Tue, 09 Nov 2010 09:46:45 +0300 |
unc0rr |
More png optimizations
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changeset |
files
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Tue, 09 Nov 2010 09:29:16 +0300 |
unc0rr |
Optimized graphics by size using
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changeset |
files
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Mon, 08 Nov 2010 23:28:39 -0500 |
nemo |
compensate a bit for the reduction in power by increasing target height, avoids bouncing off terrain.
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changeset |
files
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Mon, 08 Nov 2010 22:26:44 -0500 |
nemo |
Revert yet again for breaking stuff. No more chances on this. If there'd been a release, this would have been twice with serious breakage. P.S. - as per koda's complaint last time, only reverted the non-iphone, probably means iphone is now broken. Oh well.
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changeset |
files
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Mon, 08 Nov 2010 22:11:46 -0500 |
nemo |
No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
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changeset |
files
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Tue, 09 Nov 2010 01:56:22 +0100 |
sheepluva |
changelog
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changeset |
files
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Mon, 08 Nov 2010 19:36:51 -0500 |
nemo |
restore circle
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changeset |
files
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Tue, 09 Nov 2010 00:21:59 +0100 |
Henek |
added missing game modifiers to lua
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changeset |
files
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Mon, 08 Nov 2010 23:59:21 +0100 |
koda |
merge again? :o
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changeset |
files
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Mon, 08 Nov 2010 23:16:13 +0100 |
Henek |
fix so gfDisableWind can infact be used in lua
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changeset |
files
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Mon, 08 Nov 2010 23:07:43 +0100 |
Henek |
added flag gfDisableWind to be used in lua scripts
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changeset |
files
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Mon, 08 Nov 2010 23:05:44 +0100 |
TheException |
Fix wrong order in results screen when players team up
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changeset |
files
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Mon, 08 Nov 2010 23:58:59 +0100 |
koda |
merge
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changeset |
files
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Mon, 08 Nov 2010 22:12:14 +0100 |
Henek |
inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
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changeset |
files
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Mon, 08 Nov 2010 14:24:31 -0500 |
nemo |
fix preview for the FlightJoust test map (not for release)
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changeset |
files
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Mon, 08 Nov 2010 23:58:22 +0100 |
koda |
smaller update (color and modes)
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changeset |
files
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Mon, 08 Nov 2010 14:15:26 -0500 |
nemo |
Darken blue, brighten cyan to make more distinguishable, replace gold with peach. Should hopefully resolve objections about colour distinguishability
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changeset |
files
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Mon, 08 Nov 2010 23:46:34 +0100 |
koda |
this time i got it right, i'm sure of it; TEST ANYWAYS
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changeset |
files
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Sun, 07 Nov 2010 18:35:21 -0500 |
nemo |
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
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changeset |
files
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Sun, 07 Nov 2010 17:48:21 -0500 |
nemo |
no need to clear this flag
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changeset |
files
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Sun, 07 Nov 2010 23:47:29 +0100 |
koda |
revamp gamemodes section in the ifrontend and update ios game modes
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changeset |
files
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Sun, 07 Nov 2010 17:40:55 -0500 |
nemo |
better end of turn in infinite attack mode. NEEDS TESTING.
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changeset |
files
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Sun, 07 Nov 2010 17:03:10 -0500 |
nemo |
oops, remove weapon delays for clean slate - or else crates get frustrating
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changeset |
files
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Sun, 07 Nov 2010 16:51:16 -0500 |
nemo |
keep Clean Slate mode closer to default. the increased health in crates and the increased damage isn't really needed.
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changeset |
files
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Sun, 07 Nov 2010 21:54:15 +0100 |
Henek |
swedish translation tweaks
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changeset |
files
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Sun, 07 Nov 2010 21:21:10 +0100 |
FIQ |
swedish translation
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changeset |
files
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Sun, 07 Nov 2010 21:04:18 +0100 |
Always-Godlike |
JAWOHL! German translations
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changeset |
files
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Sun, 07 Nov 2010 20:59:43 +0100 |
Palewolf |
Merge README and CREDITS files into CREDITS
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changeset |
files
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Sun, 07 Nov 2010 14:54:30 -0500 |
nemo |
SOMEONE SET US UP THE BOM!
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changeset |
files
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Sun, 07 Nov 2010 14:49:16 -0500 |
nemo |
remove BOM from ja.txt, fix line endings
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changeset |
files
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Sun, 07 Nov 2010 20:40:30 +0100 |
koda |
err better wait after relase for this one
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changeset |
files
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Sun, 07 Nov 2010 20:27:05 +0100 |
koda |
move turnstime and minestime * 1000 outside frontend and place it in engine
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changeset |
files
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Sun, 07 Nov 2010 14:24:00 -0500 |
mikade |
japanese gets some love
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changeset |
files
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Sun, 07 Nov 2010 20:21:05 +0100 |
Palewolf |
Credit comunity submitted content
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changeset |
files
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Sun, 07 Nov 2010 14:03:16 -0500 |
nemo |
hee hee
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changeset |
files
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Sun, 07 Nov 2010 13:29:11 -0500 |
inu |
pt again
|
changeset |
files
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Sun, 07 Nov 2010 21:23:29 +0300 |
unc0rr |
Fix stats messages
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changeset |
files
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Sun, 07 Nov 2010 13:20:06 -0500 |
nemo |
merge
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changeset |
files
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Sun, 07 Nov 2010 19:19:06 +0100 |
Henek |
fix about.cpp and update swedish locale
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changeset |
files
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Sun, 07 Nov 2010 19:17:33 +0100 |
Palewolf |
Fix vertical Sky line with some cards in Castle theme
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changeset |
files
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Sun, 07 Nov 2010 13:19:55 -0500 |
arrom |
pt_BR, the return. also fix line ending screwups
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changeset |
files
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Sun, 07 Nov 2010 19:00:41 +0100 |
koda |
remove last warnings from xcodeproj
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changeset |
files
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Sun, 07 Nov 2010 18:58:17 +0100 |
Palewolf |
spanish translation
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changeset |
files
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Sun, 07 Nov 2010 20:39:23 +0300 |
unc0rr |
merge
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changeset |
files
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Sun, 07 Nov 2010 12:37:29 -0500 |
nemo |
fix stray offset in resurrector, make resurrector use time
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changeset |
files
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Sun, 07 Nov 2010 20:38:56 +0300 |
unc0rr |
My wife now
|
changeset |
files
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Sun, 07 Nov 2010 20:36:16 +0300 |
unc0rr |
Fix rev dec8aafc6414 (not tested)
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changeset |
files
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Sun, 07 Nov 2010 20:33:34 +0300 |
unc0rr |
Small fix to russian translation
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changeset |
files
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Sun, 07 Nov 2010 20:29:54 +0300 |
unc0rr |
lupdate
|
changeset |
files
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Sun, 07 Nov 2010 20:29:25 +0300 |
unc0rr |
Fix a typo
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changeset |
files
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Sun, 07 Nov 2010 12:14:31 -0500 |
nemo |
Fix 4162:49ad7bea4a33 by renaming the file too
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changeset |
files
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Sun, 07 Nov 2010 20:08:33 +0300 |
unc0rr |
Fix some more messages
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changeset |
files
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Sun, 07 Nov 2010 19:59:34 +0300 |
unc0rr |
Fix i18n of plural forms
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changeset |
files
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Sun, 07 Nov 2010 19:49:39 +0300 |
unc0rr |
merge
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changeset |
files
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Sun, 07 Nov 2010 17:48:34 +0100 |
Palewolf |
Restore es and pl translations to TrophyRace map
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changeset |
files
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Sun, 07 Nov 2010 17:46:11 +0100 |
Palewolf |
spanish translation
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changeset |
files
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Sun, 07 Nov 2010 19:49:16 +0300 |
unc0rr |
Don't use operator /=
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changeset |
files
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Sun, 07 Nov 2010 19:27:22 +0300 |
unc0rr |
merge
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changeset |
files
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Sun, 07 Nov 2010 11:23:30 -0500 |
inu |
portuguese update for map lua
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changeset |
files
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Sun, 07 Nov 2010 11:18:49 -0500 |
tonghuix |
updated chinese translation
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changeset |
files
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Sun, 07 Nov 2010 19:24:37 +0300 |
Henek |
renaming gtAmmo_Bomb and gtAmmo_Grenade
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changeset |
files
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Sun, 07 Nov 2010 18:39:34 +0300 |
unc0rr |
merge
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changeset |
files
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Sun, 07 Nov 2010 16:30:45 +0100 |
smaxx |
* Updated German translation
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changeset |
files
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Sun, 07 Nov 2010 18:35:40 +0300 |
unc0rr |
Fix hanging in air after whip or bat attack
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changeset |
files
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Sun, 07 Nov 2010 17:37:49 +0300 |
inu |
some updates
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changeset |
files
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Sun, 07 Nov 2010 17:30:55 +0300 |
szczur |
Polish updade
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changeset |
files
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Sun, 07 Nov 2010 17:30:20 +0300 |
Henek |
update and fix some lua stuff
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changeset |
files
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Sun, 07 Nov 2010 17:02:04 +0300 |
unc0rr |
Remove more int64 casts
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changeset |
files
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Sun, 07 Nov 2010 17:01:48 +0300 |
unc0rr |
Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
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changeset |
files
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Sun, 07 Nov 2010 16:41:03 +0300 |
unc0rr |
REmove stupid int64 conversions, provide real fixes to compiler hints
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changeset |
files
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Sun, 07 Nov 2010 16:33:42 +0300 |
unc0rr |
Fix freepascal version detector to ask only version from compiler rather than all help on parameters
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changeset |
files
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Sun, 07 Nov 2010 16:21:20 +0300 |
unc0rr |
Fix some warnings
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changeset |
files
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Sat, 06 Nov 2010 22:27:22 -0400 |
arrom |
more portuguese
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changeset |
files
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Sat, 06 Nov 2010 22:03:12 -0400 |
nemo |
Prevent escape
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changeset |
files
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Sat, 06 Nov 2010 21:00:37 -0400 |
inu |
more polish
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changeset |
files
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Sat, 06 Nov 2010 17:56:24 -0400 |
henek |
2 more variables to control water rise and health loss during sudden death.
