/qt.css css/chat.css
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Sat, 22 Oct 2011 01:00:21 +0200 |
sheepluva |
frontend will use the data file misc/qt_style.css instead of hardcoded stylesheet - if the file exists
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Sat, 22 Oct 2011 00:00:48 +0200 |
sheepluva |
moving a file around, fixing a png, etc.
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Fri, 21 Oct 2011 20:58:49 +0200 |
sheepluva |
fix multiplayer script loading
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Fri, 21 Oct 2011 19:37:45 +0200 |
sheepluva |
fix netgame layout issues, I think all layout issues caused by page refactoring are fixed now, if you find any more let me know
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Fri, 21 Oct 2011 19:27:40 +0200 |
sheepluva |
fix lobby layout issues
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Fri, 21 Oct 2011 19:17:08 +0200 |
sheepluva |
fix layout of net page
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Fri, 21 Oct 2011 18:53:36 +0200 |
sheepluva |
fix multiplayer page layout, doc/comment fixes
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Fri, 21 Oct 2011 18:23:43 +0200 |
sheepluva |
fix overlapping issue in main menu
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Fri, 21 Oct 2011 17:55:32 +0200 |
sheepluva |
fix an include; fix/add comments
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Fri, 21 Oct 2011 08:41:21 +0200 |
sheepluva |
simplified some stuff I wrote
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Fri, 21 Oct 2011 08:03:42 +0200 |
sheepluva |
finishing SDLInterface cleanup (wrt audio)
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Fri, 21 Oct 2011 07:00:49 +0200 |
sheepluva |
moving and renaming SDLs.*, making it a singleton; cleaning up class responsibilties wrt SDLInteraction; some comments
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Fri, 21 Oct 2011 04:11:26 +0200 |
sheepluva |
change SDL.h/SDL.cpp to use HWDataManager instead of poking around on the harddrive - also I added doc/comments to the class
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Fri, 21 Oct 2011 01:47:53 +0200 |
sheepluva |
oops and good night
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Fri, 21 Oct 2011 01:36:13 +0200 |
sheepluva |
comment fixes
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Fri, 21 Oct 2011 00:02:11 +0200 |
sheepluva |
comments
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Thu, 20 Oct 2011 23:25:16 +0200 |
sheepluva |
cleaning up some more, also adding a WIP file. changes: hats in the hat selection are now sorted like this: NoHat, Reserved hats (alphabetically), All other hats (alphabeticall)
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Thu, 20 Oct 2011 13:10:24 +0200 |
sheepluva |
introduce HWDataManager util for transparent access to [user-]data files
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Thu, 20 Oct 2011 05:52:11 +0200 |
sheepluva |
comment typo
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Thu, 20 Oct 2011 02:56:58 +0200 |
sheepluva |
move this widget into the widget dir
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Wed, 19 Oct 2011 22:32:26 -0400 |
nemo |
lolwut
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Wed, 19 Oct 2011 21:53:39 -0400 |
nemo |
Fix sticky mine/mine activation bug
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Wed, 19 Oct 2011 21:50:03 -0400 |
nemo |
Fix birdy flight bug
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Wed, 19 Oct 2011 21:55:42 +0200 |
sheepluva |
allow changing number of hogs or weapons with mousewheel
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Wed, 19 Oct 2011 21:14:21 +0200 |
sheepluva |
make this transparent so that people can actually see /what/ they have disabled...
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Wed, 19 Oct 2011 16:10:18 +0200 |
sheepluva |
give the room name edit box a history of previous room. however I hate that box from the bottom of my heart, it shall dieeeee... later...
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Wed, 19 Oct 2011 02:10:27 +0200 |
sheepluva |
frontend chat input history, use arrow keys UP/DOWN
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Tue, 18 Oct 2011 15:34:40 +0200 |
sheepluva |
+ don't suggest ignored nicknames
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Tue, 18 Oct 2011 09:09:49 -0400 |
Guillaume Englert |
Fix repeat on SkyL, remove SkyR
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Tue, 18 Oct 2011 14:28:50 +0200 |
sheepluva |
feature-pimpin'-up the chat input line in frontend:
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Tue, 18 Oct 2011 00:13:50 +0200 |
sheepluva |
server lobby: don't stretch buttons right of the roomlist - instead let the roomlist use all the available space
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Tue, 18 Oct 2011 00:01:26 +0200 |
sheepluva |
don't hoard empty friends/ignore-lists on the HDD
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Mon, 17 Oct 2011 22:48:11 +0200 |
sheepluva |
fix overlapping pixel in stormtrooper hat
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Mon, 17 Oct 2011 20:40:15 +0200 |
sheepluva |
fix outline of rcplane
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Mon, 17 Oct 2011 14:05:34 -0400 |
nemo |
never doing any graphics stuff when I can't test, again :(
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Mon, 17 Oct 2011 14:00:15 -0400 |
nemo |
:(
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Mon, 17 Oct 2011 13:49:55 -0400 |
nemo |
Not being able to test sucks :(
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Mon, 17 Oct 2011 13:29:54 -0400 |
nemo |
Riiight. Let's try this instead
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Mon, 17 Oct 2011 13:03:39 -0400 |
nemo |
tint RC plane with team colour. untested.
