2008-10-15 unc0rr Fix conditions to disconnect
2008-10-15 unc0rr Fix chat messages in saves and demos
2008-10-15 unc0rr Oops... fix introduced bug
2008-10-15 unc0rr Share chat between frontend and engine
2008-10-15 unc0rr Further improve disconnects handling
2008-10-15 unc0rr Various small insignificant improvements everywhere
2008-10-14 unc0rr - Perform lupdate-qt4 && lrelease-qt4
2008-10-14 unc0rr Add more support for handling disconnects while playing (not fully tested)
2008-10-13 unc0rr Add partial implementation of handling disconnects while playing via network
2008-10-13 unc0rr - Reverse the order of client list
2008-10-13 unc0rr - Add forgotten PirateFlag map to list of installed maps
2008-10-13 unc0rr - Remove deprecated stuff
2008-10-13 unc0rr - Set focus to dead hedgehog
2008-10-13 unc0rr Make messages be more debug-friendly
2008-10-12 unc0rr Server erases teams list after round finish, so everything should be okay now
2008-10-12 unc0rr Clients send roundfinished message to server when the round is over
2008-10-12 unc0rr Fix water rising too fast
2008-10-10 unc0rr Rename function
2008-10-10 unc0rr Allow --port=PORT command-line parameter to specify the port to listen on
2008-10-09 unc0rr Flush CONNECTED message, so client hasn't to wait for it on connect
2008-10-09 unc0rr Fix the bug
2008-10-09 unc0rr Stub to run network game
2008-10-09 unc0rr Update protocol doc
2008-10-09 unc0rr Fix team colors mismatch on some conditions (just synchronize them when team is added)
2008-10-09 unc0rr Small optimization (use partition instead of two filters with opposite predicates)
2008-10-09 unc0rr Send team removal message to others in room when client disconnects
2008-10-09 unc0rr - Fix a bug with chosen map (new clinet gets wrong information)
2008-10-09 unc0rr Fix that bug (lol, pretty fast, eh?)
2008-10-09 unc0rr Send teams info to newly connected client (has a bug with team sequence, need to discover)
2008-10-09 unc0rr - Allow team color changing
2008-10-09 unc0rr - Only team owner can remove team from the list
2008-10-09 unc0rr Add support for removing team
2008-10-09 unc0rr Can choose hedgehogs number now
2008-10-09 unc0rr Add seduction weapon sound
2008-10-08 unc0rr Adding teams now works
2008-10-08 unc0rr Get rid of team id in client code
2008-10-08 unc0rr Build neccessary structures in memory on ADDTEAM message, but don't send answer yet (need to review team id concept)
2008-10-08 unc0rr Fix protocol implementation to conform documentation
2008-10-08 unc0rr - Add protocol description (just started)
2008-10-08 unc0rr Optimize list lookups a bit
2008-10-08 unc0rr Reformat some code =P
2008-10-08 unc0rr - Shut the client's tries to configure server up
2008-10-08 unc0rr Server now fully supports game options
2008-10-08 unc0rr - Add join and leave messages to chat box
2008-10-08 unc0rr Implement rooms list refresh
2008-10-08 unc0rr Implement room create and join
2008-10-08 unc0rr - Introduce a bit of state miachine in client code (should be more robust and verbosive now)
2008-10-08 unc0rr Create a page for rooms list
2008-10-07 unc0rr - Add stub page for rooms list
2008-10-06 unc0rr Get rid of "internet" network game mode
2008-10-06 unc0rr Fix a bug with 'ghosts' on server
2008-10-06 unc0rr Fix another server failure (when second client in room disconnects)
2008-10-06 unc0rr - Now actually fix
2008-10-05 unc0rr Fix server crash on client disconnect
2008-10-05 unc0rr - Fix build of server (has some bugs now)
2008-10-05 unc0rr Start refactoring standalone server (prepare to change protocol)
2008-10-05 unc0rr Don't allow team with the same name from the same client (helps with double add due to lags)
2008-10-05 unc0rr Remove deprecated stuff
2008-09-29 unc0rr Fix a bug screwing team selection up in network game
2008-09-29 unc0rr Fix arithmetic bug in CHedgehogerWidget
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