Sun, 31 Oct 2010 12:19:54 -0400 |
nemo |
making indentation consistent (noticed while debugging)
|
changeset |
files
|
Sun, 31 Oct 2010 00:32:41 -0400 |
nemo |
Cancel out dX/dY to handle the invulnerability case
|
changeset |
files
|
Sat, 30 Oct 2010 23:50:49 -0400 |
nemo |
Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
|
changeset |
files
|
Sat, 30 Oct 2010 22:53:23 -0400 |
nemo |
Oops. Restore the check as well
|
changeset |
files
|
Sat, 30 Oct 2010 22:48:05 -0400 |
nemo |
Restore pending proper removal and cleanup from frontend. Otherwise we'll just confuse the users.
|
changeset |
files
|
Sat, 30 Oct 2010 22:43:30 -0400 |
nemo |
fix entity
|
changeset |
files
|
Sat, 30 Oct 2010 22:04:36 -0400 |
nemo |
don't think resurrection is beta anymore
|
changeset |
files
|
Sat, 30 Oct 2010 22:03:04 -0400 |
inu |
text updates
|
changeset |
files
|
Sun, 31 Oct 2010 02:50:15 +0100 |
sheepluva |
potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
|
changeset |
files
|
Sat, 30 Oct 2010 21:48:47 -0400 |
nemo |
set hasGone to prevent resurrection.
|
changeset |
files
|
Sat, 30 Oct 2010 21:39:50 -0400 |
nemo |
make aura match cross colour, add a faint aura to resurrected hogs. basically mucking about w/ burp's weapon again.
|
changeset |
files
|
Sat, 30 Oct 2010 21:06:55 -0400 |
nemo |
Only set zombie hat if the hog didn't have a hat. I'm keeping my dinos dammit!
|
changeset |
files
|
Sun, 31 Oct 2010 18:04:02 +0100 |
koda |
add some phone rumbling to big explosions, airbomb and sinegun
|
changeset |
files
|
Sun, 31 Oct 2010 01:20:44 +0200 |
sheepluva |
translation file updates
|
changeset |
files
|