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changeset |
files
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Sat, 06 Nov 2010 23:07:20 +0300 |
unc0rr |
Prevent vgtFlake's rotation angle to grow too high in its absolute value
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changeset |
files
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Sat, 06 Nov 2010 20:38:59 +0100 |
koda |
add Timeless and Fort game modes, tweaks to other modes
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changeset |
files
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Sat, 06 Nov 2010 19:40:49 +0100 |
koda |
perform an additional check on gamestart
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changeset |
files
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Sat, 06 Nov 2010 18:21:30 +0100 |
koda |
update ios port with new health modes, increase sd turns, new game modes, fixed bugs that prevented the creation of AI controlled teams, revisited update modes
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changeset |
files
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Sat, 06 Nov 2010 12:56:09 -0400 |
henek |
Decouple forts from divide/mines/explosives, since those can be set individually these days
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changeset |
files
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Sat, 06 Nov 2010 12:33:24 -0400 |
nemo |
Forgot to disable these in 4116:877ecc9d9d82
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changeset |
files
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Sat, 06 Nov 2010 14:49:11 +0100 |
Palewolf |
Small tweak to Nature/LandTex
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changeset |
files
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Sat, 06 Nov 2010 14:05:17 +0100 |
Palewolf |
Fix watermelon fragments stray pixels.
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changeset |
files
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Sat, 06 Nov 2010 03:57:47 +0100 |
koda |
help pages for iphone
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changeset |
files
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Fri, 05 Nov 2010 22:32:00 -0400 |
henek |
Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
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changeset |
files
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Fri, 05 Nov 2010 21:59:02 -0400 |
inu |
more portugese
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changeset |
files
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Fri, 05 Nov 2010 19:07:17 -0400 |
nemo |
2 minor bugfixes. fix shoppa hack, strip translation from 2 scheme/weapon filters - breaks otherwise.
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changeset |
files
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Fri, 05 Nov 2010 18:56:12 -0400 |
nemo |
revert attempts to block switching weapon while targetting in infinite attack mode. just getting too messy.
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changeset |
files
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Fri, 05 Nov 2010 18:10:05 -0400 |
szczur |
and again with the polish
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changeset |
files
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Fri, 05 Nov 2010 17:53:58 -0400 |
nemo |
I need to keep track of CurAmmoGear or else I trap people who clicked on the bee target
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changeset |
files
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Fri, 05 Nov 2010 17:31:47 -0400 |
szczur |
polish update
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changeset |
files
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Fri, 05 Nov 2010 17:30:53 -0400 |
henek |
swedish updates, new goals and such
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changeset |
files
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Fri, 05 Nov 2010 17:27:14 -0400 |
nemo |
This should make bee and other targetted things behave more reliably in infinite attack mode. Blocks switching of weps if a target point is active.
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changeset |
files
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Fri, 05 Nov 2010 15:37:36 -0400 |
nemo |
merge
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changeset |
files
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Fri, 05 Nov 2010 20:08:15 +0100 |
Tobias Neumann |
merge
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changeset |
files
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Fri, 05 Nov 2010 15:36:45 -0400 |
nemo |
Add some more game goals. Sorry translators.
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changeset |
files
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Fri, 05 Nov 2010 14:49:44 -0400 |
nemo |
add F1-F10 to the default binds to fix weapon selection in trainings/missions and such
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changeset |
files
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Fri, 05 Nov 2010 14:14:32 -0400 |
nemo |
Replace the deprecated Basketball mode with Clean Slate mode which uses a few of the new scheme options
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changeset |
files
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Fri, 05 Nov 2010 13:45:06 -0400 |
geekshadow |
frontend french update - still some unfinished blocks
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changeset |
files
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Fri, 05 Nov 2010 13:28:53 -0400 |
nemo |
Release custom hats into the wide wide world
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changeset |
files
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Fri, 05 Nov 2010 13:16:50 -0400 |
nemo |
scale down larger buttons to match the others
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changeset |
files
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Fri, 05 Nov 2010 13:16:36 -0400 |
henek |
updated swedish translation
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changeset |
files
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Fri, 05 Nov 2010 12:52:37 -0400 |
nemo |
Disable icons on maps/generated terrain dropdowns since they haven't been drawn yet. Add per-hog-ammo button
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changeset |
files
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Fri, 05 Nov 2010 12:33:52 -0400 |
nemo |
update translation files
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changeset |
files
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Fri, 05 Nov 2010 12:32:35 -0400 |
nemo |
New title and campaign mode images
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changeset |
files
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Fri, 05 Nov 2010 11:51:56 -0400 |
nemo |
merge
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changeset |
files
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Fri, 05 Nov 2010 16:07:39 +0100 |
koda |
fix issue 2 - taunts during AI turns
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changeset |
files
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Fri, 05 Nov 2010 11:51:34 -0400 |
nemo |
more button updates, wait for hogs in infinite attack mode stop moving before clearing their damage (just used an arbitrary small interval)
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changeset |
files
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Fri, 05 Nov 2010 11:06:22 -0400 |
nemo |
Forgot to make the reset of ReadyTimer match. Also, new icon for Reset Weapons mode
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changeset |
files
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Fri, 05 Nov 2010 09:55:58 -0400 |
inu |
portugese translation for opendesktop files
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changeset |
files
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Fri, 05 Nov 2010 13:05:08 +0100 |
sheepluva |
adding qm files and hwengine.desktop to .hgignore
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changeset |
files
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Fri, 05 Nov 2010 13:03:55 +0100 |
sheepluva |
some changelog changes
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changeset |
files
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Fri, 05 Nov 2010 00:38:30 +0100 |
koda |
make the support page more portable
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changeset |
files
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Thu, 04 Nov 2010 18:19:28 -0400 |
nemo |
fix copypasta
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changeset |
files
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Thu, 04 Nov 2010 22:42:56 +0100 |
koda |
it locale for opendesktop
|
changeset |
files
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Thu, 04 Nov 2010 19:52:35 +0100 |
Palewolf |
Oops, didn't see this one. Thanks sheepluva
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changeset |
files
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Thu, 04 Nov 2010 14:46:49 -0400 |
nemo |
Make health machine effects impact health reset
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changeset |
files
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Thu, 04 Nov 2010 01:07:14 +0100 |
sheepluva |
some crappy german translation, feel free to improve :P
|
changeset |
files
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Thu, 04 Nov 2010 00:56:26 +0100 |
Palewolf |
spanish opendesktop translations
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changeset |
files
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Thu, 04 Nov 2010 00:05:58 +0100 |
Palewolf |
Move LandBackTex to break simmetry as nemo suggested
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changeset |
files
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Wed, 03 Nov 2010 18:18:16 -0400 |
henek |
adjust the range for mines to allow disabling with 0 now that the toggle button is gone.
