Sat, 06 Oct 2012 01:09:41 +0400 |
unc0rr |
Start moving to players list model.
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Wed, 03 Oct 2012 12:04:29 +0400 |
unc0rr |
No commit message
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Mon, 01 Oct 2012 12:01:39 +0400 |
unc0rr |
- Fix warnings and hints
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Mon, 01 Oct 2012 00:31:38 +0400 |
unc0rr |
Show more statuses in icons.
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Sat, 29 Sep 2012 19:26:18 +0400 |
unc0rr |
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
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Fri, 28 Sep 2012 18:03:32 +0100 |
koda |
use cmake OPTION for arguments and further cleanup on CMakeFiles
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Thu, 27 Sep 2012 13:37:10 -0400 |
nemo |
revert since I didn't quite get this working smoothly enough. was close though. perhaps some other time. Shame because calling game tick less frequently can save a lot of CPU
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Fri, 28 Sep 2012 00:51:04 +0400 |
unc0rr |
Fix some hints
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Fri, 28 Sep 2012 00:39:20 +0400 |
unc0rr |
Shutup pas2c
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Fri, 28 Sep 2012 00:18:07 +0400 |
unc0rr |
vector2Angle function which converts vector to angle from -2048 to 2048
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Thu, 27 Sep 2012 23:24:01 +0400 |
unc0rr |
Always run simple game on medium maps
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Thu, 27 Sep 2012 19:15:49 +0400 |
unc0rr |
Oops
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Wed, 26 Sep 2012 11:36:41 +0400 |
unc0rr |
Fix framing
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Tue, 25 Sep 2012 22:45:40 +0400 |
unc0rr |
- Keep track of room name so correct name is displayed when you become room admin
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Tue, 25 Sep 2012 02:57:03 +0200 |
koda |
only accept RELASE and DEBUG build type configuration
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