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Find changesets by keywords (author, files, the commit message), revision number or hash, or
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2014-01-09
unc0rr
Wolfgang Steffens's gl2 and atlas branch
gl2
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2014-06-18
sheepluva
closing wosteffs ancient debug commit head. default branch has been a dual-headed monster for long enough IMO
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2012-07-09
Stepan777
fix bug with desynced camera positions
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2012-07-12
nemo
Reduce number of walk bonuses further, doubt even 128 are needed. Fix count reset.
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2012-07-10
Wolfgang Steffens
Debug commit
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2012-07-09
Stepan777
rework saving of camera positions so there is no need to know framerate during prerecording.
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files
2012-07-12
nemo
Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
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2012-07-10
Wolfgang Steffens
Merge
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2012-07-09
Stepan777
merge
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2012-07-10
nemo
Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
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2012-07-08
Stepan777
First try to use framebuffer, instead of auxilary buffer.
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2012-07-08
unc0rr
Introduce uGearsHandlers.pas, for now only part of cake handlers is moved there
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2012-07-08
Stepan777
Move SDL_GetTicks() to another place, maybe this will fix sound desync.
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2012-07-08
nemo
A bit more convoluted, but more attractive visually
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files
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