Wed, 27 Feb 2013 16:44:19 +0100 |
koda |
enable asm only on intel/amd machines
|
changeset |
files
|
Wed, 27 Feb 2013 08:29:21 -0500 |
nemo |
remove dead code
|
changeset |
files
|
Wed, 27 Feb 2013 16:12:57 +0100 |
koda |
merge physfslayer in default
|
changeset |
files
|
Wed, 27 Feb 2013 13:13:34 +0200 |
Urbertar |
Draw ice on water
|
changeset |
files
|
Wed, 27 Feb 2013 16:12:22 +0100 |
koda |
.hgignore
|
changeset |
files
|
Tue, 26 Feb 2013 20:39:18 -0500 |
nemo |
pull icegun into default. it has a few issues, but, pretty close. that way more people will play with it.
|
changeset |
files
|
Tue, 26 Feb 2013 20:37:58 -0500 |
nemo |
merge w/ default
icegun
|
changeset |
files
|
Tue, 26 Feb 2013 20:26:49 -0500 |
nemo |
huh. how'd we end up needing a merge here...
icegun
|
changeset |
files
|
Tue, 26 Feb 2013 17:04:40 +0200 |
Urbertar |
Separate setting and drawing ice
icegun
|
changeset |
files
|
Tue, 26 Feb 2013 16:46:58 +0200 |
Urbertar |
Make little refactoring
icegun
|
changeset |
files
|
Tue, 26 Feb 2013 16:04:35 +0200 |
Urbertar |
Check is lanscape already ice
icegun
|
changeset |
files
|
Tue, 26 Feb 2013 09:10:48 -0500 |
nemo |
put ice colour in uVariables, add check for land that is already ice
icegun
|
changeset |
files
|
Tue, 26 Feb 2013 15:15:20 +0200 |
Urbertar |
Change shape of ice to round
icegun
|
changeset |
files
|
Tue, 26 Feb 2013 11:00:09 +0200 |
Urbertar |
Don't calculate edges of map as edges of landscape
icegun
|
changeset |
files
|
Tue, 26 Feb 2013 10:27:51 +0200 |
Urbertar |
Check bounds of landscape in drawice procedure
icegun
|
changeset |
files
|
Mon, 25 Feb 2013 20:45:13 -0500 |
nemo |
forgot this loop
icegun
|
changeset |
files
|
Mon, 25 Feb 2013 19:19:41 -0500 |
nemo |
graphics tweak. flag a couple more overeager setall HH
icegun
|
changeset |
files
|
Mon, 25 Feb 2013 13:51:45 -0500 |
nemo |
ice texture still needs moving to uLandGraphics and circle drawing
icegun
|
changeset |
files
|
Mon, 25 Feb 2013 11:37:48 +0400 |
unc0rr |
Merge
|
changeset |
files
|
Mon, 25 Feb 2013 12:54:50 -0500 |
nemo |
workaround for frequent AllHH active call in hedgehog step
icegun
|
changeset |
files
|
Sun, 24 Feb 2013 15:53:47 -0500 |
nemo |
add hiragana/katakana ranges to CJK check.
|
changeset |
files
|
Mon, 25 Feb 2013 12:29:39 -0500 |
nemo |
More fiddling w/ sliding
icegun
|
changeset |
files
|
Sun, 24 Feb 2013 14:14:09 -0500 |
nemo |
*sigh* somehow misplaced this. this should have been rd9627d65edf7
|
changeset |
files
|
Mon, 25 Feb 2013 11:35:24 -0500 |
nemo |
slight tweak to colours
icegun
|
changeset |
files
|
Sun, 24 Feb 2013 14:13:27 -0500 |
nemo |
add some missing wrapping.
|
changeset |
files
|
Mon, 25 Feb 2013 10:53:33 -0500 |
nemo |
quick and dirty and inefficient example of Tiy's suggested terrain sampling. Still needs moving to uLandGraphics
icegun
|
changeset |
files
|
Sat, 23 Feb 2013 23:23:02 +0400 |
unc0rr |
Fix issue 537 (empty team created on startup)
|
changeset |
files
|
Mon, 25 Feb 2013 09:50:56 +0100 |
koda |
savesurf
icegun
|
changeset |
files
|
Sat, 23 Feb 2013 12:01:51 +0400 |
unc0rr |
Fix issue 507 (not highlighting friends joins)
|
changeset |
files
|
Sat, 23 Feb 2013 23:01:50 -0500 |
nemo |
This and the "retain freezing" stuff could probably use a flag.
|
changeset |
files
|