Tue, 04 Mar 2008 20:23:23 +0000 |
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- Massive images update by Tiyuri
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Wed, 27 Feb 2008 12:51:57 +0000 |
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Polish translation by Maciej MroziĊski
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Mon, 25 Feb 2008 20:12:00 +0000 |
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Make AI aware of new high jump technique (there's still an issue with two successive jumps)
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Mon, 25 Feb 2008 18:10:12 +0000 |
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Make high jump behaviour like in worms (back somersault)
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Sun, 24 Feb 2008 20:00:31 +0000 |
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- More accurate rope collision detection
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Fri, 22 Feb 2008 16:07:16 +0000 |
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- Get rid of PageSimpleGame, now pressing 'quick game' just starts round
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Thu, 21 Feb 2008 19:31:53 +0000 |
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- Bring back usual console look
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Thu, 21 Feb 2008 18:59:07 +0000 |
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Some bugfixing
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Thu, 21 Feb 2008 18:48:16 +0000 |
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Start console OpenGL reincarnation
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Tue, 05 Feb 2008 18:25:46 +0000 |
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- Handle new command in game record and net
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Tue, 05 Feb 2008 17:53:38 +0000 |
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- New command 'set weapon'
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Sun, 03 Feb 2008 17:02:20 +0000 |
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Full support for out-of-source build
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Sat, 02 Feb 2008 15:20:41 +0000 |
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First steps to support out-of-source build
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Fri, 01 Feb 2008 16:39:37 +0000 |
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- Store sky color in theme cfg file
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Thu, 31 Jan 2008 20:01:07 +0000 |
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Hopefully finish freebsd port
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Wed, 30 Jan 2008 18:41:01 +0000 |
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Try to prepare freebsd port for 0.9.2. Not finished yet.
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Mon, 28 Jan 2008 22:21:47 +0000 |
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Solve problem with crosshairs
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Mon, 28 Jan 2008 19:05:29 +0000 |
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Convert the rest of rotated sprites to be rotated by OpenGL
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Mon, 28 Jan 2008 18:22:35 +0000 |
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- Some optimizations
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Mon, 28 Jan 2008 17:51:18 +0000 |
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Add alpha-channel to maps
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Mon, 28 Jan 2008 17:45:03 +0000 |
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- Reanimate Volcano theme
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Mon, 28 Jan 2008 17:26:57 +0000 |
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Don't update all land texture when drawing tunnel (saves video throughput)
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Mon, 28 Jan 2008 17:11:19 +0000 |
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- Enable back console (doesn't render yet)
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Sun, 27 Jan 2008 20:47:30 +0000 |
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- Add alpha-channel to all sprites left
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Sun, 27 Jan 2008 20:35:40 +0000 |
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- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
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Sun, 27 Jan 2008 19:29:00 +0000 |
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Store Land surface in memory:
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Sun, 27 Jan 2008 18:39:02 +0000 |
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Introduce UpdateLandTexture function to update just parts of surface
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Sun, 27 Jan 2008 17:27:13 +0000 |
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- Update land texture after explosions
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Sun, 27 Jan 2008 17:04:54 +0000 |
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Fix a bug introduced in previous revision (accidental delete of land surface)
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Sun, 27 Jan 2008 16:49:11 +0000 |
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Now game looks almost like it did before switching to OpenGL
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Sun, 27 Jan 2008 15:07:31 +0000 |
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Add alpha-channel to horizont sprites
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Sun, 27 Jan 2008 15:02:12 +0000 |
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More sprites are visible
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Sun, 27 Jan 2008 13:35:56 +0000 |
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Now hedgehogs are seen on map :)
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Sun, 27 Jan 2008 13:23:57 +0000 |
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Now land texture renders properly
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Sat, 26 Jan 2008 10:55:34 +0000 |
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Enable back fps counter
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Sat, 26 Jan 2008 10:21:43 +0000 |
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- Start conveting pngs to have alpha-channel
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Sat, 26 Jan 2008 00:06:23 +0000 |
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Enable water waves back
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Fri, 25 Jan 2008 23:55:03 +0000 |
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Respect alpha channel
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Fri, 25 Jan 2008 23:33:35 +0000 |
