Thu, 18 Apr 2013 21:25:38 +0400 |
unc0rr |
Store colors in human-readable form
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Thu, 18 Apr 2013 17:37:50 +0400 |
unc0rr |
lol, how did it manage to work for years? (z1 - z2 * z.Round) shouldn't respect signs of z1 and z2. It turns out we often had arbitrary .Frac value in division result. Also fixes issue 613.
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Thu, 18 Apr 2013 00:41:27 +0400 |
unc0rr |
Switch to 'settings.ini'. Copies old ini file if necessary on startup.
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Wed, 17 Apr 2013 11:24:06 -0400 |
nemo |
why would we ever want to divide by 0?
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Wed, 17 Apr 2013 15:45:13 +0400 |
unc0rr |
hwFloat division is ~1.6 times faster now
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Wed, 17 Apr 2013 12:11:33 +0400 |
unc0rr |
Trivial optimization. Wonder if compiler was smart enough about it.
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Mon, 15 Apr 2013 22:26:30 +0200 |
sheepluva |
add hedgehog tp svg as reference (as requested by nemo). feel free to improve :P
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Mon, 15 Apr 2013 23:26:48 +0400 |
unc0rr |
Fix issue 603
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Mon, 15 Apr 2013 23:06:06 +0400 |
unc0rr |
Implement issue 308 with '|' as separator
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Sun, 14 Apr 2013 22:57:13 +0200 |
koda |
let's go with what nemo suggests
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Mon, 15 Apr 2013 00:04:13 +0400 |
unc0rr |
Fix hedgehogs number desync. Now all desyncs except the one from issue 521 should be fixed. Please, test.
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Sun, 14 Apr 2013 15:09:24 +0400 |
unc0rr |
Check for admin role right in the sql statemenet
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Sat, 13 Apr 2013 20:34:30 +0200 |
koda |
let's try to kill the thread right away and protect the thread variable with a mutex
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Sat, 13 Apr 2013 20:13:52 +0200 |
koda |
added two security flags to windows linking
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Fri, 12 Apr 2013 12:44:14 -0400 |
nemo |
I see no reason why a visual effect needs Distance. IMO square should look just fine. Untested. Oh. Also reduced flake count at Randi's request.
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Thu, 11 Apr 2013 23:20:56 +0400 |
unc0rr |
New hwSqrt implementation which is 46/19 times faster than the old one!
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Sat, 20 Apr 2013 02:17:53 +0200 |
koda |
CASE FOLDING!!!
0.9.19
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Thu, 11 Apr 2013 16:19:30 +0400 |
unc0rr |
Reduce AI skills more on high Level values
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Wed, 17 Apr 2013 14:57:56 +0200 |
sheepluva |
fix for issue 599: "Change graphics size settings to use qspinbox"? somebody ask unC0Rr if that's what he wanted :p
0.9.19
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Wed, 10 Apr 2013 22:52:38 +0200 |
thunderstruck |
implementation of a restart-game button. location and appearance is not final :P
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Tue, 16 Apr 2013 19:53:52 +0200 |
sheepluva |
whoops, unbreak build. how come that cmake doesn't stop anymore on engine build error?
0.9.19
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Wed, 10 Apr 2013 22:59:40 +0400 |
unc0rr |
This isn't necessary anymore
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Tue, 16 Apr 2013 17:31:39 +0200 |
sheepluva |
fix for Issue 611: Engine crash in portal code
0.9.19
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Wed, 10 Apr 2013 22:48:14 +0400 |
unc0rr |
- Revert server workaround over desync from r98e2dbdda8c0
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Tue, 16 Apr 2013 12:24:13 +0200 |
sheepluva |
make cleaver icon hint at that fact that you have 2 of them
0.9.19
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Wed, 10 Apr 2013 07:44:51 +0300 |
jaree |
Change collision detection with current hedgehog
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Tue, 16 Apr 2013 12:00:06 +0200 |
sheepluva |
description tweaks
0.9.19
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Wed, 10 Apr 2013 00:13:26 +0400 |
unc0rr |
Don't set Default scheme/ammo when switching script if not room admin. Prevents game config desync.