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changeset |
files
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Fri, 05 Nov 2010 20:06:57 +0100 |
Dragonfly |
new maps: ShoppaKing and TrophyRace
|
changeset |
files
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Wed, 03 Nov 2010 22:28:55 +0100 |
jose1711 |
slovak opendesktop translations
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changeset |
files
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Wed, 03 Nov 2010 20:16:31 +0100 |
sheepluva |
copypasta(TM) saves the day (nemo's bugfix part2)
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changeset |
files
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Wed, 03 Nov 2010 15:03:24 -0400 |
nemo |
clear gmAttack on attach to prevent a particularly nasty abuse found by the shoppa users.
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changeset |
files
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Wed, 03 Nov 2010 13:00:17 -0400 |
nemo |
Extend shoppa hack to disable health crates to saucer and portal modes as well
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changeset |
files
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Wed, 03 Nov 2010 12:28:44 -0400 |
nemo |
Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
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changeset |
files
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Wed, 03 Nov 2010 16:35:24 +0100 |
koda |
oops
|
changeset |
files
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Wed, 03 Nov 2010 16:29:17 +0100 |
koda |
health reset mode ftw (replaces gfmines)
|
changeset |
files
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Wed, 03 Nov 2010 00:48:42 +0100 |
koda |
i give up and disable rotation on the iphone; also fix smaller compilation issues
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changeset |
files
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Tue, 02 Nov 2010 10:53:38 -0400 |
henek |
swedish localisation for opendesktop files
|
changeset |
files
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Tue, 02 Nov 2010 10:31:51 -0400 |
szczur |
polish localisation for opendesktop files
|
changeset |
files
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Tue, 02 Nov 2010 10:18:27 -0400 |
nemo |
text tweaks
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changeset |
files
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Tue, 02 Nov 2010 09:10:53 -0400 |
nemo |
argh. typo.
|
changeset |
files
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Tue, 02 Nov 2010 09:06:50 -0400 |
nemo |
this line doesn't use WorldDx
|
changeset |
files
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Tue, 02 Nov 2010 13:17:01 +0100 |
sheepluva |
more portal tweaks (closer exit position, cake stuff, etc)
|
changeset |
files
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Mon, 01 Nov 2010 19:13:00 -0400 |
nemo |
set as default type, add icon. going to assume the icon was installed already. should happen in most packaging out there.
|
changeset |
files
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Mon, 01 Nov 2010 23:30:33 +0100 |
koda |
disable file association on mac for now
|
changeset |
files
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Mon, 01 Nov 2010 18:20:50 -0400 |
nemo |
merge
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changeset |
files
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Mon, 01 Nov 2010 18:20:17 -0400 |
nemo |
er. needs bin/
|
changeset |
files
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Mon, 01 Nov 2010 18:19:02 -0400 |
nemo |
add absolute path to hwengine
|
changeset |
files
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Mon, 01 Nov 2010 23:13:58 +0100 |
Palewolf |
New land texture for Nature theme
|
changeset |
files
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Mon, 01 Nov 2010 18:07:36 -0400 |
nemo |
check for subs first
|
changeset |
files
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Mon, 01 Nov 2010 17:58:59 -0400 |
nemo |
Add opendesktop association of files for non-windows. NEEDS TESTING.
|
changeset |
files
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Mon, 01 Nov 2010 17:12:32 -0400 |
nemo |
Add a misc folder to contain some files for attempting a local registration of hwengine against hedgewars demo and save files on request.
|
changeset |
files
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Mon, 01 Nov 2010 18:51:38 +0100 |
koda |
better support for wimpier i-devices
|
changeset |
files
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Mon, 01 Nov 2010 13:02:39 -0400 |
szczur |
shorter strings for low-resolution friendliness
|
changeset |
files
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Mon, 01 Nov 2010 11:09:04 +0100 |
Palewolf |
Updated mission translations
|
changeset |
files
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Mon, 01 Nov 2010 00:14:15 -0400 |
nemo |
merge
|
changeset |
files
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Mon, 01 Nov 2010 04:33:54 +0100 |
koda |
rotation stuff for iphone now works
|
changeset |
files
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Mon, 01 Nov 2010 00:13:58 -0400 |
nemo |
Avoid a flicker of tags if jiggling a hog, remove a bunch of calls to hwRound and hwSign
|
changeset |
files
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Mon, 01 Nov 2010 03:05:44 +0100 |
sheepluva |
we had it with you intolerant portals\!
|
changeset |
files
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Mon, 01 Nov 2010 02:47:30 +0100 |
koda |
also update health bars when one joins a netgame
|
changeset |
files
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Sun, 31 Oct 2010 21:17:17 -0400 |
szczur |
polish update
|
changeset |
files
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Sun, 31 Oct 2010 21:16:23 -0400 |
henek |
again w/ the swedish
|
changeset |
files
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Sun, 31 Oct 2010 21:02:59 -0400 |
henek |
moar swedish
|
changeset |
files
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Sun, 31 Oct 2010 20:24:39 -0400 |
nemo |
fix encoding and stupid file host behaviour
|
changeset |
files
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Sun, 31 Oct 2010 20:19:31 -0400 |
szczur |
polish update, fix encoding
|
changeset |
files
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Sun, 31 Oct 2010 19:55:55 -0400 |
henek |
more swedish updates
|
changeset |
files
|
Sun, 31 Oct 2010 23:13:00 +0100 |
Carlos Vives |
Merged changes
|
changeset |
files
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Sun, 31 Oct 2010 22:57:24 +0100 |
MeinCookie95 |
Mummy hat
|
changeset |
files
|
Sun, 31 Oct 2010 22:56:32 +0100 |
Robinator |
Terminator glasees hat
|
changeset |
files
|
Sun, 31 Oct 2010 22:56:03 +0100 |
shingo666 |
Samus hat
|
changeset |
files
|
Sun, 31 Oct 2010 22:55:28 +0100 |
MeinCookie95 |
Infernal horns hat
|
changeset |
files
|
Sun, 31 Oct 2010 22:54:44 +0100 |
Miphica |
Disguise hat
|
changeset |
files
|
Sun, 31 Oct 2010 22:54:10 +0100 |
thuban |
Elvis hat
|
changeset |
files
|
Sun, 31 Oct 2010 22:53:43 +0100 |
Blayde |
Hats
|
changeset |
files
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Sun, 31 Oct 2010 22:53:09 +0100 |
hillis |
Hat
|
changeset |
files
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Sun, 31 Oct 2010 22:52:26 +0100 |
Lortinak |
Hats
|
changeset |
files
|
Sun, 31 Oct 2010 22:50:37 +0100 |
chujoii |
Hats
|
changeset |
files
|
Sun, 31 Oct 2010 22:33:44 +0100 |
Wolfmarc and Dragonfly |
Trophyrace scripted map
|
changeset |
files
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Sun, 31 Oct 2010 22:31:44 +0100 |
dctPL |
Sticks map
|
changeset |
files
|
Sun, 31 Oct 2010 17:45:34 -0400 |
henek |
swedish update
|
changeset |
files
|
Sun, 31 Oct 2010 22:27:53 +0100 |
Wolfmarc and Dragonfly |
Shoppaking map
|
changeset |
files
|
Sun, 31 Oct 2010 22:22:25 +0100 |
Dragonfly |
Evil chiken fort
|
changeset |
files
|
Sun, 31 Oct 2010 22:18:13 +0100 |
KoRn666 |
Jungle theme with a few touches by Palewolf (missing droplets/splash, wrong background size)
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changeset |
files
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Sun, 31 Oct 2010 20:30:02 +0100 |
szczur |
polish language patch
|
changeset |
files
|
Sun, 31 Oct 2010 19:16:54 +0100 |
sheepluva |
various portal tweaks, also: nemo's gear jiggling is back
|
changeset |
files
|
Sun, 31 Oct 2010 18:28:12 +0100 |
koda |
fix issue 63 and draw health bars right away for savefiles
|
changeset |
files
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Sun, 31 Oct 2010 18:05:48 +0100 |
koda |
call initIPC for savefiles only on iOS
|
changeset |
files
|
Sun, 31 Oct 2010 18:04:21 +0100 |
koda |
merge
|
changeset |
files
|
Sun, 31 Oct 2010 12:19:54 -0400 |
nemo |
making indentation consistent (noticed while debugging)
|
changeset |
files
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Sun, 31 Oct 2010 00:32:41 -0400 |
nemo |
Cancel out dX/dY to handle the invulnerability case
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changeset |
files
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Sat, 30 Oct 2010 23:50:49 -0400 |
nemo |
Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
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changeset |
files
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Sat, 30 Oct 2010 22:53:23 -0400 |
nemo |
Oops. Restore the check as well
|
changeset |
files
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Sat, 30 Oct 2010 22:48:05 -0400 |
nemo |
Restore pending proper removal and cleanup from frontend. Otherwise we'll just confuse the users.
