2011-08-07 nemo drowning flake graphics tweak
2011-08-07 koda oops this slipped through
2011-08-07 nemo Expose TargetX/TargetY to scripting
2011-08-09 Xeli removed prints hedgeroid
2011-08-07 nemo disable special case for parachute on rope. legacy? Without it, parachute behaves as one expects
2011-08-09 Xeli fixed minor download bug hedgeroid
2011-08-07 nemo make a special case for teleport instead. also allows teleporting off of a parachute
2011-08-09 Xeli api level 9 for now hedgeroid
2011-08-07 nemo prevent attempting to teleport in mid-air during inf attack
2011-08-09 Xeli - hedgeroid
2011-08-07 nemo Don't reset attack when Unplaced.
2011-08-09 Xeli Fixed IPC provide gameconfig hedgeroid
2011-08-07 nemo This should make bee/airstrikes play nicer with infinite attack mode
2011-08-09 Xeli Added color and team hog count hedgeroid
2011-08-06 koda Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
2011-08-09 Xeli AI thread is now an SDL_Thread rather than pthread hedgeroid
2011-08-04 koda use -Os --ffast-math on ios everywhere, plus other sdk3.2 compatibility changes
2011-08-09 Xeli changed iphone specific ifdefs to mobile hedgeroid
2011-08-05 nemo merge
2011-08-08 Xeli Removed the (default) qualifier hedgeroid
2011-08-10 grammikj Make sinegun sound a bit louder
2011-08-05 nemo move gstWait - should make detecting drowning easier for mikade
2011-08-08 Xeli added placeholder images for teamcount hedgeroid
2011-08-10 grammikj Fix sounds, add some more for hellish impact and sine gun
2011-08-04 Xeli merge hedgeroid
2011-08-04 nemo Fix crasher. thanks to dagni for the demo file that tracked it down.
2011-08-05 grammickj New sounds: mudball, mine bounce, hammer
2011-08-01 koda add a couple of nilcheck for safety
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