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Mon, 17 Oct 2011 13:01:08 -0400 |
mikade |
graphic for team coloured RC planes
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Mon, 17 Oct 2011 12:09:04 -0400 |
nemo |
Sheepluva suggestion - brighten so that the team colours look less muddy, if some artist hates the result, they are welcome to clean it up
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Mon, 17 Oct 2011 11:21:08 -0400 |
nemo |
Use SkyL if SkyR is not included. Saves a bit of texture memory and removes some redundant files.
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Mon, 17 Oct 2011 02:07:58 +0200 |
sheepluva |
add tiara hat
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Sun, 16 Oct 2011 21:21:43 +0200 |
koda |
missed a compiler option from previous merge
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Sun, 16 Oct 2011 15:09:26 -0400 |
nemo |
tweak. constrain to full opacity
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Sun, 16 Oct 2011 21:03:30 +0200 |
koda |
merge the changes applied to 0.9.16
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Sun, 16 Oct 2011 11:45:46 -0400 |
nemo |
Blend the outter side too
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Fri, 14 Oct 2011 11:36:46 -0400 |
Florian Fabre |
Hide focus outline on buttons.
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Thu, 13 Oct 2011 13:50:41 -0400 |
nemo |
oops
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Thu, 13 Oct 2011 11:15:07 -0400 |
Guillaume Englert |
Add SkyL/SkyR to avoid repeating the cave entrance
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Wed, 12 Oct 2011 21:00:12 -0400 |
nemo |
Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
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Tue, 11 Oct 2011 10:44:27 -0400 |
Guillaume Englert |
another crystal, spray and landtex tweaks.
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Tue, 11 Oct 2011 01:07:37 +0200 |
sheepluva |
something for nemo to play around with
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Tue, 11 Oct 2011 00:06:46 +0200 |
sheepluva |
make slope calcs skip small gaps
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Mon, 10 Oct 2011 16:36:35 -0400 |
nemo |
tidier
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Mon, 10 Oct 2011 16:23:08 -0400 |
nemo |
Make sticky mines and normal mines start their typical behaviour a second after creation in infinite attack mode.
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Mon, 10 Oct 2011 15:45:19 -0400 |
nemo |
set followgear to cluster/melon/gascloud
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Mon, 10 Oct 2011 15:25:59 -0400 |
nemo |
Make a few more things be impacted by explosions nearby
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Mon, 10 Oct 2011 14:37:19 -0400 |
nemo |
tweak (still a hack)
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Mon, 10 Oct 2011 14:13:35 -0400 |
nemo |
Experiment in making ice more treacherous. also tweak to snow/christmas flake spawn
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Sun, 09 Oct 2011 21:47:47 -0400 |
nemo |
Aaaand another flag that used to be cleared here...
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Mon, 10 Oct 2011 02:50:01 +0200 |
koda |
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
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Sun, 09 Oct 2011 20:03:04 -0400 |
nemo |
expose border color to lua
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Sun, 09 Oct 2011 19:48:13 -0400 |
nemo |
oops
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Sun, 09 Oct 2011 19:36:09 -0400 |
nemo |
Restrict slipperiness to girders and bridges. Make girders more obviously ice.
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Sat, 08 Oct 2011 23:36:52 -0400 |
nemo |
Fix a few masks. The one that needed it the most was trophyrace.
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Sat, 08 Oct 2011 22:52:51 -0400 |
nemo |
add a couple more
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Sun, 09 Oct 2011 03:04:45 +0200 |
koda |
finally removed the white border glitch of the ipad preview map, moved initialization from IB to code
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Sun, 09 Oct 2011 01:45:12 +0200 |
koda |
refreshed the ipad interface with some white
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Sun, 09 Oct 2011 00:24:58 +0200 |
koda |
some code refactoring of the ios game config
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Sat, 08 Oct 2011 23:23:25 +0200 |
koda |
ooops
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Sat, 08 Oct 2011 22:51:01 +0200 |
koda |
move some config files
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Sat, 08 Oct 2011 22:44:32 +0200 |
koda |
create teams programmatically
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Sat, 08 Oct 2011 21:17:24 +0200 |
koda |
convert creation chamber functions to class methods
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Sat, 08 Oct 2011 17:22:06 +0200 |
jose1711 |
Updated Slovak translation
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Sat, 08 Oct 2011 16:54:56 +0200 |
jose1711 |
merge
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Sat, 08 Oct 2011 13:39:40 +0200 |
koda |
sed commands should be tested beforehand
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Sat, 08 Oct 2011 02:05:22 -0400 |
nemo |
Another flag that was relying on this routine to clear it...