|
changeset |
files
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Sat, 30 Oct 2010 22:43:30 -0400 |
nemo |
fix entity
|
changeset |
files
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Sat, 30 Oct 2010 22:04:36 -0400 |
nemo |
don't think resurrection is beta anymore
|
changeset |
files
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Sat, 30 Oct 2010 22:03:04 -0400 |
inu |
text updates
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changeset |
files
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Sun, 31 Oct 2010 02:50:15 +0100 |
sheepluva |
potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
|
changeset |
files
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Sat, 30 Oct 2010 21:48:47 -0400 |
nemo |
set hasGone to prevent resurrection.
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changeset |
files
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Sat, 30 Oct 2010 21:39:50 -0400 |
nemo |
make aura match cross colour, add a faint aura to resurrected hogs. basically mucking about w/ burp's weapon again.
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changeset |
files
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Sat, 30 Oct 2010 21:06:55 -0400 |
nemo |
Only set zombie hat if the hog didn't have a hat. I'm keeping my dinos dammit!
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changeset |
files
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Sun, 31 Oct 2010 18:04:02 +0100 |
koda |
add some phone rumbling to big explosions, airbomb and sinegun
|
changeset |
files
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Sun, 31 Oct 2010 01:20:44 +0200 |
sheepluva |
translation file updates
|
changeset |
files
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Sun, 31 Oct 2010 04:16:10 +0100 |
koda |
can move the new ammo menu freely
|
changeset |
files
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Sun, 31 Oct 2010 01:01:11 +0200 |
sheepluva (and totally not Smaxx) |
remove the steam community group from one of the tips/hints/whatever
|
changeset |
files
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Sun, 31 Oct 2010 04:01:31 +0100 |
koda |
fix background for the about and saves controller
|
changeset |
files
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Sun, 31 Oct 2010 00:40:43 +0200 |
Always-Godlike |
German translation
|
changeset |
files
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Sun, 31 Oct 2010 01:49:20 +0200 |
koda |
move functions called by pascal code outside controller
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changeset |
files
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Sun, 31 Oct 2010 00:06:46 +0200 |
Tobias Neumann |
merge
|
changeset |
files
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Sat, 30 Oct 2010 23:25:41 +0200 |
sheepluva |
Portal: don't port RCPlanes for now, they are too wide anyway :P
|
changeset |
files
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Sun, 31 Oct 2010 00:05:49 +0200 |
inu |
update pt translation
|
changeset |
files
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Sat, 30 Oct 2010 21:57:54 +0200 |
Tobias Neumann |
Resurrector: respect modified Gear position for resurrection range circle
|
changeset |
files
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Sat, 30 Oct 2010 21:43:41 +0200 |
Tobias Neumann |
Resurrector: Levitate hog + show cross
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changeset |
files
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Sat, 30 Oct 2010 20:04:38 +0200 |
Tobias Neumann |
merge…
|
changeset |
files
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Sat, 30 Oct 2010 20:01:34 +0200 |
Tobias Neumann |
Resurrector: Use zombie-hat for resurrected hogs
|
changeset |
files
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Sat, 30 Oct 2010 10:58:53 -0400 |
nemo |
clear poison on death
|
changeset |
files
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Sat, 30 Oct 2010 11:31:47 +0200 |
Carlos Vives |
A few lines were missing from spanish locale
|
changeset |
files
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Fri, 29 Oct 2010 20:35:17 -0400 |
nemo |
burp can always remove this if he doesn't like it. just making it a bit more interesting.
|
changeset |
files
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Fri, 29 Oct 2010 20:05:19 -0400 |
nemo |
Kill off hog immediately on using up health, use more common formatting, call render less often
|
changeset |
files
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Fri, 29 Oct 2010 19:22:01 -0400 |
nemo |
Trying to help burp along, here...
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changeset |
files
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Fri, 29 Oct 2010 16:31:37 -0400 |
nemo |
This should only allow switching from portal gun and the like.
|
changeset |
files
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Fri, 29 Oct 2010 13:19:33 -0400 |
nemo |
Avoid doing this stuff twice, even if CheckForWin is called twice
|
changeset |
files
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Fri, 29 Oct 2010 11:19:21 -0400 |
circoficus |
An initial arabic translation. The game engine strings, unfortunately, are not mirrored. A bug should probably be filed on that. It maybe necessary to actually flip the text texture generated by SDL.
|
changeset |
files
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Fri, 29 Oct 2010 09:55:29 -0400 |
tonghuix |
Chinese update
|
changeset |
files
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Fri, 29 Oct 2010 09:49:29 -0400 |
ninnnu |
Finnish update
|
changeset |
files
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Fri, 29 Oct 2010 09:47:45 -0400 |
jose1711 |
Slovakian update
|
changeset |
files
|
Fri, 29 Oct 2010 09:45:26 -0400 |
arrom |
Portugese update
|
changeset |
files
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Fri, 29 Oct 2010 01:28:15 +0200 |
koda |
fix an annoying bug that didn't allow returning to the ifrontend
|
changeset |
files
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Fri, 29 Oct 2010 00:25:18 +0200 |
koda |
merge
|
changeset |
files
|
Wed, 27 Oct 2010 14:23:47 +0200 |
koda |
one more interface trick, force max resolution possible when in fullscreen
experimental3D
|
changeset |
files
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Wed, 27 Oct 2010 11:39:05 -0400 |
nemo |
Only FollowGear for the pilot.
|
changeset |
files
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Wed, 27 Oct 2010 14:02:20 +0200 |
koda |
update branch with latest head, most likely breaking water color in stereo mode
experimental3D
|
changeset |
files
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Fri, 29 Oct 2010 00:24:17 +0200 |
koda |
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
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changeset |
files
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Wed, 27 Oct 2010 00:24:03 -0400 |
nemo |
merge
|
changeset |
files
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Wed, 27 Oct 2010 01:33:38 +0200 |
koda |
merge
|
changeset |
files
|
Wed, 27 Oct 2010 01:33:25 +0200 |
koda |
engine: reorder GameFlags and update files, frontend and other stuff
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changeset |
files
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Tue, 26 Oct 2010 19:04:51 +0200 |
koda |
restore king mode
|
changeset |
files
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Wed, 27 Oct 2010 00:04:59 +0200 |
Carlos Vives |
Updated spanish locale
|
changeset |
files
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Wed, 27 Oct 2010 00:23:38 -0400 |
nemo |
make napalm strike a bit less irritating
|
changeset |
files
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Mon, 25 Oct 2010 22:19:00 +0200 |
koda |
the ios port is also iphone compatible
|
changeset |
files
|
Mon, 25 Oct 2010 17:39:50 +0200 |
sheepluva |
SmokeTrace: animation got aborted before last animation frame was displayed
|
changeset |
files
|
Sun, 24 Oct 2010 22:00:36 +0200 |
sheepluva |
fix/tweak let clouds reflect wind speed and direction again + stronger
|
changeset |
files
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Sat, 23 Oct 2010 17:26:22 +0200 |
Tobias Neumann |
Added tag list for changeset 82e4a5ef18f7
|
changeset |
files
|
Sun, 24 Oct 2010 10:11:30 -0400 |
nemo |
initialise to team count
|
changeset |
files
|
Sat, 23 Oct 2010 14:10:23 +0200 |
Tobias Neumann |
Resurrector Weapon: Add ammo icon, sound, hedgehog picture (from Tiy).