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Now show sprites too
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Fri, 25 Jan 2008 21:55:48 +0000 |
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Some further work on switching to OpenGL rendering
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Fri, 25 Jan 2008 20:47:50 +0000 |
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Start conversion to OpenGL rendering
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Tue, 22 Jan 2008 17:18:58 +0000 |
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Some changelog fixes
0.9.2-release
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Tue, 22 Jan 2008 17:06:10 +0000 |
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manual added
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Tue, 22 Jan 2008 16:12:21 +0000 |
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Update README
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Tue, 22 Jan 2008 16:11:07 +0000 |
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gcc 4.3 fixes
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Mon, 21 Jan 2008 23:00:56 +0000 |
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Add misc files from my working copy
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Mon, 21 Jan 2008 21:25:42 +0000 |
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delimiter changed
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Mon, 21 Jan 2008 20:41:12 +0000 |
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hhnum regression fix
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Sun, 20 Jan 2008 22:57:05 +0000 |
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Perform small optimization of sqrt
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Sun, 20 Jan 2008 22:53:46 +0000 |
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- Remove debug
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Sun, 20 Jan 2008 22:17:03 +0000 |
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Some debug stuff
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Sun, 20 Jan 2008 22:07:27 +0000 |
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More verbose awareness message
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Sun, 20 Jan 2008 21:53:22 +0000 |
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Oops, this is right fix for assert
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Sun, 20 Jan 2008 21:47:42 +0000 |
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- Small cleanup
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Sun, 20 Jan 2008 21:21:59 +0000 |
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name fix
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Sun, 20 Jan 2008 19:42:03 +0000 |
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Ignore many files, created by build system
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Sun, 20 Jan 2008 17:40:28 +0000 |
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Fix infinity.png not to stretch
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Sun, 20 Jan 2008 16:59:10 +0000 |
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More changelog fix
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Sun, 20 Jan 2008 16:49:48 +0000 |
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Some fixes
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Sun, 20 Jan 2008 16:27:44 +0000 |
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Fix version number
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Sun, 20 Jan 2008 16:25:35 +0000 |
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Update changelog
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Sun, 20 Jan 2008 15:09:28 +0000 |
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Translation fixes
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Sun, 20 Jan 2008 15:01:39 +0000 |
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missing header
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Sun, 20 Jan 2008 14:57:34 +0000 |
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tr()s everywhere
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Sun, 20 Jan 2008 14:51:45 +0000 |
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More translation updates
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Sun, 20 Jan 2008 14:44:01 +0000 |
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strange tr()
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Sun, 20 Jan 2008 14:40:36 +0000 |
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Fix all issues with make package_source on my system
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Sun, 20 Jan 2008 14:10:51 +0000 |
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Update russian translations
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Sun, 20 Jan 2008 14:05:55 +0000 |
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can not save Default weapon set
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Sun, 20 Jan 2008 13:51:22 +0000 |
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delete weapon set should work fine now
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Sun, 20 Jan 2008 13:49:57 +0000 |
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Switch back to SelWeaponWidgets everywhere
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Sun, 20 Jan 2008 13:41:38 +0000 |
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- Use shotgun training as more attractive than the second one with bazooka
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Sun, 20 Jan 2008 13:18:10 +0000 |
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Oops, forgot file
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Sun, 20 Jan 2008 13:17:24 +0000 |
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- Add 'Delete' button to demos and saves pages
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Sun, 20 Jan 2008 12:50:26 +0000 |
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- Fix layout on options page
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Sun, 20 Jan 2008 12:43:36 +0000 |
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delete weapon button added
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Sun, 20 Jan 2008 12:21:13 +0000 |
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edit weapons is really edit now
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Sun, 20 Jan 2008 12:15:23 +0000 |
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New infinity picture
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Sat, 19 Jan 2008 13:14:25 +0000 |
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Last template for now
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Sat, 19 Jan 2008 13:04:11 +0000 |
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And... one more
