2012-02-18 |
Xeli |
changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
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changeset |
files
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2012-02-18 |
koda |
prepare a styled button
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changeset |
files
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2012-02-18 |
Xeli |
fixed the active region on widgets when they are animated, added active.x:= in uWorld too
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changeset |
files
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2012-02-18 |
koda |
oh i thought i had converted every uitableviewcontroller to uiviewcontroller+tableview; this also restores displaying statitstics after game
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changeset |
files
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2012-02-18 |
koda |
rotation support for other controllers
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changeset |
files
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2012-02-18 |
koda |
one more USE_TOUCH_INTERFACE
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changeset |
files
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2012-02-18 |
nemo |
Experiment. This has bugged me for a long time. Should be possible to tell a team with 1 health from a team with 0
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changeset |
files
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2012-02-17 |
Xeli |
stop the crosshair from twitching when it's not supposed to move + fix aimingUp/Down booleans
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changeset |
files
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2012-02-17 |
Xeli |
change power() to sqr
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changeset |
files
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2012-02-17 |
Xeli |
fix crosshair aiming
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changeset |
files
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2012-02-17 |
Xeli |
remove all hwFloat calculations
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changeset |
files
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2012-02-17 |
Xeli |
the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
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changeset |
files
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2012-02-17 |
koda |
the most important commit of the year
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changeset |
files
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2012-02-17 |
koda |
exploit the new setWhatsThis feature in our desktop frontend
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changeset |
files
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2012-02-17 |
Xeli |
forgot begin
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changeset |
files
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2012-02-17 |
unc0rr |
Use queued signal-slot connections with HWNet class
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changeset |
files
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2012-02-17 |
koda |
ops
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changeset |
files
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2012-02-17 |
koda |
refactored a few types involved in the touch interface and corrected a few invisible mistakes
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changeset |
files
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2012-02-17 |
koda |
and of course fix build for sdl 1.2
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changeset |
files
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2012-02-16 |
koda |
carried out some cosmetic TODOs in uTouch
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changeset |
files
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2012-02-16 |
Xeli |
move the aim buttons to be above the jump button
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changeset |
files
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2012-02-16 |
Xeli |
added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
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changeset |
files
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2012-02-16 |
unc0rr |
Send team removal message on incorrect engine shutdown (when game not finished). Should help with game hang when room master closes engine, then quits room.
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changeset |
files
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2012-02-16 |
Xeli |
wops, added an extra USE_TOUCH_INTERFACE
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changeset |
files
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2012-02-16 |
Xeli |
added translate/fade animations for OnScreenWidgets
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changeset |
files
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2012-02-15 |
Xeli |
use realtick rather than SDL_GetTicks
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changeset |
files
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2012-02-15 |
Xeli |
rebuild all modules each time..... :P
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changeset |
files
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2012-02-15 |
koda |
moved other widgets under the USE_TOUCH_INTERFACE, added pause button (at least, graphically...)
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changeset |
files
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2012-02-15 |
Xeli |
unbreak uTouch
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changeset |
files
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2012-02-15 |
koda |
small refactoring to touch screen buttons, use a record to store values, added 'offset' fields to adjust active button area
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changeset |
files
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2012-02-13 |
koda |
update position of on screen buttons on resize
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changeset |
files
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2012-02-12 |
nemo |
oops
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changeset |
files
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2012-02-12 |
unc0rr |
Show preview immediately on fetch
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changeset |
files
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2012-02-12 |
koda |
tweaks to the value tracking slider (doesn't draw outside the superview bounds) and assign proper copyright notice to it
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changeset |
files
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2012-02-12 |
koda |
restored interface on iphone
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changeset |
files
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2012-02-12 |
unc0rr |
Remove STL dependency (again), fix qmake build
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changeset |
files
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2012-02-12 |
koda |
add keywords for landscape ammomenu and touch interface
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changeset |
files
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2012-02-12 |
koda |
tipped by xeli, ammomenu texture needs to be redrawn on resize to update its position
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changeset |
files
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2012-02-12 |
koda |
gather context restoration under a single keyword
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changeset |
files
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2012-02-12 |
koda |
colorWithPatternImage uses too much memory
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changeset |
files
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2012-02-12 |
koda |
fixed a little event propagation problem, added rotation support to the scheme setting page
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changeset |
files
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2012-02-12 |
koda |
shorten the portait orientation check
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changeset |
files
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2012-02-11 |
koda |
ios weapon setting page supports rotation
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changeset |
files
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2012-02-11 |
koda |
i don't know how this is possible
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changeset |
files
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2012-02-11 |
Xeli |
split the installing and building in the android Makefile
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changeset |
files
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2012-02-11 |
koda |
ios check for music preference also for fading methods
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changeset |
files
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2012-02-11 |
koda |
fix coordinate system on ios overlay
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changeset |
files
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2012-02-11 |
inu |
one more pt locale update
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changeset |
files
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2012-02-11 |
koda |
minor changes to ios project file to better behave with buildbot
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changeset |
files
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2012-02-10 |
unc0rr |
Workaround pointers to not yet defined types
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changeset |
files
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2012-02-10 |
inu |
updated pt_pt locale
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changeset |
files
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2012-02-09 |
Xeli |
disable the use of the accelerometer on android, we don't use it and it only drains the battery
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changeset |
files
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2012-02-09 |
koda |
merge
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changeset |
files
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2012-02-09 |
koda |
move the classes recently added to a proper folder
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changeset |
files
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2012-02-09 |
koda |
added MGSplitViewController, popular replacement for uisplitviewcontrollers: this brings rotation support to our settings pages! weapons and schemes are the only controllers displaying minor glitches
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changeset |
files
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2012-02-09 |
koda |
small ios weapon localisation handling fix
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changeset |
files
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2012-02-09 |
koda |
ios: added MXAudioPlayerFadeOperation to allow easy fade in and out of background music
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changeset |
files
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2012-02-09 |
inu |
updated ios description portuguese
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changeset |
files
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2012-02-09 |
Xeli |
use the way actions are initiated the same way as koda implemented with PascalExports, using boolean values such as upKey and enterKey, this prevents the user from being able to control the AI
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changeset |
files
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2012-02-08 |
unc0rr |
Move a bit further
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changeset |
files
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