|
changeset |
files
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Thu, 21 Oct 2010 23:12:02 +0200 |
koda |
Added tag Hedgewars-iOS-1.1 for changeset adffb668f06e
|
changeset |
files
|
Thu, 21 Oct 2010 23:11:49 +0200 |
koda |
add a default description to the new ammomenu
Hedgewars-iOS-1.1
|
changeset |
files
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Thu, 21 Oct 2010 15:40:43 -0400 |
nemo |
Set default ready timer to 0 to see if desyncs come back.
|
changeset |
files
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Thu, 21 Oct 2010 00:45:58 +0200 |
koda |
my turn to merge
|
changeset |
files
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Tue, 19 Oct 2010 21:12:53 -0400 |
nemo |
Remove this - doesn't seem to do anything useful after all.
|
changeset |
files
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Tue, 19 Oct 2010 19:47:17 -0400 |
nemo |
merge
|
changeset |
files
|
Thu, 21 Oct 2010 00:41:41 +0200 |
koda |
some more memory opt
|
changeset |
files
|
Tue, 19 Oct 2010 23:58:27 +0200 |
koda |
use labels instead of images, should save ram and space
|
changeset |
files
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Tue, 19 Oct 2010 21:55:49 +0200 |
koda |
ios version bump and other minor things
|
changeset |
files
|
Sun, 17 Oct 2010 17:47:07 +0200 |
koda |
add name, caption and description to the new ammomenu
|
changeset |
files
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Sat, 16 Oct 2010 19:01:11 +0200 |
inu |
updated PT locale
|
changeset |
files
|
Sat, 16 Oct 2010 18:53:56 +0200 |
koda |
goodbye Barrelhouse and Island forts, we've had a good time together but now we must move on
|
changeset |
files
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Sat, 16 Oct 2010 18:35:28 +0200 |
koda |
fix some glitches
|
changeset |
files
|
Fri, 15 Oct 2010 01:10:59 +0200 |
koda |
optimizations to new ammomenu and overlay
|
changeset |
files
|
Thu, 14 Oct 2010 22:01:33 +0200 |
koda |
less warning, no rotation glitch, more comments
|
changeset |
files
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Thu, 14 Oct 2010 16:01:43 +0200 |
Tobias Neumann |
Resurrector weapon: do not make it end turn, add description,
|
changeset |
files
|
Tue, 19 Oct 2010 19:46:43 -0400 |
nemo |
Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
|
changeset |
files
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Wed, 13 Oct 2010 00:57:20 +0200 |
koda |
i fix up the new ammo menu finally
|
changeset |
files
|
Wed, 13 Oct 2010 00:01:37 +0200 |
smaxx |
(none)
|
changeset |
files
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Tue, 12 Oct 2010 05:06:30 +0200 |
koda |
minor stuff
|
changeset |
files
|
Mon, 11 Oct 2010 16:56:00 -0400 |
nemo |
set CurAmmoType to a temp var so I don't have to worry about it switching inside the routine so that I can actually put OnUsedAmmo where it belongs.
|
changeset |
files
|
Mon, 11 Oct 2010 16:28:54 -0400 |
nemo |
Ok. Let's disable the right one this time. In fact, let's just remove newgrave entirely - no point in half-measures.
|
changeset |
files
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Mon, 11 Oct 2010 16:23:36 -0400 |
nemo |
Disable newgrave - conflicts with resurrection
|
changeset |
files
|
Mon, 11 Oct 2010 15:47:40 -0400 |
nemo |
Extend the >0 / amNothing check
|
changeset |
files
|
Mon, 11 Oct 2010 21:45:25 +0200 |
koda |
merge
|
changeset |
files
|
Mon, 11 Oct 2010 14:55:13 -0400 |
nemo |
Call OnUsedAmmo *after* doing the normal CurAmmoType stuff so CurAmmoType actually points to the right bloody weapon
|
changeset |
files
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Mon, 11 Oct 2010 20:47:17 +0200 |
Tobias Neumann |
Add dummy amResurrector sprite
|
changeset |
files
|
Mon, 11 Oct 2010 20:34:21 +0200 |
Tobias Neumann |
New Weapon: Resurrector (TODO: ammo icon + sprites)
|
changeset |
files
|
Mon, 11 Oct 2010 21:41:24 +0400 |
unc0rr |
Add debug message about # cmd
|
changeset |
files
|
Mon, 11 Oct 2010 12:37:42 -0400 |
nemo |
Constrain to <= to avoid a bug on bottom edge reported by Henek
|
changeset |
files
|
Mon, 11 Oct 2010 12:13:06 -0400 |
nemo |
Remove bit of debug code from prior, don't switch weapons on end of turn (stick with whatever the last weapon was)
|
changeset |
files
|
Mon, 11 Oct 2010 11:36:47 -0400 |
nemo |
Don't use AfterAttack in saucer - CurAmmoType is switched at this point
|
changeset |
files
|
Mon, 11 Oct 2010 00:15:01 -0400 |
nemo |
update some numerus forms for english
|
changeset |
files
|
Sun, 10 Oct 2010 23:41:24 -0400 |
nemo |
restore the delay between shots
|
changeset |
files
|
Sun, 10 Oct 2010 22:18:38 -0400 |
nemo |
Skip "hurry" message if turn is 10s or less
|
changeset |
files
|
Sun, 10 Oct 2010 21:43:22 -0400 |
nemo |
You win fillammostore
|
changeset |
files
|
Sun, 10 Oct 2010 21:14:58 -0400 |
nemo |
Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
|
changeset |
files
|
Sun, 10 Oct 2010 20:34:48 -0400 |
nemo |
Hopefully fix bee/air attacks w/o screwing anything else up. Set mines to trigger immediately in infinite attack mode (better not use 0s mines)
|
changeset |
files
|
Mon, 11 Oct 2010 03:28:15 +0200 |
koda |
moved some utilities to a separate column with round buttons
|
changeset |
files
|
Sun, 10 Oct 2010 20:16:17 -0400 |
nemo |
Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
|
changeset |
files
|
Mon, 11 Oct 2010 00:08:48 +0200 |
koda |
split the flag tableview in worldwide and community
|
changeset |
files
|
Sun, 10 Oct 2010 16:51:40 -0400 |
nemo |
Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
|
changeset |
files
|
Sun, 10 Oct 2010 22:32:01 +0200 |
koda |
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
|
changeset |
files
|
Sun, 10 Oct 2010 21:32:18 +0400 |
unc0rr |
Some screwing around in try to fix space leak. No luck yet.
|
changeset |
files
|
Sun, 10 Oct 2010 12:53:16 -0400 |
nemo |
Enable resetting of weapons after each turn - useful in combination with a limited weaponset and unlimited attacks
|
changeset |
files
|
Sun, 10 Oct 2010 12:32:12 -0400 |
nemo |
Check on an infinite attacks mode, still many problems in actual weapons
|
changeset |
files
|
Sun, 10 Oct 2010 12:22:57 -0400 |
nemo |
forgot the mapping
|
changeset |
files
|
Sun, 10 Oct 2010 12:08:16 -0400 |
nemo |
Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
|
changeset |
files
|
Sun, 10 Oct 2010 17:13:20 +0200 |
Carlos Vives |
Tank fort
|
changeset |
files
|
Sun, 10 Oct 2010 03:16:25 +0200 |
koda |
integrate nicely with external display
|
changeset |
files
|
Sun, 10 Oct 2010 02:06:42 +0200 |
koda |
some optimizations to drawing and fetching data of new ammomenu
|
changeset |
files
|
Sat, 09 Oct 2010 18:01:47 +0200 |
koda |
merge
|
changeset |
files
|
Fri, 08 Oct 2010 22:46:05 +0400 |
unc0rr |
Some optimizations
|
changeset |
files
|
Fri, 08 Oct 2010 17:47:00 +0200 |
koda |
fix issue 24 and issue 81
|
changeset |
files
|
Thu, 07 Oct 2010 16:02:28 -0400 |
nemo |
bug #83 - move test of disabled land objects into AddObjects
|
changeset |
files
|
Sat, 09 Oct 2010 18:00:53 +0200 |
koda |
made the new menu toggable
|
changeset |
files
|
Wed, 06 Oct 2010 20:21:20 -0400 |
nemo |
merge
|
changeset |
files
|
Sat, 09 Oct 2010 05:57:46 +0200 |
koda |
polishing the cocoa ammomenu a little, still requires work
|
changeset |
files
|
Wed, 06 Oct 2010 22:36:41 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Wed, 06 Oct 2010 20:20:54 -0400 |
nemo |
Set ammo to amNothing after using up the current ammo. This should reduce noob fail where they blow themselves up w/ bazooka.