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Sat, 19 Jan 2008 12:28:06 +0000 |
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LandTemplates++
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Sat, 19 Jan 2008 12:16:27 +0000 |
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+1 land template
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Sat, 19 Jan 2008 12:06:25 +0000 |
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One more crazy land template
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Sat, 19 Jan 2008 11:54:44 +0000 |
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One more land template (pretty good IMO)
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Fri, 18 Jan 2008 16:46:42 +0000 |
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Use new ammo icon for switching tool
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Fri, 18 Jan 2008 16:40:26 +0000 |
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New animated switching sign
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Thu, 17 Jan 2008 11:23:37 +0000 |
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Try to fix SDL problem
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Tue, 15 Jan 2008 08:04:09 +0000 |
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missing header fix
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Mon, 14 Jan 2008 17:12:57 +0000 |
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There is weapon scheme combo also on pageSimpleGame
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Mon, 14 Jan 2008 17:00:54 +0000 |
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Make team health bar surface transparent
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Sat, 12 Jan 2008 22:41:03 +0000 |
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weapon names transmitted over network
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Sat, 12 Jan 2008 17:17:09 +0000 |
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"Default" weapon is now default :)
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Fri, 11 Jan 2008 23:37:23 +0000 |
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- Fix undefinite function result
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Fri, 11 Jan 2008 23:11:53 +0000 |
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- Revert previous debug things
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Fri, 11 Jan 2008 22:56:28 +0000 |
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Fix previous commit
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Fri, 11 Jan 2008 22:47:54 +0000 |
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Some debug stuff
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Fri, 11 Jan 2008 21:45:24 +0000 |
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pre-alpha network weapons selection
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Wed, 09 Jan 2008 21:22:22 +0000 |
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working multiplayer weapons combo
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Wed, 09 Jan 2008 20:26:31 +0000 |
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update weapons combo fixed
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Tue, 08 Jan 2008 20:32:17 +0000 |
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working save weapons to file
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Mon, 07 Jan 2008 15:44:13 +0000 |
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prepare weapons combo
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Mon, 07 Jan 2008 13:09:10 +0000 |
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code size reduse
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Sun, 30 Dec 2007 16:51:06 +0000 |
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Better tags switching sequence
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Sun, 30 Dec 2007 16:40:12 +0000 |
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Finally, get rid of large stupid StoreSurface
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Sun, 30 Dec 2007 16:19:41 +0000 |
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The rest of stuff converted to sprites
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Sun, 30 Dec 2007 15:24:02 +0000 |
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Convert some stuff to sprites
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Wed, 26 Dec 2007 22:18:34 +0000 |
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Header cleanup in hwform.cpp
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Wed, 26 Dec 2007 22:16:22 +0000 |
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- Header cleanup in game.cpp
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Wed, 26 Dec 2007 21:08:25 +0000 |
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Teleport ammo picture added
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Thu, 20 Dec 2007 16:11:58 +0000 |
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some copy/paste code removed
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Thu, 20 Dec 2007 10:54:42 +0000 |
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select default and save weapons added
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Wed, 19 Dec 2007 20:54:00 +0000 |
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Some misc fixes
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Wed, 19 Dec 2007 11:10:23 +0000 |
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working weapons select
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Wed, 19 Dec 2007 07:38:36 +0000 |
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. is needed for cmake
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Wed, 19 Dec 2007 07:37:17 +0000 |
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Qt 4.3 version only style define
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Mon, 17 Dec 2007 19:14:42 +0000 |
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Move map view also when we have no window focus
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Mon, 17 Dec 2007 18:05:58 +0000 |
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Save some vertical pixels using fewer margin in HWMapContainer
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Sun, 16 Dec 2007 19:34:13 +0000 |
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Fix AI breaking demos and saves in some cases
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Sun, 16 Dec 2007 19:16:22 +0000 |
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Remake widgets layout on PageNetServer
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Sun, 16 Dec 2007 16:21:42 +0000 |
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Save and restore window size
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