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Mon, 15 Apr 2013 19:53:35 +0200 |
sheepluva |
fix octorama preview
0.9.19
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Mon, 08 Apr 2013 23:34:12 +0400 |
unc0rr |
- Better fix to friends joins/quits highlighting problem
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Mon, 15 Apr 2013 19:25:19 +0200 |
Matisumi |
french translations
0.9.19
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Sun, 07 Apr 2013 19:43:18 -0400 |
dag10 |
Merge.
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Mon, 15 Apr 2013 18:27:35 +0200 |
Randy |
add fruit theme svg sources; btw... in last commit I meant to type "splash", not "slash", sorry --sheepluva
0.9.19
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Sun, 07 Apr 2013 22:53:40 +0200 |
sheepluva |
merge
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Sun, 07 Apr 2013 19:42:02 -0400 |
dag10 |
Fixed map preview overlap on certain locales (Fixes issue 549).
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Mon, 15 Apr 2013 17:48:14 +0200 |
Randy |
fixed slash for fruit theme
0.9.19
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Sun, 07 Apr 2013 16:35:48 -0400 |
nemo |
set translucency on fruit theme water, clamp size to even number (same sdl window resize) and honouring min size, reduce calls to dmgmod a bit
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Sun, 14 Apr 2013 21:51:53 +0200 |
Matisumi |
engine translation update, french
0.9.19
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Sat, 06 Apr 2013 02:11:02 +0200 |
koda |
fix 'failed to install translation' message when misc/locale in hedgewars.ini is empty (which is *always* when 'system default' is selected)
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Sun, 14 Apr 2013 12:25:24 +0200 |
sheepluva |
cleaning up my own mess, turned out the italian translation has more descriptions than the english one XD
0.9.19
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Sat, 06 Apr 2013 01:19:47 +0200 |
koda |
reintroduce the notice for restarting frontend after changing language
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Sun, 14 Apr 2013 12:11:02 +0200 |
sheepluva |
cleaning up nemo's mess :P ( re3407eef6b5474b2a3ea49ea49e354dc05144005 )
0.9.19
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Sat, 06 Apr 2013 01:11:49 +0200 |
koda |
check for network for feedback dialog too
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Sat, 13 Apr 2013 19:31:31 +0200 |
mikade |
remove delays from "one of everything" weaponset
0.9.19
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Sat, 06 Apr 2013 01:02:28 +0200 |
koda |
reintroduce the notification message in case you access dlc page without internet connection
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Sat, 13 Apr 2013 19:11:52 +0200 |
sheepluva |
remove low grav from fort mode since players might not appreciate it if they just want to play a quick regular forts match against a challenger.
0.9.19
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Fri, 05 Apr 2013 22:57:31 +0200 |
koda |
fix displaying the right version of windows in system info
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Thu, 11 Apr 2013 18:39:17 +0200 |
Marco Bresciani |
IT translation file completed.
0.9.19
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Thu, 13 Jun 2013 22:50:33 +0200 |
koda |
close branch
cmake_pascal
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Fri, 05 Apr 2013 22:46:48 +0200 |
koda |
feedback, display ram size in MB
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Fri, 12 Apr 2013 21:41:55 +0200 |
sheepluva |
remove bioshock3-reference on hedgehogs drowning (unlike its predecessors, it turned out to not take place underwater)
0.9.19
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Tue, 30 Apr 2013 01:47:30 +0200 |
koda |
add useful variables for non-Makefile generators to set where we want our stuff built
cmake_pascal
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Fri, 05 Apr 2013 22:40:44 +0200 |
koda |
little feedback rewording
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Sun, 07 Apr 2013 23:46:50 +0200 |
Randy |
Hats!
0.9.19
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Tue, 30 Apr 2013 01:43:47 +0200 |
koda |
this makes Xcode generator test pass
cmake_pascal
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Fri, 05 Apr 2013 18:25:23 +0200 |
koda |
use SDL_Threads everywhere
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