|
changeset |
files
|
Thu, 07 Oct 2010 02:16:29 +0200 |
koda |
remove a useless field from weaponfile format
|
changeset |
files
|
Wed, 06 Oct 2010 15:37:56 -0400 |
nemo |
Inline most of uFloat (saves ~7.5% opcount on a test game), inline a few very short candidates in uMisc, comment out some unused functions in uMisc
|
changeset |
files
|
Thu, 07 Oct 2010 02:03:01 +0200 |
koda |
move all mobile-related functions in their own module, provides a structure for future mobile ports
|
changeset |
files
|
Wed, 06 Oct 2010 14:40:32 -0400 |
nemo |
strip CRLF
|
changeset |
files
|
Wed, 06 Oct 2010 02:31:04 +0200 |
koda |
use dynamic data from engine instead of using hardcoded values
|
changeset |
files
|
Mon, 04 Oct 2010 14:03:59 -0400 |
nemo |
Missing file extensions for icons was screwing up Qt 4.7
|
changeset |
files
|
Mon, 04 Oct 2010 00:00:42 +0200 |
koda |
WIP for an objc ammomenu implementation
|
changeset |
files
|
Sun, 03 Oct 2010 00:23:05 +0200 |
koda |
various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
|
changeset |
files
|
Sat, 02 Oct 2010 04:23:32 +0200 |
koda |
iPad Video Out support (+less warnings +code update for latest SDL)
|
changeset |
files
|
Fri, 01 Oct 2010 13:56:11 -0400 |
edge_hog |
Hungarian locale
|
changeset |
files
|
Thu, 30 Sep 2010 22:31:38 +0200 |
koda |
updated lua loading in the ifrontend and also fixed masked maps
|
changeset |
files
|
Thu, 30 Sep 2010 18:38:45 +0200 |
smaxx |
Engine/Frontend:
|
changeset |
files
|
Thu, 30 Sep 2010 11:50:32 -0400 |
nemo |
Update translations, add a hungarian stub for edge_hog who is volunteering
|
changeset |
files
|
Thu, 30 Sep 2010 01:34:12 +0200 |
koda |
playing a bit with colors
|
changeset |
files
|
Wed, 29 Sep 2010 23:50:46 +0200 |
koda |
implemented endless turns support and added Timeless scheme (also fixed a crasher)
|
changeset |
files
|
Wed, 29 Sep 2010 16:16:25 -0400 |
nemo |
Correct bug in flight ceiling for birdy as well, increase clip on velocity to 1.9 (shouldn't cause problems with most collision checks still), apply clip to both + and -
|
changeset |
files
|
Mon, 27 Sep 2010 15:40:20 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Mon, 27 Sep 2010 04:58:26 +0200 |
koda |
merge
|
changeset |
files
|
Mon, 27 Sep 2010 04:58:15 +0200 |
koda |
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
|
changeset |
files
|
Mon, 27 Sep 2010 01:51:12 +0200 |
koda |
further rework of MapConfigViewController, lists missions correctly (they don't load fine yet)
|
changeset |
files
|
Sun, 26 Sep 2010 23:48:03 +0200 |
koda |
move all preview drawing code into its own class (for a simplified and more readable MapConfigViewController)
|
changeset |
files
|
Sun, 26 Sep 2010 19:06:59 -0400 |
nemo |
remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
|
changeset |
files
|
Sun, 26 Sep 2010 16:28:04 -0400 |
nemo |
Can't use cHealthDecrease here for these two 'cause it isn't a generic "do some damage to hog" flag, but is rather set when SD starts
|
changeset |
files
|
Sun, 26 Sep 2010 15:40:59 -0400 |
nemo |
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
|
changeset |
files
|
Sun, 26 Sep 2010 17:02:44 +0200 |
koda |
enable Lua for iOS (hooks for frontend to be done)
|
changeset |
files
|
Sun, 26 Sep 2010 03:41:30 +0200 |
koda |
merge
|
changeset |
files
|
Sun, 26 Sep 2010 03:41:08 +0200 |
koda |
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
|
changeset |
files
|
Sat, 25 Sep 2010 18:38:05 +0200 |
koda |
pimp-my-savagame-table
|
changeset |
files
|
Sat, 25 Sep 2010 03:04:22 +0200 |
koda |
have Saves restart net when loaded, also resumes music
|
changeset |
files
|
Sat, 25 Sep 2010 23:01:52 +0400 |
unc0rr |
Show database errors in stderr
|
changeset |
files
|
Fri, 24 Sep 2010 15:14:40 -0400 |
henek |
slight shading adjustment
|
changeset |
files
|
Thu, 23 Sep 2010 01:30:35 +0200 |
koda |
merge
|
changeset |
files
|
Thu, 23 Sep 2010 01:29:20 +0200 |
koda |
implemented reloading savefiles
|
changeset |
files
|
Thu, 23 Sep 2010 00:09:16 +0200 |
koda |
captions are scaled down when they're bigger than screen
|
changeset |
files
|
Wed, 22 Sep 2010 21:58:32 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Wed, 22 Sep 2010 23:46:38 +0200 |
koda |
compilation bugfix and scaling down textures when bigger than screen
|
changeset |
files
|
Wed, 22 Sep 2010 21:53:29 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Wed, 22 Sep 2010 02:22:15 +0200 |
koda |
allow more flexibility between viewcontrollers, also added stub pages for saved games
|
changeset |
files
|
Wed, 22 Sep 2010 21:47:28 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Wed, 22 Sep 2010 01:10:20 +0200 |
koda |
initial support for savegames
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changeset |
files
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Wed, 22 Sep 2010 01:09:40 -0400 |
nemo |
Extend time limit to 9999, remove ready timer if time is over 999 and stop drawing time if it is over 999 (draws wrong over 999 anyway) - this has the effect of allowing an "unlimited" time appearance if turns are over a quarter hour or so. This can be used to add an unlimited time scheme or button to ipad
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changeset |
files
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Sun, 19 Sep 2010 22:56:53 +0200 |
koda |
Added tag Hedgewars-iOS-1.0.1 for changeset 3620607258cd
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changeset |
files
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Sun, 19 Sep 2010 22:56:24 +0200 |
koda |
silly error about Island theme removal
Hedgewars-iOS-1.0.1
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changeset |
files
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Sun, 19 Sep 2010 18:34:40 +0200 |
koda |
Removed tag Hedgewars-iOS-1.0.1
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changeset |
files
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Sun, 19 Sep 2010 17:23:48 +0200 |
koda |
Added tag Hedgewars-iOS-1.0.1 for changeset 296ec09490d9
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changeset |
files
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Sun, 19 Sep 2010 17:23:30 +0200 |
koda |
update version numbers
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changeset |
files
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Sun, 19 Sep 2010 17:00:35 +0200 |
koda |
various fixes around, plus new 'ask for review' page
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changeset |
files
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Sun, 19 Sep 2010 13:54:38 +0200 |
koda |
fixed the voice selection where you couldn't hear a preview sound
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changeset |
files
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Sun, 19 Sep 2010 04:12:58 +0200 |
koda |
merge
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changeset |
files
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Sun, 19 Sep 2010 04:12:03 +0200 |
koda |
re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
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changeset |
files
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Sun, 19 Sep 2010 02:25:31 +0200 |
koda |
rework the AI level selection
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changeset |
files
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Sat, 18 Sep 2010 21:30:36 +0200 |
Henek |
Updated Swedish locale
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changeset |
files
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Sat, 18 Sep 2010 19:02:55 +0200 |
koda |
fix a small glitch in textfield cells and remove cheese from pro
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changeset |
files
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Sat, 18 Sep 2010 19:02:09 +0200 |
koda |
fix the British voicepack and add to Mercurial the sounds used in the mobile version
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changeset |
files
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Sat, 18 Sep 2010 12:35:58 +0200 |
smaxx |
Frontend:
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changeset |
files
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Sat, 18 Sep 2010 01:50:29 +0200 |
koda |
added forgotten images, removed support for CJK fonts (saving 13 MB)
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changeset |
files
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Fri, 17 Sep 2010 19:10:48 -0400 |
nemo |
aaaand use the right name
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changeset |
files
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Fri, 17 Sep 2010 18:59:44 -0400 |
nemo |
Oops. Forgot to change these over after switching CurWeapon to AmmoType
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changeset |
files
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Fri, 17 Sep 2010 13:32:37 -0400 |
nemo |
inu adds a few more random teams
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changeset |
files
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Fri, 17 Sep 2010 15:27:04 +0200 |
smaxx |
Frontend:
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changeset |
files
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Tue, 14 Sep 2010 22:13:59 +0200 |
smaxx |
Frontend:
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changeset |
files
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Tue, 14 Sep 2010 21:07:06 +0200 |
smaxx |
Frontend:
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changeset |
files
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Tue, 14 Sep 2010 19:06:59 +0200 |
smaxx |
Frontend:
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changeset |
files
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Tue, 14 Sep 2010 18:43:14 +0200 |
smaxx |
Merge
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changeset |
files
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Tue, 14 Sep 2010 12:17:39 -0400 |
nemo |
Revert accidental commit of inu's stretching of this column
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changeset |
files
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Tue, 14 Sep 2010 18:41:37 +0200 |
smaxx |
Frontend:
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changeset |
files
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Tue, 14 Sep 2010 17:42:51 +0200 |
smaxx |
Frontend:
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changeset |
files
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Tue, 14 Sep 2010 13:45:19 +0200 |
smaxx |
Engine:
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changeset |
files
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Tue, 14 Sep 2010 13:05:49 +0200 |
smaxx |
Engine:
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changeset |
files
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Tue, 14 Sep 2010 00:17:22 -0400 |
inu |
updated pt
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changeset |
files
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Mon, 13 Sep 2010 21:59:49 -0400 |
inu |
typo and fill in "translation" for an empty english stub
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changeset |
files
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Mon, 13 Sep 2010 20:27:53 -0400 |
nemo |
more fixing of indentation
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changeset |
files
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Mon, 13 Sep 2010 18:53:50 -0400 |
nemo |
clean up koda's indenting :-p
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changeset |
files
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Mon, 13 Sep 2010 12:29:02 -0400 |
nemo |
Mucked up offsets of sequences when rearranging.
