Tue, 20 Sep 2011 23:43:52 +0200 koda let's use the built in events, shall we
Tue, 20 Sep 2011 16:00:20 -0400 nemo check for amNothing
Tue, 20 Sep 2011 13:37:52 -0400 nemo Revert koda's c24fdd9a0458 until it stops breaking my builds :-p
Tue, 20 Sep 2011 13:27:07 -0400 nemo Clear gstAnimation and reset Timer before entering death animation
Tue, 20 Sep 2011 12:59:02 -0400 nemo revert prev - that was dumb. wrong gear.
Tue, 20 Sep 2011 12:46:45 -0400 nemo Let's actually add the gstHHDeath check to the right line, shall we?
Tue, 20 Sep 2011 12:02:58 -0400 nemo Check on active hedgehog death animation
Mon, 19 Sep 2011 23:35:07 +0200 koda this reintroduces the gsSuspend state to fix multitasking on ios
Mon, 19 Sep 2011 23:18:48 +0200 koda using fpc 2.7.1 in ios project file
Mon, 19 Sep 2011 23:49:20 +0200 sheepluva also merge 0.9.16 in to make koda happy
Mon, 19 Sep 2011 23:25:13 +0200 sheepluva merge the 2 heads. I hope I did it right. also I increased proto and ver number
Mon, 19 Sep 2011 14:17:33 -0400 nemo return nil for position if no gear
Mon, 19 Sep 2011 19:12:19 +0200 koda fix mac compilation 0.9.16
Sun, 18 Sep 2011 21:59:34 +0200 sheepluva merge changes from 0.9.16 branch - I bet I just broke something XD
Mon, 19 Sep 2011 14:38:44 +0200 koda Added tag 0.9.16-release for changeset 74bc72746bec 0.9.16
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