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Sat, 08 Oct 2011 01:27:43 -0400 |
nemo |
tweak Y movement
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Sat, 08 Oct 2011 00:34:41 -0400 |
nemo |
Couple more, add back misplaced clearing of Land
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Fri, 07 Oct 2011 23:57:14 -0400 |
nemo |
Add landbacktex to a few maps, just to see how it looks.
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Sat, 08 Oct 2011 03:07:04 +0200 |
koda |
minor changes
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Sat, 08 Oct 2011 02:57:30 +0200 |
koda |
added iphone interface for missions/trainings page, setters/getters unlocked
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Sat, 08 Oct 2011 00:04:18 +0200 |
koda |
move out xib files from Resources to Classes
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Fri, 07 Oct 2011 18:52:04 -0400 |
nemo |
This should allow hedgehogs to still move freely after trapping other hedgehogs in a portal loop.
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Fri, 07 Oct 2011 17:29:00 -0400 |
nemo |
Move the crystals to sprays to reduce the regularity of the land texture
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Thu, 06 Oct 2011 14:54:55 -0400 |
Guillaume Englert |
Add Cave theme
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Thu, 06 Oct 2011 03:55:51 +0200 |
koda |
(a lot of) ooops
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Thu, 06 Oct 2011 00:11:55 +0400 |
unc0rr |
- Frontend: don't pass /script for missions
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Wed, 05 Oct 2011 22:57:42 +0400 |
unc0rr |
Tiny cleanup
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Wed, 05 Oct 2011 10:05:14 +0200 |
koda |
the retina infection keeps spreading...
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Wed, 05 Oct 2011 09:49:39 +0200 |
koda |
be a good memory aware citizen
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Wed, 05 Oct 2011 01:06:58 +0200 |
koda |
make the missions/trainings start
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Wed, 05 Oct 2011 00:18:54 +0200 |
koda |
first pass for implementing missions/training selection on ipad (not yet running)
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Tue, 04 Oct 2011 17:13:39 -0400 |
nemo |
hm. probably should set both
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Sun, 02 Oct 2011 10:36:43 -0400 |
nemo |
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
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Sun, 02 Oct 2011 03:45:09 +0200 |
koda |
on ipad2 and above animate the little hogs on game config and fix the hat display imaging
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Sun, 02 Oct 2011 01:35:20 +0200 |
koda |
little changes and fixes to the previous commit
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Sun, 02 Oct 2011 00:57:04 +0200 |
koda |
headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
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Fri, 30 Sep 2011 22:33:28 -0400 |
nemo |
This prevents girders from erasing landbacktex (square windows in tunnels and such), at the cost of requiring lfBasic and lfObject to be treated the same apart from graphically
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Sat, 01 Oct 2011 03:06:51 +0200 |
koda |
fix a couple of 'potential leaks'
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Sat, 01 Oct 2011 02:49:40 +0200 |
koda |
rename the ios settings files into something more appropriate
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Sat, 01 Oct 2011 02:40:26 +0200 |
koda |
ios major refactoring for ios settings, now they are presented differently on iphone/ipad, code is simplified and optimized, and ui is a little refreshed (eg. no more stuck selected fields)
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Fri, 30 Sep 2011 17:04:20 +0200 |
koda |
infecting sheepluva's mission graphics with retina images
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Fri, 30 Sep 2011 12:55:04 +0200 |
koda |
a little code cleanup
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Fri, 30 Sep 2011 13:17:34 +0400 |
unc0rr |
Fix build with .pro file
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Thu, 29 Sep 2011 20:11:27 +0400 |
unc0rr |
Oops, fix build
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Thu, 29 Sep 2011 17:25:25 +0400 |
unc0rr |
GameInfo needs room params copy
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Tue, 27 Sep 2011 19:27:19 +0400 |
unc0rr |
Introduce EngineInteraction module
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Fri, 30 Sep 2011 11:00:48 +0200 |
koda |
translators missed me
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Fri, 30 Sep 2011 10:54:10 +0200 |
koda |
fix hats of the AI team file for ios
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Fri, 30 Sep 2011 10:43:16 +0200 |
koda |
fix issue 287, default cmake build type
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Thu, 29 Sep 2011 16:04:07 +0200 |
sheepluva |
oops
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Thu, 29 Sep 2011 15:57:09 +0200 |
sheepluva |
update .pro
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