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changeset |
files
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Mon, 13 Sep 2010 11:35:10 -0400 |
nemo |
resized splash (to fit 512 tex limit)
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changeset |
files
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Mon, 13 Sep 2010 10:50:09 -0400 |
archl |
updated engine text
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changeset |
files
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Sun, 12 Sep 2010 23:26:38 -0400 |
nemo |
Unbreak Team hats, shrink some hat sizes
|
changeset |
files
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Sun, 12 Sep 2010 19:06:02 -0400 |
nemo |
Adjust to reduced ammo menu dimensions.
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changeset |
files
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Sun, 12 Sep 2010 17:56:41 -0400 |
nemo |
Fix kamikaze portal loop
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changeset |
files
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Sun, 12 Sep 2010 23:43:20 +0200 |
smaxx |
Sounds:
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changeset |
files
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Sun, 12 Sep 2010 17:38:14 -0400 |
szczur |
This change allows computers limited to 512 texture size like szczur's card to run Hedgewars, so long as reduce quality is set to eliminate background textures.
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changeset |
files
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Sun, 12 Sep 2010 20:43:11 +0200 |
glykorin |
Fix wrong sized, wrong colored Splash.png in Art theme
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changeset |
files
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Fri, 10 Sep 2010 20:46:19 +0200 |
smaxx |
Engine:
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changeset |
files
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Fri, 10 Sep 2010 16:42:11 +0200 |
smaxx |
Engine:
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changeset |
files
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Thu, 09 Sep 2010 23:13:11 -0400 |
nemo |
Fix swapped x/y in drill rocket test
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changeset |
files
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Thu, 09 Sep 2010 14:16:44 -0400 |
nemo |
Untested fix of r3672 - should avoid hogs dying due to multiple health machine sources, and inappropriate application of karma/vampirism to these.
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changeset |
files
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Wed, 08 Sep 2010 19:01:11 -0400 |
nemo |
Probably fix missing hats.
|
changeset |
files
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Wed, 08 Sep 2010 18:18:01 -0400 |
nemo |
Remove ready timer halting game ticks in chat
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changeset |
files
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Wed, 08 Sep 2010 17:34:18 -0400 |
nemo |
Trying to adjust behaviour of multishoot w/ portal gun so switching weapons works correctly.
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changeset |
files
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Tue, 07 Sep 2010 22:28:33 -0400 |
inu |
Minor text changes
|
changeset |
files
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Mon, 06 Sep 2010 18:36:50 -0400 |
nemo |
Update to 0.9.45 from 0.8.81
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changeset |
files
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Mon, 06 Sep 2010 18:23:26 -0400 |
nemo |
Didn't notice Tiy sneak some images in
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changeset |
files
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Mon, 06 Sep 2010 23:14:12 +0100 |
tiyuri |
Underwater updates and fixes by Palewolf
|
changeset |
files
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Mon, 06 Sep 2010 18:22:48 -0400 |
nemo |
Fix selection while in UFO
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changeset |
files
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Mon, 06 Sep 2010 16:23:47 -0400 |
nemo |
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
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changeset |
files
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Mon, 06 Sep 2010 20:40:58 +0100 |
tiyuri |
New compost music from HG
|
changeset |
files
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Mon, 06 Sep 2010 21:09:58 +0200 |
smaxx |
Frontend:
|
changeset |
files
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Mon, 06 Sep 2010 15:53:24 +0200 |
smaxx |
Frontend:
|
changeset |
files
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Sun, 05 Sep 2010 11:26:17 -0400 |
nemo |
Delete CI in ResurrectHedgehog prior to FindPlace. Restrict FindPlace to the waterline, a bit more efficient.
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changeset |
files
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Sun, 05 Sep 2010 00:48:07 +0200 |
burp |
gfAISurvival: fix issue when cpu cannot find new place to spawn
|
changeset |
files
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Sat, 04 Sep 2010 16:24:11 +0200 |
koda |
Added tag Hedgewars-iOS-1.0 for changeset 81db3c85784b
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changeset |
files
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Sat, 04 Sep 2010 16:24:00 +0200 |
koda |
headers ftw, also right project file
Hedgewars-iOS-1.0
|
changeset |
files
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Sat, 04 Sep 2010 15:49:34 +0200 |
koda |
Removed tag Hedgewars-iOS-1.0
|
changeset |
files
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Sat, 04 Sep 2010 03:26:19 +0200 |
koda |
merge
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changeset |
files
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Sat, 04 Sep 2010 03:09:16 +0200 |
koda |
Added tag Hedgewars-iOS-1.0 for changeset fd6c20cd90e3
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changeset |
files
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Sat, 04 Sep 2010 02:09:24 +0200 |
koda |
typos, reduced sound size and last minute fixes
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changeset |
files
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Fri, 03 Sep 2010 21:01:00 -0400 |
archl |
updated translation
|
changeset |
files
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Fri, 03 Sep 2010 02:03:44 +0200 |
koda |
also remove sinegun from the ifrontend for whatever reason
|
changeset |
files
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Fri, 03 Sep 2010 01:54:29 +0200 |
koda |
*patch by arrom: fix installation of fort images
|
changeset |
files
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Fri, 03 Sep 2010 01:41:51 +0200 |
smaxx |
Engine:
|
changeset |
files
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Fri, 03 Sep 2010 01:26:58 +0200 |
smaxx |
Engine:
|
changeset |
files
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Thu, 02 Sep 2010 19:22:37 -0400 |
nemo |
Disable sine gun in all weapon sets, slap a beta on the name and incomplete in description. This is to reassure sheepluva who fears his WIP making it prominently into a release.
|
changeset |
files
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Fri, 03 Sep 2010 00:31:13 +0200 |
koda |
add a noconsole symbol, update the project file for appstore distribution
|
changeset |
files
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Fri, 03 Sep 2010 00:01:04 +0200 |
koda |
merge
|
changeset |
files
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Thu, 02 Sep 2010 23:44:35 +0200 |
koda |
a little more intuitive team editing
|
changeset |
files
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Thu, 02 Sep 2010 23:03:10 +0200 |
TheXception |
Frontend: improve statsPage (clean up translation strings)
|
changeset |
files
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Thu, 02 Sep 2010 22:37:24 +0200 |
koda |
discrimination between ai and humans
|
changeset |
files
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Thu, 02 Sep 2010 21:55:11 +0100 |
tiyuri |
Fixed Sky files
|
changeset |
files
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Thu, 02 Sep 2010 21:49:36 +0400 |
unc0rr |
use built-in method QString::isEmpty()
|
changeset |
files
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Thu, 02 Sep 2010 19:21:41 +0200 |
smaxx |
Engine:
|
changeset |
files
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Thu, 02 Sep 2010 17:55:37 +0100 |
tiyuri |
Fix graphic issue
|
changeset |
files
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Thu, 02 Sep 2010 17:30:38 +0100 |
tiyuri |
another small update to sheep
|
changeset |
files
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Thu, 02 Sep 2010 17:21:53 +0100 |
tiyuri |
Completely rework sheep theme
|
changeset |
files
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Thu, 02 Sep 2010 20:19:27 +0400 |
unc0rr |
zero span is undefined, use -1 instead
|
changeset |
files
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Thu, 02 Sep 2010 14:12:02 +0200 |
smaxx |
Locales:
|
changeset |
files
|
Thu, 02 Sep 2010 12:49:12 +0100 |
tiyuri |
Adding new weapon descriptions
|
changeset |
files
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Thu, 02 Sep 2010 12:45:22 +0100 |
tiyuri |
Added descriptions for new weapons
|
changeset |
files
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Thu, 02 Sep 2010 01:49:16 +0200 |
koda |
remove now useless toggle, add ai team
|
changeset |
files
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Wed, 01 Sep 2010 19:31:32 -0400 |
nemo |
Fix for issue #20
|
changeset |
files
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Thu, 02 Sep 2010 12:43:46 +0100 |
tiyuri |
Added descriptions for new weapons
|
changeset |
files
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Wed, 01 Sep 2010 22:18:13 +0100 |
tiyuri |
New Art theme music (thank the lord!)
|
changeset |
files
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Wed, 01 Sep 2010 20:41:45 +0200 |
smaxx |
Engine:
|
changeset |
files
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Wed, 01 Sep 2010 18:06:52 +0200 |
smaxx |
Engine:
|
changeset |
files
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Wed, 01 Sep 2010 17:42:56 +0200 |
smaxx |
Engine:
|
changeset |
files
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Wed, 01 Sep 2010 13:03:43 +0200 |
smaxx |
Engine:
|
changeset |
files
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Wed, 01 Sep 2010 22:15:23 +0100 |
tiyuri |
New Art theme music (thank the lord!)
|
changeset |
files
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Tue, 31 Aug 2010 12:18:53 +0100 |
tiyuri |
Updated some stats graphics
|
changeset |
files
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Mon, 30 Aug 2010 22:05:41 +0200 |
burp |
o0 merge
|
changeset |
files
|
Mon, 30 Aug 2010 06:33:56 +0200 |
koda |
help page for lobby
|
changeset |
files
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Mon, 30 Aug 2010 05:42:03 +0200 |
koda |
help page for ingame, some other fixes here and there
|
changeset |
files
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Mon, 30 Aug 2010 01:43:21 +0200 |
koda |
patch by inu to fix a glitch in netgame chatbox
|
changeset |
files
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Mon, 30 Aug 2010 01:38:46 +0200 |
koda |
added a smaller version of forts, fixed a couple of regressions
|
changeset |
files
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Mon, 30 Aug 2010 22:02:33 +0200 |
TheXception |
adds prettier after-game statistics page with more stats
|
changeset |
files
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Sun, 29 Aug 2010 23:36:22 +0200 |
koda |
about page done
|
changeset |
files
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Mon, 30 Aug 2010 15:24:49 +0200 |
legutus |
Improves room list with filter for state/rules/weapons and general search
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changeset |
files
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Sun, 29 Aug 2010 16:55:58 +0200 |
koda |
merge
|
changeset |
files
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Sun, 29 Aug 2010 16:48:20 +0200 |
burp |
Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
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changeset |
files
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Sun, 29 Aug 2010 16:55:27 +0200 |
koda |
X&Y buttons, sounds for some buttons, cleanup
|
changeset |
files
|
Sat, 28 Aug 2010 05:35:02 +0200 |
koda |
add a description field for schemes and weapons
|
changeset |
files
|
Sat, 28 Aug 2010 05:03:26 +0200 |
koda |
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
|
changeset |
files
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Sat, 28 Aug 2010 02:35:26 +0200 |
koda |
fade in when returning from game, labels rewritten so that they are drawn at runtime (more flexibility with i18n and iphone support)
|
changeset |
files
|
Sat, 28 Aug 2010 01:37:21 +0200 |
koda |
tap to dismiss 'get ready', add a toggle to enable/disable it
|
changeset |
files
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Sat, 28 Aug 2010 00:30:29 +0200 |
koda |
add a nice group of hogs in lobby page
|
changeset |
files
|
Thu, 26 Aug 2010 22:58:38 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Thu, 26 Aug 2010 22:41:36 +0200 |
smaxx |
Engine:
|
changeset |
files
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Thu, 26 Aug 2010 22:38:25 +0200 |
burp |
gfAISurvival/heResurrectable: respawn always with 100HP
|
changeset |
files
|
Thu, 26 Aug 2010 16:02:09 +0200 |
smaxx |
Engine:
|
changeset |
files
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Thu, 26 Aug 2010 14:46:30 +0100 |
tiyuri |
Fixes memory leak -Burp
|
changeset |
files
|
Thu, 26 Aug 2010 14:32:29 +0100 |
tiyuri |
Daisy Hat updated
|
changeset |
files
|
Thu, 26 Aug 2010 14:26:23 +0100 |
tiyuri |
Princess Daisy hat (recoloured peach hat) Recolour by Armonte
|
changeset |
files
|
Thu, 26 Aug 2010 14:02:48 +0100 |
tiyuri |
Add kill counter to Survival Mode -Burp
|
changeset |
files
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Thu, 26 Aug 2010 06:06:28 -0400 |
arrom |
translation update
|
changeset |
files
|
Wed, 25 Aug 2010 21:06:34 +0100 |
tiyuri |
Some survival mode changes by burp
|
changeset |
files
|
Wed, 25 Aug 2010 12:28:37 +0200 |
smaxx |
Frontend:
|
changeset |
files
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Wed, 25 Aug 2010 01:30:25 +0200 |
koda |
add a little explanation when modifying weaponset in ifrontend
|
changeset |
files
|
Wed, 25 Aug 2010 00:17:51 +0200 |
koda |
set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
|
changeset |
files
|
Tue, 24 Aug 2010 17:03:44 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Tue, 24 Aug 2010 13:24:37 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Tue, 24 Aug 2010 01:19:17 +0200 |
smaxx |
Campaign:
|
changeset |
files
|
Tue, 24 Aug 2010 01:17:24 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Mon, 23 Aug 2010 19:06:34 +0200 |
smaxx |
Frontend:
|
changeset |
files
|
Mon, 23 Aug 2010 17:53:02 +0200 |
smaxx |
Frontend:
|
changeset |
files
|
Mon, 23 Aug 2010 16:29:12 +0200 |
smaxx |
Frontend:
|
changeset |
files
|
Mon, 23 Aug 2010 13:58:46 +0200 |
smaxx |
Frontend:
|
changeset |
files
|
Mon, 23 Aug 2010 12:53:00 +0200 |
burp |
lua function SetEffect to set and remove THogEffects
|
changeset |
files
|
Mon, 23 Aug 2010 12:49:58 +0200 |
burp |
GetHogLevel lua function
|
changeset |
files
|
Mon, 23 Aug 2010 00:54:56 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Mon, 23 Aug 2010 00:46:06 +0200 |
koda |
small update for the about page
|
changeset |
files
|
Sun, 22 Aug 2010 22:08:39 +0200 |
koda |
add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby
|
changeset |
files
|
Sun, 22 Aug 2010 16:31:57 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Sat, 21 Aug 2010 22:54:43 +0200 |
burp |
SpawnCustomCrateAt: spawn crate at random position for x=y=0, also let it return the gear, and luabindings the gear uid
|
changeset |
files
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Sat, 21 Aug 2010 22:36:59 +0200 |
smaxx |
Engine:
|
changeset |
files
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